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| {{EdNote|note=This was previously marked as incomplete by a previous user, noting the Archon Burkholder had missing powers...
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| However, Archon Burkholder as he appears in Special Agent Jenni Adair's arc, and Col. Burkholder are the same person, and for all encounters where they are a part of the 5th Column, they use the same in-game model as well as powers. Archon Burkholder section was edited to reflect this. However it may be worthwhile to remove them entirely, both due to the lack of difference in anything other than name, and to prevent mixing them up with their Council self.}}
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| {{TOCright}} | | {{TOCright}} |
| == Overview == | | == Overview == |
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| == Villain Types == | | == Villain Types == |
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| | === Subgroups === |
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| | {{image link list |
| | | image1 = Portrait Nebel Elite.png |
| | | link1 = 5th Column/Nebel Division |
| | | text1 = Nebel Division |
| | | image2 = Portrait Nacht.png |
| | | link2 = 5th Column/Nacht Division |
| | | text2 = Nacht Division |
| | | image3 = Portrait Raserei Uber.png |
| | | link3 = 5th Column/Raserei Division |
| | | text3 = Raserei Division |
| | | image4 = Portrait Mek Man.png |
| | | link4 = 5th Column/Robots |
| | | text4 = 5th Column Robots |
| | | image5 = Portrait Equinox.jpg |
| | | link5 = 5th Column/Vampyri |
| | | text5 = Vampyri |
| | | image6 = Portrait Warwolf.jpg |
| | | link6 = 5th Column/War Wolves |
| | | text6 = War Wolves |
| | | image7 = Portrait Mitternacht Kommandant.png |
| | | link7 = 5th Column/Nictus |
| | | text7 = Nictus Hosts |
| | }} |
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| === Underlings === | | === Underlings === |
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| ===== Nebel Praktikant =====
| | ==== Nebel Praktikant ==== |
| [[File:LegionOfPrakitant.PNG|thumb|left|125px|{{center|Division of Nebel Praktikant}}]] | | [[File:LegionOfPrakitant.PNG|thumb|right|125px|{{center|Division of Nebel Praktikant}}]] |
| It doesn't take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in survival of the fittest. | | It doesn't take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in survival of the fittest. |
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| ''Powers'' | | ''Powers'' |
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Minor Smash Damage| 5th Column brawling attacks }}
| | {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Assault Rifle| Low-Accuracy, Ranged, Minor Lethal Damage, Light Damage over Time(Fire)| You have been set on fire by Incendiary Rounds! }} |
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| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Assault Rifle| Ranged, Minor Lethal Damage, Minor Damage over Time(Fire)| You have been set on fire by Incendiary Rounds! }} | |
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| === Minions ===
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| ==== Nebel Division ====
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| ===== Nebel Fist =====
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| [[File:Nebel Fist.jpg|thumb|left|100px|{{center|Nebel Fist}}]]
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| As far as the 5th Column's concerned, the best way to prove one's worthiness is to survive and blossom in the crucible of combat. The 5th Column's Martial Artists are good at doing just that. They are the best soldiers in their squads, and they're not above pointing this out to their comrades.
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| ''Levels: 1-4''
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| ''Powers''
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| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Automatic Pistol| Ranged, Light Lethal Damage| Small caliber side arm. }}
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| {{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Moderate Smash Damage, Foe Disorient| You have been Disoriented from the force of the Thunder Kick. }}
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| {{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, High Smash Damage, Foe Knockback| A slow, high damage kick that can send your target flying! }}
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| {{Power|[[File:MartialArts CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Moderate Smash Damage, Foe Immobilize, -Speed| The Nebel Fists Crippling Axe Kick has immobilized you and reduced your movement speed. }}
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| ===== Nebel Rifle =====
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| It doesn't take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in the survival of the fittest.
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| ''Levels: 1-4''
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| ''Powers''
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| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Assault Rifle| Ranged, Light Lethal Damage, Minor Damage over Time(Fire)| You have been set on fire by Incendiary Rounds! }}
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| {{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Assault Rifle| Ranged, Moderate Lethal/Cold Damage, Foe -Recharge, -Speed| Your movement and attack speed has been slowed by the 5th Column Advanced Assault Rifle Cryonic rounds. }}
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
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| ===== Nebel Force =====
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| [[File:Nebel Force.jpg|thumb|left|100px|{{center|Nebel Force}}]]
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| It doesn't take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in the survival of the fittest.
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| ''Levels: 1-4''
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| ''Powers''
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| {{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Heavy Damage over Time(Lethal)| You are taking Lethal Damage over Time from the 5th Column Chain Gun }}
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }} | | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Low-Accuracy, Melee, Minor Smash Damage| 5th Column brawling attacks }} |
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| ===== Nebel Grenade =====
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| [[File:Nebel Grenade.jpg|thumb|left|100px|{{center|Nebel Grenade}}]]
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| It doesn't take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in the survival of the fittest.
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| ''Levels: 1-4''
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| ''Powers''
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| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback| Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back. }}
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
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| ===== Nebel Fire =====
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| [[File:Nebel Flame.jpg|thumb|left|100px|{{center|Nebel Fire}}]]
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| It doesn't take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in the survival of the fittest.
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| ''Levels: 1-4''
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| ''Powers''
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| {{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged (Cone), Moderate Damage over Time(Fire)| You are taking Fire Damage over Time from the 5th Column Flamethrower. }}
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks}}
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| ===== Nebel Rocket =====
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| [[File:Nebel Rocket.jpg|thumb|right|100px|{{center|Nebel Rocket}}]]
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| It doesn't take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in the survival of the fittest.
