Gravity Control: Difference between revisions

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{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=GravityControl_Crush.png|Power=Crush|Level=1|Effect=Ranged, Moderate DoT(Smash), Foe Immobilize, -Fly|Border=1}}
{{Powers_LevelRow|Icon=GravityControl_Crush.png|Power=Crush|Level=1|Effect=Ranged, Moderate DoT(Smash), Foe Immob, -Fly|Border=1}}
{{Powers_LevelRow|Icon=GravityControl_Lift.png|Power=Lift|Level=1|Effect=Ranged, Moderate DMG(Smash)|Border=1}}
{{Powers_LevelRow|Icon=GravityControl_Lift.png|Power=Lift|Level=1|Effect=Ranged, Moderate DMG(Smash), Foe Knock Up (Dominators only)|Border=1}}
{{Powers_LevelRow|Icon=GravityControl_GravityDistortion.png|Power=Gravity Distortion|Level=2|Effect=Ranged, Moderate DoT(Smash), Foe Hold, -Fly|Border=1}}
{{Powers_LevelRow|Icon=GravityControl_GravityDistortion.png|Power=Gravity Distortion|Level=2|Effect=Ranged, Moderate DoT(Smash), Foe Hold, -Fly|Border=1}}
{{Powers_LevelRow|Icon=GravityControl_Propel.png|Power=Propel|Level=6|Effect=Ranged, High DMG(Smash), Foe Knockback|Border=1}}
{{Powers_LevelRow|Icon=GravityControl_Propel.png|Power=Propel|Level=6|Effect=Ranged, High DMG(Smash), Foe Knockback|Border=1}}
{{Powers_LevelRow|Icon=GravityControl_CrushingField.png|Power=Crushing Field|Level=8|Effect=Ranged (Targeted AoE), Minor DoT(Smash), Foe Immobilize, -Fly|Border=1}}
{{Powers_LevelRow|Icon=GravityControl_CrushingField.png|Power=Crushing Field|Level=8|Effect=Ranged (Targeted AoE), Minor DoT(Smash), Foe Immob, -Fly|Border=1}}
{{Powers_LevelRow|Icon=GravityControl_DimensionShift2.png|Power=Dimension Shift|Level=12|Effect=Toggle, Ranged (Location AoE), Foe Intangible|Border=1}}
{{Powers_LevelRow|Icon=GravityControl_DimensionShift2.png|Power=Dimension Shift|Level=12|Effect=Toggle: Ranged (Location AoE), Foe Intangible|Border=1}}
{{Powers_LevelRow|Icon=GravityControl_GravityDistortionField.png|Power=Gravity Distortion Field|Level=18|Effect=Ranged (Targeted AoE), Foe Hold|Border=1}}
{{Powers_LevelRow|Icon=GravityControl_GravityDistortionField.png|Power=Gravity Distortion Field|Level=18|Effect=Ranged (Targeted AoE), Foe Hold|Border=1}}
{{Powers_LevelRow|Icon=GravityControl_Wormhole.png|Power=Wormhole|Level=26|Effect=Ranged (Targeted AoE), Foe Teleport, Disorient, Knockback|Border=1}}
{{Powers_LevelRow|Icon=GravityControl_Wormhole.png|Power=Wormhole|Level=22|Effect=Ranged (Targeted AoE), Foe Teleport, Disorient, Knockback|Border=1}}
{{Powers_LevelRow|Icon=GravityControl_Singularity.png|Power=Singularity|Level=32|Effect=Summon Singularity: Ranged Control Special|Border=1}}
{{Powers_LevelRow|Icon=GravityControl_Singularity.png|Power=Singularity|Level=26|Effect=Summon Singularity: Ranged Control Special|Border=1}}
{{Powers_Footer}}
{{Powers_Footer}}


