Demorecord auto (Slash Command): Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 14: | Line 14: | ||
==Also== | == See Also == | ||
* [[Demo Recording]] | * [[Demo Recording]] | ||
* {{launchparam |demodumptga|[0-1]}} | |||
* {{launchparam |demofps|number}} | |||
* {{launchparam |demoframestats|[0-1]}} | |||
* {{launchparam |demohideallentityui|[0-1]}} | |||
* {{launchparam |demohidechat|[0-1]}} | |||
* {{launchparam |demohidedamage|[0-1]}} | |||
* {{launchparam |demohidenames|[0-1]}} | |||
* {{launchparam |demoloop|number}} | |||
* {{launchparam |demopause|number}} | |||
* {{launchparam|demoplay|filename}} | |||
* {{launchparam |demorecord|filename}} | |||
* {{launchparam |demorecord_auto}} | |||
* {{launchparam |demospeedscale|number}} | |||
* {{launchparam |demostop}} Alias: {{slashcommand|demodump}} | |||
[[Category:Slash Commands]] | |||
[[Category:Command Line Parameters]] |
Latest revision as of 09:56, 5 January 2024
Slash command
Begin recording a demo with a game-generated filename.
A demo is an in-game recording of gameplay. Unlike a video file (such as an .mpeg), demo recordings are simple text files with a record of every command, 3D model, effect, and animation that allows the game to re-render those exact moments in exact detail.
- This command will automatically save the demo in <COH Install Directory>\demos. For more information about the COH installation directory see Homecoming Launcher.
- The name that the game assigns the demo file follows this general syntax:
demo-<date & time>.cohdemo
- The demo will continue recording until /demostop is used or you zone (exit mission, use train, etc).
Example
/demorecord_auto
See Also
- -demodumptga [0-1]
- -demofps number
- -demoframestats [0-1]
- -demohideallentityui [0-1]
- -demohidechat [0-1]
- -demohidedamage [0-1]
- -demohidenames [0-1]
- -demoloop number
- -demopause number
- -demoplay filename
- -demorecord filename
- -demorecord_auto
- -demospeedscale number
- -demostop Alias: /demodump