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| ''Levels: 1-4''
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| ''Powers''
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| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
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| ===== Nebel Elite Fist =====
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| [[File:Nebel Elite Fist.jpg|thumb|right|100px|{{center|Nebel Elite Fist}}]]
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| Once a soldier has proven his total commitment to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion. Nebel Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes. They also go through training courses before being put back into the battle lines. After all, the 5th Column has made an investment in their sucess.
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| ''Levels: 5-19''
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| ''Powers''
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| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Automatic Pistol| Ranged, Light Lethal Damage| Small caliber side arm. }}
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| {{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Moderate Smash Damage, Foe Disorient| You have been Disoriented from the force of the Thunder Kick. }}
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| {{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, High Smash Damage, Foe Knockback| A slow, high damage kick that can send your target flying! }}
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| {{Power|[[File:MartialArts CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Moderate Smash Damage, Foe Immobilize, -Speed| The Nebel Fists Crippling Axe Kick has immobilized you and reduced your movement speed. }}
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| ===== Nebel Elite Rifle =====
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| [[File:Nebel Elite Rifle.jpg|100px|thumb| |<div style="text-align: center;border:none">5th Column soldier, Nebel division, Elite rank</div>]]
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| Once a soldier has proven his total commitment to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion. Nebel Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes. They also go through training courses before being put back into the battle lines. After all, the 5th Column has made an investment in their sucess.
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| ''Levels: 5-19''
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| ''Powers''
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| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Assault Rifle| Ranged, Light Lethal Damage, Minor Damage over Time(Fire)| You have been set on fire by Incendiary Rounds! }}
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| {{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Assault Rifle| Ranged, Moderate Lethal/Cold Damage, Foe -Recharge, -Speed| Your movement and attack speed has been slowed by the 5th Column Advanced Assault Rifle Cryonic rounds. }}
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
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| ===== Nebel Elite Force =====
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| Once a soldier has proven his total commitment to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion. Nebel Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes. They also go through training courses before being put back into the battle lines. After all, the 5th Column has made an investment in their sucess.
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| ''Levels: 5-19''
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| ''Powers''
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| {{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Heavy Damage over Time(Lethal)| You are taking Lethal Damage over Time from the 5th Column Chain Gun }}
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
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| ===== Nebel Elite Grenade =====
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| [[File:Nebel Elite Grenade.jpg|thumb|right|100px|{{center|Nebel Elite Grenade}}]]
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| Once a soldier has proven his total commitment to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion. Nebel Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes. They also go through training courses before being put back into the battle lines. After all, the 5th Column has made an investment in their sucess.
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| ''Levels: 5-19''
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| ''Powers''
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| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback| Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back. }}
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
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| ===== Nebel Elite Fire =====
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| Once a soldier has proven his total commitment to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion. Nebel Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes. They also go through training courses before being put back into the battle lines. After all, the 5th Column has made an investment in their sucess.
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| ''Levels: 5-19''
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| ''Powers''
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| {{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged (Cone), Moderate Damage over Time(Fire)| You are taking Fire Damage over Time from the 5th Column Flamethrower. }}
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks}}
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| ===== Nebel Elite Rocket =====
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| Once a soldier has proven his total commitment to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion. Nebel Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes. They also go through training courses before being put back into the battle lines. After all, the 5th Column has made an investment in their sucess.
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| ''Levels: 5-19''
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| ''Powers''
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| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
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| ===== Nebel Ubermenschen Fist =====
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| [[File:Nebel Uber Fist.jpg|thumb|right|125px|{{center|Nebel Ubermenschen Fist}}]]
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| An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It´s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men.
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| ''Levels: 20-24''
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| ''Powers''
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| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Automatic Pistol| Ranged, Light Lethal Damage| Small caliber side arm. }}
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| {{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Moderate Smash Damage, Foe Disorient| You have been Disoriented from the force of the Thunder Kick. }}
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| {{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, High Smash Damage, Foe Knockback| A slow, high damage kick that can send your target flying! }}
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| {{Power|[[File:MartialArts CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Moderate Smash Damage, Foe Immobilize, -Speed| The Nebel Fists Crippling Axe Kick has immobilized you and reduced your movement speed. }}
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| ===== Nebel Ubermenschen Rifle =====
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| [[File:Nebel Uber Rifle.jpg|thumb|right|100px|{{center|Nebel Ubermenschen Rifle}}]]
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| An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It´s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men.
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| ''Levels: 20-24''
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| ''Powers''
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| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Assault Rifle| Ranged, Light Lethal Damage, Minor Damage over Time(Fire)| You have been set on fire by Incendiary Rounds! }}
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| {{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Assault Rifle| Ranged, Moderate Lethal/Cold Damage, Foe -Recharge, -Speed| Your movement and attack speed has been slowed by the 5th Column Advanced Assault Rifle Cryonic rounds. }}
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
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| ===== Nebel Ubermenschen Force =====
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| [[File:Nebel Uber Force.jpg|thumb|right|125px|{{center|Nebel Ubermenschen Force}}]]
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| An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It´s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men.
