Cap au Diable Demons: Difference between revisions
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These strange beings of living energy can be found as enemies in City of Villains. They will spawn only in the zone of Cap au Diable, and only in the PTS stations. The monstruous Deathsurge is the only exception to this rule and may spawn in several points in the neighborhood of New Haven. | These strange beings of living energy can be found as enemies in City of Villains. They will spawn only in the zone of Cap au Diable, and only in the PTS stations. The monstruous Deathsurge is the only exception to this rule and may spawn in several points in the neighborhood of New Haven. | ||
==Background== | == Background == | ||
Cap au Diable demons official info (Copied from the City of | Cap au Diable demons official info (Copied from the City of Villains official site [http://web.archive.org/web/20121025114219/http://na.cityofheroes.com/en/game_info/know_your_adversary/cap_au_diable_demons.php] ): | ||
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These terrible demons are fearsome beings, composed entirely of crackling light and energy. Lingering around the power transfer stations, some believe that these entities live off the energy produced by the PTS. Others believe that they are intentionally spawned by the PTS itself. | These terrible demons are fearsome beings, composed entirely of crackling light and energy. Lingering around the power transfer stations, some believe that these entities live off the energy produced by the PTS. Others believe that they are intentionally spawned by the PTS itself. | ||
These gremlins, turbulent with arcing electricity, appear to direct their destructive rage onto the transfer stations transformers and conductors, only attacking people that interfere with their aggression against the PTS. That they are attacking the very system that spawns them suggests that they may in fact have some nefarious purpose not yet fully understood. | These gremlins, turbulent with arcing electricity, appear to direct their destructive rage onto the transfer stations transformers and conductors, only attacking people that interfere with their aggression against the PTS. That they are attacking the very system that spawns them suggests that they may in fact have some nefarious purpose not yet fully understood. | ||
==Villain types== | == Villain types == | ||
===Minions=== | === Minions === | ||
====Gremlin==== | ==== Gremlin ==== | ||
[[ | [[File:Gremlin.jpg|125px|thumb|{{center|Gremlin}}]] | ||
These terrible little monsters somehow live inside the [[Cap au Diable]] [[Power Transfer System|Power Transference System]]. Perhaps there is more to the "PTS" than meets the eye. There are certainly rumors. Many wonder why the PTS is | These terrible little monsters somehow live inside the [[Cap au Diable]] [[Power Transfer System|Power Transference System]]. Perhaps there is more to the "PTS" than meets the eye. There are certainly rumors. Many wonder why the PTS is covered in glowing sigils. Could that have something to do with these supernatural nuisances? | ||
''Levels: 10-24'' | |||
''Powers'' | |||
{{Power|[[File:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Moderate Damage(Energy), Foe -Endurance| The Gremlin can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance. }} | |||
{{Power|[[File:Inherent_Brawl.png|22px]]| Charged Brawl| Melee, Moderate Damage(Smash/Energy)| Gremlin brawling attacks. }} | |||
{{Power|[[File:FireBlast_Inferno.png|22px]]| Electric Explosion ''(Only Level 15 and up)''| Suicide Special, Point Blank Area of Effect, Energy, Foe -Endurance| Gremlins will detonate themselves in a crisis, and attempt to take a few foes with them. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|0|0|10}}| Gremlins are resistant to Energy Damage. }} | |||
=== Lieutenants === | |||
==== Flux ==== | |||
These terrible little monsters somehow live inside the [[Cap au Diable]] [[Power Transfer System|Power Transference System]]. Perhaps there is more to the "PTS" than meets the eye. There are certainly rumors. Many wonder why the PTS is covered in glowing sigils. Could that have something to do with these supernatural nuisances? | |||
''Levels: 35-54'' | |||
''Powers'' | |||
{{Power|[[File:Inherent_Brawl.png|22px]]| Charged Brawl Minus| Melee, Smash/Negative/Cold| Ripple Gremlin brawling attacks. }} | |||
{{Power|[[File:ElectricMelee_TargetedModerateDmg.png|22px]]| Havoc Punch Minus| Melee, Moderate Damage(Smash/Negative/Cold), Foe Confuse, -Endurance, -Recovery| The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload their synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. }} | |||
{{Power|[[File:ElectricMelee_ConeModerateDmg.png|22px]]| Jacobs Ladder Minus| Melee (Cone), High Damage(Negative/Cold), Foe Confuse, -Recovery| You are able to generate a strong ripple current between your arms and snap a powerful bolt of inverted electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload their synapses, leaving him writhing for a moment. }} | |||