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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate(DoT)}}
{{PowerBlock_Damage|Moderate Damage over Time(Smashing)}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}}
{{PowerBlock_Effects|Ranged, Moderate DoT(Smash), Foe Immobilize, -Fly}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe Immobilize, -Fly}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
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{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Slow}}}}
{{PowerBlock_Blank|{{Enhance Slow}}}}
{{PowerBlock_Sets|{{Set Immobilize}}}}
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Set Immobilize}}}}
{{PowerBlock_Blank|{{Set Slow Movement}}}}
{{PowerBlock_Blank|{{Set Slow Movement}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor(DoT)}}
{{PowerBlock_Damage|Minor Damage over Time(Smashing)}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 8 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 8 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 8 (Dominator)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 8 (Dominator)}}
{{PowerBlock_Effects|Ranged (Targeted AoE), Minor DoT(Smash), Foe Immobilize, -Fly}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Blank|Foe Immobilize, -Fly}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
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{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Slow}}}}
{{PowerBlock_Blank|{{Enhance Slow}}}}
{{PowerBlock_Sets|{{Set Immobilize}}}}
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock_Blank|{{Set Immobilize}}}}
{{PowerBlock_Blank|{{Set Slow Movement}}}}
{{PowerBlock_Blank|{{Set Slow Movement}}}}
{{PowerBlock_Blank|{{Set Targeted AoE Damage}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 12 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 12 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 12 (Dominator)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 12 (Dominator)}}
{{PowerBlock_Effects|Toggle, Ranged (Location AoE), Foe Intangible}}
{{PowerBlock_Effects|Toggle: Ranged (Location Area of Effect)}}
{{PowerBlock_Blank|Foe Intangible}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Immobilization}}}}
{{PowerBlock_Blank|{{Enhance Immobilization}}}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate(DoT)}}
{{PowerBlock_Damage|Moderate Damage over Time(Smashing)}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 2 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 2 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 2 (Dominator)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 2 (Dominator)}}
{{PowerBlock_Effects|Ranged, Moderate DoT(Smash), Foe Hold, -Fly}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe Hold, -Fly}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
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{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Slow}}}}
{{PowerBlock_Blank|{{Enhance Slow}}}}
{{PowerBlock_Sets|{{Set Holds}}}}
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Set Holds}}}}
{{PowerBlock_Blank|{{Set Slow Movement}}}}
{{PowerBlock_Blank|{{Set Slow Movement}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 18 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 18 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 18 (Dominator)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 18 (Dominator)}}
{{PowerBlock_Effects|Ranged (Targeted AoE), Foe Hold}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Blank|Foe Hold}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate}}
{{PowerBlock_Damage|Moderate(Smashing)}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}}
{{PowerBlock_Effects|Ranged, Moderate DMG(Smash)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe Knock Up ([[Dominator]]s only)}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
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{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Sets|{{Set Knockback}}}}
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|High}}
{{PowerBlock_Damage|High(Smashing)}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 6 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 6 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 6 (Dominator)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 6 (Dominator)}}
{{PowerBlock_Effects|Ranged, High DMG(Smash), Foe Knockback}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe Knockback}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
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{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Sets|{{Set Knockback}}}}
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[File:GravityControl_Singularity.png]] Singularity ===
=== [[File:GravityControl_Singularity.png]] Singularity ===
You can create a very powerful Gravitational Singularity. The Singularity will engage your foes, assaulting them with various gravity powers. Any foes that attempt to approach the Singularity will be violently hurled away. The Singularity cannot be healed, but is highly resistant to all forms of damage and nearly impervious to Controlling type powers. Type "/release_pets" in the chat window to release all your pets.
You can create a very powerful Gravitational Singularity. The Singularity will engage your foes, assaulting them with various gravity powers. Any foes that attempt to approach the Singularity will be violently hurled away. The Singularity cannot be healed, but is highly resistant to all forms of damage and nearly impervious to Controlling type powers. Type "/release_pets" in the chat window to release all your pets.
{{EdNote|note=Though it cannot be healed, the Singularity may have its health Regeneration increased normally. It is virtually immune to Hold, Sleep, Disorient, Immobilize, Knockback, Knockup, and Repel effects, but not to other effects such as Fear and Confuse. It is virtually immune to Toxic and Psionic damage and highly resistant to all other types.  Singularity is also intangible to other players; they are able to walk through it, unlike other Pets.}}


