St. Martial: Difference between revisions
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{{incomplete|note=The Stores section is empty!}} | |||
{{Zone | |||
|Zone Name=St. Martial | |||
|Splash Image=Splash_StMartial.jpg | |||
|Zone Map=Map_StMartial.jpg | |||
|Type of Zone=Villain City Zone | |||
|Level Range=29-40 | |||
|Trainer=[[Arbiter Hayes]] | |||
|Task Force Contact=[[Ice Mistral]] | |||
|Event=[[The Family Raid]], [[Ballista]] | |||
|Exploration Badges={{BadgeLink|Deuces Wild}}, {{BadgeLink|Crimelord}}, {{BadgeLink|Stonekeeper}}, {{BadgeLink|Camel Snot}}, {{BadgeLink|Dead Man's Tree}}, {{BadgeLink|Slumlord}}, {{BadgeLink|Infamous Rubble}}, {{BadgeLink|Showstopper}}, {{BadgeLink|Thrill Seeker}} | |||
|Plaques=[[Arachnos Rising Badge#Monument 2|Arachnos Rising II]] | |||
|Day Jobs={{BadgeLink|Architect}}, {{BadgeLink|Pain Specialist}}, {{BadgeLink|Thief}}, {{BadgeLink|Marketeer}}, {{BadgeLink|Pilot}}, {{BadgeLink|Fashion Designer}}, {{BadgeLink|Monitor Duty}}, {{BadgeLink|Arachnos Agent}}, {{BadgeLink|Smuggler}} | |||
|Enemies=[[Arachnos]], [[Carnival of Shadows|Carnies]], [[Circle of Thorns]], [[Devouring Earth]], [[Dockworkers]], [[Family]], [[Freakshow]], [[Rogue Arachnos]], [[Tsoo]], [[Wailers]] | |||
|Connecting Zones=[[Rogue Isles#Normal city zones|Normal Rogue Isles zones]], [[Pocket D]], [[Rikti War Zone]] | |||
|Lines=[[Rogue Isles Ferry]], [[Black Helicopter Line]], [[Free Fire Zone Transport|Free Fire Zone <wbr>Transport]] | |||
|VidiotMap=St. Martial | |||
|MoreMaps4U=St Martial|MoreMapsAlt=St. Martial | |||
}} | |||
__toc__ | |||
== Overview == | == Overview == | ||
'''St. Martial''' is one of the city zones in City of Villains. | |||
== History == | |||
(Copied from [[Strategy_Guides|City of Villains Prima Offical Game Guide]]) | |||
St. Martial was once little more than a semicircle of rock in the Atlantic. Birds and sea turtles called it home, and | |||
pirates often collected eggs and meat here, but otherwise it was uninhabited and rarely even charted. In the mid-1970s, everything changed when Manuel Marcone, the [[Family]]’s “Captain” in the [[Rogue Isles]], discovered it. | |||
Manuel made fortunes in the wake of [[Arachnos]]’s takeover and lax drug laws. Some of that money he | |||
invested in the [[Cage Consortium]] on [[Sharkhead Isle]]. The success of Las Vegas for the "old mafia” convinced him | |||
a similar resort town in the Rogue Isles would be even more lucrative. After all, the usual U.S. laws against | |||
gambling and other vices were much more... malleable... under [[Lord Recluse]]. | |||
So Manuel drew up a plan, presented it to [[Sebastian Frost]] of the Family, and won approval to create a new | |||
Las Vegas–style resort island in the Atlantic. The lax laws of Arachnos and the lack of any Coast Guard to police | |||
drug shipments quickly paid off the substantial costs of construction. High security for VIPs who turned a blind | |||
eye to anything that didn’t directly harm the business of St. Martial sealed the deal. The resort was a success. | |||
But still it needed something. It needed talent. Enter Herman Wietzel. | |||
Herman was a singer. He wasn’t a particularly bad singer—he’d made it past the first round of several | |||
competitions. But he wasn’t great, and he really wanted to be. After a few more middling competitions, on a | |||
