Hit Points: Difference between revisions
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==Overview== | == Overview == | ||
Each [[Archetype]] has a base number of Hit Points that can be increased through [[ | Each [[Archetype]] has a base number of Hit Points that can be increased through [[Accolade Powers]], [[Invention Origin Enhancement Set Bonuses|Invention Set Bonuses]], and powers such as Dull Pain and Frostwork. However, the number of Hit Points cannot be increased past a cap, which is again set by Archetype. | ||
The following table lists the Base and Maximum Hit | The following table lists the Base and Maximum Hit Point Caps for every archetype at level 50: | ||
{{ATTable|Heading=! Archetype !! Base HP !! Max HP|Cols=3 | {{ATTable|Heading=! Archetype !! Base HP !! Max HP Cap|Cols=3 | ||
|Blaster=1204.8 {{!!}} | |Blaster=1204.8 {{!!}} 1847.3 | ||
|Controller=1017.4 {{!!}} 1606.4 | |Controller=1017.4 {{!!}} 1606.4 | ||
|Defender=1017.4 {{!!}} 1606.4 | |Defender=1017.4 {{!!}} 1606.4 | ||
|Scrapper=1338.6 {{!!}} 2409.5 | |Scrapper=1338.6 {{!!}} 2409.5 | ||
|Tanker=1874.1 {{!!}} | |Tanker=1874.1 {{!!}} 3534 | ||
|Peacebringer=1070.9 {{!!}} 2409.5 | |Peacebringer=1070.9 {{!!}} 2409.5 | ||
|Warshade=1070.9 {{!!}} 2409.5 | |Warshade=1070.9 {{!!}} 2409.5 | ||
|Sentinel=1204.8 {{!!}} 2088.3 | |||
|Corruptor=1070.9 {{!!}} 1606.4 | |Corruptor=1070.9 {{!!}} 1606.4 | ||
|Dominator=1017.4 {{!!}} 1606.4 | |Dominator=1017.4 {{!!}} 1606.4 | ||
|Mastermind=803.2 {{!!}} 1606.4 | |Mastermind=803.2 {{!!}} 1606.4 | ||
|Brute=1499.3 {{!!}} 3212.7 | |Brute=1499.3 {{!!}} 3212.7 | ||
|Stalker= | |Stalker=1204.8 {{!!}} 2088.3 | ||
}} | |Arachnos Soldier=1070.9 {{!!}} 2409.5 | ||
|Arachnos Widow=1070.9 {{!!}} 2409.5}} | |||
==How to Calculate== | The following table lists the Base and Maximum Hit Point Caps for [[Mastermind]] [[henchmen]]: | ||
{| class="wikitable" | |||
|- | |||
! scope="col" | Tier | |||
! scope="col" | Base HP | |||
! scope="col" | Max HP Cap | |||
|- | |||
| Tier 1 (level 48) || 574.95 || 862.43 | |||
|- | |||
| Tier 2 (level 49) || 768.83 || 1153.24 | |||
|- | |||
| Tier 3 (level 50) || 963.81 || 1445.71 | |||
|} | |||
== How to Calculate == | |||
In order to calculate how many Hit Points an Archetype will have at a specific level, first locate the Level Modifier and Base HP numbers in the following table: | In order to calculate how many Hit Points an Archetype will have at a specific level, first locate the Level Modifier and Base HP numbers in the following table: | ||
Line 26: | Line 42: | ||
|- | |- | ||
!Level | !Level | ||
!Level | !Level Mod | ||
!Level HP | !Level HP | ||
|- | |- | ||
Line 68: | Line 84: | ||
|0.5 | |0.5 | ||
|225.3041 | |225.3041 | ||
|} | |||