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| ''Levels: 20-24''
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| ''Powers''
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| {{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Heavy Damage over Time(Lethal)| You are taking Lethal Damage over Time from the 5th Column Chain Gun }}
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
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| ===== Nebel Ubermenschen Grenade =====
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| [[File:NebelUberGrenade.PNG|125px|thumb| |<div style="text-align: center;border:none">Nebel Ubermenschen Grenade</div>]]
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| An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It´s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men.
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| ''Levels: 20-24''
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| ''Powers''
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| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback| Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back. }}
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
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| ===== Nebel Ubermenschen Fire =====
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| An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It´s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men.
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| ''Levels: 20-24''
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| ''Powers''
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| {{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged (Cone), Moderate Damage over Time(Fire)| You are taking Fire Damage over Time from the 5th Column Flamethrower. }}
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks}}
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| ===== Nebel Ubermenschen Rocket =====
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| [[File:Nebel Uber Rocket.jpg|thumb|right|100px|{{center|Nebel Ubermenschen Rocket}}]]
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| An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It´s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men.
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| ''Levels: 20-24''
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| ''Powers''
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| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
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| ==== Nacht Division ====
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| ===== Nacht Fist =====
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| The Nacht is the 5th Column special operations division, tasked with covert ops, assasinations, and espionage. Even the lowest level recruits receive some special training, perticularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Nacht.
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| ''Levels: 5-19''
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| ''Powers''
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| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Automatic Pistol| Ranged, Light Lethal Damage| Small caliber side arm. }}
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| {{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Moderate Smash Damage, Foe Disorient| You have been Disoriented from the force of the Thunder Kick. }}
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| {{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, High Smash Damage, Foe Knockback| A slow, high damage kick that can send your target flying! }}
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| {{Power|[[File:MartialArts CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Moderate Smash Damage, Foe Immobilize, -Speed| The Nebel Fists Crippling Axe Kick has immobilized you and reduced your movement speed. }}
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| ===== Nacht Rifle =====
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| The Nacht is the 5th Column special operations division, tasked with covert ops, assasinations, and espionage. Even the lowest level recruits receive some special training, perticularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Nacht.
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| ''Levels: 5-19''
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| ''Powers''
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| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Assault Rifle| Ranged, Light Lethal Damage, Minor Damage over Time(Fire)| You have been set on fire by Incendiary Rounds! }}
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| {{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Assault Rifle| Ranged, Moderate Lethal/Cold Damage, Foe -Recharge, -Speed| Your movement and attack speed has been slowed by the 5th Column Advanced Assault Rifle Cryonic rounds. }}
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
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| ===== Nacht Force =====
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| [[File:Nacht Force.jpg|100px|thumb| |<div style="text-align: center;border:none">5th Column Covert Ops specialists: Natcht soldier</div>]]
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| | |
| The Nacht is the 5th Column special operations division, tasked with covert ops, assasinations, and espionage. Even the lowest level recruits receive some special training, perticularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Nacht.
| |
| | |
| ''Levels: 5-19''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Heavy Damage over Time(Lethal)| You are taking Lethal Damage over Time from the 5th Column Chain Gun }}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
| |
| | |
| ===== Nacht Grenade =====
| |
| The Nacht is the 5th Column special operations division, tasked with covert ops, assasinations, and espionage. Even the lowest level recruits receive some special training, perticularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Nacht.
| |
| | |
| ''Levels: 5-19''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback| Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back. }}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
| |
| | |
| ===== Nacht Fire =====
| |
| [[File:Nacht Fire.jpg|thumb|right|125px|{{center|Nacht Fire}}]]
| |
| The Nacht is the 5th Column special operations division, tasked with covert ops, assasinations, and espionage. Even the lowest level recruits receive some special training, perticularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Nacht.
| |
| | |
| ''Levels: 5-19''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged (Cone), Moderate Damage over Time(Fire)| You are taking Fire Damage over Time from the 5th Column Flamethrower. }}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks}}
| |
| | |
| ===== Nacht Rocket =====
| |
| The Nacht is the 5th Column special operations division, tasked with covert ops, assasinations, and espionage. Even the lowest level recruits receive some special training, perticularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Nacht.
| |
| | |
| ''Levels: 5-19''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
| |
| | |
| ===== Nacht Elite Fist =====
| |
| [[File:Nacht Elite Fist.jpg|thumb|right|100px|{{center|Nacht Elite Fist}}]]
| |
| | |
| The Nacht Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy and concentration. These enhancements make them incredibly dangerous, especially when encountered in force.
| |
| | |
| ''Levels: 20-24''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Automatic Pistol| Ranged, Light Lethal Damage| Small caliber side arm. }}
| |
| | |
| {{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Moderate Smash Damage, Foe Disorient| You have been Disoriented from the force of the Thunder Kick. }}
| |
| | |
| {{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, High Smash Damage, Foe Knockback| A slow, high damage kick that can send your target flying! }}
| |
| | |
| {{Power|[[File:MartialArts CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Moderate Smash Damage, Foe Immobilize, -Speed| The Nebel Fists Crippling Axe Kick has immobilized you and reduced your movement speed. }}
| |
| | |
| ===== Nacht Elite Rifle =====
| |
| [[File:Nacht Elite Rifle.jpg|thumb|right|100px|{{center|Nacht Elite Rifle}}]]
| |
| | |
| The Nacht Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy and concentration. These enhancements make them incredibly dangerous, especially when encountered in force.