dark night in Vegas in the late ‘70s, Herman made a dark pact. | |||
The next day, Herman Wietzel was gone. In his place was [[Johnny Sonata|Johnny “the Pipes” Sonata]]. | |||
Johnny Sonata was an overnight star. He played every casino in Vegas, rising straight to the top in just a few | |||
years. Fame, women, and more money than he could count in a lifetime were his. | |||
But dark pacts have a price, and Johnny’s day of reckoning was drawing near. By the 1980s, he realized he | |||
had but a decade left to live. He started researching the infernal creatures who had given him his powers. He | |||
spoke with diabolists, tortured mages, and bought or stole books from a dozen private libraries. Finally, Sonata | |||
came up with a plan. | |||
The devils who had claim to Johnny’s soul couldn’t cross certain protective wards. But Pipes couldn’t live in | |||
a small pentagram or other protective circle forever, of course, so he figured out a way to construct a ward | |||
around an entire island. | |||
St. Martial was a perfect choice. It had people of questionable morals to help him out and a fantastic | |||
showroom to perform in. Johnny made inquiries with the St. Martial Family and found they were more than | |||
happy to accommodate him. They’d hire (or force) someone to build demonic wards around the center of the | |||
island in exchange for a lifetime commitment. | |||
Johnny agreed, and a year later—one night before his soul was to be forfeited to Hell—the wards were completed. | |||
Johnny now performs nightly at the [[Golden Giza]], a massive golden pyramid smack in the center of the island. St. | |||
Martial got the kick in the pants it needed to be wildly successful, and Johnny got to live. | |||
The [[Wailers|demonic legions]] have been fairly lax so far—a decade is but a moment to them—but they have finally | |||
decided to collect Johnny’s debt. They can be found lurking in the dark alleys of the outer rim, terrorizing | |||
mortals or converting them into demonic servants who can ignore the barriers. The Family and Arachnos have | |||
increased patrols to halt the diabolic incursions, but they are merely battling the symptoms rather than the | |||
disease. | |||
== Contacts == | == Contacts == | ||
=== Task Force Contacts === | |||
* [[Ice Mistral]] (''Babylon'' {{coords|-1756.5|-160|2210}}): Level 35-40 | |||
** [[Ice Mistral Strike Force|The Crystal of Serafina]] [[Strike Force]] | |||
=== Trainers === | === Trainers === | ||
* [[Arbiter Hayes]] (''Babylon'' {{coords|-1896|96|1377}}) | |||
* [[Arbiter Hayes]] | |||
=== Brokers === | === Brokers === | ||
* [[Ian the Shark]] (''Black Mariah'' {{coords|916|68|868}}) | |||
* [[Isabel the Knife]] (''Black Mariah'' {{coords|91|14|674}}) | |||
=== Regular Contacts === | |||
'''Level 30-34''' | |||
* [[ | * [[Hard Luck]] (''Babylon'' {{coords|-2133|-160|2120}}) | ||
: └►([[Basse Croupier]]) | |||
* [[ | * [[Vivacious Verandi]] (''The Flop'' {{coords|-2307|16|-1583}}) | ||
: └►([[Jezebel Jones]]) | |||
'''Level 35-39''' | |||
* [[ | * [[Basse Croupier]] (''Babylon'' {{coords|-2065.5|-160|2130.5}}) | ||
* [[ | * [[Jezebel Jones]] (''Babylon'' {{coords|-1861.5|-159|1952}}) | ||
'''Level 30-39''' | |||
* [[ | * [[Hardcase]] (''Black Mariah'' {{coords|610|64|1049}}) | ||
'''Level 30-40''' | |||