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate (Smashing)}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 32 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 26 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 32 (Dominator)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 26 (Dominator)}}
{{PowerBlock_Effects|Summon Singularity: Ranged, Control, Special}}
{{PowerBlock_Effects|Summon Singularity: Ranged Control Special}}
{{PowerBlock_Other|Header=Singularity Powers|Text=[[File:GravityControl_Crush.png|20px]] Crush (Ranged, Moderate DoT(Smash), Foe Immobilize, -Fly)}}
{{PowerBlock_Other|Header=Singularity|Text=[[File:GravityControl_Crush.png|20px]] Crush (Ranged, Moderate DoT(Smash), Foe Immobilize, -Fly, -SPD)}}
{{PowerBlock_Blank|[[File:GravityControl_GravityDistortion.png|20px]] Gravity Distortion (Ranged, Moderate DoT(Smash), Foe Hold, -Fly)}}
{{PowerBlock_Blank|[[File:GravityControl_Lift.png|20px]] Lift (Ranged, Heavy DMG(Smash), Foe Knockup, -Fly, Special)}}
{{PowerBlock_Blank|[[File:GravityControl_Lift.png|20px]] Lift (Ranged, Moderate DMG(Smash))}}
{{PowerBlock_Blank|[[File:GravityControl_GravityDistortion.png|20px]] Gravity Distortion (Ranged, Moderate DoT(Smash), Foe Hold, -SPD, Special)}}
{{PowerBlock_Blank|[[File:KineticBoost_Repel.png|20px]] Repel (Augo, PBAoE Knockback)}}
{{PowerBlock_Blank|[[File:KineticBoost_Repel.png|20px]] Repel (Auto: PBAoE, Foe Knockback)}}
{{PowerBlock_Blank|[[File:Invulnerability_TemporaryInvulnerabilty.png|20px]] Resistance (Auto, Self: Fly, {{DamResVal|50|50|50|50|50|50|100|100}}, Res(Healing), Res(Hold, Sleep, Immobilize, Stun, Knockback), -25% ToHit)}}
{{PowerBlock_Blank|[[File:GravityControl_Singularity.png|20px]] Gravitational Pull (Auto: PBAoE, Foe Attract)}}
{{PowerBlock_Blank|[[File:Invulnerability_TemporaryInvulnerabilty.png|20px]] Resistance (Auto: Self {{DamResVal|50|50|50|50|50|50|100|100}}, {{StatusProtVal|100|100|100|100|100}}, Immune(Heal), -ToHit, Fly)}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
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{{PowerBlock_Blank|{{Enhance Hold}}}}
{{PowerBlock_Blank|{{Enhance Hold}}}}
{{PowerBlock_Blank|{{Enhance Immobilization}}}}
{{PowerBlock_Blank|{{Enhance Immobilization}}}}
{{PowerBlock_Blank|{{Enhance Intangibility}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Sets|{{Set Pet Damage}}}}
{{PowerBlock_Sets|{{Set Pet Damage}}}}
{{PowerBlock_Blank|{{Set Recharge Intensive Pets}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Recharge Intensive Pets}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 26 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 22 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 26 (Dominator)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 22 (Dominator)}}
{{PowerBlock_Effects|Ranged (Targeted AoE), Foe Teleport, Disorient, Knockback}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Blank|Foe Teleport, Disorient, Knockback}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
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== External Links ==
== External Links ==
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Controller|Type=Control}}
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Controller|Type=Control}}
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Dominator|Type=Control}}
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Dominator|Type=Control}}


[[Category:Power Sets]]
[[Category:Power Sets]]
[[Category:Controller Primary]]
[[Category:Controller Primary]]
[[Category:Dominator Primary]]
[[Category:Dominator Primary]]

Latest revision as of 02:31, 13 September 2023

Overview

Gravity Control is a standard power set that is a primary set for Controllers and Dominators.

"This power set allows you to manipulate the forces of gravity to control your foes. Enemies have little defense against Gravity powers."

Power Table

The Gravity Control power set is available as a primary set for Controllers and Dominators. The following table shows the level at which each power is available:

Power Level Effect
Crush 1 Ranged, Moderate DoT(Smash), Foe Immob, -Fly
Lift 1 Ranged, Moderate DMG(Smash), Foe Knock Up (Dominators only)
Gravity Distortion 2 Ranged, Moderate DoT(Smash), Foe Hold, -Fly
Propel 6 Ranged, High DMG(Smash), Foe Knockback
Crushing Field 8 Ranged (Targeted AoE), Minor DoT(Smash), Foe Immob, -Fly
Dimension Shift 12 Toggle: Ranged (Location AoE), Foe Intangible
Gravity Distortion Field 18 Ranged (Targeted AoE), Foe Hold
Wormhole 22 Ranged (Targeted AoE), Foe Teleport, Disorient, Knockback
Singularity 26 Summon Singularity: Ranged Control Special

Powers

GravityControl Crush.png Crush

Creates a localized gravitational field strong enough to Immobilize a single foe. Crush can also bring down flying entities. This power deals Smashing damage over time and can Slow the movement of targets that escape its grasp.