{{Power|[[File:ElectricMelee_TargetedAoEHeavyDmg.png|22px]]| Thunder Strike Minus| Melee (Area of Effect), High Damage(Smash/Negative/Cold), Foe Disorient, Knockdown, -Recovery| A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave as well as have some endurance drained. }} | |||
{{Power|[[File:ElectricMelee_TargetedChainInduction.png|22px]]| Chain Induction Minus| Melee (Chain Area of Effect), Moderate Damage(Smash/Negative/Cold), Foe -Recovery| This inverse electric attack deals moderate Smashing and Negative damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump to the closest enemy in range that has not been previously hit, until it inevitably dissipates. Enhancements and Fury will boost the effectiveness of the initial attack as well as the jumping charge. }} | |||
{{Power|[[File:FireBlast_Inferno.png|22px]]| Electric Explosion| Suicide Special, Point Blank Area of Effect, Energy, Foe -Endurance| Ripple Gremlins will detonate themselves in a crisis, and attempt to take a few foes with them. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|20|20|30|20|30|e=-|p=-}}, {{StatusProtVal|0|0|0|0|0|10}}| Ripple Gremlins are resistant to Fire, Cold, and Negative Energy Damage. }} | |||
=== Bosses === | |||
==== Anomaly ==== | |||
These terrible little monsters somehow live inside the [[Cap au Diable]] [[Power Transfer System|Power Transference System]]. Perhaps there is more to the "PTS" than meets the eye. There are certainly rumors. Many wonder why the PTS is covered in glowing sigils. Could that have something to do with these supernatural nuisances? | |||
''Levels: 35-54'' | |||
''Powers'' | |||
{{Power|[[File:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts Minus| Ranged, Light Damage(Negative/Cold), Foe -Endurance, -Recovery| You can quickly hurl small bolts of inverse electricity at foes, dealing some damage and draining some Endurance. Some of this Endurance may transfer back to you. Charged Bolts deals light damage but recharges quickly. }} | |||
{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Lightning Bolt Minus| Ranged, Moderate Damage(Negative/Cold), Foe -Endurance, -Recovery| You can send a large blast of inverted electrical energy at a foe, dealing heavy damage and draining some Endurance. Some of this Endurance may transfer back to you. Lightning Bolt deals more damage than Charged Bolts, but recharges more slowly. }} | |||
{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning Minus| Ranged (Targeted Area of Effect), Moderate Damage over Time(Negative/Cold), Foe -Recovery| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area of effect, and drains some Endurance from each target it hits. }} | |||
{{Power|[[File:ElectricalBolt_ShortCircuit.png|22px]]| Short Circuit Minus| Point Blank Area of Effect, Moderate Damage over Time(Negative/Cold), Foe -Endurance, -Recovery| Releases a burst of inverse electrical energy around you, shocking all nearby foes. This highly accurate discharge deals Moderate damage over time, drains a lot of Endurance from the targets and renders them unable to recover Endurance for quite a while. Additionally, Short Circuit deals extra damage to most robots and mechanical foes. Short Circuit is very effective when used with your other Endurance draining powers. }} | |||
{{Power|[[File:ElectricalBolt_TelsaCage.png|22px]]| Tesla Cage Minus| Ranged, Minor Damage(Negative/Cold), Foe Hold, -Endurance, -Recovery| Tesla Cage confines the target in an inverted electrical prison. The target is overwhelmed by the electrical charge and is left helpless and can be attacked. The target is drained of some Endurance and some of that Endurance may be transferred back to you. }} | |||
{{Power|[[File:ElectricalBolt_ThunderouseBlast.png|22px]]| Thunderous Blast Minus| Ranged (Targeted Area of Effect), Extreme Damage(Negative/Cold/Smash), Foe -Endurance, -Recovery| You hurl a tremendously powerful bolt of inverted lightning at a target, devastating all nearby foes. Thunderous Blast deals extreme Energy and Smashing damage and drains a lot of Endurance from nearby foes. }} | |||
{{Power|[[File:Inherent_Brawl.png|22px]]| Charged Brawl Minus| Melee, Light Damage(Smash/Negative/Cold)| Ripple Gremlin brawling attacks. }} | |||
{{Power|[[File:FireBlast_Inferno.png|22px]]| Electric Explosion| Suicide Special, Point Blank Area of Effect, Energy, Foe -Endurance| Ripple Gremlins will detonate themselves in a crisis, and attempt to take a few foes with them. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|20|20|30|20|30|e=-|p=-}}, {{StatusProtVal|0|0|0|0|0|10}}| Ripple Gremlins are resistant to Fire, Cold, and Negative Energy Damage. }} | |||
=== Elite Bosses === | |||
==== Distortion ==== | |||
These terrible little monsters somehow live inside the [[Cap au Diable]] [[Power Transfer System|Power Transference System]]. Perhaps there is more to the "PTS" than meets the eye. There are certainly rumors. Many wonder why the PTS is covered in glowing sigils. Could that have something to do with these supernatural nuisances? | |||
''Levels: 35-54'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Powerful gremlins can Fly! }} | ||
