Arachnos Widow: Difference between revisions
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{{ | {{otheruses5|1=the Epic Archetype|2=the enemy faction|3=Night Widows|4=Fortunatas}} | ||
{{TOCleft}} | {{TOCleft}} | ||
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|hp_base=1070.9 | |hp_base=1070.9 | ||
|hp_max=2409.5 | |hp_max=2409.5 | ||
|anc_sets=4 | |anc_sets=4 | ||
|dam_melee=1.000 | |dam_melee=1.000 | ||
|dam_range=1.000 | |dam_range=1.000 | ||
|buff_dam_melee=0.100 | |||
|buff_def_melee=0.100 | |buff_def_melee=0.100 | ||
| | |buff_res_melee=0.100 | ||
|buff_tohit_melee=0.100 | |buff_tohit_melee=0.100 | ||
|debuff_dam_melee=0.075 | |||
|debuff_def_melee=0.075 | |debuff_def_melee=0.075 | ||
| | |debuff_res_melee=0.100 | ||
|debuff_tohit_melee=0.075 | |debuff_tohit_melee=0.075 | ||
|endmod_melee=1.000 | |endmod_melee=1.000 | ||
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|immob_melee=1.341 | |immob_melee=1.341 | ||
|kb_melee=2.077 | |kb_melee=2.077 | ||
|sleep_melee=1.341 | |sleep_melee=1.341 | ||
|slow_melee=1.000 | |slow_melee=1.000 | ||
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|taunt_melee=1.750 | |taunt_melee=1.750 | ||
|threat_melee=2.0 | |threat_melee=2.0 | ||
|buff_dam_range=0.100 | |||
|buff_def_range=0.100 | |buff_def_range=0.100 | ||
| | |buff_res_range=0.100 | ||
|buff_tohit_range=0.100 | |buff_tohit_range=0.100 | ||
|debuff_dam_range=0.075 | |||
|debuff_def_range=0.075 | |debuff_def_range=0.075 | ||
| | |debuff_res_range=0.100 | ||
|debuff_tohit_range=0.075 | |debuff_tohit_range=0.075 | ||
|endmod_range=1.000 | |endmod_range=1.000 | ||
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|immob_range=1.341 | |immob_range=1.341 | ||
|kb_range=1.869 | |kb_range=1.869 | ||
|sleep_range=1.341 | |sleep_range=1.341 | ||
|slow_range=1.000 | |slow_range=1.000 | ||
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== Overview == | == Overview == | ||
Arachnos Widows, along with [[Arachnos Soldier]]s, are one of the two Epic Archetypes for Villains. They are available to all players, but do not get any tutorial offered at character creation, so may be unsuitable for novices. While all NPC Widows and Fortunata are female, PCs may be either gender. An Arachnos Widow is called '''Widow''' in the targeting window. | |||
Characters with Widow Training begin their careers as Blood Widows. Blood Widow characters begin with modest melee, ranged and buff skills. Beginning at level 24, they may choose to switch to the "Fortunata" path or remain on the "Widow" path and become "Night Widows." Night Widows gain considerably stronger melee capabilities, and only have modest ranged abilities, while those who go with the Fortunata path learn stronger ranged attack abilities and control abilities. | Characters with Widow Training begin their careers as Blood Widows. Blood Widow characters begin with modest melee, ranged and buff skills. Beginning at level 24, they may choose to switch to the "Fortunata" path or remain on the "Widow" path and become "Night Widows." Night Widows gain considerably stronger melee capabilities, and only have modest ranged abilities, while those who go with the Fortunata path learn stronger ranged attack abilities and control abilities. | ||
Arachnos Widows who go the Night Widow route gain the ability to do automatic critical damage with any of their primary melee attacks when attacking from Hidden status. These criticals do one and two-thirds times normal damage. Night Widows become Hidden the same way [[Stalker]]s do, by using their primary [[Widow Teamwork#Mask Presence|Mask Presence]] or [[Widow Teamwork#Placate|Placate]] power. (However, the stealth granted by Mask presence is less than that granted by a Stalker's Hide, and Night Widows must also use their [[Night Widow Training#Smoke Grenade|Smoke Grenade]] power, or some other source of Stealth or enemy -Perception, to approach their target reliably.) Fortunatas are also able to perform this type of attack using the Fortunata [[Fortunata Teamwork#Mask Presence|Mask Presence]] power, however, lacking Placate or Smoke Grenade, they are unable to do so as often. | Arachnos Widows who go the Night Widow route gain the ability to do automatic critical damage with any of their primary melee attacks when attacking from Hidden status. These criticals do one and two-thirds times normal damage. Night Widows become Hidden the same way [[Stalker]]s do, by using their primary [[Widow Teamwork#Mask Presence|Mask Presence]] or [[Widow Teamwork#Placate|Placate]] power. (However, the stealth granted by Mask presence is less than that granted by a Stalker's Hide, and Night Widows must also use their [[Night Widow Training#Smoke Grenade|Smoke Grenade]] power, or some other source of Stealth or enemy -Perception, to approach their target reliably.) Fortunatas are also able to perform this type of attack using the Fortunata [[Fortunata Teamwork#Mask Presence|Mask Presence]] power, however, lacking Placate or Smoke Grenade, they are unable to do so as often. | ||
