Electrical Affinity: Difference between revisions
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=== [[File:ShockTherapy_FaradayCage.png]] Faraday Cage === | === [[File:ShockTherapy_FaradayCage.png]] Faraday Cage === | ||
Create a large energy barrier at your location which provides all allies within resistance to all damage except Toxic. They are also protected from status effects, knockbacks, endurance drain, recovery debuffs and recharge debuffs. Casting this power again will move the energy barrier to your location. | Create a large energy barrier at your location which provides all allies within resistance to all damage except Toxic. They are also protected from status effects, knockbacks, endurance drain, recovery debuffs and recharge debuffs. Casting this power again will move the energy barrier to your location. | ||
{{Gametip|tip=Characters can use Faraday Cage even if held, sleeping, or stunned.}} | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} |
Revision as of 16:34, 15 January 2024
Overview
Electrical Affinity is a power set that is a primary set for Defenders and a secondary set for Controllers, Corruptors and Masterminds.
"You are able to control and manipulate electricity to aid your allies and weaken your enemies. Some Electrical Affinity powers build Static, which increases the number of targets your Circuit powers can chain to."
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Owning any power from this set will cause Charged Bolts, Lightning Bolt, and Zapp from Electrical Blast to generate 1 Static on each activation.
Power Table
Controller/Corruptor/Defender
The Electrical Affinity power set is available as a primary power set for Defenders and a secondary set for Controllers and Corruptors. The following table shows the level at which each power is available:
Power | Level as Primary | Level as Secondary | Effect |
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1 | 1 | Ranged, Foe -DMG, -End, -Rec, Self +Static |
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1 | 1 | Ranged (Special), Ally Heal, Self +Static |
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2 | 4 | Summon Galvanic Sentinel: Ranged Debuff Special |
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6 | 10 | Ranged (Chain), Ally +End, +Rech, Self +Static |
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8 | 16 | Location (PBAoE), Team +Res(All DMG but Toxic, Status, Knockback, -Rech, -Rec, -End) |
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12 | 20 | Ranged (Chain), Ally +DMG, +Tohit, Self +Static |
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18 | 24 | Melee (Targeted AoE), Ally Rez |
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22 | 28 | Ranged (Chain), Ally +Absorb, Self +Static |
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26 | 30 | Ranged, Ally +Special, +Rech |
Mastermind
The Electrical Affinity power set is available as a secondary set for Masterminds. The following table shows the level at which each power is available:
Power | Level | Effect |
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1 | Ranged, Foe -DMG, -End, -Rec, Self +Static |
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1 | Ranged (Special), Ally Heal, Self +Static |
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4 | Ranged (Targeted AoE), Foe -DMG, -End, -Rec, -Regen |
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10 | Ranged (Chain), Ally +End, +Rech, Self +Static |
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16 | Location (PBAoE), Team +Res(All DMG but Toxic, Status, Knockback, -Rech, -Rec, -End) |
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20 | Ranged (Chain), Ally +DMG, +Tohit, Self +Static |
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24 | Melee (Targeted AoE), Ally Rez |
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28 | Ranged (Chain), Ally +Absorb, Self +Static |
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30 | Ranged, Ally +Special, +Rech |
Powers
Amp Up
Empower an ally with raw energy, causing all of their abilities to unleash chained bolts of electricity at nearby foes. These bolts drain a small amount of endurance and have a chance to knock up the target. Amp Up also moderately increases their attack rate and greatly boosts the secondary effects of their powers. Their power effects like heals, defense debuffs, endurance drains, disorients, holds, immobilizes and more, are all improved.
Defibrillate
Strike a defeated ally with a highly-charged jolt of electricity, reviving them and any other nearby defeated allies.
Recharge | Long |
Minimum Level | ![]() |
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Effects | Melee (Targeted Area of Effect) |
Ally Resurrect | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Discharge
Unleash a blast of electrical energy around your target, draining them and all nearby enemies of some endurance. This will also reduce their regeneration, recovery, and damage dealt for a short period of time.
