Bio Armor: Difference between revisions
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{{TOCright}} | {{TOCright}} | ||
== Overview == | == Overview == | ||
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{{Powers_SplitLevelHeader}} | {{Powers_SplitLevelHeader}} | ||
{{Powers_SplitLevelRow|Icon=BioOrganicArmor_HardenedSkin.png|Power=Hardened Carapace|PriLevel=1|SecLevel=1|Effect= Self | {{Powers_SplitLevelRow|Icon=BioOrganicArmor_HardenedSkin.png|Power=Hardened Carapace|PriLevel=1|SecLevel=1|Effect=Toggle: Self +Res(Lethal, Smash, Toxic, Disorient, Sleep), +Special|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=BioOrganicArmor_Inexhaustible.png|Power=Inexhaustible|PriLevel=1|SecLevel= | {{Powers_SplitLevelRow|Icon=BioOrganicArmor_Inexhaustible.png|Power=Inexhaustible|PriLevel=1|SecLevel=1|Effect=Auto: +Max HP, +Regen, +Rec, +Res(Slow, End Drain), +Special|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=BioOrganicArmor_EnvironmentalModification.png|Power=Environmental Modification|PriLevel=2|SecLevel=4|Effect=Self | {{Powers_SplitLevelRow|Icon=BioOrganicArmor_EnvironmentalModification.png|Power=Environmental Modification|PriLevel=2|SecLevel=4|Effect=Toggle: Self +Res(Hold, Knockdown, Immob), +Def(Energy, Neg, Fire, Cold, Psionic), +Special|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=BioOrganicArmor_Adaptation.png|Power=Adaptation|PriLevel=6|SecLevel=10|Effect=Gain Efficient, Defensive and Offensive Adaptations|Border=1}} | {{Powers_SplitLevelRow|Icon=BioOrganicArmor_Adaptation.png|Power=Adaptation|PriLevel=6|SecLevel=10|Effect=Gain Efficient, Defensive and Offensive Adaptations|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=BioOrganicArmor_AblativeCarapace.png|Power=Ablative Carapace|PriLevel=8|SecLevel=16|Effect=Self | {{Powers_SplitLevelRow|Icon=BioOrganicArmor_AblativeCarapace.png|Power=Ablative Carapace|PriLevel=8|SecLevel=16|Effect=Self +Absorb, +Regen|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=BioOrganicArmor_Evolution.png|Power=Evolving Armor|PriLevel=12|SecLevel=20|Effect=Self | {{Powers_SplitLevelRow|Icon=BioOrganicArmor_Evolution.png|Power=Evolving Armor|PriLevel=12|SecLevel=20|Effect=Toggle: Self +Res(All), Foe -Res(All), Taunt, +Special|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=BioOrganicArmor_DNASiphon.png|Power=DNA Siphon|PriLevel=18|SecLevel= | {{Powers_SplitLevelRow|Icon=BioOrganicArmor_DNASiphon.png|Power=DNA Siphon|PriLevel=18|SecLevel=24|Effect=Click, PBAoE Minor DMG(Lethal/Toxic) Foe -Regen, Taunt, Self +HP, +End, +Special|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=BioOrganicArmor_GeneticContamination.png|Power=Genetic Contamination|PriLevel= | {{Powers_SplitLevelRow|Icon=BioOrganicArmor_GeneticContamination.png|Power=Genetic Contamination|PriLevel=22|SecLevel=28|Effect=Toggle: PBAoE, Minor DoT(Toxic), -DMG(All)|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=BioOrganicArmor_ParasiticAura.png|Power=Parasitic Aura|PriLevel= | {{Powers_SplitLevelRow|Icon=BioOrganicArmor_ParasiticAura.png|Power=Parasitic Aura|PriLevel=26|SecLevel=30|Effect=PBAoE, Self +Absorb, +Regen, +Rec, Foe -DMG|Border=1}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
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{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
{{Powers_LevelRow|Icon=BioOrganicArmor_HardenedSkin.png|Power=Hardened Carapace|Level=1|Effect= Self Toggle, +Res(Lethal, Smash, Toxic, Disorient, Sleep), +Special|Border=1}} | {{Powers_LevelRow|Icon=BioOrganicArmor_HardenedSkin.png|Power=Hardened Carapace|Level=1|Effect= Self Toggle, +Res(Lethal, Smash, Toxic, Disorient, Sleep), +Special|Border=1}} | ||
{{Powers_LevelRow|Icon=BioOrganicArmor_Inexhaustible.png|Power=Inexhaustible|Level= | {{Powers_LevelRow|Icon=BioOrganicArmor_Inexhaustible.png|Power=Inexhaustible|Level=1|Effect=Auto: +Max HP, +Regen, +Rec, +Res(Slow, End Drain), +Special|Border=1}} | ||
{{Powers_LevelRow|Icon=BioOrganicArmor_EnvironmentalModification.png|Power=Environmental Adaptation|Level=4|Effect= Self Toggle, +Res(Hold, Knockdown, Immob), +Def(Energy, Neg, Fire, Cold, | {{Powers_LevelRow|Icon=BioOrganicArmor_EnvironmentalModification.png|Power=Environmental Adaptation|Level=4|Effect= Self Toggle, +Res(Hold, Knockdown, Immob), +Def(Energy, Neg, Fire, Cold, Psi), +Special|Border=1}} | ||
{{Powers_LevelRow|Icon=BioOrganicArmor_Adaptation.png|Power=Adaptation|Level=10|Effect=Gain Efficient, Defensive and Offensive Adaptations|Border=1}} | {{Powers_LevelRow|Icon=BioOrganicArmor_Adaptation.png|Power=Adaptation|Level=10|Effect=Gain Efficient, Defensive and Offensive Adaptations|Border=1}} | ||
{{Powers_LevelRow|Icon=BioOrganicArmor_AblativeCarapace.png|Power=Ablative Carapace|Level=16|Effect=Self +Absorb, +Regen|Border=1}} | {{Powers_LevelRow|Icon=BioOrganicArmor_AblativeCarapace.png|Power=Ablative Carapace|Level=16|Effect=Self +Absorb, +Regen|Border=1}} | ||
{{Powers_LevelRow|Icon=BioOrganicArmor_RebuildDNA.png|Power=Rebuild DNA|Level=20|Effect=Self +HP, +End, +Special|Border=1}} | {{Powers_LevelRow|Icon=BioOrganicArmor_RebuildDNA.png|Power=Rebuild DNA|Level=20|Effect=Self +HP, +End, +Special|Border=1}} | ||
{{Powers_LevelRow|Icon=BioOrganicArmor_AthleticAugmentation.png|Power=Athletic Regulation|Level= | {{Powers_LevelRow|Icon=BioOrganicArmor_AthleticAugmentation.png|Power=Athletic Regulation|Level=24|Effect=Auto: Self +SPD, +Special|Border=1}} | ||
{{Powers_LevelRow|Icon=BioOrganicArmor_GenomicEvolution.png|Power=Genomic Evolution|Level= | {{Powers_LevelRow|Icon=BioOrganicArmor_GenomicEvolution.png|Power=Genomic Evolution|Level=28|Effect=Auto: +Res(All), +Special|Border=1}} | ||
{{Powers_LevelRow|Icon=BioOrganicArmor_ParasiticLeech.png|Power=Parasitic Leech|Level= | {{Powers_LevelRow|Icon=BioOrganicArmor_ParasiticLeech.png|Power=Parasitic Leech|Level=30|Effect=PBAoE, Self +Absorb, +Regen, +Rec, Foe -DMG|Border=1}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
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{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
{{Powers_LevelRow|Icon=BioOrganicArmor_Hide.png|Power=Hide|Level=1|Effect=Toggle: Self Stealth, +DEF(Melee, Ranged, AoE)|Border=1}} | {{Powers_LevelRow|Icon=BioOrganicArmor_Hide.png|Power=Hide|Level=1|Effect=Toggle: Self Stealth, +DEF(Melee, Ranged, AoE)|Border=1}} | ||
