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{{incomplete|note=The Stores section is empty!}}
{{incomplete|note=The Stores section is empty!}}
{{Zone
{{Zone
|{{Villain City Zone}}
|Zone Name=St. Martial
|Zone Name=St. Martial
|Splash Image=Splash_StMartial.jpg
|Splash Image=Splash_StMartial.jpg
Line 7: Line 6:
|Type of Zone=Villain City Zone
|Type of Zone=Villain City Zone
|Level Range=29-40
|Level Range=29-40
|Trainer=Arbiter Hayes
|Trainer=[[Arbiter Hayes]]
|Task Force Contact=[[Ice Mistral]]
|Task Force Contact=[[Ice Mistral]]
|Event=[[Ballista]]
|Event=[[The Family Raid]], [[Ballista]]
|Exploration Badges={{BadgeLink|Deuces Wild}}, {{BadgeLink|Crimelord}}, {{BadgeLink|Stonekeeper}}, {{BadgeLink|Camel Snot}}, {{BadgeLink|Dead Man's Tree}}, {{BadgeLink|Slumlord}}, {{BadgeLink|Infamous Rubble}}, {{BadgeLink|Showstopper}}, {{BadgeLink|Thrill Seeker}}
|Exploration Badges={{BadgeLink|Deuces Wild}}, {{BadgeLink|Crimelord}}, {{BadgeLink|Stonekeeper}}, {{BadgeLink|Camel Snot}}, {{BadgeLink|Dead Man's Tree}}, {{BadgeLink|Slumlord}}, {{BadgeLink|Infamous Rubble}}, {{BadgeLink|Showstopper}}, {{BadgeLink|Thrill Seeker}}
|Plaques=[[Arachnos Rising Badge#Monument 2|Arachnos Rising II]]
|Plaques=[[Arachnos Rising Badge#Monument 2|Arachnos Rising II]]
|Day Jobs={{BadgeLink|Architect}}, {{BadgeLink|Pain Specialist}}, {{BadgeLink|Thief}}, {{BadgeLink|Marketeer}}, {{BadgeLink|Pilot}}, {{BadgeLink|Fashion Designer}}, {{BadgeLink|Monitor Duty}}, {{BadgeLink|Smuggler}}
|Day Jobs={{BadgeLink|Architect}}, {{BadgeLink|Pain Specialist}}, {{BadgeLink|Thief}}, {{BadgeLink|Marketeer}}, {{BadgeLink|Pilot}}, {{BadgeLink|Fashion Designer}}, {{BadgeLink|Monitor Duty}}, {{BadgeLink|Arachnos Agent}}, {{BadgeLink|Smuggler}}
|Enemies=[[Arachnos]], [[Carnival of Shadows|Carnies]], [[Circle of Thorns]], [[Devouring Earth|Devouring Earth]], [[Dockworkers]], [[Family]], [[Freakshow]], [[Rogue Arachnos|Rogue Arachnos]], [[Tsoo]], [[Wailers]]
|Enemies=[[Arachnos]], [[Carnival of Shadows|Carnies]], [[Circle of Thorns]], [[Devouring Earth]], [[Dockworkers]], [[Family]], [[Freakshow]], [[Rogue Arachnos]], [[Tsoo]], [[Wailers]]
|Connecting Zones=[[Cap au Diable]], [[Sharkhead Isle]], [[Grandville]], [[Nerva Archipelago|Nerva Archipelago]], [[Pocket D|Pocket D]], [[Rikti War Zone|Rikti War Zone]], [[Warburg]]
|Connecting Zones=[[Rogue Isles#Normal city zones|Normal Rogue Isles zones]], [[Pocket D]], [[Rikti War Zone]]
|Lines=[[Ferry#Villain Ferry Locations|Rogue Isles Ferry]], [[Black Helicopter Line]]
|Lines=[[Rogue Isles Ferry]], [[Black Helicopter Line]], [[Free Fire Zone Transport|Free Fire Zone <wbr>Transport]]
|VidiotMap=St. Martial
|VidiotMap=St. Martial
|MoreMaps4U=St Martial|MoreMapsAlt=St. Martial
}}
}}
__toc__
__toc__
== Overview ==
== Overview ==
St. Martial is one of the city zones in City of Villains.
'''St. Martial''' is one of the city zones in City of Villains.
 