| |
| | |
| ''Levels: 20-24''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Assault Rifle| Ranged, Light Lethal Damage, Minor Damage over Time(Fire)| You have been set on fire by Incendiary Rounds! }}
| |
| | |
| {{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Assault Rifle| Ranged, Moderate Lethal/Cold Damage, Foe -Recharge, -Speed| Your movement and attack speed has been slowed by the 5th Column Advanced Assault Rifle Cryonic rounds. }}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
| |
| | |
| ===== Nacht Elite Force =====
| |
| [[File:NachtEliteForce.PNG|thumb|right|125px|{{center|Nacht Elite Force}}]]
| |
| The Nacht Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy and concentration. These enhancements make them incredibly dangerous, especially when encountered in force.
| |
| | |
| ''Levels: 20-24''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Heavy Damage over Time(Lethal)| You are taking Lethal Damage over Time from the 5th Column Chain Gun }}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
| |
| | |
| ===== Nacht Elite Grenade =====
| |
| The Nacht Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy and concentration. These enhancements make them incredibly dangerous, especially when encountered in force.
| |
| | |
| ''Levels: 20-24''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback| Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back. }}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
| |
| | |
| ===== Nacht Elite Fire =====
| |
| The Nacht Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy and concentration. These enhancements make them incredibly dangerous, especially when encountered in force.
| |
| | |
| ''Levels: 20-24''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged (Cone), Moderate Damage over Time(Fire)| You are taking Fire Damage over Time from the 5th Column Flamethrower. }}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks}}
| |
| | |
| ===== Nacht Elite Rocket =====
| |
| The Nacht Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy and concentration. These enhancements make them incredibly dangerous, especially when encountered in force.
| |
| | |
| ''Levels: 20-24''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
| |
| | |
| ===== Nacht Ubermenschen Fist =====
| |
| The Ubermenschen of the Nacht have transcended mere special ops status. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhanced physical and mental attributes, they receive training in security systems, computer infiltration and surveillance equipment. In many ways, they are the perfect spies.
| |
| | |
| ''Levels: 25-29''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Automatic Pistol| Ranged, Light Lethal Damage| Small caliber side arm. }}
| |
| | |
| {{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Moderate Smash Damage, Foe Disorient| You have been Disoriented from the force of the Thunder Kick. }}
| |
| | |
| {{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, High Smash Damage, Foe Knockback| A slow, high damage kick that can send your target flying! }}
| |
| | |
| {{Power|[[File:MartialArts CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Moderate Smash Damage, Foe Immobilize, -Speed| The Nebel Fists Crippling Axe Kick has immobilized you and reduced your movement speed. }}
| |
| | |
| ===== Nacht Ubermenschen Rifle =====
| |
| The Ubermenschen of the Nacht have transcended mere special ops status. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhanced physical and mental attributes, they receive training in security systems, computer infiltration and surveillance equipment. In many ways, they are the perfect spies.
| |
| | |
| ''Levels: 25-29''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Assault Rifle| Ranged, Light Lethal Damage, Minor Damage over Time(Fire)| You have been set on fire by Incendiary Rounds! }}
| |
| | |
| {{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Assault Rifle| Ranged, Moderate Lethal/Cold Damage, Foe -Recharge, -Speed| Your movement and attack speed has been slowed by the 5th Column Advanced Assault Rifle Cryonic rounds. }}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
| |
| | |
| ===== Nacht Ubermenschen Force =====
| |
| The Ubermenschen of the Nacht have transcended mere special ops status. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhanced physical and mental attributes, they receive training in security systems, computer infiltration and surveillance equipment. In many ways, they are the perfect spies.
| |
| | |
| ''Levels: 25-29''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Heavy Damage over Time(Lethal)| You are taking Lethal Damage over Time from the 5th Column Chain Gun }}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
| |
| | |
| ===== Nacht Ubermenschen Grenade =====
| |
| The Ubermenschen of the Nacht have transcended mere special ops status. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhanced physical and mental attributes, they receive training in security systems, computer infiltration and surveillance equipment. In many ways, they are the perfect spies.
| |
| | |
| ''Levels: 25-29''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| Ranged (Targeted Area of Effect), Heavy Lethal/Smash Damage, Foe Knockback| Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back. }}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
| |
| | |
| ===== Nacht Ubermenschen Fire =====
| |
| The Ubermenschen of the Nacht have transcended mere special ops status. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhanced physical and mental attributes, they receive training in security systems, computer infiltration and surveillance equipment. In many ways, they are the perfect spies.
| |
| | |
| ''Levels: 25-29''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged (Cone), Moderate Damage over Time(Fire)| You are taking Fire Damage over Time from the 5th Column Flamethrower. }}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks}}
| |
| | |
| ===== Nacht Ubermenschen Rocket =====
| |
| The Ubermenschen of the Nacht have transcended mere special ops status. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhanced physical and mental attributes, they receive training in security systems, computer infiltration and surveillance equipment. In many ways, they are the perfect spies.
| |
| | |
| ''Levels: 25-29''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
| |
| | |
| ==== Raserei Division ====
| |
| | |
| ===== Raserei Fist =====
| |
| The Raserei are the pride and joy of the 5th Column's army. They represent the ideal to which all other followers of the cause should aspire. Not only are they disciplined, well-trained soldiers, they are also perfect students of the fascist beliefs that form the core of the 5th Column's ideology. Only those who have proven both their ability and loyalty are permitted to join the ranks of the Raserei.