{{Powers_LevelRow|Icon=BioOrganicArmor_HardenedSkin.png|Power=Hardened Carapace|Level= | {{Powers_LevelRow|Icon=BioOrganicArmor_HardenedSkin.png|Power=Hardened Carapace|Level=1|Effect=Self Toggle, +Res(Lethal, Smash, Toxic, Disorient, Sleep), +Special|Border=1}} | ||
{{Powers_LevelRow|Icon=BioOrganicArmor_Inexhaustible.png|Power=Boundless Energy|Level=4|Effect=Auto: +Max HP, +Regen, + | {{Powers_LevelRow|Icon=BioOrganicArmor_Inexhaustible.png|Power=Boundless Energy|Level=4|Effect=Auto: +Max HP, +Regen, +Rec, +Res(Slow, End Drain), +Special|Border=1}} | ||
{{Powers_LevelRow|Icon=BioOrganicArmor_EnvironmentalModification.png|Power=Environmental Modification|Level=10|Effect=Self Toggle, +Res(Hold, Knockdown, | {{Powers_LevelRow|Icon=BioOrganicArmor_EnvironmentalModification.png|Power=Environmental Modification|Level=10|Effect=Self Toggle, +Res(Hold, Knockdown, Immob), +Def(Energy, Neg, Fire, Cold, Psi), +Special|Border=1}} | ||
{{Powers_LevelRow|Icon=BioOrganicArmor_Adaptation.png|Power=Adaptation|Level=16|Effect=Gain Efficient, Defensive and Offensive Adaptations|Border=1}} | {{Powers_LevelRow|Icon=BioOrganicArmor_Adaptation.png|Power=Adaptation|Level=16|Effect=Gain Efficient, Defensive and Offensive Adaptations|Border=1}} | ||
{{Powers_LevelRow|Icon=BioOrganicArmor_AblativeCarapace.png|Power=Ablative Carapace|Level=20|Effect=Self | {{Powers_LevelRow|Icon=BioOrganicArmor_AblativeCarapace.png|Power=Ablative Carapace|Level=20|Effect=Self +Absorb, +Regen|Border=1}} | ||
{{Powers_LevelRow|Icon=BioOrganicArmor_DNASiphon.png|Power=DNA Siphon|Level= | {{Powers_LevelRow|Icon=BioOrganicArmor_DNASiphon.png|Power=DNA Siphon|Level=24|Effect=Click, PBAoE, Minor DMG(Lethal/Toxic), Foe -Regen, Taunt, Self +HP, +End, +Special|Border=1}} | ||
{{Powers_LevelRow|Icon=BioOrganicArmor_GeneticCorruption.png|Power=Genetic Corruption|Level= | {{Powers_LevelRow|Icon=BioOrganicArmor_GeneticCorruption.png|Power=Genetic Corruption|Level=28|Effect=Toggle: PBAoE, Foe Sleep, -DMG(All), Self +Special|Border=1}} | ||
{{Powers_LevelRow|Icon=BioOrganicArmor_ParasiticAura.png|Power=Parasitic Aura|Level= | {{Powers_LevelRow|Icon=BioOrganicArmor_ParasiticAura.png|Power=Parasitic Aura|Level=30|Effect=PBAoE, Self +Absorb, +Regen, +Rec, Foe -DMG|Border=1}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
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=== [[File:BioOrganicArmor_Adaptation.png]] Adaptation === | === [[File:BioOrganicArmor_Adaptation.png]] Adaptation === | ||
By purchasing this power you gain access to three mutually exclusive toggle powers: Efficient Adaptation, Defensive Adaptation and Offensive Adaptation. If Defensive Adaptation is active you gain improved damage resistance from Hardened Carapace and Evolving Armor, additional defense from Environmental Modification and Evolving Armor, and increased Maximum HP from Environmental Modification and Inexhaustible. If Offensive Adaptation is active you gain bonus damage from Hardened Carapace, additional To Hit from Environmental Modification, empowered-resistance debuff from Evolving Armor, and your debuff effects from DNA Siphon, Genetic Contamination and Parasitic Aura are increased. While Efficient Adaptation is active Hardened Carapace will provide a moderate endurance discount, Inexhaustible has increased Regeneration and Recovery, Evolving Armor grants additional regeneration and recovery per nearby target, DNA Siphon grants additional regeneration and recovery for each defeated target and Parasitic Aura grants additional regeneration and recovery for each nearby target. | By purchasing this power you gain access to three mutually exclusive toggle powers: Efficient Adaptation, Defensive Adaptation and Offensive Adaptation. If Defensive Adaptation is active you gain improved damage resistance from Hardened Carapace and Evolving Armor, additional defense from Environmental Modification and Evolving Armor, and increased Maximum HP from Environmental Modification and Inexhaustible. If Offensive Adaptation is active you gain bonus damage from Hardened Carapace, additional To Hit from Environmental Modification, empowered-resistance debuff from Evolving Armor, and your debuff effects from DNA Siphon, Genetic Contamination and Parasitic Aura are increased. While Efficient Adaptation is active Hardened Carapace will provide a moderate endurance discount, Inexhaustible has increased Regeneration and Recovery, Evolving Armor grants additional regeneration and recovery per nearby target, DNA Siphon grants additional regeneration and recovery for each defeated target and Parasitic Aura grants additional regeneration and recovery for each nearby target. | ||
{{EdNote|note='''[[Sentinel]]s/[[Stalker]]s only:''' By purchasing this power you gain access to three mutually exclusive toggle powers: Efficient Adaptation, Defensive Adaptation and Offensive Adaptation. If Defensive Adaptation is active you gain improved damage resistance from Hardened Carapace and Genetic Corruption, additional defense from Environmental Modification, and increased Maximum HP from Environmental Modification and Boundless Energy. If Offensive Adaptation is active you gain bonus damage from Hardened Carapace, additional To Hit from Environmental Modification, empowered debuff effects from DNA Siphon, and Parasitic Aura and increased sleep chance from Genetic Corruption. While Efficient Adaptation is active Hardened Carapace will provide a moderate endurance discount, Boundless Energy has increased Regeneration and Recovery, Genetic Corruption grants additional regeneration, DNA Siphon grants additional regeneration and recovery for each defeated target and Parasitic Aura grants additional regeneration and recovery for each nearby target.}} | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
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|Name=Efficient Adaptation | |Name=Efficient Adaptation | ||
|Effect=Bio Armor Efficient Mode | |Effect=Bio Armor Efficient Mode | ||