{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Lightning Bolt Minus| Ranged, Moderate Damage(Negative/Cold), Foe -Endurance, -Recovery| You can send a large blast of inverted electrical energy at a foe, dealing heavy damage and draining some Endurance. Some of this Endurance may transfer back to you. Lightning Bolt deals more damage than Charged Bolts, but recharges more slowly. }} | |||
{{Power|[[File:ElectricalBolt_TelsaCage.png|22px]]| Tesla Cage Minus| Ranged, Minor Damage(Negative/Cold), Foe Hold, -Endurance, -Recovery| Tesla Cage confines the target in an inverted electrical prison. The target is overwhelmed by the electrical charge and is left helpless and can be attacked. The target is drained of some Endurance and some of that Endurance may be transferred back to you. }} | |||
{{Power|[[File:ShockTherapy_Shock.png|22px]]| Shock| High-Accuracy, Ranged, Foe -Damage, -Endurance, -Recovery, -Regeneration| Strike a single foe with a highly-charged electrical shock, draining some endurance and moderately reducing their recovery, regeneration and damage output. }} | |||
{{Power|[[File:ShockTherapy_RejuvenatingCircuit.png|22px]]| Rejuvenating Circuit| Ranged (Chain), Ally Heal, Self +Static| Create a circuit of healing energy between several nearby allies, healing them for a small amount. Every stack of Static you have will cause this power to chain to additional allies. The first few targets in the chain receive a more potent effect. Rejuvenating Circuit grants 1 stack of Static. }} | |||
{{Power|[[ | {{Power|[[File:ShockTherapy_EnergizingCircuit.png|22px]]| Energizing Circuit| Ranged (Chain), Ally +Endurance, +Recharge, Self +Static| Create a circuit of pure energy between several nearby allies, restoring a small amount of their endurance and significantly increasing their attack rate for a short time. Every stack of Static you have will cause this power to chain to additional allies. The first few targets in the chain receive a more potent effect. Energizing Circuit grants 1 stack of Static. }} | ||
{{Power|[[ | {{Power|[[File:ShockTherapy_FaradayCage.png|22px]]| Faraday Cage| Location (Point Blank Area of Effect), Team {{DamResVal|15|15|15|15|15|15|15}}, {{StatusProtVal|10.38|5.19|10.38|10.38|10}}, Resist(-Recharge, -Recovery, -Endurance)| Create a large energy barrier at your location which provides all allies within resistance to all damage except Toxic. They are also protected from status effects, knockbacks, endurance drain, recovery debuffs and recharge debuffs. }} | ||
{{Power|[[ | {{Power|[[File:ShockTherapy_EmpoweringCircuit.png|22px]]| Empowering Circuit| Ranged (Chain), Ally +Damage, +ToHit, Self +Static| Create a circuit of empowering energy between several nearby allies, increasing their damage output and chance to hit for a short time. Every stack of Static you have will cause this power to chain to additional allies. The first few targets in the chain receive a more potent effect. Empowering Circuit grants 1 stack of Static. }} | ||
{{Power|[[File:ShockTherapy_InsulatingCircuit.png|22px]]| Insulating Circuit| Ranged (Chain), Ally +Absorb, Self +Static| Create a circuit of protective energy between several nearby allies, granting them a small protective shield. Every stack of Static you have will cause this power to chain to additional allies. The first few targets in the chain receive a more potent effect. Insulating Circuit grants 1 stack of Static. }} | |||
====Deathsurge==== | {{Power|[[File:ShockTherapy_AmpUp.png|22px]]| Amp Up| Ranged, Ally +Special, +Recharge| Empower an ally with raw energy, causing all of their abilities to unleash chained bolts of electricity at nearby foes. These bolts drain a small amount of endurance and have a chance to knock up the target. Amp Up also moderately increases their attack rate and greatly boosts the secondary effects of their powers. Their power effects like heals, defense debuffs, endurance drains, disorients, holds, immobilizes and more, are all improved. }} | ||
[[ | |||
{{Power|[[File:Inherent_Brawl.png|22px]]| Charged Brawl Minus| Melee, Light Damage(Smash/Negative/Cold)| Ripple Gremlin brawling attacks. }} | |||
{{Power|[[File:FireBlast_Inferno.png|22px]]| Electric Explosion| Suicide Special, Point Blank Area of Effect, Energy, Foe -Endurance| Ripple Gremlins will detonate themselves in a crisis, and attempt to take a few foes with them. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|20|20|30|20|30|e=-|p=-}}, {{StatusProtVal|0|0|0|0|0|10}}| Ripple Gremlins are resistant to Fire, Cold, and Negative Energy Damage. }} | |||
=== Giant Monsters === | |||
==== Deathsurge ==== | |||
[[File:Deathsurge.jpg|thumb|125px|{{center|Deathsurge}}]] | |||
''Main Article:'' [[Deathsurge]] | ''Main Article:'' [[Deathsurge]] | ||
This electrical horror has sprung forth from [[Dr. | This electrical horror has sprung forth from [[Dr. Aeon]]'s Power Transference System! Could this be a side effect of tapping into Mount Diable? | ||
''Powers'' | ''Powers'' | ||
{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Lightning Bolt| Ranged, High DMG(Energy), Foe -End, -Recovery| Deathsurge can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance. }} | |||