== History ==
(Copied from [[Strategy_Guides|City of Villains Prima Offical Game Guide]])
 
St. Martial was once little more than a semicircle of rock in the Atlantic. Birds and sea turtles called it home, and
pirates often collected eggs and meat here, but otherwise it was uninhabited and rarely even charted. In the mid-1970s, everything changed when Manuel Marcone, the [[Family]]’s “Captain” in the [[Rogue Isles]], discovered it.
 
Manuel made fortunes in the wake of [[Arachnos]]’s takeover and lax drug laws. Some of that money he
invested in the [[Cage Consortium]] on [[Sharkhead Isle]]. The success of Las Vegas for the "old mafia” convinced him
a similar resort town in the Rogue Isles would be even more lucrative. After all, the usual U.S. laws against
gambling and other vices were much more... malleable... under [[Lord Recluse]].
 
So Manuel drew up a plan, presented it to [[Sebastian Frost]] of the Family, and won approval to create a new
Las Vegas–style resort island in the Atlantic. The lax laws of Arachnos and the lack of any Coast Guard to police
drug shipments quickly paid off the substantial costs of construction. High security for VIPs who turned a blind
eye to anything that didn’t directly harm the business of St. Martial sealed the deal. The resort was a success.
But still it needed something. It needed talent. Enter Herman Wietzel.
 
Herman was a singer. He wasn’t a particularly bad singer—he’d made it past the first round of several
competitions. But he wasn’t great, and he really wanted to be. After a few more middling competitions, on a
dark night in Vegas in the late ‘70s, Herman made a dark pact.
 
The next day, Herman Wietzel was gone. In his place was [[Johnny Sonata|Johnny “the Pipes” Sonata]].
 
Johnny Sonata was an overnight star. He played every casino in Vegas, rising straight to the top in just a few
years. Fame, women, and more money than he could count in a lifetime were his.
 
But dark pacts have a price, and Johnny’s day of reckoning was drawing near. By the 1980s, he realized he
had but a decade left to live. He started researching the infernal creatures who had given him his powers. He
spoke with diabolists, tortured mages, and bought or stole books from a dozen private libraries. Finally, Sonata
came up with a plan.
 
The devils who had claim to Johnny’s soul couldn’t cross certain protective wards. But Pipes couldn’t live in
a small pentagram or other protective circle forever, of course, so he figured out a way to construct a ward
around an entire island.
 
St. Martial was a perfect choice. It had people of questionable morals to help him out and a fantastic
showroom to perform in. Johnny made inquiries with the St. Martial Family and found they were more than
happy to accommodate him. They’d hire (or force) someone to build demonic wards around the center of the
island in exchange for a lifetime commitment.
 
Johnny agreed, and a year later—one night before his soul was to be forfeited to Hell—the wards were completed.
Johnny now performs nightly at the [[Golden Giza]], a massive golden pyramid smack in the center of the island. St.
Martial got the kick in the pants it needed to be wildly successful, and Johnny got to live.
 
The [[Wailers|demonic legions]] have been fairly lax so far—a decade is but a moment to them—but they have finally
decided to collect Johnny’s debt. They can be found lurking in the dark alleys of the outer rim, terrorizing
mortals or converting them into demonic servants who can ignore the barriers. The Family and Arachnos have
increased patrols to halt the diabolic incursions, but they are merely battling the symptoms rather than the
disease.