|Desc=By activating this power you cause your Bio Armor to spontaneously mutate, causing it to become evenly distributed along your body. While active Hardened Caparace grants a minor Endurance Discount, Inexhaustible grants additional regeneration and recovery, Ablative Carapace grants a bonus to regeneration, Evolving Armor grants additional regeneration and recovery for nearby targets, and both DNA Siphon and Parasitic Aura grant increased regeneration and recovery. Efficient Adaptation costs no endurance.}} | |Desc=By activating this power you cause your Bio Armor to spontaneously mutate, causing it to become evenly distributed along your body. While active Hardened Caparace grants a minor Endurance Discount, Inexhaustible (Boundless Energy for Sentinels/Stalkers) grants additional regeneration and recovery, Ablative Carapace grants a bonus to regeneration, Evolving Armor grants additional regeneration and recovery for nearby targets (except Sentinels/Stalkers), Genetic Corruption grants a minor regeneration buff (Sentinels/Stalkers only), and both DNA Siphon and Parasitic Aura grant increased regeneration and recovery. Efficient Adaptation costs no endurance.}} | ||
{{PowerBox | {{PowerBox | ||
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|Name=Defensive Adaptation | |Name=Defensive Adaptation | ||
|Effect=Bio Armor Defensive Mode | |Effect=Bio Armor Defensive Mode | ||
|Desc=By activating this power you cause your Bio Armor to spontaneously mutate, causing it to become dense and durable. While active Hardened Carapace grants additional resistance to Lethal, Smashing and Toxic damage, Inexhaustible grants additional Maximum HP, Environmental Modification grants additional defense and also grants a small amount of Maximum HP, | |Desc=By activating this power you cause your Bio Armor to spontaneously mutate, causing it to become dense and durable. While active Hardened Carapace grants additional resistance to Lethal, Smashing and Toxic damage, Inexhaustible (Boundless Energy for Sentinels/Stalkers) grants additional Maximum HP, Environmental Modification grants additional defense and also grants a small amount of Maximum HP, Evolving Armor grants additional resistance and a small amount of defense per nearby target but loses the resistance debuff effect (except Sentinels/Stalkers), Ablative Carapace grants additional damage absorption, DNA Siphon grants additional health per target hit and Parasitic Aura grants additional damage absorption per target hit. Genetic Corruption will also grant a small amount of additional dmaage resistance and increase the potency of the power's damage debuff (Sentinels/Stalkers only). Additionally, many of your damaging attacks will heal you for a minor amount of health. However, the bulkiness of this adaptation reduces your damage moderately. Defensive Adaptation costs no endurance.}} | ||
{{PowerBox | {{PowerBox | ||
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|Name=Offensive Adaptation | |Name=Offensive Adaptation | ||
|Effect=Bio Armor Offensive Mode | |Effect=Bio Armor Offensive Mode | ||
|Desc=By activating this power you cause your Bio Armor to spontaneously mutate, causing it to sprout spines and become much lighter. While active Hardened Carapace increases your damage slightly, Environmental Modification grants you a moderate to hit buff, Evolving Armor improved Damage Resistance debuff, and debuff effects from DNA Siphon, | |Desc=By activating this power you cause your Bio Armor to spontaneously mutate, causing it to sprout spines and become much lighter. While active Hardened Carapace increases your damage slightly, Environmental Modification grants you a moderate to hit buff, Evolving Armor has an improved Damage Resistance debuff (except Sentinels/Stalkers), and debuff effects from DNA Siphon, Genetic Contamination (except Sentinels/Stalkers) and Parasitic Aura are increased moderately. Genetic Corruption will have its chance to put enemies to sleep increased (Sentinels/Stalkers only). Additionally, many of your damaging powers will inflict a minor amount of additional Toxic damage. While Offensive Adaptation is active your Defense and Damage Resistance is reduced slightly. Offensive Adaptation costs no endurance.}} | ||
</blockquote> | </blockquote> | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Level|[[File:archetypeicon_sentinel.png|18px]] | {{PowerBlock_Level|[[File:archetypeicon_sentinel.png|18px]] 24 (Sentinel)}} | ||
{{PowerBlock_Effects|Auto: Self +Speed, +Special}} | {{PowerBlock_Effects|Auto: Self +Speed, +Special}} | ||
{{PowerBlock_Enhancements|{{Enhance Flight}}}} | {{PowerBlock_Enhancements|{{Enhance Flight}}}} | ||
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=== [[File:BioOrganicArmor_Inexhaustible.png]] Boundless Energy === | === [[File:BioOrganicArmor_Inexhaustible.png]] Boundless Energy === | ||
Your body constantly evolves and addresses weaknesses. As a result you receive a moderate bonus to maximum hit points, regeneration, recovery, increased endurance, as well as gaining a measure of Slow and Endurance Drain Resistance. Half of this power's maximum hit point increase is unenhanceable. While Efficient Adaptation is active, this power grants a small bonus to recovery and regeneration. While Defensive Adaptation is active you gain a small amount of additional | Your body constantly evolves and addresses weaknesses. As a result you receive a moderate bonus to maximum hit points, regeneration, recovery, increased endurance, as well as gaining a measure of Slow and Endurance Drain Resistance. Half of this power's maximum hit point increase is unenhanceable. While Efficient Adaptation is active, this power grants a small bonus to recovery and regeneration. While Defensive Adaptation is active you gain a small amount of additional maximum hit points. This power doean't grant any bonuses to Offensive Adaptation. These special bonuses are unenhanceable. Boundless Energy is always active. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 4 (Stalker)}} | {{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 4 (Stalker)}} | ||
{{PowerBlock_Effects|Auto: +Max | {{PowerBlock_Effects|Auto: Self +Max Health, +Regeneration, +Recovery, +Resistance(Slow, Endurance Drain), +Special}} | ||