{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged (Targeted AoE), Moderate DoT(Energy), Foe -End, -Recovery| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits. }} | |||
{{Power|[[File:ElectricalBolt_ShortCircuit.png|22px]]| Short Circuit| PBAoE, Moderate DoT(Energy), Foe -End, -Recovery, Special vs. Robots| Releases a burst of electrical energy around you, shocking all nearby foes. This highly accurate discharge deals Moderate damage over time, drains a lot of Endurance from the targets and renders them unable to recover Endurance for quite a while. Additionally, Short Circuit deals extra damage to most robots and mechanical foes. Short Circuit is very effective when used with your other Endurance draining powers. }} | |||
{{Power|[[File:ElectricalBolt_TelsaCage.png|22px]]| Tesla Cage| Ranged (Chain AoE), Heavy DMG(Energy), Foe Hold, -End, -Recovery| Tesla Cage confines the target in an electrical prison. The target is overwhelmed by the electrical charge and is left helpless and can be attacked. The target is drained of some Endurance. You can unleash static with Tesla Cage as electricity will jump off your main target and shock others nearby! }} | |||
{{Power|[[File:ElectricalBolt_ThunderouseBlast.png|22px]]| Thunderous Blast| Ranged (Targeted AoE), Extreme DMG(Energy/Smash), Foe -End, -Recovery| Deathsurge's Thunderous Blast has temporarily halted your Endurance Recovery. }} | |||
{{Power|[[File:ElectricMelee_TargetedAoEHeavyDmg.png|22px]]| Thunder Stomp| Melee (Targeted AoE), Superior DMG(Energy/Smash), Foe Knockback, Disorient, -Recovery| A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave. }} | |||
{{Power|[[File:ShockTherapy_Shock.png|22px]]| Shock| Ranged, Foe -DMG, -End, -Recovery, -Regen| Strike a single foe with a highly-charged electrical shock, draining some endurance and moderately reducing their recovery, regeneration and damage output. }} | |||
{{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Colossal| Auto: Self +MaxHP| Giant Monsters have significant amounts of health- a number of people will likely need to work together to take this foe down! }} | |||
{{Power|[[File:ElectricityMastery_ChargedArmor.png|22px]]| Resistance| {{DamResVal|0|0|30|20|40|20|30|c=-|n=-}}| [[Archvillain Resistance|Archvillain resistance]]. }} | |||
{{clr}} | |||
==== Ripplesurge ==== | |||
This electro-temporal horror has sprung forth from Dr. Zeon's Phase Transmogrification System! Could this be a side-effect of tapping into Mount Diable? | |||
Unfortunately for you, it appears that creatures of pure energy and ripple spaces are a dangerous combination. This monstrosity has evolved into something else entirely after absorbing so much unstable dimensional flux... | |||
This unholy abomination born of unethical science only seeks to consume and grow larger. | |||
''Powers'' | |||
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Ripplesurge can Fly! }} | |||
{{Power|[[File:SuperStrength_FootStomp.png|22px]]| Thunder Stomp Minus| Point Blank Area of Effect, Smash/Negative/Cold, Foe Knockback, Disorient| Ripplesurge has Disoriented you. }} | |||
:'''Thunder Strike''' | |||
:{{Power|[[File:ElectricMelee_TargetedAoEHeavyDmg.png|22px]]| Ripple Thunder Strike| Location Area of Effect, Negative/Cold, Foe Knockback| Ripple Thunder Strike Punch explosion. }} | |||
{{Power|[[File:ElectricMelee_TargetedAoEHeavyDmg.png|22px]]| Thunder Strike Minus| Melee (Area of Effect), High Damage(Smash/Negative/Cold), Foe Disorient, Knockdown, -Endurance, -Recovery| A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave as well as have some endurance drained. }} | |||
{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Lightning Bolt Minus| Ranged, Moderate Damage(Negative/Cold), Foe -Endurance, -Fly, -Jump| Ripplesurge can send a large blast of inverted electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance. }} | |||
{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning Minus| Ranged (Targeted Area of Effect), Moderate Damage over Time(Negative/Cold), Foe -Endurance| Hurls a highly charged ball of inverted lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits. }} | |||
{{Power|[[File:ElectricalBolt_ShortCircuit.png|22px]]| Short Circuit Minus| Point Blank Area of Effect, Moderate Damage over Time(Negative/Cold), Foe -Endurance, -Recovery| Releases a burst of inverse electrical energy around you, shocking all nearby foes. This highly accurate discharge deals Moderate damage over time, drains a lot of Endurance from the targets and renders them unable to recover Endurance for quite a while. Additionally, Short Circuit deals extra damage to most robots and mechanical foes. Short Circuit is very effective when used with your other Endurance draining powers. }} | |||
{{Power|[[File:ElectricalBolt_TelsaCage.png|22px]]| Ripple Cage| Ranged, Minor Damage(Negative/Cold), Foe Confuse, -Endurance| You are trapped by a confusing Ripple Cage. It does minor damage over time and drains your endurance. }} | |||
{{Power|[[File:ElectricalBolt_ThunderouseBlast.png|22px]]| Thunderous Blast Minus| Ranged (Targeted Area of Effect), Extreme Damage(Negative/Cold/Smash), Foe -Recovery, -Endurance| Ripplesurge's Thunderous Blast has temporarily halted your Endurance Recovery. }} | |||
