Monitorattribute (Slash Command): Difference between revisions
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==Slash command== | __NOTOC__ [[File:AttributeMonitor.png|thumb|right|Attribute Monitor]] | ||
==Slash command== | |||
{{SlashCommandArticle|command=monitorattribute|options=string|note=Adds a display line to the combat [[Attribute Monitor Window|Attribute Monitor]] window.}} | {{SlashCommandArticle|command=monitorattribute|options=string|note=Adds a display line to the combat [[Attribute Monitor Window|Attribute Monitor]] window.}} | ||
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* '''String''' is the name of a combat attribute that you wish to monitor or stop monitoring. | * '''String''' is the name of a combat attribute that you wish to monitor or stop monitoring. | ||
* BUG: Some attributes cannot be called properly using this command. For example, using the name "Energy Defense" will only add the | * You can have up to 10 combat attributes in an an Attribute Monitor window. Adding more attributes will push the topmost attributes off the window. | ||
* BUG: Some attributes cannot be called properly using this command. For example, using the name "Energy Defense" will only add the attribute "Negative Energy Defense," and trying to use "Energy Resistance" will actually display "Negative Energy Resistance." This is because the game uses a character matching algorithm to select an attribute name, and then prioritizes longer names over shorter ones when multiple matches are found. For example, the pattern "energy defense" can also be found inside the name "negative <span style="background: yellow">energy defense</span>", so the game matches both and defaults to the longer name. However, a workaround for Energy Defense is to substitute the name "7" instead of "Energy Defense". The substitute name for Energy Resistance is "DamageType[4]". | |||
* To resize the window, use the {{slashcommand|window_scale}} slash command. For example, <code>{{slashcommand|window_scale|combatmonitor 0.8}}</code>. | |||
* A list of attribute names can be found on the [[Attribute Monitor Window|Attribute Monitor Window]] page. | * A list of attribute names can be found on the [[Attribute Monitor Window|Attribute Monitor Window]] page. | ||
== Alternate Attribute Names == | == Alternate Attribute Names == | ||
Abbreviations and codes for combat attributes are especially useful when attempting to fit several attributes within the 256 character limit for binds. The following table lists only a few of the combat attributes, and only a few possible abbreviations. More are discoverable by looking for a unique (compared to all the other attribute names), sequential character pattern within the attribute’s name, and a little trial and error. For example, the pattern "nt h" inside the attribute name "curre<span style="background: yellow;">'''nt h'''</span>it points" is not found in any other attribute name and therefore works as an abbreviated or alternate attribute name. | |||
{| class=wikitable | {| class=wikitable | ||
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|- | |- | ||
| Cold R || Cold Resistance | | Cold R || Cold Resistance | ||
|- | |||
| DamageType[4] || Energy Resistance | |||
|- | |- | ||
| RE R || Fire Resistance | | RE R || Fire Resistance | ||
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|- | |- | ||
| SU || Endurance Consumption | | SU || Endurance Consumption | ||
|- | |||
| ND || Endurance Discount | |||
|- | |- | ||
| XP || Experience Debt | | XP || Experience Debt | ||
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| DS || Level Shift | | DS || Level Shift | ||
|- | |- | ||
| | | TP || Max Hit Points | ||
|- | |||
| RC || Perception Radius | |||
|- | |- | ||
| ME B || Recharge Time Bonus | | ME B || Recharge Time Bonus | ||
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| Y RA || Recovery Rate | | Y RA || Recovery Rate | ||
|- | |- | ||
| | | N RAT || Regeneration Rate | ||
|- | |- | ||
| PVE || Stealth Radius (PvE) | | PVE || Stealth Radius (PvE) | ||
|- | |||
| TL || Threat Level | |||
|- | |- | ||
| T B || To Hit Bonus | | T B || To Hit Bonus | ||
|- | |||
|colspan="2"| <span style="color:blue">MOVEMENT SPEED</span> | |||
|- | |- | ||
| FL || Flying Speed | | FL || Flying Speed | ||
|- | |- | ||
| PI || Jumping Speed | | PI || Jumping Speed | ||
|- | |||
| J || Max Jump Height | |||
|- | |- | ||
| RU || Run Speed | | RU || Run Speed | ||
|} | |} | ||
==Example== | ==Example== | ||
/monitorattribute current hit points | /monitorattribute current hit points | ||
/monitorattribute NT H | |||
==Also== | ==Also== |
Latest revision as of 10:22, 18 February 2024
Slash command
Adds a display line to the combat Attribute Monitor window.
This command toggles a combat attribute on or off inside an Attribute Monitor Window.
- String is the name of a combat attribute that you wish to monitor or stop monitoring.
- You can have up to 10 combat attributes in an an Attribute Monitor window. Adding more attributes will push the topmost attributes off the window.
- BUG: Some attributes cannot be called properly using this command. For example, using the name "Energy Defense" will only add the attribute "Negative Energy Defense," and trying to use "Energy Resistance" will actually display "Negative Energy Resistance." This is because the game uses a character matching algorithm to select an attribute name, and then prioritizes longer names over shorter ones when multiple matches are found. For example, the pattern "energy defense" can also be found inside the name "negative energy defense", so the game matches both and defaults to the longer name. However, a workaround for Energy Defense is to substitute the name "7" instead of "Energy Defense". The substitute name for Energy Resistance is "DamageType[4]".
- To resize the window, use the /window_scale slash command. For example,
/window_scale combatmonitor 0.8
. - A list of attribute names can be found on the Attribute Monitor Window page.
Alternate Attribute Names
Abbreviations and codes for combat attributes are especially useful when attempting to fit several attributes within the 256 character limit for binds. The following table lists only a few of the combat attributes, and only a few possible abbreviations. More are discoverable by looking for a unique (compared to all the other attribute names), sequential character pattern within the attribute’s name, and a little trial and error. For example, the pattern "nt h" inside the attribute name "current hit points" is not found in any other attribute name and therefore works as an abbreviated or alternate attribute name.
Code | Attribute Name |
---|---|
DEFENSE | |
1 | Toxic Defense |
2 | AoE Defense |
3 | Smashing Defense |
4 | Lethal Defense |
5 | Fire Defense |
6 | Cold Defense |
7 | Energy Defense |
8 | Negative Energy Defense |
9 | Psionic Defense |
ED | Ranged Defense |
MEL | Melee Defense |
BAS | Base Defense |
DAMGE RESISTANCE | |
Cold R | Cold Resistance |
DamageType[4] | Energy Resistance |
RE R | Fire Resistance |
L R | Lethal Resistance |
GY R | Negative Energy Resistance |
NIC R | Psionic Resistance |
G R | Smashing Resistance |
C R | Toxic Resistance |
MISCELLANEOUS | |
CC | Accuracy Bonus |
SE P | Confuse Protection |
T E | Current Endurance |
NT H | Current Hit Points |
DA | Damage Bonus |
SU | Endurance Consumption |
ND | Endurance Discount |
XP | Experience Debt |
XT | Experience to Next Level |
D P | Hold Protection |
INF | Influence |
NH | Inherent |
TC | Last Hit Chance |
DS | Level Shift |
TP | Max Hit Points |
RC | Perception Radius |
ME B | Recharge Time Bonus |
Y RA | Recovery Rate |
N RAT | Regeneration Rate |
PVE | Stealth Radius (PvE) |
TL | Threat Level |
T B | To Hit Bonus |
MOVEMENT SPEED | |
FL | Flying Speed |
PI | Jumping Speed |
J | Max Jump Height |
RU | Run Speed |
Example
/monitorattribute current hit points /monitorattribute NT H
Also