| |
| | |
| ''Levels: 15-19''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Automatic Pistol| Ranged, Light Lethal Damage| Small caliber side arm. }}
| |
| | |
| {{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Moderate Smash Damage, Foe Disorient| You have been Disoriented from the force of the Thunder Kick. }}
| |
| | |
| {{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, High Smash Damage, Foe Knockback| A slow, high damage kick that can send your target flying! }}
| |
| | |
| {{Power|[[File:MartialArts CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Moderate Smash Damage, Foe Immobilize, -Speed| The Nebel Fists Crippling Axe Kick has immobilized you and reduced your movement speed. }}
| |
| | |
| ===== Raserei Rifle =====
| |
| [[File:Raserei Rifle.jpg|thumb|right|100px|{{center|Raserei Rifle}}]]
| |
| The Raserei are the pride and joy of the 5th Column's army. They represent the ideal to which all other followers of the cause should aspire. Not only are they disciplined, well-trained soldiers, they are also perfect students of the fascist beliefs that form the core of the 5th Column's ideology. Only those who have proven both their ability and loyalty are permitted to join the ranks of the Raserei.
| |
| | |
| ''Levels: 15-19''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Assault Rifle| Ranged, Light Lethal Damage, Minor Damage over Time(Fire)| You have been set on fire by Incendiary Rounds! }}
| |
| | |
| {{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Assault Rifle| Ranged, Moderate Lethal/Cold Damage, Foe -Recharge, -Speed| Your movement and attack speed has been slowed by the 5th Column Advanced Assault Rifle Cryonic rounds. }}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
| |
| | |
| ===== Raserei Force =====
| |
| The Raserei are the pride and joy of the 5th Column's army. They represent the ideal to which all other followers of the cause should aspire. Not only are they disciplined, well-trained soldiers, they are also perfect students of the fascist beliefs that form the core of the 5th Column's ideology. Only those who have proven both their ability and loyalty are permitted to join the ranks of the Raserei.
| |
| | |
| ''Levels: 15-19''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Heavy Damage over Time(Lethal)| You are taking Lethal Damage over Time from the 5th Column Chain Gun }}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
| |
| | |
| ===== Raserei Grenade =====
| |
| The Raserei are the pride and joy of the 5th Column's army. They represent the ideal to which all other followers of the cause should aspire. Not only are they disciplined, well-trained soldiers, they are also perfect students of the fascist beliefs that form the core of the 5th Column's ideology. Only those who have proven both their ability and loyalty are permitted to join the ranks of the Raserei.
| |
| | |
| ''Levels: 15-19''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| Ranged (Targeted Area of Effect), Heavy Lethal/Smash Damage, Foe Knockback| Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back. }}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
| |
| | |
| ===== Raserei Fire =====
| |
| [[File:Raserei Fire.jpg|thumb|right|100px|{{center|Raserei Fire}}]]
| |
| The Raserei are the pride and joy of the 5th Column's army. They represent the ideal to which all other followers of the cause should aspire. Not only are they disciplined, well-trained soldiers, they are also perfect students of the fascist beliefs that form the core of the 5th Column's ideology. Only those who have proven both their ability and loyalty are permitted to join the ranks of the Raserei.
| |
| | |
| ''Levels: 15-19''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged (Cone), Moderate Damage over Time(Fire)| You are taking Fire Damage over Time from the 5th Column Flamethrower. }}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks}}
| |
| | |
| ===== Raserei Rocket =====
| |
| [[File:Raserei Rocket.jpg|thumb|right|100px|{{center|Raserei Rocket}}]]
| |
| | |
| The Raserei are the pride and joy of the 5th Column's army. They represent the ideal to which all other followers of the cause should aspire. Not only are they disciplined, well-trained soldiers, they are also perfect students of the fascist beliefs that form the core of the 5th Column's ideology. Only those who have proven both their ability and loyalty are permitted to join the ranks of the Raserei.
| |
| | |
| ''Levels: 15-19''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
| |
| | |
| ===== Raserei Elite Fist =====
| |
| [[File:Raserei Elite Fist.jpg|thumb|right|100px|{{center|Raserei Elite Fist}}]]
| |
| | |
| Elite members of the Raserei have not only proven their loyalty to the cause: they have also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they will either convert the potential member, or kill him. Either way, the secrets of the 5th Column remain secure.
| |
| | |
| ''Levels: 20-24''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Automatic Pistol| Ranged, Light Lethal Damage| Small caliber side arm. }}
| |
| | |
| {{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Moderate Smash Damage, Foe Disorient| You have been Disoriented from the force of the Thunder Kick. }}
| |
| | |
| {{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, High Smash Damage, Foe Knockback| A slow, high damage kick that can send your target flying! }}
| |
| | |
| {{Power|[[File:MartialArts CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Moderate Smash Damage, Foe Immobilize, -Speed| The Nebel Fists Crippling Axe Kick has immobilized you and reduced your movement speed. }}
| |
| | |
| ===== Raserei Elite Rifle =====
| |
| [[File:Raserei Elite Rifle.jpg|100px|thumb| |<div style="text-align: center;border:none">5th Column Raserei Division soldier, Elite rank</div>]]
| |
| | |
| Elite members of the Raserei have not only proven their loyalty to the cause: they have also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they will either convert the potential member, or kill him. Either way, the secrets of the 5th Column remain secure.