== Contacts ==
== Contacts ==
=== Task Force Contacts ===
* [[Ice Mistral]] (''Babylon'' {{coords|-1756.5|-160|2210}}): Level 35-40
** [[Ice Mistral Strike Force|The Crystal of Serafina]] [[Strike Force]]
=== Trainers ===
=== Trainers ===
* [[Arbiter Hayes]] (''Babylon'' {{coords|-1896|96|1377}})
* [[Arbiter Hayes]] (''Babylon'' {{coords|-1896|96|1377}})


=== Brokers ===
=== Brokers ===
* [[Ian the Shark]] (''Black Mariah'' {{coords|916|68|868}}): Level 30-45
* [[Ian the Shark]] (''Black Mariah'' {{coords|916|68|868}})
* [[Isabel the Knife]] (''Black Mariah'' {{coords|91|14|674}}): Level 30-45
* [[Isabel the Knife]] (''Black Mariah'' {{coords|91|14|674}})


=== Regular Contacts ===
=== Regular Contacts ===
* [[Basse Croupier]] (''Babylon'' {{coords|-2065.5|-160|2130.5}}): Level 35-39
 
* [[Hard Luck]] (''Babylon'' {{coords|-2133|-160|2120}}): Level 30-34
'''Level 30-34'''
* [[Hardcase]] (''Black Mariah'' {{coords|610|64|1049}}): Level 30-34, 35-39
 
* [[Jezebel Jones]] (''Babylon'' {{coords|-1861.5|-159|1952}}): Level 35-39
* [[Hard Luck]] (''Babylon'' {{coords|-2133|-160|2120}})
* [[Vivacious Verandi]] (''The Flop'' {{coords|-2307|16|-1583}}): Level 30-34
: └►([[Basse Croupier]])
* [[Vivacious Verandi]] (''The Flop'' {{coords|-2307|16|-1583}})
: └►([[Jezebel Jones]])
 
'''Level 35-39'''
 
* [[Basse Croupier]] (''Babylon'' {{coords|-2065.5|-160|2130.5}})
* [[Jezebel Jones]] (''Babylon'' {{coords|-1861.5|-159|1952}})
 
'''Level 30-39'''
 
* [[Hardcase]] (''Black Mariah'' {{coords|610|64|1049}})
 
'''Level 30-40'''
 
* [[Sgt. Schorr]] (''Babylon'' {{coords|-1269|114|1231}}) - [[Rogue (Alignment)|Rogue Alignment]] only.


=== Special Contacts ===
=== Special Contacts ===
; Unlockable Contacts
 
'''Unlockable Contacts'''
 
* [[Slot Machine]] (''Babylon'' {{coords|-1925|-159|2348}}): Level 30-34
** Unlocked by [[Gangbuster Badge]]
* [[Johnny Sonata]] (''Babylon'' {{coords|-1,699|-160|2,114}}): Level 35-39
* [[Johnny Sonata]] (''Babylon'' {{coords|-1,699|-160|2,114}}): Level 35-39
** Unlocked by [[Obsessed Badge]]
** Unlocked by [[Obsessed Badge]]
* [[Slot Machine]] (''Babylon'' {{coords|-1925|-159|2348}}): Level 30-34
* [[Mr. G (Primal Earth)|Mr. G]] (''Black Mariah'' {{coords|-185|-275|1652}}): Level 30-50
** Unlocked by [[Gangbuster Badge]]
** Unlocked by [[Inside Information]] mission.


; Task Force Contacts
'''Tailor Contacts'''
* [[Ice Mistral]] (''Babylon'' {{coords|-1756.5|-160|2210}}): Level 35-40
** [[Ice Mistral Strike Force|The Crystal of Serafina]] [[Strike Force]]


; Tailor Contacts
* [[Lovely Linda]] (''Jackpot'' {{coords|-4302|-38|987}}): Level 40-50
* [[Lovely Linda]] (''Jackpot'' {{coords|-4302|-38|987}}): Level 40-50
** Level 40 Costume Slot mission
** Level 40 Costume Slot mission
Line 55: Line 125:


* [[Krazy Mark]]
* [[Krazy Mark]]
== Zone Events ==
* [[The Family Raid]]: Longbow is raiding one of the Family casinos in the Jackpot for illegal weapons! This event can be found in the Jackpot neighborhood near the neighborhood marker. Participation in this event will award the [[Oobatz Badge]] and a choice of three temporary powers.