{| class="wikitable" style="float: left;" | |||
|- | |||
!Level | |||
!Level Mod | |||
!Level HP | |||
|- | |- | ||
|11 | |11 | ||
Line 108: | Line 130: | ||
|1 | |1 | ||
|449.3441 | |449.3441 | ||
|} | |||
{| class="wikitable" style="float: left;" | |||
|- | |||
!Level | |||
!Level Mod | |||
!Level HP | |||
|- | |- | ||
|21 | |21 | ||
Line 128: | Line 156: | ||
|1 | |1 | ||
|586.8953 | |586.8953 | ||
|- | |- | ||
|26 | |26 | ||
Line 154: | Line 176: | ||
|1 | |1 | ||
|729.0768 | |729.0768 | ||
|} | |||
{| class="wikitable" style="float: left;" | |||
|- | |||
!Level | |||
!Level Mod | |||
!Level HP | |||
|- | |- | ||
|31 | |31 | ||
Line 194: | Line 222: | ||
|1 | |1 | ||
|971.6017 | |971.6017 | ||
|} | |||
{| class="wikitable" style="float: left;" | |||
|- | |||
!Level | |||
!Level Mod | |||
!Level HP | |||
|- | |- | ||
|41 | |41 | ||
Line 235: | Line 269: | ||
|1070.8970 | |1070.8970 | ||
|} | |} | ||
{{clr}} | |||
Next, locate the Archetype Modifier in the following table: | Next, locate the Archetype Modifier in the following table: | ||
{{ATTable|Heading=! Archetype !! Base HP !! Max HP|Cols=3 | {{ATTable|Heading=! Archetype !! Base HP !! Max HP Cap|Cols=3 | ||
|Blaster=1.125 {{!!}} 1 | |Blaster=1.125 {{!!}} 1.15 | ||
|Controller=0.95 {{!!}} 1 | |Controller=0.95 {{!!}} 1 | ||
|Defender=0.95 {{!!}} 1 | |Defender=0.95 {{!!}} 1 | ||
|Scrapper=1.25 {{!!}} 1.5 | |Scrapper=1.25 {{!!}} 1.5 | ||
|Tanker=1.75 {{!!}} 2 | |Tanker=1.75 {{!!}} 2.2 | ||
|Sentinel=1.125 {{!!}} 1.3 | |||
|Peacebringer=1 {{!!}} 1.5 | |Peacebringer=1 {{!!}} 1.5 | ||
|Warshade=1 {{!!}} 1.5 | |Warshade=1 {{!!}} 1.5 | ||
Line 251: | Line 286: | ||
|Mastermind=0.75 {{!!}} 1 | |Mastermind=0.75 {{!!}} 1 | ||
|Brute=1.4 {{!!}} 2 | |Brute=1.4 {{!!}} 2 | ||
|Stalker= | |Stalker=1.125 {{!!}} 1.3 | ||
}} | |Arachnos Soldier=1 {{!!}} 1.5 | ||
|Arachnos Widow=1 {{!!}} 1.5}} | |||
=== Base HP === | |||
'''( ( (Base HP Archetype Modifier - 1) * Level Modifier) + 1) * Level HP''' | |||
''' | Example: The Base HP for a Level 16 Mastermind is: '''(((0.75-1)*0.8)+1)*349.7323'''. | ||
:Solving from left to right: | |||
* First you would solve 0.75-1, leaving you with ((-0.25*0.8)+1)*349.7323. | |||
* Second you would solve -0.25*0.8, leaving you with (-0.2+1)*349.7323. | |||
* Third, you would solve -0.2+1, leaving you with 0.8*349.7323. | |||
* Finally, you would solve 0.8*349.7323. | |||
: | :The answer is '''279.78584''', capped to one decimal. | ||
: | :Note that at level 20 and beyond, Base HP simplifies further to: | ||
* '''Base HP Archetype Modifier * Level HP''' | |||
=== Maximum HP Cap === | |||
'''( ( (Max HP Cap Archetype Modifier - 1) * Level Modifier) + 1) * 1.5 * Level HP''' | |||
''' | Example: The Maximum HP Cap for a Level 10 Tanker is: '''(((2.2-1)*0.5)+1)*1.5*225.3041'''. | ||
