Hit Points: Difference between revisions
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==Overview== | == Overview == | ||
Each [[Archetype]] has a base number of Hit Points that can be increased through [[ | Each [[Archetype]] has a base number of Hit Points that can be increased through [[Accolade Powers]], [[Invention Origin Enhancement Set Bonuses|Invention Set Bonuses]], and powers such as Dull Pain and Frostwork. However, the number of Hit Points cannot be increased past a cap, which is again set by Archetype. | ||
The following table lists the Base and Maximum Hit | The following table lists the Base and Maximum Hit Point Caps for every archetype at level 50: | ||
{{ATTable|Heading=! Archetype !! Base HP !! Max HP|Cols=3 | {{ATTable|Heading=! Archetype !! Base HP !! Max HP Cap|Cols=3 | ||
|Blaster=1204.8 {{!!}} | |Blaster=1204.8 {{!!}} 1847.3 | ||
|Controller=1017.4 {{!!}} 1606.4 | |Controller=1017.4 {{!!}} 1606.4 | ||
|Defender=1017.4 {{!!}} 1606.4 | |Defender=1017.4 {{!!}} 1606.4 | ||
|Scrapper=1338.6 {{!!}} 2409.5 | |Scrapper=1338.6 {{!!}} 2409.5 | ||
|Tanker=1874.1 {{!!}} | |Tanker=1874.1 {{!!}} 3534 | ||
|Peacebringer=1070.9 {{!!}} 2409.5 | |Peacebringer=1070.9 {{!!}} 2409.5 | ||
|Warshade=1070.9 {{!!}} 2409.5 | |Warshade=1070.9 {{!!}} 2409.5 | ||
|Sentinel=1204.8 {{!!}} 2088.3 | |||
|Corruptor=1070.9 {{!!}} 1606.4 | |Corruptor=1070.9 {{!!}} 1606.4 | ||
|Dominator=1017.4 {{!!}} 1606.4 | |Dominator=1017.4 {{!!}} 1606.4 | ||
|Mastermind=803.2 {{!!}} 1606.4 | |Mastermind=803.2 {{!!}} 1606.4 | ||
|Brute=1499.3 {{!!}} 3212.7 | |Brute=1499.3 {{!!}} 3212.7 | ||
|Stalker=1204.8 {{!!}} | |Stalker=1204.8 {{!!}} 2088.3 | ||
|Arachnos Soldier=1070.9 {{!!}} 2409.5 | |Arachnos Soldier=1070.9 {{!!}} 2409.5 | ||
|Arachnos Widow=1070.9 {{!!}} 2409.5}} | |Arachnos Widow=1070.9 {{!!}} 2409.5}} | ||
==How to Calculate== | The following table lists the Base and Maximum Hit Point Caps for [[Mastermind]] [[henchmen]]: | ||
{| class="wikitable" | |||
|- | |||
! scope="col" | Tier | |||
! scope="col" | Base HP | |||
! scope="col" | Max HP Cap | |||
|- | |||
| Tier 1 (level 48) || 574.95 || 862.43 | |||
|- | |||
| Tier 2 (level 49) || 768.83 || 1153.24 | |||
|- | |||
| Tier 3 (level 50) || 963.81 || 1445.71 | |||
|} | |||
== How to Calculate == | |||
In order to calculate how many Hit Points an Archetype will have at a specific level, first locate the Level Modifier and Base HP numbers in the following table: | In order to calculate how many Hit Points an Archetype will have at a specific level, first locate the Level Modifier and Base HP numbers in the following table: | ||
Line 27: | Line 42: | ||
|- | |- | ||
!Level | !Level | ||
!Level | !Level Mod | ||
!Level HP | !Level HP | ||
|- | |- | ||
Line 69: | Line 84: | ||
|0.5 | |0.5 | ||
|225.3041 | |225.3041 | ||
|} | |||
{| class="wikitable" style="float: left;" | |||
|- | |||
!Level | |||
!Level Mod | |||
!Level HP | |||
|- | |- | ||