* [[ | * [[Sgt. Schorr]] (''Babylon'' {{coords|-1269|114|1231}}) - [[Rogue (Alignment)|Rogue Alignment]] only. | ||
=== | === Special Contacts === | ||
'''Unlockable Contacts''' | |||
* [[Slot Machine]] (''Babylon'' {{coords|-1925|-159|2348}}): Level 30-34 | |||
** Unlocked by [[Gangbuster Badge]] | |||
* [[Johnny Sonata]] (''Babylon'' {{coords|-1,699|-160|2,114}}): Level 35-39 | |||
** Unlocked by [[Obsessed Badge]] | |||
* [[Mr. G (Primal Earth)|Mr. G]] (''Black Mariah'' {{coords|-185|-275|1652}}): Level 30-50 | |||
** Unlocked by [[Inside Information]] mission. | |||
'''Tailor Contacts''' | |||
* [[Lovely Linda]] (''Jackpot'' {{coords|-4302|-38|987}}): Level 40-50 | |||
** Level 40 Costume Slot mission | |||
=== Notable NPCs === | |||
* [[Krazy Mark]] | |||
== Zone Events == | |||
* [[The Family Raid]]: Longbow is raiding one of the Family casinos in the Jackpot for illegal weapons! This event can be found in the Jackpot neighborhood near the neighborhood marker. Participation in this event will award the [[Oobatz Badge]] and a choice of three temporary powers. | |||
=== | == Important Locations == | ||
=== Neighborhoods === | |||
* Babylon (Green - No Enemies) ([[Media:StMartial_Babylon.ogg|Music]]) | |||
* Black Mariah (Yellow - Level 29-35) ([[Media:StMartial_BlackMariah.ogg|Music]]) | |||
* Double Down (Green - Level 29-32) ([[Media:StMartial_DoubleDown.ogg|Music]]) | |||
* The Flop (Orange - Level 35-37) ([[Media:S9b faded.ogg|Music]]) | |||
* Fortune's Wheel (Yellow - Level 34-37) (No Music) | |||
* The Hard Way (Red - Level 37-40) ([[Media:StMartial_TheHardWay.ogg|Music]]) | |||
* Jackpot (Orange - Level 35-37) ([[Media:StMartial_Jackpot.ogg|Music]]) | |||
=== Exploration Badges === | |||
{{Badges in zone}} | |||
* | === Plaques === | ||
{{BadgeBox|Arachnos Rising}} | |||
* [[Arachnos Rising#Monument 2|Arachnos Rising II]]: On the southern wall of a road in the ''Black Mariah'' neighborhood. [[Coordinates]] {{coords|457|34|1233}} | |||
=== Day Jobs === | |||
{{Day job locations | |||
| Architect | |||
| Caregiver | |||
| Banker | |||
| Day Trader | |||
| Pilot | |||
| Fashion Designer | |||
| Monitor Duty | |||
| Arachnos Agent | |||
| Smuggler | |||
}} | |||
=== Stores === | |||
* | {{orange|need data}} | ||
* | ====Quartermasters==== | ||
* | *Quartermaster (x 3) Level 25-30 TOs | ||
* | *Magic Quartermaster Level 30-40 DOs, SOs | ||
* | *Mutant Quartermaster Level 30-40 DOs, SOs | ||
* | *Natural Quartermaster Level 30-40 DOs, SOs | ||
*Science Quartermaster Level 30-40 DOs, SOs | |||
*Tech Quartermaster Level 30-40 DOs, SOs | |||
* | ==== Other Stores ==== | ||
Most contacts in this zone sell enhancements and inspirations. Ones not listed here do not sell anything. | |||
*contact | |||
== | === Transfer Points === | ||
* Rogue Isles Ferry in Double Down. | |||
* Black Helicopter in Double Down. | |||
* [[Vanguard]] mantains a portal to the [[Rikti War Zone]]. | |||
* There is a [[Free Fire Zone Transport]] helicopter in Double Down. | |||
* [[Pocket D]] entrance is through a manhole cover north-east of the Black Market at {{coords|-52.2|20.7|662.6}} | |||
== Enemy Groups == | |||
* {{Enemy Arachnos}} | |||
* {{Enemy Carnival of Shadows}} | |||
* {{Enemy Circle of Thorns}} | |||
* {{Enemy Devouring Earth}} | |||
* {{Enemy Dockworkers}} | |||