== Important Locations ==
== Important Locations ==
Line 68: Line 141:
=== Exploration Badges ===
=== Exploration Badges ===


;Common
{{Badges in zone}}
{{BadgeBox|Deuces Wild}}
{{BadgeBox|Stonekeeper}}
{{BadgeBox|Camel Snot}}
{{BadgeBox|Dead Man's Tree}}
{{BadgeBox|Infamous Rubble}}
{{BadgeBox|Showstopper}}
{{BadgeBox|Thrill Seeker}}
 
;Villain-Specific
{{BadgeBox|Crimelord}}
{{BadgeBox|Slumlord}}
 
;Hero-Specific
{{BadgeBox|Paroled}}
{{BadgeBox|Social Worker}}


=== Plaques ===
=== Plaques ===
Line 91: Line 149:
=== Day Jobs ===
=== Day Jobs ===


;Common
{{Day job locations
{{BadgeBox|Architect}}
| Architect
{{BadgeBox|Fashion Designer}}
| Caregiver
{{BadgeBox|Monitor Duty}}
| Banker
 
| Day Trader
;Villain-Specific
| Pilot
{{BadgeBox|Pain Specialist}}
| Fashion Designer
{{BadgeBox|Thief}}
| Monitor Duty
{{BadgeBox|Marketeer}}
| Arachnos Agent
{{BadgeBox|Pilot}}
| Smuggler
{{BadgeBox|Smuggler}}
}}
 
;Hero-Specific
{{BadgeBox|Caregiver}}
{{BadgeBox|Banker}}
{{BadgeBox|Day Trader}}
{{BadgeBox|Grounded}}
{{BadgeBox|Gunrunner}}


=== Stores ===
=== Stores ===
Line 124: Line 175:


=== Transfer Points ===
=== Transfer Points ===
* The Rogue Isles Ferry in Double Down will take you to [[Cap au Diable]], [[Sharkhead Isle]], [[Nerva Archipelago]] and [[Grandville]].
* Rogue Isles Ferry in Double Down.
* The Black Helicopter in Double Down will take a villain to [[Nerva Archipelago]] and [[Grandville]]
* Black Helicopter in Double Down.
* [[Vanguard]] mantains a portal to the [[Rikti War Zone]].
* [[Vanguard]] mantains a portal to the [[Rikti War Zone]].
* A Helicopter in Double Down will take a villain to the [[Warburg]] [[PvP]] zone.
* There is a [[Free Fire Zone Transport]] helicopter in Double Down.
* [[Pocket D]] entrance is through a manhole cover north-east of the Black Market at {{coords|-52.2|20.7|662.6}}


== Enemy Groups ==
== Enemy Groups ==
Line 140: Line 192:
* {{Enemy Tsoo}}
* {{Enemy Tsoo}}
* {{Enemy Wailers}}
* {{Enemy Wailers}}
== Notes ==
* This zone has been in the game for [[Villain]]s since [[Issue 6]].


<!-- == External Links == -->
<!-- == External Links == -->

Latest revision as of 08:46, 28 October 2023

Overview

St. Martial is one of the city zones in City of Villains.

History

(Copied from City of Villains Prima Offical Game Guide)

St. Martial was once little more than a semicircle of rock in the Atlantic. Birds and sea turtles called it home, and pirates often collected eggs and meat here, but otherwise it was uninhabited and rarely even charted. In the mid-1970s, everything changed when Manuel Marcone, the Family’s “Captain” in the Rogue Isles, discovered it.

Manuel made fortunes in the wake of Arachnos’s takeover and lax drug laws. Some of that money he invested in the Cage Consortium on Sharkhead Isle. The success of Las Vegas for the "old mafia” convinced him a similar resort town in the Rogue Isles would be even more lucrative. After all, the usual U.S. laws against gambling and other vices were much more... malleable... under Lord Recluse.

So Manuel drew up a plan, presented it to Sebastian Frost of the Family, and won approval to create a new Las Vegas–style resort island in the Atlantic. The lax laws of Arachnos and the lack of any Coast Guard to police drug shipments quickly paid off the substantial costs of construction. High security for VIPs who turned a blind eye to anything that didn’t directly harm the business of St. Martial sealed the deal. The resort was a success. But still it needed something. It needed talent. Enter Herman Wietzel.

