SliClear (Slash Command): Difference between revisions

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==Slash command==
==Slash command==
{{SlashCommandArticle|command=sliClear|options=number|note=Clear each FBO the first time it is used in the frame to help SLI/CF (0 to disable).}}
{{SlashCommandArticle|command=sliClear|options=number|note=Clear each FBO the first time it is used in the frame to help SLI/CF (0 to disable).}}
* Default = 0
* FBO stands for Frame Buffer Object
* SLI = Scalable Link Interface (SLI) is the brand name for a now discontinued multi-GPU technology developed by Nvidia for linking two or more video cards together to produce a single output. SLI is a parallel processing algorithm for computer graphics, meant to increase the available processing power.[https://en.wikipedia.org/wiki/Scalable_Link_Interface] AMD also developed a similar technology called CrossFire (CF).
<span style="color:red">This command has been depreciated and is no longer functional.</span>





Latest revision as of 09:43, 3 January 2024

Slash command

/sliClear number

Clear each FBO the first time it is used in the frame to help SLI/CF (0 to disable).

  • Default = 0
  • FBO stands for Frame Buffer Object
  • SLI = Scalable Link Interface (SLI) is the brand name for a now discontinued multi-GPU technology developed by Nvidia for linking two or more video cards together to produce a single output. SLI is a parallel processing algorithm for computer graphics, meant to increase the available processing power.[1] AMD also developed a similar technology called CrossFire (CF).

This command has been depreciated and is no longer functional.


Example

/sliClear 1