{{Power|[[File:ShockTherapy_Shock.png|22px]]| Shock| High-Accuracy, Ranged, Foe -Damage, -Endurance, -Recovery, -Regeneration| Strike a single foe with a highly-charged electrical shock, draining some endurance and moderately reducing their recovery, regeneration and damage output. }} | |||
{{Power|[[File:ElectricControl_Gremlins.png|22px]]| Condense Energy| Summon Shimmering Effusion| Ripplesurge can condense local ripple energy into a focal point that he can absorb to regain health! }} | |||
:'''Shimmering Effusion''' | |||
:{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|20|20|30|20|30|e=-|p=-}}, {{PosDefVal|0|0|500}}| Ripple Gremlins are resistant to Fire, Cold, and Negative Energy Damage. }} | |||
::'''Unstable Flux (Ripplesurge prepares to consume a spark!)''' | |||
{{Power|[[ | ::{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Ripple Electrocution Minus| Location Area of Effect, Damage over Time(Quantum/Negative/Cold)| All foes that pass near this field will have their life sapped. If Ripplesurge stands in it, he will be buffed. }} | ||
{{Power|[[ | ::{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Ripple Empowerment| Location Area of Effect, Ripplesurge +Regeneration, +Damage, +ToHit| All foes that pass near this field will have their life sapped. If Ripplesurge stands in it, he will be buffed. }} | ||
{{Power|[[ | {{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| {{DamResVal|20|20|30|30|30|30|e=-}}| [[Archvillain Resistance]]. }} | ||
''Ripplesurge gains the following in Hard Mode [[Dr. Aeon Strike Force|Aeon Strike Force]], Levels 50-54'' | |||
{{Power|[[File:Incarnate_Judgement_Ion_VeryRare.png|22px]]| Dimensional Judgment| Ranged (Chain Area of Effect), Autohit, Extreme Damage(Negative/Cold), Foe Confuse| Chain Ranged AoE, Extreme DMG(Cold/Negative), Foe Confuse }} | |||
{{Power|[[File:ElectricMelee_TargetedModerateDmg.png|22px]]| Havoc Punch Minus| Melee, Moderate Damage(Smash/Negative/Cold), Foe Confuse, -Endurance, -Recovery| The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload their synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. }} | |||
{{Power|[[ | {{Power|[[File:ElectricMelee_ConeModerateDmg.png|22px]]| Jacobs Ladder Minus| Melee (Cone), High Damage(Negative/Cold), Foe Confuse, -Recovery| You are able to generate a strong ripple current between your arms and snap a powerful bolt of inverted electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload their synapses, leaving him writhing for a moment. }} | ||
[[Category:Enemies]] | |||
== Related Badges == | |||
{{BadgeBox|Electrician}} | |||
{{BadgeBox|Gremlin}} | |||
{{BadgeBox|Surging}} | |||
[[Category:Enemies]] | [[Category:Enemies]] |
Latest revision as of 00:49, 24 February 2024
Overview
These strange beings of living energy can be found as enemies in City of Villains. They will spawn only in the zone of Cap au Diable, and only in the PTS stations. The monstruous Deathsurge is the only exception to this rule and may spawn in several points in the neighborhood of New Haven.
Background
Cap au Diable demons official info (Copied from the City of Villains official site [1] ):
The imposing demon like visage of Mount Diable is shrouded in mystery - surrounded by tales of an entombed demon, mystical spirit cages, and selfless heroes sacrificing their own souls to save the people of the island.
Tapping into this mountain, Dr. Aeon’s “Power Transfer System” (or PTS) has brought unparalleled wealth and prosperity to Cap au Diable. The sheer voltage created by the PTS has confounded scientists and this pulsing source of seemingly limitless energy is a matter of much debate among those who do not trust Aeon.
The anti-technology Luddites are the most vocal opponents to the PTS. These sometimes violent activists suspect that the legends about the Mount Diable demon may contain a kernel of truth. Marshal Brass also fears that the power system is much more dangerous than Aeon is willing to admit. Such fears are encouraged by the strange energy creatures that seem to seep from the system’s snaking cables spreading across Cap au Diable.
These terrible demons are fearsome beings, composed entirely of crackling light and energy. Lingering around the power transfer stations, some believe that these entities live off the energy produced by the PTS. Others believe that they are intentionally spawned by the PTS itself.
These gremlins, turbulent with arcing electricity, appear to direct their destructive rage onto the transfer stations transformers and conductors, only attacking people that interfere with their aggression against the PTS. That they are attacking the very system that spawns them suggests that they may in fact have some nefarious purpose not yet fully understood.
Villain types
Minions
Gremlin
These terrible little monsters somehow live inside the Cap au Diable Power Transference System. Perhaps there is more to the "PTS" than meets the eye. There are certainly rumors. Many wonder why the PTS is covered in glowing sigils. Could that have something to do with these supernatural nuisances?