|11 | |11 | ||
Line 109: | Line 130: | ||
|1 | |1 | ||
|449.3441 | |449.3441 | ||
|} | |||
{| class="wikitable" style="float: left;" | |||
|- | |||
!Level | |||
!Level Mod | |||
!Level HP | |||
|- | |- | ||
|21 | |21 | ||
Line 129: | Line 156: | ||
|1 | |1 | ||
|586.8953 | |586.8953 | ||
|- | |- | ||
|26 | |26 | ||
Line 155: | Line 176: | ||
|1 | |1 | ||
|729.0768 | |729.0768 | ||
|} | |||
{| class="wikitable" style="float: left;" | |||
|- | |||
!Level | |||
!Level Mod | |||
!Level HP | |||
|- | |- | ||
|31 | |31 | ||
Line 195: | Line 222: | ||
|1 | |1 | ||
|971.6017 | |971.6017 | ||
|} | |||
{| class="wikitable" style="float: left;" | |||
|- | |||
!Level | |||
!Level Mod | |||
!Level HP | |||
|- | |- | ||
|41 | |41 | ||
Line 240: | Line 273: | ||
Next, locate the Archetype Modifier in the following table: | Next, locate the Archetype Modifier in the following table: | ||
{{ATTable|Heading=! Archetype !! Base HP !! Max HP|Cols=3 | {{ATTable|Heading=! Archetype !! Base HP !! Max HP Cap|Cols=3 | ||
|Blaster=1.125 {{!!}} 1 | |Blaster=1.125 {{!!}} 1.15 | ||
|Controller=0.95 {{!!}} 1 | |Controller=0.95 {{!!}} 1 | ||
|Defender=0.95 {{!!}} 1 | |Defender=0.95 {{!!}} 1 | ||
|Scrapper=1.25 {{!!}} 1.5 | |Scrapper=1.25 {{!!}} 1.5 | ||
|Tanker=1.75 {{!!}} 2 | |Tanker=1.75 {{!!}} 2.2 | ||
|Sentinel=1.125 {{!!}} 1.3 | |||
|Peacebringer=1 {{!!}} 1.5 | |Peacebringer=1 {{!!}} 1.5 | ||
|Warshade=1 {{!!}} 1.5 | |Warshade=1 {{!!}} 1.5 | ||
Line 252: | Line 286: | ||
|Mastermind=0.75 {{!!}} 1 | |Mastermind=0.75 {{!!}} 1 | ||
|Brute=1.4 {{!!}} 2 | |Brute=1.4 {{!!}} 2 | ||
|Stalker=1.125 {{!!}} 1 | |Stalker=1.125 {{!!}} 1.3 | ||
|Arachnos Soldier=1 {{!!}} 1.5 | |Arachnos Soldier=1 {{!!}} 1.5 | ||
|Arachnos Widow=1 {{!!}} 1.5}} | |Arachnos Widow=1 {{!!}} 1.5}} | ||
===Base HP=== | === Base HP === | ||
'''( ( (Base HP Archetype Modifier - 1) * Level Modifier) + 1) * Level HP''' | '''( ( (Base HP Archetype Modifier - 1) * Level Modifier) + 1) * Level HP''' | ||
Line 266: | Line 300: | ||
* Second you would solve -0.25*0.8, leaving you with (-0.2+1)*349.7323. | * Second you would solve -0.25*0.8, leaving you with (-0.2+1)*349.7323. | ||
* Third, you would solve -0.2+1, leaving you with 0.8*349.7323. | * Third, you would solve -0.2+1, leaving you with 0.8*349.7323. | ||
* Finally, you would solve 0. | * Finally, you would solve 0.8*349.7323. | ||
:The answer is '''279.78584''', capped to one decimal. | :The answer is '''279.78584''', capped to one decimal. | ||
Line 273: | Line 307: | ||
* '''Base HP Archetype Modifier * Level HP''' | * '''Base HP Archetype Modifier * Level HP''' | ||
===Maximum HP=== | === Maximum HP Cap === | ||
'''( ( (Max HP Archetype Modifier - 1) * Level Modifier) + 1) * 1.5 * Level HP''' | '''( ( (Max HP Cap Archetype Modifier - 1) * Level Modifier) + 1) * 1.5 * Level HP''' | ||
Example: The Maximum HP for a Level 10 Tanker is: '''(((2-1)*0.5)+1)*1.5*225.3041'''. | Example: The Maximum HP Cap for a Level 10 Tanker is: '''(((2.2-1)*0.5)+1)*1.5*225.3041'''. | ||