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}} | {{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}} | ||
{{PowerBlock_Blank|{{Enhance Heal}}}} | {{PowerBlock_Blank|{{Enhance Heal}}}} | ||
{{PowerBlock_Sets|{{Set | {{PowerBlock_Sets|{{Set Healing}}}} | ||
{{PowerBlock_Blank|{{Set | {{PowerBlock_Blank|{{Set Endurance Modification}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Damage|Minor(Lethal/Toxic)}} | {{PowerBlock_Damage|Minor(Lethal/Toxic)}} | ||
{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] | {{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 24 (Brute)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] | {{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 24 (Scrapper)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] | {{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 24 (Stalker)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 18 (Tanker)}} | {{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 18 (Tanker)}} | ||
{{PowerBlock_Effects|Click (Point Black Area of Effect)}} | {{PowerBlock_Effects|Click (Point Black Area of Effect)}} | ||
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{{PowerBlock_Recharge|Fast}} | {{PowerBlock_Recharge|Fast}} | ||
{{PowerBlock_Level|[[File:archetypeicon_sentinel.png|18px]] 4 (Sentinel)}} | {{PowerBlock_Level|[[File:archetypeicon_sentinel.png|18px]] 4 (Sentinel)}} | ||
{{PowerBlock_Effects|Self | {{PowerBlock_Effects|Toggle: Self +Resistance(Hold, Knockdown, Immobilize), +Defense(Energy, Negative, Fire, Cold, Psionic), +Special}} | ||
{{PowerBlock_Enhancements|{{Enhance Defense}}}} | {{PowerBlock_Enhancements|{{Enhance Defense}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
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{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 20 (Brute)}} | {{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 20 (Brute)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 20 (Scrapper)}} | {{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 20 (Scrapper)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] | {{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 12 (Tanker)}} | ||
{{PowerBlock_Effects|Toggle: Self +Resistance(All)}} | {{PowerBlock_Effects|Toggle: Self +Resistance(All)}} | ||
{{PowerBlock_Blank|Foe -Resistance(All), Taunt, +Special}} | {{PowerBlock_Blank|Foe -Resistance(All), Taunt, +Special}} | ||
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{{PowerBlock_Damage|Minor Damage over Time(Toxic)}} | {{PowerBlock_Damage|Minor Damage over Time(Toxic)}} | ||
{{PowerBlock_Recharge|Fast}} | {{PowerBlock_Recharge|Fast}} | ||
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] | {{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 28 (Brute)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] | {{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 28 (Scrapper)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] | {{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 22 (Tanker)}} | ||
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}} | {{PowerBlock_Effects|Toggle: Point Blank Area of Effect}} | ||
{{PowerBlock_Blank|Foe -Damage(All)}} | {{PowerBlock_Blank|Foe -Damage(All)}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Fast}} | {{PowerBlock_Recharge|Fast}} | ||
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] | {{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 28 (Stalker)}} | ||
{{PowerBlock_Effects| | {{PowerBlock_Effects|Toggle: Point Blank Area of Effect}} | ||
{{PowerBlock_Blank|Foe Sleep, -Damage(All)}} | |||
{{PowerBlock_Blank|Self +Special}} | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Level|[[File:archetypeicon_sentinel.png|18px]] | {{PowerBlock_Level|[[File:archetypeicon_sentinel.png|18px]] 28 (Sentinel)}} | ||
{{PowerBlock_Effects|Auto: +Resistance(All), +Special}} | {{PowerBlock_Effects|Auto: +Resistance(All), +Special}} | ||
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}} | {{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}} | ||
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{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 1 (Scrapper)}} | {{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 1 (Scrapper)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 1 (Sentinel)}} | {{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 1 (Sentinel)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] | {{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 1 (Tanker)}} | {{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 1 (Tanker)}} | ||
{{PowerBlock_Effects|Toggle: Self +Resistance(Lethal, Smashing, Toxic, Disorient, Sleep), +Special}} | {{PowerBlock_Effects|Toggle: Self +Resistance(Lethal, Smashing, Toxic, Disorient, Sleep), +Special}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Moderate}} | |||
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}} | {{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}} | ||
{{PowerBlock_Effects|Toggle: Self Stealth, + | {{PowerBlock_Effects|Toggle: Self Stealth, +Defense(Melee, Ranged, Area of Effect)}} | ||
{{PowerBlock_Enhancements|{{Enhance Defense}}}} | {{PowerBlock_Enhancements|{{Enhance Defense}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] | {{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] | {{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 1 (Scrapper)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] | {{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 1 (Sentinel)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 1 (Tanker)}} | {{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 1 (Tanker)}} | ||
{{PowerBlock_Effects|Auto: Self +Max Health, +Regeneration, +Recovery, +Resistance(Slow, Endurance Drain), +Special}} | {{PowerBlock_Effects|Auto: Self +Max Health, +Regeneration, +Recovery, +Resistance(Slow, Endurance Drain), +Special}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] | {{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 30 (Brute)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] | {{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 30 (Scrapper)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] | {{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 30 (Stalker)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] | {{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 26 (Tanker)}} | ||