* {{Enemy The Family}} | |||
* {{Enemy Freakshow}} | |||
* {{Enemy Rogue Arachnos}} | |||
* {{Enemy Tsoo}} | |||
* {{Enemy Wailers}} | |||
== | == Notes == | ||
* This zone has been in the game for [[Villain]]s since [[Issue 6]]. | |||
<!-- == External Links == --> | |||
{{BadgeHunter Map|map=st_martial}} | |||
[[Category: | [[Category:Villain City Zones]] | ||
[[Category:Villain Zones]] |
Latest revision as of 08:46, 28 October 2023
- Trainers:
- Arbiter Hayes
- Trial / TF Contacts:
- Ice Mistral
- Events:
- The Family Raid, Ballista
- Exploration Badges:
- Deuces Wild, Crimelord, Stonekeeper, Camel Snot, Dead Man's Tree, Slumlord, Infamous Rubble, Showstopper, Thrill Seeker
- Plaque Badges:
- Arachnos Rising II
- Day Jobs:
- Architect, Pain Specialist, Thief, Marketeer, Pilot, Fashion Designer, Monitor Duty, Arachnos Agent, Smuggler
- Enemies:
- Arachnos, Carnies, Circle of Thorns, Devouring Earth, Dockworkers, Family, Freakshow, Rogue Arachnos, Tsoo, Wailers
- Connecting Zones:
- Normal Rogue Isles zones, Pocket D, Rikti War Zone
Overview
St. Martial is one of the city zones in City of Villains.
History
(Copied from City of Villains Prima Offical Game Guide)
St. Martial was once little more than a semicircle of rock in the Atlantic. Birds and sea turtles called it home, and pirates often collected eggs and meat here, but otherwise it was uninhabited and rarely even charted. In the mid-1970s, everything changed when Manuel Marcone, the Family’s “Captain” in the Rogue Isles, discovered it.
Manuel made fortunes in the wake of Arachnos’s takeover and lax drug laws. Some of that money he invested in the Cage Consortium on Sharkhead Isle. The success of Las Vegas for the "old mafia” convinced him a similar resort town in the Rogue Isles would be even more lucrative. After all, the usual U.S. laws against gambling and other vices were much more... malleable... under Lord Recluse.
So Manuel drew up a plan, presented it to Sebastian Frost of the Family, and won approval to create a new Las Vegas–style resort island in the Atlantic. The lax laws of Arachnos and the lack of any Coast Guard to police drug shipments quickly paid off the substantial costs of construction. High security for VIPs who turned a blind eye to anything that didn’t directly harm the business of St. Martial sealed the deal. The resort was a success. But still it needed something. It needed talent. Enter Herman Wietzel.
Herman was a singer. He wasn’t a particularly bad singer—he’d made it past the first round of several competitions. But he wasn’t great, and he really wanted to be. After a few more middling competitions, on a dark night in Vegas in the late ‘70s, Herman made a dark pact.
The next day, Herman Wietzel was gone. In his place was Johnny “the Pipes” Sonata.
Johnny Sonata was an overnight star. He played every casino in Vegas, rising straight to the top in just a few years. Fame, women, and more money than he could count in a lifetime were his.
But dark pacts have a price, and Johnny’s day of reckoning was drawing near. By the 1980s, he realized he had but a decade left to live. He started researching the infernal creatures who had given him his powers. He spoke with diabolists, tortured mages, and bought or stole books from a dozen private libraries. Finally, Sonata came up with a plan.