Levels: 10-24
Powers
Charged Bolts Ranged, Moderate Damage(Energy), Foe -Endurance
The Gremlin can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.
Charged Brawl Melee, Moderate Damage(Smash/Energy)
Gremlin brawling attacks.
Electric Explosion (Only Level 15 and up) Suicide Special, Point Blank Area of Effect, Energy, Foe -Endurance
Gremlins will detonate themselves in a crisis, and attempt to take a few foes with them.
Resistance Auto, Res( E10 )
Gremlins are resistant to Energy Damage.
Lieutenants
Flux
These terrible little monsters somehow live inside the Cap au Diable Power Transference System. Perhaps there is more to the "PTS" than meets the eye. There are certainly rumors. Many wonder why the PTS is covered in glowing sigils. Could that have something to do with these supernatural nuisances?
Levels: 35-54
Powers
Charged Brawl Minus Melee, Smash/Negative/Cold
Ripple Gremlin brawling attacks.
Havoc Punch Minus Melee, Moderate Damage(Smash/Negative/Cold), Foe Confuse, -Endurance, -Recovery
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload their synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you.
Jacobs Ladder Minus Melee (Cone), High Damage(Negative/Cold), Foe Confuse, -Recovery
You are able to generate a strong ripple current between your arms and snap a powerful bolt of inverted electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload their synapses, leaving him writhing for a moment.
Thunder Strike Minus Melee (Area of Effect), High Damage(Smash/Negative/Cold), Foe Disorient, Knockdown, -Recovery
A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave as well as have some endurance drained.
Chain Induction Minus Melee (Chain Area of Effect), Moderate Damage(Smash/Negative/Cold), Foe -Recovery
This inverse electric attack deals moderate Smashing and Negative damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump to the closest enemy in range that has not been previously hit, until it inevitably dissipates. Enhancements and Fury will boost the effectiveness of the initial attack as well as the jumping charge.
Electric Explosion Suicide Special, Point Blank Area of Effect, Energy, Foe -Endurance
Ripple Gremlins will detonate themselves in a crisis, and attempt to take a few foes with them.
Resistance Auto, Res( F20 C20 E-30 N20 P-30 ), Prot( Co 10 )
Ripple Gremlins are resistant to Fire, Cold, and Negative Energy Damage.
Bosses
Anomaly
These terrible little monsters somehow live inside the Cap au Diable Power Transference System. Perhaps there is more to the "PTS" than meets the eye. There are certainly rumors. Many wonder why the PTS is covered in glowing sigils. Could that have something to do with these supernatural nuisances?
Levels: 35-54
Powers
Charged Bolts Minus Ranged, Light Damage(Negative/Cold), Foe -Endurance, -Recovery
You can quickly hurl small bolts of inverse electricity at foes, dealing some damage and draining some Endurance. Some of this Endurance may transfer back to you. Charged Bolts deals light damage but recharges quickly.
Lightning Bolt Minus Ranged, Moderate Damage(Negative/Cold), Foe -Endurance, -Recovery
You can send a large blast of inverted electrical energy at a foe, dealing heavy damage and draining some Endurance. Some of this Endurance may transfer back to you. Lightning Bolt deals more damage than Charged Bolts, but recharges more slowly.
Ball Lightning Minus Ranged (Targeted Area of Effect), Moderate Damage over Time(Negative/Cold), Foe -Recovery
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area of effect, and drains some Endurance from each target it hits.
Short Circuit Minus Point Blank Area of Effect, Moderate Damage over Time(Negative/Cold), Foe -Endurance, -Recovery
Releases a burst of inverse electrical energy around you, shocking all nearby foes. This highly accurate discharge deals Moderate damage over time, drains a lot of Endurance from the targets and renders them unable to recover Endurance for quite a while. Additionally, Short Circuit deals extra damage to most robots and mechanical foes. Short Circuit is very effective when used with your other Endurance draining powers.
Tesla Cage Minus Ranged, Minor Damage(Negative/Cold), Foe Hold, -Endurance, -Recovery
Tesla Cage confines the target in an inverted electrical prison. The target is overwhelmed by the electrical charge and is left helpless and can be attacked. The target is drained of some Endurance and some of that Endurance may be transferred back to you.
Thunderous Blast Minus Ranged (Targeted Area of Effect), Extreme Damage(Negative/Cold/Smash), Foe -Endurance, -Recovery
You hurl a tremendously powerful bolt of inverted lightning at a target, devastating all nearby foes. Thunderous Blast deals extreme Energy and Smashing damage and drains a lot of Endurance from nearby foes.
Charged Brawl Minus Melee, Light Damage(Smash/Negative/Cold)
Ripple Gremlin brawling attacks.
Electric Explosion Suicide Special, Point Blank Area of Effect, Energy, Foe -Endurance
Ripple Gremlins will detonate themselves in a crisis, and attempt to take a few foes with them.