| |
| | |
| ''Levels: 20-24''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Assault Rifle| Ranged, Light Lethal Damage, Minor Damage over Time(Fire)| You have been set on fire by Incendiary Rounds! }}
| |
| | |
| {{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Assault Rifle| Ranged, Moderate Lethal/Cold Damage, Foe -Recharge, -Speed| Your movement and attack speed has been slowed by the 5th Column Advanced Assault Rifle Cryonic rounds. }}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
| |
| | |
| ===== Raserei Elite Force =====
| |
| [[File:RasereiEliteForce.PNG|thumb|right|100px|{{center|Raserei Elite Force}}]]
| |
| Elite members of the Raserei have not only proven their loyalty to the cause: they have also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they will either convert the potential member, or kill him. Either way, the secrets of the 5th Column remain secure.
| |
| | |
| ''Levels: 20-24''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Heavy Damage over Time(Lethal)| You are taking Lethal Damage over Time from the 5th Column Chain Gun }}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
| |
| | |
| ===== Raserei Elite Grenade =====
| |
| [[File:Raserei Elite Grenade.jpg|thumb|right|100px|{{center|Raserei Elite Grenade}}]]
| |
| | |
| Elite members of the Raserei have not only proven their loyalty to the cause: they have also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they will either convert the potential member, or kill him. Either way, the secrets of the 5th Column remain secure.
| |
| | |
| ''Levels: 20-24''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| Ranged (Targeted Area of Effect), Heavy Lethal/Smash Damage, Foe Knockback| Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back. }}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
| |
| | |
| ===== Raserei Elite Fire =====
| |
| Elite members of the Raserei have not only proven their loyalty to the cause: they have also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they will either convert the potential member, or kill him. Either way, the secrets of the 5th Column remain secure.
| |
| | |
| ''Levels: 20-24''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged (Cone), Moderate Damage over Time(Fire)| You are taking Fire Damage over Time from the 5th Column Flamethrower. }}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks}}
| |
| | |
| ===== Raserei Elite Rocket =====
| |
| [[File:Raserei Elite Rocket.jpg|thumb|right|100px|{{center|Raserei Elite Rocket}}]]
| |
| Elite members of the Raserei have not only proven their loyalty to the cause: they have also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they will either convert the potential member, or kill him. Either way, the secrets of the 5th Column remain secure.
| |
| | |
| ''Levels: 20-24''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
| |
| | |
| ===== Raserei Ubermenschen Fist =====
| |
| [[File:Raserei Uber Fist.jpg|thumb|right|100px|{{center|Raserei Ubermenschen Fist}}]]
| |
| | |
| Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column -totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.
| |
| | |
| ''Levels: 25-54''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Automatic Pistol| Ranged, Light Lethal Damage| Small caliber side arm. }}
| |
| | |
| {{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Moderate Smash Damage, Foe Disorient| You have been Disoriented from the force of the Thunder Kick. }}
| |
| | |
| {{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, High Smash Damage, Foe Knockback| A slow, high damage kick that can send your target flying! }}
| |
| | |
| {{Power|[[File:MartialArts CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Moderate Smash Damage, Foe Immobilize, -Speed| The Nebel Fists Crippling Axe Kick has immobilized you and reduced your movement speed. }}
| |
| | |
| ===== Raserei Ubermenschen Rifle =====
| |
| [[File:Raserei Uber Rifle.jpg|thumb|right|100px|{{center|Raserei Ubermenschen Rifle}}]]
| |
| | |
| Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column -totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.
| |
| | |
| ''Levels: 25-54''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Assault Rifle| Ranged, Light Lethal Damage, Minor Damage over Time(Fire)| You have been set on fire by Incendiary Rounds! }}
| |
| | |
| {{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Assault Rifle| Ranged, Moderate Lethal/Cold Damage, Foe -Recharge, -Speed| Your movement and attack speed has been slowed by the 5th Column Advanced Assault Rifle Cryonic rounds. }}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
| |
| | |
| ===== Raserei Ubermenschen Force =====
| |
| [[File:RasereiUberForce.PNG|thumb|right|100px|{{center|Raserei Ubermenschen Force}}]]
| |
| Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column -totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.
| |
| | |
| ''Levels: 25-54''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Heavy Damage over Time(Lethal)| You are taking Lethal Damage over Time from the 5th Column Chain Gun }}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
| |
| | |
| ===== Raserei Ubermenschen Grenade =====
| |
| Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column -totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.
| |
| | |
| ''Levels: 25-54''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| Ranged (Targeted Area of Effect), Heavy Lethal/Smash Damage, Foe Knockback| Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back. }}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
| |
| | |
| ===== Raserei Ubermenschen Fire =====
| |
| [[File:RasereiUberFire.PNG|thumb|right|100px|{{center|Raserei Ubermenschen Fire}}]]
| |
| Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column -totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.
| |
| | |
| ''Levels: 25-54''
| |
| | |
| ''Powers''
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| | |
| {{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged (Cone), Moderate Damage over Time(Fire)| You are taking Fire Damage over Time from the 5th Column Flamethrower. }}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks}}
| |
| | |
| ===== Raserei Ubermenschen Rocket =====
| |
| [[File:Raserei Uber Rocket.jpg|thumb|right|100px|{{center|Raserei Ubermenschen Rocket}}]]
| |
| | |
| Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column -totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.
