Sir Lionel: Difference between revisions
(Actually Level 25-39) |
(verified level range 25-40) |
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|zone=[[Night Ward]] | |zone=[[Night Ward]] | ||
|x=-531|y=48|z=-2344 | |x=-531|y=48|z=-2344 | ||
|levels=25- | |levels=25-40 | ||
|introed=''None'' | |introed=''None'' | ||
|intros=''None'' | |intros=''None'' | ||
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}} | }} | ||
{{Contact Overview|Name=Sir Lionel|City=HVP|Zone=Night Ward|x=-531|y=48|z=-2344|Pronoun=his|HoodYN=n|Hood=Lamplight Junction|OriginYN=N|Origin=|LevelYN=Y|Level=25- | {{Contact Overview|Name=Sir Lionel|City=HVP|Zone=Night Ward|x=-531|y=48|z=-2344|Pronoun=his|HoodYN=n|Hood=Lamplight Junction|OriginYN=N|Origin=|LevelYN=Y|Level=25-40}} Sir Lionel is located 157 yards SW of the Lamplight Junction marker. | ||
{{EdNote|note=Sir Lionel is an endless source of missions, much like the [[Police Radio]], or [[Borea]] in the [[Rikti War Zone]]. He has no story arc.}} | {{EdNote|note=Sir Lionel is an endless source of missions, much like the [[Police Radio]], or [[Borea]] in the [[Rikti War Zone]]. He has no story arc.}} | ||
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== Introductions == | == Introductions == | ||
=== Contact Introduced By === | === Contact Introduced By === | ||
None; Sir Lionel is introduced by contact popup at | None; Sir Lionel is introduced by contact popup at level 30, but can be self-introduced at level 25. | ||
=== Contact Introduces === | === Contact Introduces === | ||
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Sir Lionel is one of the noblest of the Black Knights. He has been requested to work with outsiders in order to ensure the peace and safety of Night Ward. | Sir Lionel is one of the noblest of the Black Knights. He has been requested to work with outsiders in order to ensure the peace and safety of Night Ward. | ||
=== Initial Contact === | === Initial Contact === | ||
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=== Too Busy === | === Too Busy === | ||
You must finish what you've been tasked with, {{Character}}. | You must finish what you've been tasked with, {{Character}}. | ||
=== Too Low Level === | |||
You are not powerful enough to fight back the chaos of this place, {{Character}}. Return when you are at least Security Level {{sic|25|30|date=January 2024}}. | |||
=== Too High Level === | === Too High Level === |
Latest revision as of 06:10, 14 January 2024
Overview
Sir Lionel | |
---|---|
Black Knight Armiger | |
Zone | Night Ward |
Coordinates | (-531, 48, -2344) |
Level Range | 25-40 |
Introduced By | None |
Introduces | None |
Enemy Groups | |
Sir Lionel is a hero, villain, and Praetorian contact in the Lamplight Junction neighborhood of Night Ward at coordinates (-531, 48, -2344). His level range is 25-40. Sir Lionel is located 157 yards SW of the Lamplight Junction marker.
Sir Lionel is an endless source of missions, much like the Police Radio, or Borea in the Rikti War Zone. He has no story arc.
Introductions
Contact Introduced By
None; Sir Lionel is introduced by contact popup at level 30, but can be self-introduced at level 25.
Contact Introduces
None
Information
Black Knight Armiger
Sir Lionel is one of the noblest of the Black Knights. He has been requested to work with outsiders in order to ensure the peace and safety of Night Ward.
Initial Contact
Character. I am Sir Lionel of the Black Knights. I will spare the formalities. Night Ward is in danger, as you can tell. The forces of chaos threaten to destroy this place from within.
I have been tasked with fending off this chaos, but I cannot do it without the help of outsiders such as yourself. Will you lend your aid in fending off the anarchy that lurks in the hearts of those within this cursed place?
- Offer to help defend Night Ward
Greeting
Let us restore order to Night Ward.
Too Busy
You must finish what you've been tasked with, Character.
Too Low Level
You are not powerful enough to fight back the chaos of this place, Character. Return when you are at least Security Level 25
.Too High Level
You have done everything you can, Character, and I thank you for your assistance. Your powerful talents can be used elsewhere, I'm sure of it.
Missions
Handle the Animus Arcana
Briefing
The Animus Arcana...
Sir Lionel groans.
A group of them have wandered into a laboratory in Night Ward. A group of my knights went to investigate them, but only one returned. Their magic is going out of control due to the presence of several unstable chemicals and technology in that lab. There is a high risk of it exploding and taking out a part of Night Ward.
Character, you must tend to this as soon as you can.
- Handle the Animus Arcana
Good luck, Character, give those troublemakers a what for! Your payment will be awaiting you once the task is finished.