:Solving from left to right: | :Solving from left to right: | ||
* First you would solve 2-1, leaving you with ((1*0.5)+1)*1.5*225.3041. | * First you would solve 2.2-1, leaving you with ((1.2*0.5)+1)*1.5*225.3041. | ||
* Second you would solve 1* | * Second you would solve 1.2*.5, leaving you with (0.6+1)*1.5*225.3041. | ||
* Third, you would solve 1+ | * Third, you would solve 1+.6, leaving you with 1.6*1.5*225.3041. | ||
* Fourth, you would solve | * Fourth, you would solve 1.6*1.5, leaving you with 2.4*225.3041. | ||
* Finally, you would solve 2. | * Finally, you would solve 2.4*225.3041. | ||
:The answer is ''' | :The answer is '''540.72984''', capped to one decimal. | ||
:Note that at level 20 and beyond, the equation simplifies further to: | :Note that at level 20 and beyond, the equation simplifies further to: | ||
* '''Max HP Archetype Modifier * 1.5 * Level HP''' | * '''Max HP Cap Archetype Modifier * 1.5 * Level HP''' | ||
== See Also == | |||
For enemy hit points, see the individual enemy ranks: | |||
{{Navbox Ranks}} | |||
==External Links== | == External Links == | ||
[http://boards.cityofheroes.com/ | *[http://web.archive.org/web/20120904212849/http://boards.cityofheroes.com/showthread.php?p=264636 Power Data Standardization v2.0 (Issue 7)] by [[User:iakona|iakona]]. | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |
Latest revision as of 09:30, 11 December 2023
Overview
Each Archetype has a base number of Hit Points that can be increased through Accolade Powers, Invention Set Bonuses, and powers such as Dull Pain and Frostwork. However, the number of Hit Points cannot be increased past a cap, which is again set by Archetype.
The following table lists the Base and Maximum Hit Point Caps for every archetype at level 50:
Archetype | Base HP | Max HP Cap |
---|---|---|
Blaster | 1204.8 | 1847.3 |
Controller | 1017.4 | 1606.4 |
Defender | 1017.4 | 1606.4 |
Scrapper | 1338.6 | 2409.5 |
Tanker | 1874.1 | 3534 |
Peacebringer | 1070.9 | 2409.5 |
Warshade | 1070.9 | 2409.5 |
Sentinel | 1204.8 | 2088.3 |
Brute | 1499.3 | 3212.7 |
Stalker | 1204.8 | 2088.3 |
Mastermind | 803.2 | 1606.4 |
Dominator | 1017.4 | 1606.4 |
Corruptor | 1070.9 | 1606.4 |
Arachnos Widow | 1070.9 | 2409.5 |
Arachnos Soldier | 1070.9 | 2409.5 |
The following table lists the Base and Maximum Hit Point Caps for Mastermind henchmen:
Tier | Base HP | Max HP Cap |
---|---|---|
Tier 1 (level 48) | 574.95 | 862.43 |
Tier 2 (level 49) | 768.83 | 1153.24 |
Tier 3 (level 50) | 963.81 | 1445.71 |
How to Calculate
In order to calculate how many Hit Points an Archetype will have at a specific level, first locate the Level Modifier and Base HP numbers in the following table:
Level | Level Mod | Level HP |
---|---|---|
1 | 0.2 | 100.0000 |
2 | 0.21 | 110.5000 |
3 | 0.23 | 121.7997 |
4 | 0.25 | 133.9275 |
5 | 0.27 | 146.9091 |