Resistance Auto, Res( F20 C20 E-30 N20 P-30 ), Prot( Co 10 )
Ripple Gremlins are resistant to Fire, Cold, and Negative Energy Damage.
Elite Bosses
Distortion
These terrible little monsters somehow live inside the Cap au Diable Power Transference System. Perhaps there is more to the "PTS" than meets the eye. There are certainly rumors. Many wonder why the PTS is covered in glowing sigils. Could that have something to do with these supernatural nuisances?
Levels: 35-54
Powers
Fly Self Fly
Powerful gremlins can Fly!
Lightning Bolt Minus Ranged, Moderate Damage(Negative/Cold), Foe -Endurance, -Recovery
You can send a large blast of inverted electrical energy at a foe, dealing heavy damage and draining some Endurance. Some of this Endurance may transfer back to you. Lightning Bolt deals more damage than Charged Bolts, but recharges more slowly.
Tesla Cage Minus Ranged, Minor Damage(Negative/Cold), Foe Hold, -Endurance, -Recovery
Tesla Cage confines the target in an inverted electrical prison. The target is overwhelmed by the electrical charge and is left helpless and can be attacked. The target is drained of some Endurance and some of that Endurance may be transferred back to you.
Shock High-Accuracy, Ranged, Foe -Damage, -Endurance, -Recovery, -Regeneration
Strike a single foe with a highly-charged electrical shock, draining some endurance and moderately reducing their recovery, regeneration and damage output.
Rejuvenating Circuit Ranged (Chain), Ally Heal, Self +Static
Create a circuit of healing energy between several nearby allies, healing them for a small amount. Every stack of Static you have will cause this power to chain to additional allies. The first few targets in the chain receive a more potent effect. Rejuvenating Circuit grants 1 stack of Static.
Energizing Circuit Ranged (Chain), Ally +Endurance, +Recharge, Self +Static
Create a circuit of pure energy between several nearby allies, restoring a small amount of their endurance and significantly increasing their attack rate for a short time. Every stack of Static you have will cause this power to chain to additional allies. The first few targets in the chain receive a more potent effect. Energizing Circuit grants 1 stack of Static.
Faraday Cage Location (Point Blank Area of Effect), Team Res( S15 L15 F15 C15 E15 N15 P15 ), Prot( Ho 10.38 Im 5.19 St 10.38 Sl 10.38 Kb 10 ), Resist(-Recharge, -Recovery, -Endurance)
Create a large energy barrier at your location which provides all allies within resistance to all damage except Toxic. They are also protected from status effects, knockbacks, endurance drain, recovery debuffs and recharge debuffs.
Empowering Circuit Ranged (Chain), Ally +Damage, +ToHit, Self +Static
Create a circuit of empowering energy between several nearby allies, increasing their damage output and chance to hit for a short time. Every stack of Static you have will cause this power to chain to additional allies. The first few targets in the chain receive a more potent effect. Empowering Circuit grants 1 stack of Static.
Insulating Circuit Ranged (Chain), Ally +Absorb, Self +Static
Create a circuit of protective energy between several nearby allies, granting them a small protective shield. Every stack of Static you have will cause this power to chain to additional allies. The first few targets in the chain receive a more potent effect. Insulating Circuit grants 1 stack of Static.
Amp Up Ranged, Ally +Special, +Recharge
Empower an ally with raw energy, causing all of their abilities to unleash chained bolts of electricity at nearby foes. These bolts drain a small amount of endurance and have a chance to knock up the target. Amp Up also moderately increases their attack rate and greatly boosts the secondary effects of their powers. Their power effects like heals, defense debuffs, endurance drains, disorients, holds, immobilizes and more, are all improved.
Charged Brawl Minus Melee, Light Damage(Smash/Negative/Cold)
Ripple Gremlin brawling attacks.
Electric Explosion Suicide Special, Point Blank Area of Effect, Energy, Foe -Endurance
Ripple Gremlins will detonate themselves in a crisis, and attempt to take a few foes with them.
Resistance Auto, Res( F20 C20 E-30 N20 P-30 ), Prot( Co 10 )
Ripple Gremlins are resistant to Fire, Cold, and Negative Energy Damage.
Giant Monsters
Deathsurge
Main Article: Deathsurge
This electrical horror has sprung forth from Dr. Aeon's Power Transference System! Could this be a side effect of tapping into Mount Diable?
Powers
Lightning Bolt Ranged, High DMG(Energy), Foe -End, -Recovery
Deathsurge can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance.
Ball Lightning Ranged (Targeted AoE), Moderate DoT(Energy), Foe -End, -Recovery
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits.
Short Circuit PBAoE, Moderate DoT(Energy), Foe -End, -Recovery, Special vs. Robots
Releases a burst of electrical energy around you, shocking all nearby foes. This highly accurate discharge deals Moderate damage over time, drains a lot of Endurance from the targets and renders them unable to recover Endurance for quite a while. Additionally, Short Circuit deals extra damage to most robots and mechanical foes. Short Circuit is very effective when used with your other Endurance draining powers.