Damage Moderate Damage over Time(Smashing)
Recharge Fast
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon dominator.png 1 (Dominator)
Effects Ranged
Foe Immobilize, -Fly
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Immobilization Duration
Enhance Range
Increase Attack Rate
Enhance Slow
Set Categories Ranged Damage
Immobilize
Slow Movement
Universal Damage

GravityControl CrushingField.png Crushing Field

Creates a large gravitational field strong enough to Immobilize multiple foes. Crushing Field can also bring down flying entities. Slower and less damaging than Crush, but can capture multiple targets. Crushing Field deals Smashing damage over time and can Slow the movement of targets that escape its grasp.

Damage Minor Damage over Time(Smashing)
Recharge Moderate
Minimum Level Archetypeicon controller.png 8 (Controller)
V archetypeicon dominator.png 8 (Dominator)
Effects Ranged (Targeted Area of Effect)
Foe Immobilize, -Fly
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Immobilization Duration
Enhance Range
Increase Attack Rate
Enhance Slow
Set Categories Ranged AoE Damage
Immobilize
Slow Movement
Universal Damage

GravityControl DimensionShift2.png Dimension Shift

Location-targeted AoE toggle. This power folds space in an area, immobilizing and phasing all targets within the sphere. Enemies who enter the area become immobilized and phased for the duration of the effect. Allies who enter the sphere's area of effect will enter the phase as well, allowing them to combat phased enemies. Detoggling this power ends the effect, bringing the phased creatures back into the physical world. Maintaining this dimensional distortion is taxing on the user, and cannot be done for more than 20 seconds.

Recharge Slow
Minimum Level Archetypeicon controller.png 12 (Controller)
V archetypeicon dominator.png 12 (Dominator)
Effects Toggle: Ranged (Location Area of Effect)
Foe Intangible
Enhancements Reduce Endurance Cost
Enhance Immobilization Duration
Enhance Range
Increase Attack Rate
Set Categories Immobilize

GravityControl GravityDistortion.png Gravity Distortion

Causes a single foe to be trapped in a misshapen gravity field, rendering them unable to take action. Gravity Distortion deals Smashing damage to the target.

Damage Moderate Damage over Time(Smashing)
Recharge Moderate
Minimum Level Archetypeicon controller.png 2 (Controller)
V archetypeicon dominator.png 2 (Dominator)
Effects Ranged
Foe Hold, -Fly
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Hold Duration
Enhance Range
Increase Attack Rate
Enhance Slow
Set Categories Ranged Damage
Holds
Slow Movement
Universal Damage

GravityControl GravityDistortionField.png Gravity Distortion Field

Creates a large, intensely misshapen Gravity Distortion Field that encompasses several foes, rendering them unable to take any action.

Recharge Very Long
Minimum Level Archetypeicon controller.png 18 (Controller)
V archetypeicon dominator.png 18 (Dominator)
Effects Ranged (Targeted Area of Effect)
Foe Hold
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Hold Duration
Enhance Range
Increase Attack Rate
Enhance Slow
Set Categories Holds
Slow Movement

GravityControl Lift.png Lift

Negates the gravity around a single target. Lift violently sends an enemy straight into the air, then slams them to the ground for Smashing damage. This power can bring flying foes to the ground, and can deal bonus damage when used against targets held by Gravity Distortion.

Damage Moderate(Smashing)
Recharge Moderate
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon dominator.png 1 (Dominator)
Effects Ranged
Foe Knock Up (Dominators only)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Knockback
Universal Damage

GravityControl Propel.png Propel

You can open a gravitational rift and retrieve a heavy object, then Propel it at your foes for Smashing Damage. This power can deal bonus damage when used against targets held by Gravity Distortion. This attack's force is so strong that it can knockback additional nearby enemies.

Damage High(Smashing)
Recharge Moderate
Minimum Level Archetypeicon controller.png 6 (Controller)
V archetypeicon dominator.png 6 (Dominator)
Effects Ranged
Foe Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Knockback
Universal Damage

GravityControl Singularity.png Singularity

You can create a very powerful Gravitational Singularity. The Singularity will engage your foes, assaulting them with various gravity powers. Any foes that attempt to approach the Singularity will be violently hurled away. The Singularity cannot be healed, but is highly resistant to all forms of damage and nearly impervious to Controlling type powers. Type "/release_pets" in the chat window to release all your pets.