| |
| | |
| ''Levels: 25-54''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| 5th Column brawling attacks }}
| |
| | |
| ==== Robots ====
| |
| | |
| ===== Steel Valkyrie =====
| |
| [[File:Steel Valkyrie.jpg|200px|thumb| |<div style="text-align: center;border:none">5th Column Steel Valkyrie</div>]]
| |
| | |
| The Steel Valkyrie class Hoverbot is one of the 5th Column's more ingeniuos inventions. Rumor has it that [[Vandal]] was inspired by the [[Rikti]] attack drones, but there have been versions of the machines in sevice since WW II. Mounted with omni-directional jets and banks of armor piercing rockets, the Steel Valkyries are quite maneuverable and pack a deadly punch. They can make the skies a very dangerous place.
| |
| | |
| ''Levels: 30-42''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Steel Valkyries Fly. }}
| |
| | |
| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Robot Missile Launcher| Ranged, Area of Effect, Lethal/Smash, Foe Knockback| Hoverbots can launch small missiles at long range. }}
| |
| | |
| {{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Steel Valkyries don´t have any Melee attacks at all''}}
| |
| | |
| {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|-15|50|0|0|0|0|60|0|0|0|0|0}}|Auto, Self| }}
| |
|
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|
| {{clr}} | | {{clr}} |
|
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|
| ===== Mek Man ===== | | === Named Enemies === |
| [[File:Mek Man.jpg|100px|thumb| |<div style="text-align: center;border:none">Vandal's 5th Column Mek Man</div>]]
| |
|
| |
|
| [[Vandal]], the genius behind the 5th Column's technology, created the first Mek Men during World War II. He's been improving on them ever since. The tough and deadly versions in operation today are 100 times more dangerous that their predecessors of 60 years ago. Modern Mek Men have tough, thick armor, redundant systems that resist damage, and a powerful onboard AI that makes them faster and smarter than most human soldiers.
| | ==== Oberst Ubelmann (Minion) ==== |
|
| |
|
| ''Levels: 25-34''
| | Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column - totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side. |
|
| |
| ''Powers''
| |
| | |
| {{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate Smash/Energy Damage, Foe Disorient| An Energy Punch from the Mek Man has Disoriented you.}}
| |
| | |
| {{Power|[[File:PowerPunch Quick.png|22px]]| Barrage| Melee, Light Smash/Energy Damage, Foe Disorient| A Barrage from the Mek Man has Disoriented you.}}
| |
| | |
| {{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| Point Blank Area of Effect, Moderate Smash/Energy Damage, Foe Disorient| A Whirling Hands attack from the Mek Man has Disoriented you. }}
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| | |
| {{Power|[[File:PowerPunch Stun.png|22px]]| Stun| Melee, Minor Smash/Energy Damage, Foe Disorient| A Stun Punch from the Mek Man has Disoriented you. }}
| |
| | |
| {{Power|[[File:PowerBlast PowerBlast.png|22px]]| Mek Man Blast| Ranged, Moderate Energy/Smash Damage, Foe Knockback| Mek Man Blast sends a focused beam of energy that can knock foes back.}}
| |
| | |
| {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|15|50|0|0|0|0|60|s=-}}| Resistance }}
| |
| | |
| ==== Vampyri ====
| |
| | |
| ===== Vampyr Mesmerist =====
| |
| [[File:Vampyr Mesmerist.jpg|100px|thumb| |<div style="text-align: center;border:none">5th Column supersoldier Vampyr</div>]]
| |
| | |
| The Vampyri are not true vampires at all. They are instead the ultimate result of the 5th Column's super soldier program. It takes a full year of chemical treatmets and surgical enhancements to create a single vampyr, but the result is one of the most deadly killing machines in the world. All Vampyri have incredible strenght, speed and resilence. The Vampyr Mesmerist has potent hypnotic abilities that entrance enemies and render them helpless.
| |
|
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| ''Levels: 35-54'' | | ''Levels: 35-54'' |
Line 813: |
Line 86: |
| ''Powers'' | | ''Powers'' |
|
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| {{Power|[[File:Inherent Brawl.png|22px]]| Pummel| Melee, Heavy Smash Damage, Foe Knockback| Vampyri brawling attacks }} | | {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Assault Rifle| Ranged, Light DMG(Lethal), Moderate DoT(Fire)| You have been set on fire by Incendiary Rounds! }} |
|
| |
|
| {{Power|[[File:ShadowFighting ShadowPunch.png|22px]]| Shadow Punch| Melee, Light Negative/Smash Damage, Foe -ToHit| Your Accuracy has been reduced for a short time by the Vampyri's Shadow Punch. }} | | {{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Assault Rifle| Ranged, Moderate DMG(Cold/Lethal), Foe -Recharge, -Speed| Your movement and attack speed has been slowed by the 5th Column Advanced Assault Rifle Cryonic rounds. }} |
|
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|
| {{Power|[[File:DarkCast_SoulDrain.png|22px]]| Gloom| Ranged, High Damage over Time(Negative), Foe -ToHit| The Vampyri is slowly draining your life and reducing your Accuracy with his Gloom attack. }} | | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light DMG(Smash)| 5th Column brawling attacks }} |
|
| |
|
| {{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Light Psionic Damage, Foe Sleep| The Vampyri painfully enraptures your mind with psychic energy rendering you unconscious. }} | | {{Power|[[File:ShadowFighting SiphonLife.png|22px]]| Black Dwarf Drain| Melee, Moderate DMG(Negative), Foe -Recharge, -Speed, Self Heal| The Black Dwarf has Drained your life to heal itself. Your attack and movement speed has been reduced by the Drain. }} |
|
| |
|
| {{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself. }} | | {{clr}} |
|
| |
|
| {{Power|[[File:Regeneration Reconstruction.png|22px]]| Reconstruction| Self Heal, +Res(Toxic)| The Vampyri can concentrate for a few moments to heal himself. }}
| | ==== Field Marshal Metzger (Boss) ==== |
| | [[File:FieldMarshalMetzger.PNG|thumb|right|125px|{{center|Field Marshal Metzger}}]] |
| | While most Elites concentrate on learning the basic skills required for special ops, the Obersts receive additional training in tactics. They're also trained in technological skills, such as wire tapping and circumventing security systems. Combined with their prodigious super soldier enhancements, these skills make Elite Obersts well-prepared to plan and carry out small covert ops. |
|
| |
|
| {{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Healing| Self, Auto, +Regen| The Vampyr naturally heals at a faster than a normal rate. This power is always on and does not need to activated. }}
| | ''Levels: 15-24'' |
| | |
| ===== Vampyr Parasite =====
| |
| The Vampyri are not true vampires at all. They are instead the ultimate result of the 5th Column's super soldier program. It takes a full year of chemical treatments and surgical enhancements to create a single Vampyr, but the result is one of the most deadly killing machines in the world. All Vampyri have incredible strength, speed, and resilience. The Vampyr Parasite has the ability to drain life from its targets, while strengthening itself.