The devils who had claim to Johnny’s soul couldn’t cross certain protective wards. But Pipes couldn’t live in a small pentagram or other protective circle forever, of course, so he figured out a way to construct a ward around an entire island.
St. Martial was a perfect choice. It had people of questionable morals to help him out and a fantastic showroom to perform in. Johnny made inquiries with the St. Martial Family and found they were more than happy to accommodate him. They’d hire (or force) someone to build demonic wards around the center of the island in exchange for a lifetime commitment.
Johnny agreed, and a year later—one night before his soul was to be forfeited to Hell—the wards were completed. Johnny now performs nightly at the Golden Giza, a massive golden pyramid smack in the center of the island. St. Martial got the kick in the pants it needed to be wildly successful, and Johnny got to live.
The demonic legions have been fairly lax so far—a decade is but a moment to them—but they have finally decided to collect Johnny’s debt. They can be found lurking in the dark alleys of the outer rim, terrorizing mortals or converting them into demonic servants who can ignore the barriers. The Family and Arachnos have increased patrols to halt the diabolic incursions, but they are merely battling the symptoms rather than the disease.
Contacts
Task Force Contacts
- Ice Mistral (Babylon (-1756.5, -160, 2210)): Level 35-40
Trainers
- Arbiter Hayes (Babylon (-1896, 96, 1377))
Brokers
- Ian the Shark (Black Mariah (916, 68, 868))
- Isabel the Knife (Black Mariah (91, 14, 674))
Regular Contacts
Level 30-34
- Hard Luck (Babylon (-2133, -160, 2120))
- └►(Basse Croupier)
- Vivacious Verandi (The Flop (-2307, 16, -1583))
- └►(Jezebel Jones)
Level 35-39
- Basse Croupier (Babylon (-2065.5, -160, 2130.5))
- Jezebel Jones (Babylon (-1861.5, -159, 1952))
Level 30-39
- Hardcase (Black Mariah (610, 64, 1049))
Level 30-40
- Sgt. Schorr (Babylon (-1269, 114, 1231)) - Rogue Alignment only.
Special Contacts
Unlockable Contacts
- Slot Machine (Babylon (-1925, -159, 2348)): Level 30-34
- Unlocked by Gangbuster Badge
- Johnny Sonata (Babylon (-1699, -160, 2114)): Level 35-39
- Unlocked by Obsessed Badge
- Mr. G (Black Mariah (-185, -275, 1652)): Level 30-50
- Unlocked by Inside Information mission.
Tailor Contacts
- Lovely Linda (Jackpot (-4302, -38, 987)): Level 40-50
- Level 40 Costume Slot mission
Notable NPCs
Zone Events
- The Family Raid: Longbow is raiding one of the Family casinos in the Jackpot for illegal weapons! This event can be found in the Jackpot neighborhood near the neighborhood marker. Participation in this event will award the Oobatz Badge and a choice of three temporary powers.
Important Locations
Neighborhoods
- Babylon (Green - No Enemies) (Music)
- Black Mariah (Yellow - Level 29-35) (Music)
- Double Down (Green - Level 29-32) (Music)
- The Flop (Orange - Level 35-37) (Music)
- Fortune's Wheel (Yellow - Level 34-37) (No Music)
- The Hard Way (Red - Level 37-40) (Music)
- Jackpot (Orange - Level 35-37) (Music)
Exploration Badges
Twos are wild, but not as wild as you!
The weeds of crime bear bitter fruit.
Most of Paragon City agrees that you've paid your debt to society. Most, but not all.
What strange purpose do these glyphs serve?
You've finally done it, you've mastered the art of mixing the elusive 'Camel Snot'
You're always looking for new forms of entertainment, and it's said that the Mission Architect technology is entertainment in its purest form.
This dead tree within St. Martial is said to be haunted by the ghost of a man who tried to chop it down. People say that if you look closely, you can see glimpses of the man's skeleton, waiting to be released from his torture...