{{PowerBlock_Effects|Point Blank Area of Effect}} | {{PowerBlock_Effects|Point Blank Area of Effect}} | ||
{{PowerBlock_Blank|Self +Absorb, +Regeneration, +Recovery}} | {{PowerBlock_Blank|Self +Absorb, +Regeneration, +Recovery}} | ||
Line 321: | Line 325: | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
{{PowerBlock_Level|[[File:archetypeicon_sentinel.png|18px]] | {{PowerBlock_Level|[[File:archetypeicon_sentinel.png|18px]] 30 (Sentinel)}} | ||
{{PowerBlock_Effects| | {{PowerBlock_Effects|Point Blank Area of Effect}} | ||
{{PowerBlock_Blank|Self +Absorption, +Regeneration, +Recovery}} | |||
{{PowerBlock_Blank|Foe -Damage}} | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}} | {{PowerBlock_Blank|{{Enhance Endurance Modification}}}} | ||
{{PowerBlock_Blank|{{Enhance Heal}}}} | {{PowerBlock_Blank|{{Enhance Heal}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Sets|{{Set Accurate Healing}}}} | {{PowerBlock_Sets|{{Set Healing}}}} | ||
{{PowerBlock_Blank|{{Set Accurate Healing}}}} | |||
{{PowerBlock_Blank|{{Set Endurance Modification}}}} | {{PowerBlock_Blank|{{Set Endurance Modification}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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== Historical == | == Historical == | ||
{{historical|type=section|reason=changed}} | {{historical|type=section|reason=changed}} | ||
{{Issue24}} | |||
* Bio Armor was leaked on the [[Beta Server]] early in the design process, when it was still called '''Symbiotic Armor'''. Symbiotic Armor was subsequently restricted from viewing in beta, and when it finally returned, it had been renamed to Bio Armor. | * Bio Armor was leaked on the [[Beta Server]] early in the design process, when it was still called '''Symbiotic Armor'''. Symbiotic Armor was subsequently restricted from viewing in beta, and when it finally returned, it had been renamed to Bio Armor. | ||
* Bio Armor was not included in the final [[Issue 24]] beta patch notes. It may have been intended to be available to subscribers and the [[Paragon Market]]. | * Bio Armor was not included in the final [[Issue 24]] beta patch notes. It may have been intended to be available to subscribers and the [[Paragon Market]]. |
Latest revision as of 10:05, 2 October 2023
Overview
Bio Armor is a primary power set for Tankers and a secondary power set for Brutes, Scrappers, Sentinels and Stalkers.
"Your body is shielded by an incredibly durable Bio Armor that evolves based upon your environment. You are also able to siphon genetic data from your foes to empower yourself and well as shift from a Defensive, Offensive and Balanced form. Bio Armor provides good damage resistance and defense, a fair amount of regeneration and a good number of offensive/debuff power options."
Power Tables
Brute/Scrapper/Tanker
The Bio Armor power set is available as a primary set for Tankers and as a secondary set for Brutes and Scrappers. The following table shows the levels at which each power is available:
Power | Level as Primary | Level as Secondary | Effect |
---|---|---|---|
Hardened Carapace | 1 | 1 | Toggle: Self +Res(Lethal, Smash, Toxic, Disorient, Sleep), +Special |
Inexhaustible | 1 | 1 | Auto: +Max HP, +Regen, +Rec, +Res(Slow, End Drain), +Special |
Environmental Modification | 2 | 4 | Toggle: Self +Res(Hold, Knockdown, Immob), +Def(Energy, Neg, Fire, Cold, Psionic), +Special |
Adaptation | 6 | 10 | Gain Efficient, Defensive and Offensive Adaptations |
Ablative Carapace | 8 | 16 | Self +Absorb, +Regen |
Evolving Armor | 12 | 20 | Toggle: Self +Res(All), Foe -Res(All), Taunt, +Special |
DNA Siphon | 18 | 24 | Click, PBAoE Minor DMG(Lethal/Toxic) Foe -Regen, Taunt, Self +HP, +End, +Special |
Genetic Contamination | 22 | 28 | Toggle: PBAoE, Minor DoT(Toxic), -DMG(All) |
Parasitic Aura | 26 | 30 | PBAoE, Self +Absorb, +Regen, +Rec, Foe -DMG |
Sentinel
The Bio Armor power set is available as a secondary set for Sentinels. The following table shows the levels at which each power is available:
Power | Level | Effect |
---|---|---|
Hardened Carapace | 1 | Self Toggle, +Res(Lethal, Smash, Toxic, Disorient, Sleep), +Special |
Inexhaustible | 1 | Auto: +Max HP, +Regen, +Rec, +Res(Slow, End Drain), +Special |
Environmental Adaptation | 4 | Self Toggle, +Res(Hold, Knockdown, Immob), +Def(Energy, Neg, Fire, Cold, Psi), +Special |
Adaptation | 10 | Gain Efficient, Defensive and Offensive Adaptations |
Ablative Carapace | 16 | Self +Absorb, +Regen |
Rebuild DNA | 20 | Self +HP, +End, +Special |
Athletic Regulation | 24 | Auto: Self +SPD, +Special |
Genomic Evolution | 28 | Auto: +Res(All), +Special |
Parasitic Leech | 30 | PBAoE, Self +Absorb, +Regen, +Rec, Foe -DMG |
Stalker
The Bio Armor power set is available as a secondary set for Stalkers. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Hide | 1 | Toggle: Self Stealth, +DEF(Melee, Ranged, AoE) |
Hardened Carapace | 1 | Self Toggle, +Res(Lethal, Smash, Toxic, Disorient, Sleep), +Special |
Boundless Energy | 4 | Auto: +Max HP, +Regen, +Rec, +Res(Slow, End Drain), +Special |
Environmental Modification | 10 | Self Toggle, +Res(Hold, Knockdown, Immob), +Def(Energy, Neg, Fire, Cold, Psi), +Special |
Adaptation | 16 | Gain Efficient, Defensive and Offensive Adaptations |
Ablative Carapace | 20 | Self +Absorb, +Regen |
DNA Siphon | 24 | Click, PBAoE, Minor DMG(Lethal/Toxic), Foe -Regen, Taunt, Self +HP, +End, +Special |
Genetic Corruption | 28 | Toggle: PBAoE, Foe Sleep, -DMG(All), Self +Special |
Parasitic Aura | 30 | PBAoE, Self +Absorb, +Regen, +Rec, Foe -DMG |
Powers
Ablative Carapace
When needed, you're able to cause your Bio Armor to gain a thick, but brittle outer layer that will absorb a large amount of damage before breaking off. Ablative Carapace will grant a moderate amount of damage absorption and a high amount of regeneration for a short time. While Efficient Adaptation is active, this power grants a slightly larger regeneration buff. While Defensive Adaptation is active, this power grants a bonus to damage absorption.