Alignment: '''Villain''' | Alignment: '''Villain''' | ||
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{{ATStats|survive=7|melee=8|ranged=5|control=2|support=5|pets= 2}} | {{ATStats|survive=7|melee=8|ranged=5|control=2|support=5|pets= 2}} | ||
== Career Tracks == | == Career Tracks == | ||
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== Power Sets == | == Power Sets == | ||
{{section columns | |||
| heading 1 = | |||
=== Primary Power Sets === | === Primary Power Sets === | ||
| section 1 = | |||
An Arachnos Widow's primary power sets are designed for damage, buff and control. They are: | An Arachnos Widow's primary power sets are designed for damage, buff and control. They are: | ||
; Initial Power Set | |||
: | : [[Widow Training]] | ||
; Career Track Power Sets | |||
: [[Night Widow Training]] | |||
: | : [[Fortunata Training]] | ||
: | |||
| heading 2 = | |||
=== Secondary Power Sets === | === Secondary Power Sets === | ||
| section 2 = | |||
An Arachnos Widow's secondary power sets are designed for support via self-buffs, control and stealth. They are: | An Arachnos Widow's secondary power sets are designed for support via self-buffs, control and stealth. They are: | ||
; Initial Power Set | |||
: | : [[Teamwork]] | ||
; Career Track Power Sets | |||
: [[Widow Teamwork]] | |||
: | : [[Fortunata Teamwork]] | ||
: | |||
| heading 3 = | |||
=== Patron Power Pools === | === Patron Power Pools === | ||
| section 3 = | |||
* [[Leviathan Mastery#Arachnos Soldier / Arachnos Widow / Brute|Leviathan Mastery]] | * [[Leviathan Mastery#Arachnos Soldier / Arachnos Widow / Brute|Leviathan Mastery]] | ||
* [[Mace Mastery#Arachnos Soldier / Arachnos Widow / Brute|Mace Mastery]] | * [[Mace Mastery#Arachnos Soldier / Arachnos Widow / Brute|Mace Mastery]] | ||
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<span style="font-size:.75em;">* [[Patron Power Pools]] require [[Villain (Alignment)|villain]] [[alignment]] to obtain.</span> | <span style="font-size:.75em;">* [[Patron Power Pools]] require [[Villain (Alignment)|villain]] [[alignment]] to obtain.</span> | ||
| heading 4 = | |||
=== Inherent Power === | === Inherent Power === | ||
* [[Inherent Powers#Conditioning|Conditioning]] | | section 4 = | ||
* [[Inherent Powers#Conditioning|Conditioning]] gives Arachnos Widows better health regeneration and endurance recovery. | |||
}} | |||
=== Costumes === | === Costumes === | ||
An Arachnos Widow's original costume slot requires the use of unique, AT-specific accessories that give it a distinct appearance. | An Arachnos Widow's original costume slot requires the use of unique, AT-specific accessories that give it a distinct appearance. Widow-specific accessories cannot be added to any costume except the first slot. | ||
Widow-specific accessories cannot be added to any costume except the first slot. | |||
== Historical == | == Historical == | ||
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* [[Arachnos Soldier]]s and Arachnos Widows were added to the game in [[Issue 12]]. | * [[Arachnos Soldier]]s and Arachnos Widows were added to the game in [[Issue 12]]. | ||
* Prior to [[Issue 17]], Arachnos Soldiers and Arachnos Widows, along with their hero equivalents, [[Peacebringer]]s and [[Warshade]]s, were unlocked at level 50. | * Prior to [[Issue 17]], Arachnos Soldiers and Arachnos Widows, along with their hero equivalents, [[Peacebringer]]s and [[Warshade]]s, were unlocked at level 50. | ||
* After Issue 17 and prior to [[Issue 21]], Arachnos Soldiers and Arachnos Widows, along with their hero equivalents, [[Peacebringer]]s and [[Warshade]]s, were unlocked at level 20. | |||
* Unlock requirements for Arachnos Soldiers and Arachnos Widows were removed in [[Issue 25]]. | |||
== See Also == | == See Also == |
Latest revision as of 09:56, 6 February 2024
This article is about the Epic Archetype. For the enemy faction, see Night Widows or Fortunatas.