These slums are known to house people who have lost everything at the Golden Giza. These wanderers have become large enough in numbers to form their own community.
This pile of rubble used to be one of the largest skyscrapers within St. Martial. When the Wailers appeared, a huge battle broke out among Wailers, Arachnos and the Family, which led to the utter destruction of this building and the spread of Wailers into St. Martial.
Hundreds of spectators have stood in this spot, transfixed by the eclectic performances of the Carnival of Shadows. Many of them are never seen again; some speculate that they've joined the troupe, while others fear they met more unpleasant fates.
Plaques
Know your friend—but know your rivals even better.
- Arachnos Rising II: On the southern wall of a road in the Black Mariah neighborhood. Coordinates (457, 34, 1233)
Day Jobs
Your study of the Mission Architect system has earned you the Architect Day Job. Logging out in the Mission Architect will earn you 2 bonus Mission Architect Tickets, when you log back in, each time you complete a mission for a short time.
You have spent a great deal of time working in the hospitals of Paragon City during your free time earning the Caregiver Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.
Your expertise in surgery and understanding pain has earned you the Pain Specialist Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.
Your time spent working with the financial institutions of Paragon City during your free time has earned you the Banker Day Job. Logging out in a Vault will earn you an Influence Bonus, when you log back, in each time you complete a mission for a short time.
Your time spent staging heists on the various financial institutions of the Rogue Isles has earned you the Thief Day Job. Logging out in a Vault will earn you an Infamy Bonus, when you log back, in each time you complete a mission for a short time.
Your time spent working at Wentworth's has earned you the Day Trader Day Job. Logging out in Wentworth's will grant you a Brain Storm Idea Salvage after mission completion, when you log in, for a short time.
Your time spent supplying the Black Market has earned you the Marketeer Day Job. Logging out near a Black Market will grant you a Brain Storm Idea Salvage after mission completion, when you log back in, for a short time.
You have aided Arachnos by piloting its fliers, helping Lord Recluse better mobilize his troops, earning you the Pilot Day Job. Logging out near a Black Helicopter will earn you a Speed Bonus, when you log back in, for a short time.
Arachnos is more likely to pound you into dust than let you near one of their fliers. And your license is no good in Paragon City, it seems.
You spend your free time perfecting your costume earning the Fashion Designer Day Job. Logging out at a Tailor will earn you a discount to Tailor fees, when you log back in, for a short time.
Your time spent protecting your Supergroup's base has earned you the Monitor Duty Day Job. Logging out in your Supergroup base will earn you charges for your Base Teleporter power.
Your work with the forces of Arachnos has earned you the Arachnos Agent Day Job. Logging out in an Arachnos Base will grant you an Experience bonus, when you log back in, each time you complete a mission for a short time.
There's no resigning from Arachnos, but you appear to have done just that. Good luck.
You spend your free time smuggling in illicit black market goods earning you the Smuggler Day Job. Logging out near a ferry will earn you a random enhancement, upon each mission completion, for a short time.
You've scored the biggest coup of all; smuggling directly into Paragon City. Unfortunately, it's a long round-trip.
Stores
need data
Quartermasters
- Quartermaster (x 3) Level 25-30 TOs
- Magic Quartermaster Level 30-40 DOs, SOs
- Mutant Quartermaster Level 30-40 DOs, SOs
- Natural Quartermaster Level 30-40 DOs, SOs
- Science Quartermaster Level 30-40 DOs, SOs
- Tech Quartermaster Level 30-40 DOs, SOs
Other Stores
Most contacts in this zone sell enhancements and inspirations. Ones not listed here do not sell anything.
- contact
Transfer Points
- Rogue Isles Ferry in Double Down.
- Black Helicopter in Double Down.
- Vanguard mantains a portal to the Rikti War Zone.
- There is a Free Fire Zone Transport helicopter in Double Down.
- Pocket D entrance is through a manhole cover north-east of the Black Market at (-52.2, 20.7, 662.6)