Recharge | Slow |
Minimum Level | ![]() |
Effects | Ranged (Targeted Area of Effect) |
Foe -Damage, -Endurance, -Recovery, -Regeneration | |
Enhancements | ![]() |
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Set Categories | ![]() |
Empowering Circuit
Create a circuit of empowering energy between several nearby allies, increasing their damage output and chance to hit for a short time. Every stack of Static you have will cause this power to chain to additional allies. The first few targets in the chain receive a more potent effect. Empowering Circuit grants 1 stack of Static.
Recharge | Slow |
Minimum Level | ![]() |
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Effects | Ranged (Chain) |
Ally +Damage, +To Hit | |
Self +Static | |
Enhancements | ![]() |
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Set Categories | ![]() |
Energizing Circuit
Create a circuit of pure energy between several nearby allies, restoring a small amount of their endurance and significantly increasing their attack rate for a short time. Every stack of Static you have will cause this power to chain to additional allies. The first few targets in the chain receive a more potent effect. Energizing Circuit grants 1 stack of Static.
Recharge | Slow |
Minimum Level | ![]() |
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Effects | Ranged (Chain) |
Ally +Endurance, +Recharge | |
Self +Static | |
Enhancements | ![]() |
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Set Categories | ![]() |
Faraday Cage
Create a large energy barrier at your location which provides all allies within resistance to all damage except Toxic. They are also protected from status effects, knockbacks, endurance drain, recovery debuffs and recharge debuffs. Casting this power again will move the energy barrier to your location.
Recharge | Slow |
Minimum Level | ![]() |
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Effects | Location (Point Blank Area of Effect) |
Team +Resistance(All Damage but Toxic, Status, Knockback, -Recharge, -Recovery, -Endurance) | |
Enhancements | ![]() |
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Set Categories | ![]() |
Galvanic Sentinel
Summons a Galvanic Sentinel to your aid. The Galvanic Sentinel shocks and weakens your foes. The duration of the Galavanic Sentinel scales with the number of stacks of Static you have. Galvanic Sentinel will consume all stacks of Static. The Galvanic Sentinel can be buffed and healed, and may be targeted with your Circuit powers.
Recharge | Slow |
Minimum Level | ![]() |
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Effects | Summon Galvanic Sentinel: Ranged Debuff Special |
Galvanic Sentinel Powers | ![]() |
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Enhancements | ![]() |
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Set Categories | ![]() |
Insulating Circuit
Create a circuit of protective energy between several nearby allies, granting them a small protective shield. Every stack of Static you have will cause this power to chain to additional allies. The first few targets in the chain receive a more potent effect. Insulating Circuit grants 1 stack of Static.
Recharge | Slow |
Minimum Level | ![]() |
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Effects | Ranged (Chain) |
Ally +Absorb | |
Self +Static | |
Enhancements | ![]() |
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Set Categories | ![]() |
Rejuvenating Circuit
Create a circuit of healing energy between yourself and two nearby allies, healing them for a small amount. Every stack of Static you have will cause this power to chain to an additional ally. Each successive jump along the chain will heal the next target for less. Rejuvenating Circuit grants 1 stack of Static.
Recharge | Moderate |
Minimum Level | ![]() |
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Effects | Ranged (Special) |
Ally Heal | |
Self +Static | |
Enhancements | ![]() |
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Set Categories | ![]() |
Shock
Strike a single foe with a highly-charged electrical shock, draining some endurance and moderately reducing their recovery and damage output. Shock grants 1 stack of Static.
Recharge | Slow |
Minimum Level | ![]() |
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Effects | Ranged |
Foe -Damage, -Endurance, -Recovery | |
Self +Static | |
Enhancements | ![]() |
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Set Categories | ![]() |
Historical
- This set was added to the game for Controllers, Corruptors, Defenders and Masterminds in Issue 26.
- Synergy with this set's Static mechanic was added to Electrical Blast in Issue 27, Page 3