Recharge | Long |
Minimum Level | 16 (Brute) |
16 (Scrapper) | |
16 (Sentinel) | |
20 (Stalker) | |
8 (Tanker) | |
Effects | Self +Absorption, +Regeneration |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Adaptation
By purchasing this power you gain access to three mutually exclusive toggle powers: Efficient Adaptation, Defensive Adaptation and Offensive Adaptation. If Defensive Adaptation is active you gain improved damage resistance from Hardened Carapace and Evolving Armor, additional defense from Environmental Modification and Evolving Armor, and increased Maximum HP from Environmental Modification and Inexhaustible. If Offensive Adaptation is active you gain bonus damage from Hardened Carapace, additional To Hit from Environmental Modification, empowered-resistance debuff from Evolving Armor, and your debuff effects from DNA Siphon, Genetic Contamination and Parasitic Aura are increased. While Efficient Adaptation is active Hardened Carapace will provide a moderate endurance discount, Inexhaustible has increased Regeneration and Recovery, Evolving Armor grants additional regeneration and recovery per nearby target, DNA Siphon grants additional regeneration and recovery for each defeated target and Parasitic Aura grants additional regeneration and recovery for each nearby target.
Sentinels/Stalkers only: By purchasing this power you gain access to three mutually exclusive toggle powers: Efficient Adaptation, Defensive Adaptation and Offensive Adaptation. If Defensive Adaptation is active you gain improved damage resistance from Hardened Carapace and Genetic Corruption, additional defense from Environmental Modification, and increased Maximum HP from Environmental Modification and Boundless Energy. If Offensive Adaptation is active you gain bonus damage from Hardened Carapace, additional To Hit from Environmental Modification, empowered debuff effects from DNA Siphon, and Parasitic Aura and increased sleep chance from Genetic Corruption. While Efficient Adaptation is active Hardened Carapace will provide a moderate endurance discount, Boundless Energy has increased Regeneration and Recovery, Genetic Corruption grants additional regeneration, DNA Siphon grants additional regeneration and recovery for each defeated target and Parasitic Aura grants additional regeneration and recovery for each nearby target.
Minimum Level | 10 (Brute) |
10 (Scrapper) | |
10 (Sentinel) | |
16 (Stalker) | |
6 (Tanker) | |
Effects | Gain Efficient, Defensive and Offensive Adaptations |
Enhancements | None |
Set Categories | None |
Adaptation Types
Bio Armor Efficient Mode
By activating this power you cause your Bio Armor to spontaneously mutate, causing it to become evenly distributed along your body. While active Hardened Caparace grants a minor Endurance Discount, Inexhaustible (Boundless Energy for Sentinels/Stalkers) grants additional regeneration and recovery, Ablative Carapace grants a bonus to regeneration, Evolving Armor grants additional regeneration and recovery for nearby targets (except Sentinels/Stalkers), Genetic Corruption grants a minor regeneration buff (Sentinels/Stalkers only), and both DNA Siphon and Parasitic Aura grant increased regeneration and recovery. Efficient Adaptation costs no endurance.
Bio Armor Defensive Mode
By activating this power you cause your Bio Armor to spontaneously mutate, causing it to become dense and durable. While active Hardened Carapace grants additional resistance to Lethal, Smashing and Toxic damage, Inexhaustible (Boundless Energy for Sentinels/Stalkers) grants additional Maximum HP, Environmental Modification grants additional defense and also grants a small amount of Maximum HP, Evolving Armor grants additional resistance and a small amount of defense per nearby target but loses the resistance debuff effect (except Sentinels/Stalkers), Ablative Carapace grants additional damage absorption, DNA Siphon grants additional health per target hit and Parasitic Aura grants additional damage absorption per target hit. Genetic Corruption will also grant a small amount of additional dmaage resistance and increase the potency of the power's damage debuff (Sentinels/Stalkers only). Additionally, many of your damaging attacks will heal you for a minor amount of health. However, the bulkiness of this adaptation reduces your damage moderately. Defensive Adaptation costs no endurance.
Bio Armor Offensive Mode
By activating this power you cause your Bio Armor to spontaneously mutate, causing it to sprout spines and become much lighter. While active Hardened Carapace increases your damage slightly, Environmental Modification grants you a moderate to hit buff, Evolving Armor has an improved Damage Resistance debuff (except Sentinels/Stalkers), and debuff effects from DNA Siphon, Genetic Contamination (except Sentinels/Stalkers) and Parasitic Aura are increased moderately. Genetic Corruption will have its chance to put enemies to sleep increased (Sentinels/Stalkers only). Additionally, many of your damaging powers will inflict a minor amount of additional Toxic damage. While Offensive Adaptation is active your Defense and Damage Resistance is reduced slightly. Offensive Adaptation costs no endurance.
Athletic Regulation
Your body is continually regulating your athletic capabilities to best fit your current need. While Offensive Adaptation is active you gain a strong increase in strength to all your run and flight powers. While Defensive Adaptation is active you gain very strong movement debuff resistance in addition to a bonus to defense debuff resistance. While Efficient Adaptation is active, you gain a good balance of both, resistance and movement speed strength. This power is always on and permanently increases your movement speed, regardless your Adaptation. You also gain a small amount of defense debuff resistance.