6 | 0.3 | 160.7676 |
7 | 0.35 | 175.5225 |
8 | 0.4 | 191.1898 |
9 | 0.45 | 207.7812 |
10 | 0.5 | 225.3041 |
Level | Level Mod | Level HP |
---|---|---|
11 | 0.55 | 243.7607 |
12 | 0.6 | 263.1478 |
13 | 0.65 | 283.4566 |
14 | 0.7 | 304.6722 |
15 | 0.75 | 326.7734 |
16 | 0.8 | 349.7323 |
17 | 0.85 | 373.5140 |
18 | 0.9 | 398.0770 |
19 | 0.95 | 423.3724 |
20 | 1 | 449.3441 |
Level | Level Mod | Level HP |
---|---|---|
21 | 1 | 475.9290 |
22 | 1 | 503.0570 |
23 | 1 | 530.6509 |
24 | 1 | 558.6270 |
25 | 1 | 586.8953 |
26 | 1 | 615.3598 |
27 | 1 | 643.9188 |
28 | 1 | 672.4658 |
29 | 1 | 700.8901 |
30 | 1 | 729.0768 |
Level | Level Mod | Level HP |
---|---|---|
31 | 1 | 756.9086 |
32 | 1 | 784.2654 |
33 | 1 | 811.0261 |
34 | 1 | 837.0691 |
35 | 1 | 862.2729 |
36 | 1 | 886.5175 |
37 | 1 | 909.6852 |
38 | 1 | 931.6613 |
39 | 1 | 952.3353 |
40 | 1 | 971.6017 |
Level | Level Mod | Level HP |
---|---|---|
41 | 1 | 989.3612 |
42 | 1 | 1005.5210 |
43 | 1 | 1019.9950 |
44 | 1 | 1032.7080 |
45 | 1 | 1043.5910 |
46 | 1 | 1052.5850 |
47 | 1 | 1059.6440 |
48 | 1 | 1064.7290 |
49 | 1 | 1067.8130 |
50 | 1 | 1070.8970 |
Next, locate the Archetype Modifier in the following table:
Archetype | Base HP | Max HP Cap |
---|---|---|
Blaster | 1.125 | 1.15 |
Controller | 0.95 | 1 |
Defender | 0.95 | 1 |
Scrapper | 1.25 | 1.5 |
Tanker | 1.75 | 2.2 |
Peacebringer | 1 | 1.5 |
Warshade | 1 | 1.5 |
Sentinel | 1.125 | 1.3 |
Brute | 1.4 | 2 |
Stalker | 1.125 | 1.3 |
Mastermind | 0.75 | 1 |
Dominator | 0.95 | 1 |
Corruptor | 1 | 1 |
Arachnos Widow | 1 | 1.5 |
Arachnos Soldier | 1 | 1.5 |
Base HP
( ( (Base HP Archetype Modifier - 1) * Level Modifier) + 1) * Level HP
Example: The Base HP for a Level 16 Mastermind is: (((0.75-1)*0.8)+1)*349.7323.
- Solving from left to right:
- First you would solve 0.75-1, leaving you with ((-0.25*0.8)+1)*349.7323.
- Second you would solve -0.25*0.8, leaving you with (-0.2+1)*349.7323.
- Third, you would solve -0.2+1, leaving you with 0.8*349.7323.
- Finally, you would solve 0.8*349.7323.
- The answer is 279.78584, capped to one decimal.
- Note that at level 20 and beyond, Base HP simplifies further to:
- Base HP Archetype Modifier * Level HP
Maximum HP Cap
( ( (Max HP Cap Archetype Modifier - 1) * Level Modifier) + 1) * 1.5 * Level HP
Example: The Maximum HP Cap for a Level 10 Tanker is: (((2.2-1)*0.5)+1)*1.5*225.3041.
- Solving from left to right:
- First you would solve 2.2-1, leaving you with ((1.2*0.5)+1)*1.5*225.3041.
- Second you would solve 1.2*.5, leaving you with (0.6+1)*1.5*225.3041.
- Third, you would solve 1+.6, leaving you with 1.6*1.5*225.3041.
- Fourth, you would solve 1.6*1.5, leaving you with 2.4*225.3041.
- Finally, you would solve 2.4*225.3041.
- The answer is 540.72984, capped to one decimal.
- Note that at level 20 and beyond, the equation simplifies further to:
- Max HP Cap Archetype Modifier * 1.5 * Level HP
See Also
For enemy hit points, see the individual enemy ranks: