SliClear (Slash Command): Difference between revisions
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==Slash command== | ==Slash command== | ||
{{SlashCommandArticle|command=sliClear|options=number|note=Clear each FBO the first time it is used in the frame to help SLI/CF (0 to disable).}} | {{SlashCommandArticle|command=sliClear|options=number|note=Clear each FBO the first time it is used in the frame to help SLI/CF (0 to disable).}} | ||
* Default = 0 | |||
* FBO stands for Frame Buffer Object | |||
* SLI = Scalable Link Interface (SLI) is the brand name for a now discontinued multi-GPU technology developed by Nvidia for linking two or more video cards together to produce a single output. SLI is a parallel processing algorithm for computer graphics, meant to increase the available processing power.[https://en.wikipedia.org/wiki/Scalable_Link_Interface] AMD also developed a similar technology called CrossFire (CF). | |||
<span style="color:red">This command has been depreciated and is no longer functional.</span> | |||
Latest revision as of 09:43, 3 January 2024
Slash command
/sliClear number
Clear each FBO the first time it is used in the frame to help SLI/CF (0 to disable).
- Default = 0
- FBO stands for Frame Buffer Object
- SLI = Scalable Link Interface (SLI) is the brand name for a now discontinued multi-GPU technology developed by Nvidia for linking two or more video cards together to produce a single output. SLI is a parallel processing algorithm for computer graphics, meant to increase the available processing power.[1] AMD also developed a similar technology called CrossFire (CF).
This command has been depreciated and is no longer functional.
Example
/sliClear 1