Usefp (Command Line Parameter): Difference between revisions
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#REDIRECT [[Usefp (Slash Command)]] | |||
__NOTOC__ | __NOTOC__ | ||
== Command Line Parameter == | == Command Line Parameter == | ||
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* This command enables a dynamic range of values for HDR lighting effects rather than a hard, constant value such as 5. Floating-point values allows the game to represent very large differences in light intensity in your scene, without knowing beforehand what the maximum and minimum light values will be. | * This command enables a dynamic range of values for HDR lighting effects rather than a hard, constant value such as 5. Floating-point values allows the game to represent very large differences in light intensity in your scene, without knowing beforehand what the maximum and minimum light values will be. | ||
* HDR must be enabled first using {{slashcommand|usehdr}} before | * HDR must be enabled first using {{slashcommand|usehdr}} before the {{launchparam|usefp}} command will work. | ||
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{{Navbox Graphic Commands}} | {{Navbox Graphic Commands}} | ||
[[Category:Graphic Commands]] | [[Category:Graphic Commands]] | ||
[[Category:Command Line Parameters]] | [[Category:Command Line Parameters]] |
Latest revision as of 22:21, 19 February 2024
Redirect to:
Command Line Parameter
Use a floating point render target for HDR lighting effects if available.
- This command enables a dynamic range of values for HDR lighting effects rather than a hard, constant value such as 5. Floating-point values allows the game to represent very large differences in light intensity in your scene, without knowing beforehand what the maximum and minimum light values will be.
- HDR must be enabled first using /usehdr before the -usefp command will work.
Example
-usefp
Also