Usefp (Command Line Parameter): Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
(6 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
== | #REDIRECT [[Usefp (Slash Command)]] | ||
__NOTOC__ | |||
== Command Line Parameter == | |||
: {{launchparam|usefp}} | : {{launchparam|usefp}} | ||
Use a floating point render target for HDR lighting effects if available. | Use a floating point render target for HDR lighting effects if available. | ||
* This command enables a dynamic range of values for HDR lighting effects rather than a hard, constant value such as 5. Floating-point values | * This command enables a dynamic range of values for HDR lighting effects rather than a hard, constant value such as 5. Floating-point values allows the game to represent very large differences in light intensity in your scene, without knowing beforehand what the maximum and minimum light values will be. | ||
* HDR must be enabled first using {{slashcommand|usehdr}} before the {{launchparam|usefp}} command will work. | |||
==Example== | ==Example== | ||
-usefp | -usefp | ||
==Also== | |||
* {{slashcommand|Usehdr}} | |||
* {{launchparam|Usefp}} | |||
* {{launchparam|noHDR}} | |||
{{Navbox Graphic Commands}} | {{Navbox Graphic Commands}} | ||
[[Category:Graphic Commands]] | [[Category:Graphic Commands]] | ||
[[Category:Command Line Parameters]] | [[Category:Command Line Parameters]] |
Latest revision as of 22:21, 19 February 2024
Redirect to:
Command Line Parameter
Use a floating point render target for HDR lighting effects if available.
- This command enables a dynamic range of values for HDR lighting effects rather than a hard, constant value such as 5. Floating-point values allows the game to represent very large differences in light intensity in your scene, without knowing beforehand what the maximum and minimum light values will be.
- HDR must be enabled first using /usehdr before the -usefp command will work.
Example
-usefp
Also