:Solving from left to right: | |||
* First you would solve 2.2-1, leaving you with ((1.2*0.5)+1)*1.5*225.3041. | |||
* Second you would solve 1.2*.5, leaving you with (0.6+1)*1.5*225.3041. | |||
* Third, you would solve 1+.6, leaving you with 1.6*1.5*225.3041. | |||
* Fourth, you would solve 1.6*1.5, leaving you with 2.4*225.3041. | |||
* Finally, you would solve 2.4*225.3041. | |||
: | :The answer is '''540.72984''', capped to one decimal. | ||
: | :Note that at level 20 and beyond, the equation simplifies further to: | ||
* '''Max HP Cap Archetype Modifier * 1.5 * Level HP''' | |||
: | == See Also == | ||
For enemy hit points, see the individual enemy ranks: | |||
{{Navbox Ranks}} | |||
==External Links== | == External Links == | ||
[http://boards.cityofheroes.com/ | *[http://web.archive.org/web/20120904212849/http://boards.cityofheroes.com/showthread.php?p=264636 Power Data Standardization v2.0 (Issue 7)] by [[User:iakona|iakona]]. | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |
Latest revision as of 09:30, 11 December 2023
Overview
Each Archetype has a base number of Hit Points that can be increased through Accolade Powers, Invention Set Bonuses, and powers such as Dull Pain and Frostwork. However, the number of Hit Points cannot be increased past a cap, which is again set by Archetype.
The following table lists the Base and Maximum Hit Point Caps for every archetype at level 50:
Archetype | Base HP | Max HP Cap |
---|---|---|
Blaster | 1204.8 | 1847.3 |
Controller | 1017.4 | 1606.4 |
Defender | 1017.4 | 1606.4 |
Scrapper | 1338.6 | 2409.5 |
Tanker | 1874.1 | 3534 |
Peacebringer | 1070.9 | 2409.5 |
Warshade | 1070.9 | 2409.5 |
Sentinel | 1204.8 | 2088.3 |
Brute | 1499.3 | 3212.7 |
Stalker | 1204.8 | 2088.3 |
Mastermind | 803.2 | 1606.4 |
Dominator | 1017.4 | 1606.4 |
Corruptor | 1070.9 | 1606.4 |
Arachnos Widow | 1070.9 | 2409.5 |
Arachnos Soldier | 1070.9 | 2409.5 |
The following table lists the Base and Maximum Hit Point Caps for Mastermind henchmen:
Tier | Base HP | Max HP Cap |
---|---|---|
Tier 1 (level 48) | 574.95 | 862.43 |
Tier 2 (level 49) | 768.83 | 1153.24 |
Tier 3 (level 50) | 963.81 | 1445.71 |
How to Calculate
In order to calculate how many Hit Points an Archetype will have at a specific level, first locate the Level Modifier and Base HP numbers in the following table:
Level | Level Mod | Level HP |
---|---|---|
1 | 0.2 | 100.0000 |
2 | 0.21 | 110.5000 |
3 | 0.23 | 121.7997 |
4 | 0.25 | 133.9275 |
5 | 0.27 | 146.9091 |
6 | 0.3 | 160.7676 |
7 | 0.35 | 175.5225 |
8 | 0.4 | 191.1898 |
9 | 0.45 | 207.7812 |
10 | 0.5 | 225.3041 |
Level | Level Mod | Level HP |
---|---|---|
11 | 0.55 | 243.7607 |
12 | 0.6 | 263.1478 |