Herman was a singer. He wasn’t a particularly bad singer—he’d made it past the first round of several competitions. But he wasn’t great, and he really wanted to be. After a few more middling competitions, on a dark night in Vegas in the late ‘70s, Herman made a dark pact.

The next day, Herman Wietzel was gone. In his place was Johnny “the Pipes” Sonata.

Johnny Sonata was an overnight star. He played every casino in Vegas, rising straight to the top in just a few years. Fame, women, and more money than he could count in a lifetime were his.

But dark pacts have a price, and Johnny’s day of reckoning was drawing near. By the 1980s, he realized he had but a decade left to live. He started researching the infernal creatures who had given him his powers. He spoke with diabolists, tortured mages, and bought or stole books from a dozen private libraries. Finally, Sonata came up with a plan.

The devils who had claim to Johnny’s soul couldn’t cross certain protective wards. But Pipes couldn’t live in a small pentagram or other protective circle forever, of course, so he figured out a way to construct a ward around an entire island.

St. Martial was a perfect choice. It had people of questionable morals to help him out and a fantastic showroom to perform in. Johnny made inquiries with the St. Martial Family and found they were more than happy to accommodate him. They’d hire (or force) someone to build demonic wards around the center of the island in exchange for a lifetime commitment.

Johnny agreed, and a year later—one night before his soul was to be forfeited to Hell—the wards were completed. Johnny now performs nightly at the Golden Giza, a massive golden pyramid smack in the center of the island. St. Martial got the kick in the pants it needed to be wildly successful, and Johnny got to live.

The demonic legions have been fairly lax so far—a decade is but a moment to them—but they have finally decided to collect Johnny’s debt. They can be found lurking in the dark alleys of the outer rim, terrorizing mortals or converting them into demonic servants who can ignore the barriers. The Family and Arachnos have increased patrols to halt the diabolic incursions, but they are merely battling the symptoms rather than the disease.

Contacts

Task Force Contacts

Trainers

Brokers

Regular Contacts

Level 30-34

└►(Basse Croupier)
└►(Jezebel Jones)

Level 35-39

Level 30-39

Level 30-40

Special Contacts

Unlockable Contacts

Tailor Contacts

  • Lovely Linda (Jackpot (-4302, -38, 987)[Copy] ): Level 40-50
    • Level 40 Costume Slot mission

Notable NPCs

Zone Events

  • The Family Raid: Longbow is raiding one of the Family casinos in the Jackpot for illegal weapons! This event can be found in the Jackpot neighborhood near the neighborhood marker. Participation in this event will award the Oobatz Badge and a choice of three temporary powers.

Important Locations

Neighborhoods

  • Babylon (Green - No Enemies) (Music)
  • Black Mariah (Yellow - Level 29-35) (Music)
  • Double Down (Green - Level 29-32) (Music)
  • The Flop (Orange - Level 35-37) (Music)
  • Fortune's Wheel (Yellow - Level 34-37) (No Music)
  • The Hard Way (Red - Level 37-40) (Music)
  • Jackpot (Orange - Level 35-37) (Music)

Exploration Badges

Badge
Deuces Wild (-3325.5, -29.0, -434.5)[Copy]

Twos are wild, but not as wild as you!

Badge
Crimelord / Paroled (-895.0, 9.2, -1496.0)[Copy]

The weeds of crime bear bitter fruit.


Most of Paragon City agrees that you've paid your debt to society. Most, but not all.

Badge
Stonekeeper (-2566.0, 119.5, 3000.5)[Copy]

What strange purpose do these glyphs serve?

Badge
Camel Snot (-1885.0, 595.5, 2047.5)[Copy]

You've finally done it, you've mastered the art of mixing the elusive 'Camel Snot'

Badge
Thrill Seeker (multiple locations)

You're always looking for new forms of entertainment, and it's said that the Mission Architect technology is entertainment in its purest form.

Badge
Dead Man's Tree (1670.5, 121.3, -2229.0)[Copy]

This dead tree within St. Martial is said to be haunted by the ghost of a man who tried to chop it down. People say that if you look closely, you can see glimpses of the man's skeleton, waiting to be released from his torture...