Unnecessary Solicitation
Good luck, Character, give those troublemakers a what for! Your payment will be awaiting you once the task is finished.
Mission Objective(s)
Animus Arcana and science don't match at all. You'll have to work fast or risk being caught in a possible explosion!
- Defeat the Animus Arcana
- 3 heads of Animus Arcana to defeat
You defeated the Animus Arcana!
Enemies
Notable NPCs
- Chaotic Magic (Animus Arcana Ward)
- Head Oracle (Animus Arcana Ward)
- Head Oracle (Animus Arcana Time Stop)
Debriefing
None
Handle the Apparitions
Briefing
The Black Knights have pity upon the creatures called Apparitions. They are a tortured lot who do not deserve the fate they have received. However, it is our sworn duty to ensure they do not cause any further chaos in Night Ward.
A large group of Apparitions have appeared within an old laboratory. We believe the forces in Praetoria recently created a new group of Seers, causing these angered Apparitions to appear. We must strike swiftly, Character, and stop these Apparitions from attacking the forces of Night Ward.
- Handle the Apparitions
Good luck, Character, give those troublemakers a what for! Your payment will be awaiting you once the task is finished.
Unnecessary Solicitation
Good luck, Character, give those troublemakers a what for! Your payment will be awaiting you once the task is finished.
Mission Objective(s)
The air in this lab feels tense from the hate of the Apparitions.
- Defeat the Apparitions
- 3 heads of Apparitions to defeat
You defeated the Apparitions!
Enemies
Notable NPCs
- Hateful Spectre (Apparitions Ripped Spectre)
- Chaotic Magic (Apparitions Ripped Spectre)
Debriefing
None
Handle the Drudges
Briefing
The Drudges have once more gone beyond their limits and are forcing our hands. They are attempting to manipulate the broken, destroyed souls of the Talons of Vengeance. A band of them have wiped out the Talons and are using the remains of their souls for their own purposes.
We, as the forces of order, must take action, Character. We ask that you stop the Drudges before they do something that cannot be undone.
- Handle the heads of Drudges
Good luck, Character, give those troublemakers a what for! Your payment will be awaiting you once the task is finished.
Unnecessary Solicitation
Good luck, Character, give those troublemakers a what for! Your payment will be awaiting you once the task is finished.
Mission Objective(s)
You see drips of wax on the ground from the candles belonging to the Drudges.
- Defeat the Drudges
- 3 heads of Drudges to defeat
You've stopped the Drudges from manipulating the souls of the Talons of Vengeance!
Enemies
Notable NPCs
- Remote Taskmaster (Drudges Taskmaster)
Debriefing
None
Handle the Spirit Stalkers
Briefing
The Spirit Stalkers have just killed a squad of my finest men, Character.
This slaughter must be addressed; Shadow Hunter must know that the Black Knights will not stand for this rampant chaos and destruction! These beasts were last sighted in one of the offices in Night Ward.
- Handle Spirit Stalkers
Good luck, Character, give those troublemakers a what for! Your payment will be awaiting you once the task is finished.
Unnecessary Solicitation
Good luck, Character, give those troublemakers a what for! Your payment will be awaiting you once the task is finished.
Mission Objective(s)
You step over pieces of torn apart armor belonging to the slain Black Knights.
- Defeat the Spirit Stalkers
- 3 heads of Spirit Stalkers to defeat
You defeated the Spirit Stalkers!
Enemies
Notable NPCs
- Head Oracle(Spirit Stalkers Wodan)
- Pack Leader (Spirit Stalkers Wodan)
Debriefing
None
Handle the Talons of Vengeance
Briefing
The Talons of Vengeance are a blight upon Night Ward. Their desire for pure destruction goes against everything we strive for.
A group of Talons recently ravaged an office building that was filled with innocents. They linger there still, perhaps awaiting more to arrive. Justice must be delivered swiftly to these monsters, Character.
- Handle Talons of Vengeance
Good luck, Character, give those troublemakers a what for! Your payment will be awaiting you once the task is finished.
Unnecessary Solicitation
Good luck, Character, give those troublemakers a what for! Your payment will be awaiting you once the task is finished.
Mission Objective(s)
The Talons showed no mercy to the people who once wandered the halls of this office building.
- Defeat the Talons of Vengeance
- 3 heads of Talons of Vengeance to defeat
Enemies
Notable NPCs
- Head Oracle (Talons of Vengeance Oracle)
Debriefing
None
Stop the Plans of the Animus Arcana
Briefing
The Animus Arcana have found a pile of books belonging to the Midnighters that allows them to create their own magic. This is quickly getting out of hand, Character, as they're creating living creatures that they have no idea how to control or educate. These wild sparks of magic are going to wipe out Night Ward if we don't stop them.