Arachnos Widow | |
---|---|
Primary | Training |
Secondary | Teamwork |
Inherent | Conditioning |
Base HP | 1070.9 |
Max HP | 2409.5 |
Primary Sets | 3 |
Secondary Sets | 3 |
Epic Power Pools | 4 |
Modifiers (at level 50)
| |
Limits (at level 50)
| |
Overview
Arachnos Widows, along with Arachnos Soldiers, are one of the two Epic Archetypes for Villains. They are available to all players, but do not get any tutorial offered at character creation, so may be unsuitable for novices. While all NPC Widows and Fortunata are female, PCs may be either gender. An Arachnos Widow is called Widow in the targeting window.
Characters with Widow Training begin their careers as Blood Widows. Blood Widow characters begin with modest melee, ranged and buff skills. Beginning at level 24, they may choose to switch to the "Fortunata" path or remain on the "Widow" path and become "Night Widows." Night Widows gain considerably stronger melee capabilities, and only have modest ranged abilities, while those who go with the Fortunata path learn stronger ranged attack abilities and control abilities.
Arachnos Widows who go the Night Widow route gain the ability to do automatic critical damage with any of their primary melee attacks when attacking from Hidden status. These criticals do one and two-thirds times normal damage. Night Widows become Hidden the same way Stalkers do, by using their primary Mask Presence or Placate power. (However, the stealth granted by Mask presence is less than that granted by a Stalker's Hide, and Night Widows must also use their Smoke Grenade power, or some other source of Stealth or enemy -Perception, to approach their target reliably.) Fortunatas are also able to perform this type of attack using the Fortunata Mask Presence power, however, lacking Placate or Smoke Grenade, they are unable to do so as often.
Alignment: Villain
The Arachnos Widow's power sets are:
Primary: Training
Secondary: Teamwork
- Survivability
-
7
- Melee Damage
-
8
- Ranged Damage
-
5
- Crowd Control
-
2
- Support
-
5
- Pets
-
2
Career Tracks
Initially, the Arachnos Widow only has access to one primary and one secondary power set. At level 24, the other two of each become available and the character is required to Respec. At that time, all six of the Arachnos Widow's power sets will be available. However, once a power from the Night Widow or Fortunata tracks is selected, the other track's power sets become unavailable.
Career track selection is not permanent, however. A Respec will allow an Arachnos Widow to select from the other track instead if she so desires, or she may use the Multiple Builds system to follow both.
Power Sets
Primary Power Sets
An Arachnos Widow's primary power sets are designed for damage, buff and control. They are:
- Initial Power Set
- Widow Training
- Career Track Power Sets
- Night Widow Training
- Fortunata Training
Secondary Power Sets
An Arachnos Widow's secondary power sets are designed for support via self-buffs, control and stealth. They are:
- Initial Power Set
- Teamwork
- Career Track Power Sets
- Widow Teamwork
- Fortunata Teamwork
Patron Power Pools
* Patron Power Pools require villain alignment to obtain.
Inherent Power
- Conditioning gives Arachnos Widows better health regeneration and endurance recovery.
Costumes
An Arachnos Widow's original costume slot requires the use of unique, AT-specific accessories that give it a distinct appearance. Widow-specific accessories cannot be added to any costume except the first slot.
Historical
- Arachnos Soldiers and Arachnos Widows were added to the game in Issue 12.
- Prior to Issue 17, Arachnos Soldiers and Arachnos Widows, along with their hero equivalents, Peacebringers and Warshades, were unlocked at level 50.
- After Issue 17 and prior to Issue 21, Arachnos Soldiers and Arachnos Widows, along with their hero equivalents, Peacebringers and Warshades, were unlocked at level 20.
- Unlock requirements for Arachnos Soldiers and Arachnos Widows were removed in Issue 25.
See Also
- Alan Desslock, the initial contact for Arachnos Widows.
External Links
Needs Links