13 | 0.65 | 283.4566 |
14 | 0.7 | 304.6722 |
15 | 0.75 | 326.7734 |
16 | 0.8 | 349.7323 |
17 | 0.85 | 373.5140 |
18 | 0.9 | 398.0770 |
19 | 0.95 | 423.3724 |
20 | 1 | 449.3441 |
Level | Level Mod | Level HP |
---|---|---|
21 | 1 | 475.9290 |
22 | 1 | 503.0570 |
23 | 1 | 530.6509 |
24 | 1 | 558.6270 |
25 | 1 | 586.8953 |
26 | 1 | 615.3598 |
27 | 1 | 643.9188 |
28 | 1 | 672.4658 |
29 | 1 | 700.8901 |
30 | 1 | 729.0768 |
Level | Level Mod | Level HP |
---|---|---|
31 | 1 | 756.9086 |
32 | 1 | 784.2654 |
33 | 1 | 811.0261 |
34 | 1 | 837.0691 |
35 | 1 | 862.2729 |
36 | 1 | 886.5175 |
37 | 1 | 909.6852 |
38 | 1 | 931.6613 |
39 | 1 | 952.3353 |
40 | 1 | 971.6017 |
Level | Level Mod | Level HP |
---|---|---|
41 | 1 | 989.3612 |
42 | 1 | 1005.5210 |
43 | 1 | 1019.9950 |
44 | 1 | 1032.7080 |
45 | 1 | 1043.5910 |
46 | 1 | 1052.5850 |
47 | 1 | 1059.6440 |
48 | 1 | 1064.7290 |
49 | 1 | 1067.8130 |
50 | 1 | 1070.8970 |
Next, locate the Archetype Modifier in the following table:
Archetype | Base HP | Max HP Cap |
---|---|---|
Blaster | 1.125 | 1.15 |
Controller | 0.95 | 1 |
Defender | 0.95 | 1 |
Scrapper | 1.25 | 1.5 |
Tanker | 1.75 | 2.2 |
Peacebringer | 1 | 1.5 |
Warshade | 1 | 1.5 |
Sentinel | 1.125 | 1.3 |
Brute | 1.4 | 2 |
Stalker | 1.125 | 1.3 |
Mastermind | 0.75 | 1 |
Dominator | 0.95 | 1 |
Corruptor | 1 | 1 |
Arachnos Widow | 1 | 1.5 |
Arachnos Soldier | 1 | 1.5 |
Base HP
( ( (Base HP Archetype Modifier - 1) * Level Modifier) + 1) * Level HP
Example: The Base HP for a Level 16 Mastermind is: (((0.75-1)*0.8)+1)*349.7323.
- Solving from left to right:
- First you would solve 0.75-1, leaving you with ((-0.25*0.8)+1)*349.7323.
- Second you would solve -0.25*0.8, leaving you with (-0.2+1)*349.7323.
- Third, you would solve -0.2+1, leaving you with 0.8*349.7323.
- Finally, you would solve 0.8*349.7323.
- The answer is 279.78584, capped to one decimal.
- Note that at level 20 and beyond, Base HP simplifies further to:
- Base HP Archetype Modifier * Level HP
Maximum HP Cap
( ( (Max HP Cap Archetype Modifier - 1) * Level Modifier) + 1) * 1.5 * Level HP
Example: The Maximum HP Cap for a Level 10 Tanker is: (((2.2-1)*0.5)+1)*1.5*225.3041.
- Solving from left to right:
- First you would solve 2.2-1, leaving you with ((1.2*0.5)+1)*1.5*225.3041.
- Second you would solve 1.2*.5, leaving you with (0.6+1)*1.5*225.3041.
- Third, you would solve 1+.6, leaving you with 1.6*1.5*225.3041.
- Fourth, you would solve 1.6*1.5, leaving you with 2.4*225.3041.
- Finally, you would solve 2.4*225.3041.
- The answer is 540.72984, capped to one decimal.
- Note that at level 20 and beyond, the equation simplifies further to:
- Max HP Cap Archetype Modifier * 1.5 * Level HP
See Also
For enemy hit points, see the individual enemy ranks: