Arachnos/Night Widows: Difference between revisions
Line 148: | Line 148: | ||
''Powers'' | ''Powers'' | ||
{{Power|[[File: | {{Power|[[File:WidowTraining_Strike.png|22px]]| Strike| Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -SPD, -Recharge| Strike does high lethal damage to your foe, then poisons them. The poison does toxic damage over time and slows their recovery rate and movement speed. }} | ||
{{Power|[[File: | {{Power|[[File:WidowTraining_Spin.png|22px]]| Spin| PBAoE Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -SPD, -Recharge| Spin does moderate lethal damage to all foes within an 8' radius of you, then poisons them. The poison does toxic damage over time and slows their recovery rate and movement speed. }} | ||
{{Power|[[File: | {{Power|[[File:NightWidowTraining_Slash.png|22px]]| Slash| Melee, Heavy DMG(Lethal), Minor DoT(Toxic), Foe -SPD, -Recharge| Slash does extreme lethal damage to your foe, then poisons them. The poison does toxic damage over time and slows their recovery rate and movement speed. }} | ||
{{Power|[[File: | {{Power|[[File:NightWidowTraining_Eviscerate.png|22px]]| Eviscerate ''(Only Level 25 and up)''| Melee (Cone), Superior DMG(Lethal), Minor DoT(Toxic), Foe -SPD, -Recharge| Eviscerate does superior lethal damage to your foe, then poisons them. The poison does toxic damage over time and slows their recovery rate and movement speed. }} | ||
{{Power|[[File: | {{Power|[[File:NightWidowTraining_MentalBlast.png|22px]]| Mental Blast| Ranged, Heavy DMG(Psionic), Foe -Recharge| This basic attack does moderate Psionic damage, and can slightly reduce a target's attack speed. }} | ||
{{Power|[[File: | {{Power|[[File:NightWidowTraining_PsychicScream.png|22px]]| Psychic Scream| Ranged (Cone), Heavy DMG(Psionic), Foe -Recharge| This howl of Psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage. }} | ||
{{Power|[[File: | {{Power|[[File:NightWidowTraining_SmokeGrenade.png|22px]]| Smoke Grenade| Ranged (Targeted AoE), Foe -Perception, -ToHit| The Smoke Grenade envelops all those in the affected area in a cloud of smoke. Most villains will not be able to see past normal melee range, although some may have better perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to their chance to hit. }} | ||
{{Power|[[File: | {{Power|[[File:WidowTeamwork_MaskPresence.png|22px]]| Mask Presence| Toggle: Self Stealth, +{{PosDefVal|2.5%|2.5%|2.5%}}| Mask Presence makes you almost impossible to detect. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. }} | ||
{{Power|[[File: | {{Power|[[File:Teamwork_IndomitableWill.png|22px]]| Indomitable Will ''(Only Level 25 and up)''| Toggle: Self {{DamResVal|0|0|0|0|0|0|10}}, {{StatusProtVal|4.0|4.0|4.0|4.0|2.0|4.0|4.0}}| When you toggle on this power, it grants protection from Sleep, Disorient, Fear, Immobilize, Confusions, Repel, Knockback and Hold effects. Indomitable Will also grants moderate resistance to Psionic based attacks. }} | ||
{{Power|[[File:Teamwork_CombatTrainingDefensive.png|22px]]| Combat Training| Auto: Self +{{PosDefVal|7.5%}}, +ACC, +Res(Debuff ToHit), Scaling DMG Resistance| You are more evasive to melee attacks and your accuracy is improved. }} | |||
{{Power|[[File:Teamwork_Foresight.png|22px]]| Foresight| Auto: Self +{{PosDefVal|7.5%|7.5%|7.5%}}, +{{DamResVal|0|0|0|0|0|0|20}}, {{StatusResVal|16.5%|16.5%|16.5%|16.5%|16.5%|16.5%}}, Scaling DMG Resistance| Widows who possess Foresight are resistant to Psionic Damage, as well as Sleep, Hold, Immobilization, Disorient, Confuse and Fear effects. Their precognition becomes clearer in times of duress, providing resistance to all damage types based on their current health, as well. They also have improved Defense, due to being able to see attacks slightly before they actually occur. }} | |||
{{clr}} | {{clr}} |
Revision as of 05:44, 22 February 2024
This article is about the enemy faction. For the Epic Archetype, see Arachnos Widow.
Overview
The Night Widows are Arachnos' beautiful and deadly assassins.
Night Widows are trained in the arts of stealth, infiltration, and disguise.
They spend most of their time in civilian clothes and assumed identities, ferreting out secrets or blackmailing business leaders into cooperating with Arachnos's designs.
If assigned a mission that involves combat, the Night Widow has discretion to form a strike team composed of other Arachnos forces. (1)
This Arachnos Corps is under command of Ghost Widow (2)
NOTABLE NIGHT WIDOWS
Ghost Widow
Ghost Widow is the current leader of the Night Widows. When she was alive, Ghost Widow used to be one of them, but she was killed in action along her whole support squad in 1989. Her ghost started haunting the place shortly after. When Arachnos attempted to exorcize the ghost they realized her immense power and Lord Recluse ordered to recruit her for Arachnos.
Nocturne is known as the deadliest operative Arachnos has ever produced. Ruthless and arrogant, she has a relation of love/hate with Arbiter Sands. Both of them have been assigned to an Arachnos operation in the Paragon City zone of Overbrook.
SOURCES
1 - CoH official site: signature villains, Ghost Widow.
2 - Ghost Widow: Test the ceremony on Red Widow
Enemy Types
Minions
Blood Widow
Blood Widows are Arachnos' beautiful but deadly assassins. Pray you do not feel their kiss.
Levels: 25-33
Powers
Swipe Melee, Light DMG(Lethal), Minor DoT(Toxic), Foe -SPD, -Recharge
Swipe does light lethal damage to your foe, then poisons them. The poison does toxic damage over time and slows their recovery rate and movement speed.
Strike Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -SPD, -Recharge
Strike does high lethal damage to your foe, then poisons them. The poison does toxic damage over time and slows their recovery rate and movement speed.
Lunge Melee, High DMG(Lethal), Minor DoT(Toxic), Foe -SPD, -Recharge
Lunge does high lethal damage to your foe, then poisons them. The poison does toxic damage over time and slows their recovery rate and movement speed.
Poison Dart Ranged, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Regen
Poison Dart does moderate damage to your foe, then poisons them. The poison does toxic damage over time and reduces their regeneration rate.
Combat Training Auto: Self +Def( M6% ), +ACC, +Res(Debuff ToHit), Scaling DMG Resistance
You are more evasive to melee attacks and your accuracy is improved.
Blood Widow
Blood Widows are Arachnos' beautiful but deadly assassins. Pray you do not feel their kiss.
Levels: 34-54
Powers
Swipe Melee, Light DMG(Lethal), Minor DoT(Toxic), Foe -SPD, -Recharge
Swipe does light lethal damage to your foe, then poisons them. The poison does toxic damage over time and slows their recovery rate and movement speed.
Strike Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -SPD, -Recharge
Strike does high lethal damage to your foe, then poisons them. The poison does toxic damage over time and slows their recovery rate and movement speed.
Lunge Melee, High DMG(Lethal), Minor DoT(Toxic), Foe -SPD, -Recharge
Lunge does high lethal damage to your foe, then poisons them. The poison does toxic damage over time and slows their recovery rate and movement speed.
Poison Dart Ranged, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Regen
Poison Dart does moderate damage to your foe, then poisons them. The poison does toxic damage over time and reduces their regeneration rate.
Dart Burst (Only Level 35 and up) Ranged (Cone), Light DMG(Lethal), Minor DoT(Toxic), Foe -Regen
Dart Burst does light lethal damage to foes in a 30 degree arc cone, then poisons them. The poison does toxic damage over time and reduces their regeneration rate.
Combat Training Auto: Self +Def( M6% ), +ACC, +Res(Debuff ToHit), Scaling DMG Resistance
You are more evasive to melee attacks and your accuracy is improved.
Foresight (Only Level 35 and up) Auto: Self +Def( M12% R12% A12% ), +Res( P20 ), Res( Ho 16.5% Im 16.5% St 16.5% Sl 16.5% Co 16.5% Fr 16.5% ), Scaling DMG Resistance
Widows who possess Foresight are resistant to Psionic Damage, as well as Sleep, Hold, Immobilization, Disorient, Confuse and Fear effects. Their precognition becomes clearer in times of duress, providing resistance to all damage types based on their current health, as well. They also have improved Defense, due to being able to see attacks slightly before they actually occur.
Lieutenants
Blood Widow
Blood Widows are Arachnos' beautiful but deadly assassins. Pray you do not feel their kiss.
Levels: 15-24
Powers
Swipe Melee, Light DMG(Lethal), Minor DoT(Toxic), Foe -SPD, -Recharge
Swipe does light lethal damage to your foe, then poisons them. The poison does toxic damage over time and slows their recovery rate and movement speed.
Lunge Melee, High DMG(Lethal), Minor DoT(Toxic), Foe -SPD, -Recharge
Lunge does high lethal damage to your foe, then poisons them. The poison does toxic damage over time and slows their recovery rate and movement speed.
Poison Dart Ranged, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Regen
Poison Dart does moderate damage to your foe, then poisons them. The poison does toxic damage over time and reduces their regeneration rate.
Combat Training Auto: Self +Def( M7.5% ), +ACC, +Res(Debuff ToHit), Scaling DMG Resistance
You are more evasive to melee attacks and your accuracy is improved.
Night Widow
Night Widows are trained in stealth, infiltration, disguise and cold blooded murder. Most of their victims never see them coming.
Levels: 34-54
Powers
Strike Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -SPD, -Recharge
Strike does high lethal damage to your foe, then poisons them. The poison does toxic damage over time and slows their recovery rate and movement speed.
Spin PBAoE Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -SPD, -Recharge
Spin does moderate lethal damage to all foes within an 8' radius of you, then poisons them. The poison does toxic damage over time and slows their recovery rate and movement speed.
Slash Melee, Heavy DMG(Lethal), Minor DoT(Toxic), Foe -SPD, -Recharge
Slash does extreme lethal damage to your foe, then poisons them. The poison does toxic damage over time and slows their recovery rate and movement speed.
Eviscerate Melee (Cone), Superior DMG(Lethal), Minor DoT(Toxic), Foe -SPD, -Recharge
Eviscerate does superior lethal damage to your foe, then poisons them. The poison does toxic damage over time and slows their recovery rate and movement speed.
Assassin's Slash Melee, Extreme DMG(Lethal), Minor DoT(Toxic), Foe -SPD, -Recharge
Slash does extreme lethal damage to your foe, then poisons them. The poison does toxic damage over time and slows their recovery rate and movement speed.
Mental Blast Ranged, Heavy DMG(Psionic), Foe -Recharge
This basic attack does moderate Psionic damage, and can slightly reduce a target's attack speed.
Psychic Scream Ranged (Cone), Heavy DMG(Psionic), Foe -Recharge
This howl of Psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage.
Smoke Grenade Ranged (Targeted AoE), Foe -Perception, -ToHit
The Smoke Grenade envelops all those in the affected area in a cloud of smoke. Most villains will not be able to see past normal melee range, although some may have better perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to their chance to hit.
Placate Melee, Foe Placate, Self Stealth/Hide
Allow you to trick a foe to no longer attack you. A Successful Placate will also grant you stealth. However, if you attack a Placated Foe, he will be able to attack you back.
Mask Presence Toggle: Self Stealth, +Def( M2.5% R2.5% A2.5% )
Mask Presence makes you almost impossible to detect. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense.
Indomitable Will Toggle: Self Res( P10 ), Prot( Ho 4.0 Im 4.0 St 4.0 Sl 4.0 Kb 2.0 Co 4.0 Fr 4.0 )
When you toggle on this power, it grants protection from Sleep, Disorient, Fear, Immobilize, Confusions, Repel, Knockback and Hold effects. Indomitable Will also grants moderate resistance to Psionic based attacks.
Combat Training Auto: Self +Def( M7.5% ), +ACC, +Res(Debuff ToHit), Scaling DMG Resistance
You are more evasive to melee attacks and your accuracy is improved.
Foresight Auto: Self +Def( M7.5% R7.5% A7.5% ), +Res( P20 ), Res( Ho 16.5% Im 16.5% St 16.5% Sl 16.5% Co 16.5% Fr 16.5% ), Scaling DMG Resistance
Widows who possess Foresight are resistant to Psionic Damage, as well as Sleep, Hold, Immobilization, Disorient, Confuse and Fear effects. Their precognition becomes clearer in times of duress, providing resistance to all damage types based on their current health, as well. They also have improved Defense, due to being able to see attacks slightly before they actually occur.
Mental Training Auto: Self +Recharge, +SPD, +Res(Slow)
Your mental training allows you to focus your will, allowing you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.
Bosses
Night Widow
Night Widows are trained in stealth, infiltration, disguise and cold blooded murder. Most of their victims never see them coming.
Levels: 21-33
Powers
Strike Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -SPD, -Recharge
Strike does high lethal damage to your foe, then poisons them. The poison does toxic damage over time and slows their recovery rate and movement speed.
Spin PBAoE Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -SPD, -Recharge
Spin does moderate lethal damage to all foes within an 8' radius of you, then poisons them. The poison does toxic damage over time and slows their recovery rate and movement speed.
Slash Melee, Heavy DMG(Lethal), Minor DoT(Toxic), Foe -SPD, -Recharge
Slash does extreme lethal damage to your foe, then poisons them. The poison does toxic damage over time and slows their recovery rate and movement speed.
Eviscerate (Only Level 25 and up) Melee (Cone), Superior DMG(Lethal), Minor DoT(Toxic), Foe -SPD, -Recharge
Eviscerate does superior lethal damage to your foe, then poisons them. The poison does toxic damage over time and slows their recovery rate and movement speed.
Mental Blast Ranged, Heavy DMG(Psionic), Foe -Recharge
This basic attack does moderate Psionic damage, and can slightly reduce a target's attack speed.
Psychic Scream Ranged (Cone), Heavy DMG(Psionic), Foe -Recharge
This howl of Psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage.
Smoke Grenade Ranged (Targeted AoE), Foe -Perception, -ToHit
The Smoke Grenade envelops all those in the affected area in a cloud of smoke. Most villains will not be able to see past normal melee range, although some may have better perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to their chance to hit.
Mask Presence Toggle: Self Stealth, +Def( M2.5% R2.5% A2.5% )
Mask Presence makes you almost impossible to detect. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense.
Indomitable Will (Only Level 25 and up) Toggle: Self Res( P10 ), Prot( Ho 4.0 Im 4.0 St 4.0 Sl 4.0 Kb 2.0 Co 4.0 Fr 4.0 )
When you toggle on this power, it grants protection from Sleep, Disorient, Fear, Immobilize, Confusions, Repel, Knockback and Hold effects. Indomitable Will also grants moderate resistance to Psionic based attacks.
Combat Training Auto: Self +Def( M7.5% ), +ACC, +Res(Debuff ToHit), Scaling DMG Resistance
You are more evasive to melee attacks and your accuracy is improved.
Foresight Auto: Self +Def( M7.5% R7.5% A7.5% ), +Res( P20 ), Res( Ho 16.5% Im 16.5% St 16.5% Sl 16.5% Co 16.5% Fr 16.5% ), Scaling DMG Resistance
Widows who possess Foresight are resistant to Psionic Damage, as well as Sleep, Hold, Immobilization, Disorient, Confuse and Fear effects. Their precognition becomes clearer in times of duress, providing resistance to all damage types based on their current health, as well. They also have improved Defense, due to being able to see attacks slightly before they actually occur.