Badge
Slumlord / Social Worker (-202.5, -74.5, -852.5)[Copy]

These slums are known to house people who have lost everything at the Golden Giza. These wanderers have become large enough in numbers to form their own community.

Badge
Infamous Rubble (-4851.0, 152.4, 1868.0)[Copy]

This pile of rubble used to be one of the largest skyscrapers within St. Martial. When the Wailers appeared, a huge battle broke out among Wailers, Arachnos and the Family, which led to the utter destruction of this building and the spread of Wailers into St. Martial.

Badge
Showstopper (-2198.5, 15.5, -1953.0)[Copy]

Hundreds of spectators have stood in this spot, transfixed by the eclectic performances of the Carnival of Shadows. Many of them are never seen again; some speculate that they've joined the troupe, while others fear they met more unpleasant fates.

Plaques

Badge

Know your friend—but know your rivals even better.

Day Jobs

Badge

Your study of the Mission Architect system has earned you the Architect Day Job. Logging out in the Mission Architect will earn you 2 bonus Mission Architect Tickets, when you log back in, each time you complete a mission for a short time.

Badge

You have spent a great deal of time working in the hospitals of Paragon City during your free time earning the Caregiver Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.


Your expertise in surgery and understanding pain has earned you the Pain Specialist Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.

Badge

Your time spent working with the financial institutions of Paragon City during your free time has earned you the Banker Day Job. Logging out in a Vault will earn you an Influence Bonus, when you log back, in each time you complete a mission for a short time.


Your time spent staging heists on the various financial institutions of the Rogue Isles has earned you the Thief Day Job. Logging out in a Vault will earn you an Infamy Bonus, when you log back, in each time you complete a mission for a short time.

Badge

Your time spent working at Wentworth's has earned you the Day Trader Day Job. Logging out in Wentworth's will grant you a Brain Storm Idea Salvage after mission completion, when you log in, for a short time.


Your time spent supplying the Black Market has earned you the Marketeer Day Job. Logging out near a Black Market will grant you a Brain Storm Idea Salvage after mission completion, when you log back in, for a short time.

Badge
Pilot / Grounded (requires rogue/villain)

You have aided Arachnos by piloting its fliers, helping Lord Recluse better mobilize his troops, earning you the Pilot Day Job. Logging out near a Black Helicopter will earn you a Speed Bonus, when you log back in, for a short time.


Arachnos is more likely to pound you into dust than let you near one of their fliers. And your license is no good in Paragon City, it seems.

Badge

You spend your free time perfecting your costume earning the Fashion Designer Day Job. Logging out at a Tailor will earn you a discount to Tailor fees, when you log back in, for a short time.

Badge

Your time spent protecting your Supergroup's base has earned you the Monitor Duty Day Job. Logging out in your Supergroup base will earn you charges for your Base Teleporter power.

Badge
Arachnos Agent / Cannon Fodder (requires rogue/villain)

Your work with the forces of Arachnos has earned you the Arachnos Agent Day Job. Logging out in an Arachnos Base will grant you an Experience bonus, when you log back in, each time you complete a mission for a short time.


There's no resigning from Arachnos, but you appear to have done just that. Good luck.

Badge
Smuggler / Gunrunner (requires rogue/villain)

You spend your free time smuggling in illicit black market goods earning you the Smuggler Day Job. Logging out near a ferry will earn you a random enhancement, upon each mission completion, for a short time.


You've scored the biggest coup of all; smuggling directly into Paragon City. Unfortunately, it's a long round-trip.

Stores

need data

Quartermasters

  • Quartermaster (x 3) Level 25-30 TOs
  • Magic Quartermaster Level 30-40 DOs, SOs
  • Mutant Quartermaster Level 30-40 DOs, SOs
  • Natural Quartermaster Level 30-40 DOs, SOs
  • Science Quartermaster Level 30-40 DOs, SOs
  • Tech Quartermaster Level 30-40 DOs, SOs

Other Stores

Most contacts in this zone sell enhancements and inspirations. Ones not listed here do not sell anything.

  • contact

Transfer Points

Enemy Groups

Notes