You must stop the Animus Arcana who are able to utilize the book, then recover the books before it is too late.
- Stop the Plans of the Animus Arcana
Go forth, Character, and strike down the forces of chaos and disorder.
Unnecessary Solicitation
Go forth, Character, and strike down the forces of chaos and disorder.
Mission Objective(s)
The Animus Arcana could create their own unstable army of magical creatures if they're not stopped.
- Stop Plans of the Animus Arcana
- Recover the Midnighter Books
- Defeat Educated Magic
- Defeat Learned Magic
You defeated the Animus Arcana!
Enemies
Notable NPCs
- Educated Magic (Animus Arcana Gate)
- Learned Magic (Animus Arcana Gate)
Debriefing
None
Stop the Plans of the Apparitions
Briefing
A group of Apparitions have viciously killed a number of Black Knights within the tunnels of Night Ward. Our last communication indicated they were out to destroy a memorial to one our of fallen. We can only assume this is being driven by vengeful spectres.
Please, Character, recover the item from the memorial and ensure these angry spectres do not continue in their killing spree.
- Stop the Plans of the Apparitions
Go forth, Character, and strike down the forces of chaos and disorder.
Unnecessary Solicitation
Go forth, Character, and strike down the forces of chaos and disorder.
Mission Objective(s)
The Apparitions are allowing their blind hate to consume them. You'll have to put them down before they hurt anyone else.
- Stop Plans of the Apparitions
- Recover the Black Knight Memorial
- Defeat Vengeful Spectre
- Defeat Hateful Spectre
You defeated the Apparitions!
Enemies
Notable NPCs
- Vengeful Spectre (Apparitions Ripped Spectre)
- Hateful Spectre (Apparitions Ripped Spectre)
Debriefing
None
Stop the Plans of the Drudges
Briefing
The Drudges have stolen weapons from the Black Knight's armory. We believe they are trying to arm themselves with better weaponry in order to collect souls in a more efficient manner.
The Drudges must be made to pay for their actions. Bring down the leaders responsible for this and recover the missing items from the Black Knight's armory.
- Stop the Plans of the Drudges
Go forth, Character, and strike down the forces of chaos and disorder.
Unnecessary Solicitation
Go forth, Character, and strike down the forces of chaos and disorder.
Mission Objective(s)
The Drudges have stepped over the line and must be put back in their place.
- Stop Plans of the Drudges
- Recover the Black Knight Weapons
- Defeat Assistant Taskmaster
- Defeat Lead Taskmaster
You defeated the Drudges!
Enemies
Notable NPCs
- Assistant Taskmaster (Drudges Taskmaster)
- Lead Taskmaster (Drudges Taskmaster)
Debriefing
None
Stop the Plans of the Spirit Stalkers
Briefing
The spirit of a famed hunter in Praetoria was recently sealed by the Drudges. Shadow Hunter and his pack have discovered this and are seeking out this crystal.
By now, the Drudges are most likely slaughtered, the animals having caught them by surprise. We must not allow the Spirit Stalkers to obtain that crystal, Character!
- Stop the Plans of the Spirit Stalker
Go forth, Character, and strike down the forces of chaos and disorder.
Unnecessary Solicitation
Go forth, Character, and strike down the forces of chaos and disorder.
Mission Objective(s)
You'll need to retrieve that crystal before Shadow Hunter's pack gains a dangerous advantage.
- Stop Plans of the Spirit Stalkers
- Recover the Hunter's Spirit
- Defeat Avra
- Defeat Uting
You defeated the Spirit Stalkers!
Enemies
Notable NPCs
- Avra (Spirit Stalkers Wodan)
- Uting (Spirit Stalkers Wodan)
Debriefing
None
Stop the Plans of the Talons of Vengeance
Briefing
The Talons of Vengeance are a blight upon Night Ward. Their desire for pure destruction goes against everything we strive for.
A group of Talons have begun transforming civilians who were lured into Night Ward within a tunnel system. Character, you must rescue any civilians you can find and stop the oracle. We have word that a member of Powers Division died trying to save the civilians; for his sake, please recover their remains so we may perform a proper burial.
- Stop the Plans of the Talons of Vengeance
Go forth, Character, and strike down the forces of chaos and disorder.
Unnecessary Solicitation
Go forth, Character, and strike down the forces of chaos and disorder.
Mission Objective(s)
You can see drag marks on the ground, formed by the unwilling captives of the Talons.
- Stop Plans of the Talons of Vengeance
- Recover the Power Division Remains
- Rescue Transformed Citizen
- Defeat Head Oracle
You defeated the Talons of Vengeance!
Enemies
Notable NPCs
- Head Oracle (Talons of Vengeance Oracle)
Debriefing
None