Minimum Level | 24 (Sentinel) |
Effects | Auto: Self +Speed, +Special |
Enhancements | Enhance Flight Speed |
Enhance Running Speed | |
Set Categories | None |
Boundless Energy
Your body constantly evolves and addresses weaknesses. As a result you receive a moderate bonus to maximum hit points, regeneration, recovery, increased endurance, as well as gaining a measure of Slow and Endurance Drain Resistance. Half of this power's maximum hit point increase is unenhanceable. While Efficient Adaptation is active, this power grants a small bonus to recovery and regeneration. While Defensive Adaptation is active you gain a small amount of additional maximum hit points. This power doean't grant any bonuses to Offensive Adaptation. These special bonuses are unenhanceable. Boundless Energy is always active.
Minimum Level | 4 (Stalker) |
Effects | Auto: Self +Max Health, +Regeneration, +Recovery, +Resistance(Slow, Endurance Drain), +Special |
Enhancements | Enhance Endurance Modification |
Enhance Heal | |
Set Categories | Healing/Absorb |
Endurance Modification |
DNA Siphon
You can siphon genetic material from nearby enemies, causing a minor amount of Lethal damage and a minor amount of Toxic damage over time. Living enemies will provide the user with a small boost to health and endurance. These foes will have their regeneration rate reduced for a short period of time. Defeated enemies provide a weaker sample of material and thus will boost recovery and regeneration for a short while. While Efficient Adaptation is active, this power will grant bonus regeneration and recovery per defeated target hit. While Defensive Adaptation is active, this power will grant bonus health per living target hit. While Offensive Adaptation is active this power's regeneration debuff is increased in effectiveness.
Damage | Minor(Lethal/Toxic) |
Recharge | Very Long |
Minimum Level | 24 (Brute) |
24 (Scrapper) | |
24 (Stalker) | |
18 (Tanker) | |
Effects | Click (Point Black Area of Effect) |
Foe -Regeneration, Taunt | |
Self +Health, +Endurance, +Special | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Endurance Modification | |
Enhance Heal | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brutes/Tankers only) | |
Set Categories | Melee AoE Damage |
Endurance Modification | |
Accurate Healing | |
Healing/Absorb | |
Taunt (Brutes/Tankers only) | |
Universal Damage |
Environmental Adaptation
Your body can spontaneously adapt to its surroundings and your mind has learned to shield itself from harmful effects by constant exposure to these dangers. While active you gain moderate defense to Fire, Cold, Energy and Negative Energy damage, and a small amount of defense to Psionic damage. Additionally you are protected against hold, knockdown and immobilize effects. While Defensive Adaptation is active you gain a minor amount of Lethal, Smashing, Fire, Cold, Energy, Negative Energy and Psionic defense, as well as a minor amount of maximum hit points. If Offensive Adaptation is active you'll gain a moderate To Hit bonus. These special bonuses are unenhanceable.
Recharge | Fast |
Minimum Level | 4 (Sentinel) |
Effects | Toggle: Self +Resistance(Hold, Knockdown, Immobilize), +Defense(Energy, Negative, Fire, Cold, Psionic), +Special |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Environmental Modification
Your body can spontaneously adapt to its surroundings and your mind has learned to shield itself from harmful effects by constant exposure to these dangers. While active you gain moderate defense to Fire, Cold, Energy and Negative Energy damage, and a small amount of defense to Psionic damage. Additionally you are protected against hold, knockdown and immobilize effects. While Defensive Adaptation is active you gain a minor amount of Lethal, Smashing, Fire, Cold, Energy, Negative Energy and Psionic defense, as well as a minor amount of maximum hit points. If Offensive Adaptation is active you'll gain a moderate To Hit bonus. These special bonuses are unenhanceable.
Recharge | Fast |
Minimum Level | 4 (Brute) |
4 (Scrapper) | |
10 (Stalker) | |
2 (Tanker) | |
Effects | Toggle: Self +Resistance(Hold, Knockdown, Immobilize), +Defense(Energy, Negative, Fire, Cold, Psionic), +Special |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Evolving Armor
When faced with danger, your Bio Armor reacts by becoming incredibly durable as well as infecting nearby enemies, lowering their resistance to damage. While active, Evolving Armor will grant you small amount of damage resistance, plus an additional amount for each nearby target. Nearby foes will also be taunted and have their damage resistance reduced. While Efficient Adaptation is active, this power grants a moderate bonus to Regeneration and Recovery plus a tiny amount of both for each nearby foe up to 10 foes. While Defensive Adaptation is active you gain a very minor amount of defense and damage resistance for each nearby foe, however you lose the benefit of this power's resistance debuff. If Offensive Adaptation is active this power's damage resistance debuff is increased. These special bonuses are unenhanceable.
Recharge | Slow |
Minimum Level | 20 (Brute) |
20 (Scrapper) | |
12 (Tanker) | |
Effects | Toggle: Self +Resistance(All) |
Foe -Resistance(All), Taunt, +Special | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Enhance Taunt Effectiveness | |
Set Categories | Resist Damage |
Taunt |
Genetic Contamination
You're capable of breaking down the genetic material of your foes with a powerful toxin that is produced by your Bio Armor. Nearby foes affected by this poison will suffer toxic damage over time as well as dealing reduced damage. While Defensive Adaptation is active this power's damage debuff is increased in effectiveness.
Damage | Minor Damage over Time(Toxic) |
Recharge | Fast |
Minimum Level | 28 (Brute) |
28 (Scrapper) | |
22 (Tanker) | |
Effects | Toggle: Point Blank Area of Effect |
Foe -Damage(All) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (except Scrappers) | |
Set Categories | Melee AoE Damage |
Taunt (except Scrappers) | |
Universal Damage |
Genetic Corruption
Your Bio Armor is capable of corrupting the genetic code of nearby foes, reducing the damage they deal. Lesser foes may be put to sleep for a short time. While Efficient Adaptation is active, this power grants a moderate bonus to Regeneration. While Defensive Adaptation is active you gain a minor bonus to all types of damage resistance and increase the potency of this power's damage debuff. If Offensive Adaptation is active enemies are more likely to fall asleep. These special bonuses are unenhanceable.
