Dark Mastery: Difference between revisions
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== External Links == | == External Links == | ||
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[[Category:Ancillary Power Pools]] | [[Category:Ancillary Power Pools]] |
Revision as of 04:32, 16 February 2009
Overview
Dark Mastery is one of the powersets. It is a Defender Ancillary Power Pool.
Not to be confused with Darkness Mastery.
You have Mastery over Darkness to weaken your foes, and to add some much needed defense.
Power Tables
The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Oppressive Gloom | 41 | Toggle: Point Blank Area of Effect, Foe Disorient, Self -Hit Points |
Dark Consumption | 41 | Point Blank Area of Effect Moderate Damage (Negative), Self +Endurance |
Dark Embrace | 44 | Toggle: Self +Resistance (Smash, Lethal, Negative, Toxic) |
Soul Drain | 47 | Point Blank Area of Effect Moderate Damage (Negative), Self +Damage, +To Hit |
Powers
The following are powers in the Dark Mastery powerset.
Dark Consumption
The dark power of the Netherworld allows you to tap the essence of your foe's soul and transfer it to yourself. This will drain the Hit Points of your enemy and add to your Endurance.
Damage | Moderate Damage (Negative) |
Recharge | Very Long |
Minimum Level | 41 (Defender) |
Effects | Point Blank Area of Effect |
Self +Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Increase Attack Rate | |
Set Categories | Melee AoE Damage |
Endurance Modification |
Dark Embrace
You tap into the energy of the Netherworld to protect yourself from damage. This Dark Embrace shrouds you and grants resistance to lethal, smashing, toxic, and negative Energy damage. You must have Oppressive Gloom or Dark Consumption before selecting this power.
Recharge | Fast |
Minimum Level | 44 (Defender) |
Effects | Toggle |
Self +Resistance (Smash, Lethal, Negative, Toxic) | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance |
Oppressive Gloom
The Netherworld has many mutable properties, such as the Oppressive Gloom. This power allows you to use your own Hit Points to keep enemies near you disoriented and unable to use any powers. Endurance cost for this is minimal, but the power can be dangerous to use.
Recharge | Moderate |
Minimum Level | 41 (Defender) |
Effects | Toggle |
Point Blank Area of Effect | |
Foe Disorient | |
Self -Hit Points | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Stuns |
Soul Drain
Using this power, you can drain the essence of all nearby foes' souls, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your damage and chance to hit. You must have two other Dark Mastery Powers before selecting this power.
Damage | Moderate (Negative) |
Recharge | Very Long |
Minimum Level | 47 (Defender) |
Effects | Point Blank Area of Effect |
Self +Damage | |
+To Hit | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | Melee AoE Damage |
To Hit Buff |