Recharge Very Long
Minimum Level Archetypeicon controller.png 26 (Controller)
V archetypeicon dominator.png 26 (Dominator)
Effects Summon Singularity: Ranged Control Special
Singularity GravityControl Crush.png Crush (Ranged, Moderate DoT(Smash), Foe Immobilize, -Fly, -SPD)
GravityControl Lift.png Lift (Ranged, Heavy DMG(Smash), Foe Knockup, -Fly, Special)
GravityControl GravityDistortion.png Gravity Distortion (Ranged, Moderate DoT(Smash), Foe Hold, -SPD, Special)
KineticBoost Repel.png Repel (Auto: PBAoE, Foe Knockback)
GravityControl Singularity.png Gravitational Pull (Auto: PBAoE, Foe Attract)
Invulnerability TemporaryInvulnerabilty.png Resistance (Auto: Self Res( S50 L50 F50 C50 E50 N50 P100 T100 ), Prot( Ho 100 Im 100 St 100 Sl 100 Kb 100 ), Immune(Heal), -ToHit, Fly)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Hold Duration
Enhance Immobilization Duration
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Pet Damage
Recharge Intensive Pets
Knockback
Universal Damage

GravityControl Wormhole.png Wormhole

You can open a gravitational Wormhole behind a targeted foe and violently push them, and all nearby foes, through it. The victims are sent flying out the other end of the Wormhole and are left Disoriented. You determine the location of the Wormhole's end, and can place it high in the air if desired. More powerful foes may be resistant to the Wormhole effects.

Recharge Slow
Minimum Level Archetypeicon controller.png 22 (Controller)
V archetypeicon dominator.png 22 (Dominator)
Effects Ranged (Targeted Area of Effect)
Foe Teleport, Disorient, Knockback
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Enhance Disorient Duration
Set Categories Knockback
Stuns
Teleport
Universal Travel

Notes

  • The objects retrieved by Propel vary. Known objects include: ashtrays, barrels, bathtubs, cars, chairs, computer monitors, coffins, couches, crates, drinking fountains, dumpsters, forklifts, gargoyles, globes, hospital beds, lamp posts, photocopiers, recycle bins, sculptures, shelves, shopping carts, spools of wire, statues, telephone poles, television sets, toilets, utility carts, walls, and more.

Historical

This section contains information about changes that took place in City of Heroes/Villains. It is provided for historical purposes.

  • This set has been in the game for Controllers since Issue 0.
  • This set was included with the original release of Dominators in Issue 6.
  • Singularity was added to the game on May 11, 2004. Before that, Wormhole was the level 32 power and the level 26 power was a team recall called Fold Space. Its Endurance cost was 71.25 and its Recharge time was 60 seconds.

GravityControl FoldSpace.png Fold Space

You can Fold Space in order to regroup your team. All teammates within 10,000 feet, and on the same map, will be teleported to you. You can also rescue a fallen teammate in a hostile location, as long as he is on the same map. This power costs much of your Endurance and can be interrupted.

Recharge Long
Minimum Level Archetypeicon controller.png 26 (Controller)
Effects Zone Range
Team Teleport
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
  • When Singularity was introduced, it had a Dimension Shift power that was removed on June 3, 2004. Currently, Singularity still accepts Intangibility Enhancements.
  • Issue 22 and Issue 22 Patch 1 updated the way Gravity Control powers work:
    • Dimension Shift is a 20-second, location-based toggle that immobilizes enemies, and phases both allies and enemies, in the area. All characters in the area are free to attack enemies (and are attackable by enemies). Characters can choose to stay safe outside the location, or to move between phases. The toggle can be prematurely turned off to remove the phase effect early. Recharge time reduced from 90 seconds to 60 seconds.
    • Lift (Controllers only) increased in damage.
    • Propel casts faster, the projectile travels faster, and does "splash knockdown" on up to three more enemies near the target.
    • Wormhole's radius increased and will no longer cause aggro on the caster.
    • Singularity's cast times reduced for Crush and Gravity Distortion, and Lift increased in damage.
    • Impact! introduced: Enemies attacked with Lift or Propel will have bonus damage applied if the enemy has been recently held by Gravity Distortion (regardless of who cast Gravity Distortion).
  • Prior to Issue 22, Dimension Shift was a sphere-based targeted AoE power that both phased and immobilized enemies for a given length of time. Allies were not affected by the power.

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