Recharge | Fast |
Minimum Level | 28 (Stalker) |
Effects | Toggle: Point Blank Area of Effect |
Foe Sleep, -Damage(All) | |
Self +Special | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Sleep Duration | |
Set Categories | Sleep |
Genomic Evolution
Your body has evolved to protect you from all damage types. As a result you receive a moderate bonus to damage resistance against all types. While Efficient Adaptation is active you gain a power bonus to your max endurance. While Defensive Adaptation is active you gain a bonus to damage resistance. While Offensive Adaptation is active you gain increased range buff. These special bonuses are unenhanceable. This power is always active and cost no endurance.
Minimum Level | 28 (Sentinel) |
Effects | Auto: +Resistance(All), +Special |
Enhancements | Enhance Damage Resistance |
Set Categories | Resist Damage |
Hardened Carapace
With a little concentration you can cause your skin to become hard as stone, boosting your constitution to reject toxins and recovering from wounds more quickly. While active, this power will boost your resistance to Lethal, Smashing and Toxic damage, grant a minor amount of regeneration, and protection from Disorient and Sleep effects. If Efficient Adaptation is active, Hardened Carapace will grant an Endurance Discount. If Defensive Adaptation is active, Hardened Carapace will grant additional resistance to Lethal, Smashing and Toxic damage. While Offensive Adaptation is active, this power will grant a minor boost to damage. Bonuses granted from Adaptations are unenhanceable.
Recharge | Fast |
Minimum Level | 1 (Brute) |
1 (Scrapper) | |
1 (Sentinel) | |
1 (Stalker) | |
1 (Tanker) | |
Effects | Toggle: Self +Resistance(Lethal, Smashing, Toxic, Disorient, Sleep), +Special |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Hide
Hide makes you almost impossible to detect. When properly "Hidden", a Stalker can pull off Critical hits with his attacks, and even land a massive 'Assassins Strike' with an Assassins power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost.
Recharge | Moderate |
Minimum Level | 1 (Stalker) |
Effects | Toggle: Self Stealth, +Defense(Melee, Ranged, Area of Effect) |
Enhancements | Enhance Defense Buffs |
Increase Attack Rate | |
Set Categories | Defense |
Inexhaustible
Your body is constantly evolving and adapting based on your surroundings. As a result you receive a moderate bonus to maximum hit points, regeneration, recovery, as well as gaining a measure of Slow and Endurance Drain Resistance. Half of this power's maximum hit point increase is unenhanceable. While Efficient Adaptation is active, this power grants a small bonus to recovery and regeneration. While Defensive Adaptation is active you gain a small amount of additional maximum hit points. This power doesn't grant any bonuses to Offensive Adaptation. These special bonuses are unenhanceable. Inexhaustible is always active.
Minimum Level | 1 (Brute) |
1 (Scrapper) | |
1 (Sentinel) | |
1 (Tanker) | |
Effects | Auto: Self +Max Health, +Regeneration, +Recovery, +Resistance(Slow, Endurance Drain), +Special |
Enhancements | Enhance Endurance Modification |
Enhance Heal | |
Set Categories | Healing/Absorb |
Endurance Modification |
Parasitic Aura
You release a cloud of parasites around you that draw out your enemies' genetic material. These parasites dramatically increase your survivability by gaining damage absorption while boosting your regeneration and recovery rate for a short time. Affected foes will be infected and deal reduced damage for a short while. While Efficient Adaptation is active, this power will grant additional regeneration and recovery per target hit. While Defensive Adaptation is active, this power will grant a small amount of additional damage absorption and increase the effectiveness of this power's damage debuff.
Recharge | Very Long |
Minimum Level | 30 (Brute) |
30 (Scrapper) | |
30 (Stalker) | |
26 (Tanker) | |
Effects | Point Blank Area of Effect |
Self +Absorb, +Regeneration, +Recovery | |
Foe -Damage | |
Enhancements | Enhance Accuracy |
Enhance Endurance Modification | |
Enhance Heal | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brutes/Tankers only) | |
Set Categories | Healing/Absorb |
Accurate Healing | |
Endurance Modification | |
Taunt (Brutes/Tankers only) |
Parasitic Leech
You release a wave of parasites around you that draw out your enemies' genetic material. These parasites dramatically increase your survivability by gaining damage absorption while boosting your regeneration and recovery rate for a short time. Affected foes will be infected and deal reduced regeneration for a short while. While Offensive Adaptation is active, this power will apply a stronger regeneration debuff. While Efficient Adaptation is active, this power will grant additional regeneration and recovery per target hit. While Defensive Adaptation is active, this power will grant a small amount of additional damage absorption and increase the effectiveness of this power's damage debuff.
Recharge | Very Long |
Minimum Level | 30 (Sentinel) |
Effects | Point Blank Area of Effect |
Self +Absorption, +Regeneration, +Recovery | |
Foe -Damage | |
Enhancements | Enhance Accuracy |
Enhance Endurance Modification | |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Accurate Healing | |
Endurance Modification |
Rebuild DNA
You rebuild your genetic makeup to restore some of your health and endurance. While Efficient Adaptation is active, this power will grant bonus endurance. While Defensive Adaptation is active, this power will grant bonus health. While Offensive Adaptation is active, this power's will increase your perception.
Recharge | Very Long |
Minimum Level | 20 (Sentinel) |
Effects | Self +Health, +Endurance, +Special |
Enhancements | Reduce Endurance Cost |
Enhance Endurance Modification | |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Endurance Modification |
Historical
- Bio Armor was leaked on the Beta Server early in the design process, when it was still called Symbiotic Armor. Symbiotic Armor was subsequently restricted from viewing in beta, and when it finally returned, it had been renamed to Bio Armor.
- Bio Armor was not included in the final Issue 24 beta patch notes. It may have been intended to be available to subscribers and the Paragon Market.
- Bio Armor was added to the game in Issue 25.
External Links
- Bio Armor for Brutes at City of Data v2.0
- Bio Armor for Scrappers at City of Data v2.0
- Bio Armor for Sentinels at City of Data v2.0
- Bio Armor for Stalkers at City of Data v2.0
- Bio Armor for Tankers at City of Data v2.0