Tesla Cage Ranged (Chain AoE), Heavy DMG(Energy), Foe Hold, -End, -Recovery
Tesla Cage confines the target in an electrical prison. The target is overwhelmed by the electrical charge and is left helpless and can be attacked. The target is drained of some Endurance. You can unleash static with Tesla Cage as electricity will jump off your main target and shock others nearby!
Thunderous Blast Ranged (Targeted AoE), Extreme DMG(Energy/Smash), Foe -End, -Recovery
Deathsurge's Thunderous Blast has temporarily halted your Endurance Recovery.
Thunder Stomp Melee (Targeted AoE), Superior DMG(Energy/Smash), Foe Knockback, Disorient, -Recovery
A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.
Shock Ranged, Foe -DMG, -End, -Recovery, -Regen
Strike a single foe with a highly-charged electrical shock, draining some endurance and moderately reducing their recovery, regeneration and damage output.
Colossal Auto: Self +MaxHP
Giant Monsters have significant amounts of health- a number of people will likely need to work together to take this foe down!
Resistance Res( F30 C-20 E40 N-20 P30 )
Archvillain resistance.
Ripplesurge
This electro-temporal horror has sprung forth from Dr. Zeon's Phase Transmogrification System! Could this be a side-effect of tapping into Mount Diable?
Unfortunately for you, it appears that creatures of pure energy and ripple spaces are a dangerous combination. This monstrosity has evolved into something else entirely after absorbing so much unstable dimensional flux...
This unholy abomination born of unethical science only seeks to consume and grow larger.
Powers
Fly Self Fly
Ripplesurge can Fly!
Thunder Stomp Minus Point Blank Area of Effect, Smash/Negative/Cold, Foe Knockback, Disorient
Ripplesurge has Disoriented you.
- Thunder Strike
- Ripple Thunder Strike Location Area of Effect, Negative/Cold, Foe Knockback
Ripple Thunder Strike Punch explosion.
Thunder Strike Minus Melee (Area of Effect), High Damage(Smash/Negative/Cold), Foe Disorient, Knockdown, -Endurance, -Recovery
A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave as well as have some endurance drained.
Lightning Bolt Minus Ranged, Moderate Damage(Negative/Cold), Foe -Endurance, -Fly, -Jump
Ripplesurge can send a large blast of inverted electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance.
Ball Lightning Minus Ranged (Targeted Area of Effect), Moderate Damage over Time(Negative/Cold), Foe -Endurance
Hurls a highly charged ball of inverted lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits.
Short Circuit Minus Point Blank Area of Effect, Moderate Damage over Time(Negative/Cold), Foe -Endurance, -Recovery
Releases a burst of inverse electrical energy around you, shocking all nearby foes. This highly accurate discharge deals Moderate damage over time, drains a lot of Endurance from the targets and renders them unable to recover Endurance for quite a while. Additionally, Short Circuit deals extra damage to most robots and mechanical foes. Short Circuit is very effective when used with your other Endurance draining powers.
Ripple Cage Ranged, Minor Damage(Negative/Cold), Foe Confuse, -Endurance
You are trapped by a confusing Ripple Cage. It does minor damage over time and drains your endurance.
Thunderous Blast Minus Ranged (Targeted Area of Effect), Extreme Damage(Negative/Cold/Smash), Foe -Recovery, -Endurance
Ripplesurge's Thunderous Blast has temporarily halted your Endurance Recovery.
Shock High-Accuracy, Ranged, Foe -Damage, -Endurance, -Recovery, -Regeneration
Strike a single foe with a highly-charged electrical shock, draining some endurance and moderately reducing their recovery, regeneration and damage output.
Condense Energy Summon Shimmering Effusion
Ripplesurge can condense local ripple energy into a focal point that he can absorb to regain health!
- Shimmering Effusion
- Resistance Auto, Res( F20 C20 E-30 N20 P-30 ), Def( A500 )
Ripple Gremlins are resistant to Fire, Cold, and Negative Energy Damage.
- Unstable Flux (Ripplesurge prepares to consume a spark!)
Resistance Res( S20 L20 F30 C30 E-30 N30 )
Archvillain Resistance.
Ripplesurge gains the following in Hard Mode Aeon Strike Force, Levels 50-54
Dimensional Judgment Ranged (Chain Area of Effect), Autohit, Extreme Damage(Negative/Cold), Foe Confuse
Chain Ranged AoE, Extreme DMG(Cold/Negative), Foe Confuse
Havoc Punch Minus Melee, Moderate Damage(Smash/Negative/Cold), Foe Confuse, -Endurance, -Recovery
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload their synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you.
Jacobs Ladder Minus Melee (Cone), High Damage(Negative/Cold), Foe Confuse, -Recovery
You are able to generate a strong ripple current between your arms and snap a powerful bolt of inverted electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload their synapses, leaving him writhing for a moment.
Related Badges
The Cap au Diable Demons have learned not to mess with you.
This living spark is a capricious sort.
You have helped defeat Deathsurge.