Usefp (Command Line Parameter): Difference between revisions

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(Created page with "== Slash Command == : {{launchparam|usefp|[0-1]}} Use a floating point render target for HDR lighting effects if available. * 0 = Disable floating point, 1 = Enable floating point. Default = 1. * This command enables a dynamic range of values for HDR lighting effects rather than a hard, constant value such as 5. Floating-point values allow you to represent very large differences in light intensity in your scene, without knowing beforehand what the maximum and minimum li...")
 
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== Slash Command ==
#REDIRECT [[Usefp (Slash Command)]]
: {{launchparam|usefp|[0-1]}}
__NOTOC__
== Command Line Parameter ==
: {{launchparam|usefp}}
Use a floating point render target for HDR lighting effects if available.
Use a floating point render target for HDR lighting effects if available.


* 0 = Disable floating point, 1 = Enable floating point. Default = 1.
* This command enables a dynamic range of values for HDR lighting effects rather than a hard, constant value such as 5. Floating-point values allows the game to represent very large differences in light intensity in your scene, without knowing beforehand what the maximum and minimum light values will be.
* This command enables a dynamic range of values for HDR lighting effects rather than a hard, constant value such as 5. Floating-point values allow you to represent very large differences in light intensity in your scene, without knowing beforehand what the maximum and minimum light values will be.
* HDR must be enabled first using {{slashcommand|usehdr}} before the  {{launchparam|usefp}} command will work.




==Example==
==Example==
  -usefp 1
  -usefp
 
 
==Also==
* {{slashcommand|Usehdr}}
* {{launchparam|Usefp}}
* {{launchparam|noHDR}}
 




{{Navbox Graphic Commands}}
{{Navbox Graphic Commands}}
[[Category:Slash Commands]]
[[Category:Graphic Commands]]
[[Category:Graphic Commands]]
[[Category:Command Line Parameters]]

Latest revision as of 22:21, 19 February 2024

Command Line Parameter

-usefp

Use a floating point render target for HDR lighting effects if available.

  • This command enables a dynamic range of values for HDR lighting effects rather than a hard, constant value such as 5. Floating-point values allows the game to represent very large differences in light intensity in your scene, without knowing beforehand what the maximum and minimum light values will be.
  • HDR must be enabled first using /usehdr before the -usefp command will work.


Example

-usefp


Also