| |
| | |
| ''Levels: 35-54'' | |
|
| |
|
| ''Powers'' | | ''Powers'' |
|
| |
|
| {{Power|[[File:Inherent Brawl.png|22px]]| Pummel| Melee, Heavy Smash Damage, Foe Knockback| Vampyri brawling attacks }} | | {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged (Cone), Moderate Lethal Damage, Moderate Damage over Time(Fire), Foe Knockback| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }} |
|
| |
|
| {{Power|[[File:ShadowFighting ShadowPunch.png|22px]]| Shadow Punch| Melee, Light Negative/Smash Damage, Foe -ToHit| Your Accuracy has been reduced for a short time by the Vampyri's Shadow Punch. }} | | {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged (Targeted Area of Effect), High Lethal/Smashing Damage, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }} |
|
| |
|
| {{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, High Damage over Time(Negative), Foe -ToHit| The Vampyri is slowly draining your life and reducing your Accuracy with his Gloom attack. }} | | {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Heavy Smash Damage| A smash with the butt of your rifle. }} |
|
| |
|
| {{Power|[[File:ShadowFighting SiphonLife.png|22px]]| Siphon Life| Melee, Moderate Negative Damage, Foe -ToHit, Self Heal| The Vampyri taps the powers of the netherworld to steal life from you. Your accuracy is reduced due to your weakened state. }} | | {{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Archvillain's Might| Resistance| Arch-villains are very powerful individuals, and as such have significant resistance to many status effects. They are not immune, however, and can be vulnerable for brief windows of opportunity. }} |
|
| |
|
| {{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Moderate Negative Damage, Foe -ToHit, Self Heal| The Vampyri taps the powers of the netherworld to steal life from you. Your accuracy is reduced due to your weakened state. }} | | {{clr}} |
|
| |
|
| {{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Healing| Self, Auto, +Regen| The Vampyr naturally heals at a faster than a normal rate. This power is always on and does not need to activated. }}
| | === Elite Bosses === |
|
| |
|
| ==== Werewolves ==== | | ==== Roderick Mueller ==== |
| | [[File:Roderick Mueller.jpg|thumb|right|100px|{{center|Roderick Mueller}}]] |
|
| |
|
| ===== Nightwolf =====
| | ''Main Article:'' [[Roderick Mueller]] |
| [[File:Nightwolf.jpg|125px|thumb| |<div style="text-align: center;border:none">5th Column Werewolf</div>]] | |
|
| |
|
| The nature of the Nightwolves remains a terrifying mistery. These monstruous, werewolf like creatures were once human beings, but they have since been warped beyond all recognition. Unlike the Vampyri, these beasts are not the result of any known super-serum treatment. Many suspect that a dark energy force is involved in their transformation.
| | Mueller has been a 5th Column sleeper agent, in place for years. He's just been waiting for his chance to help restore his beloved 5th Column to its rightful place. Now, with the return of [[Reichsman]], the time is just right! |
|
| |
|
| ''Levels: 35-39'' | | ''Levels: 46-54'' |
|
| |
|
| ''Powers'' | | ''Powers'' |
|
| |
|
| {{Power|[[File:SuperStrength Hurl.png|22px]]|Hurl| Ranged, Moderate DMG(Smash), Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. }} | | {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged (Cone), Heavy DMG(Lethal), Moderate DoT(Fire), Foe Knockdown| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }} |
|
| |
|
| {{Power|[[File:Inherent_Brawl.png|22px]]| Claw Swipe| Melee (Cone), Heavy Lethal, Foe Knockback| Nightwolf claw attacks cover a wide cone and can knockdown its foes. }} | | {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged (Cone), Heavy DMG(Lethal), Moderate DoT(Fire), Foe Knockdown| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }} |
|
| |
|
| {{Power|[[File:Jump LongJump.png|22px]]| Wolf Jumping| Self Auto, +Jump, +Speed| Nightwolf can inherently jump real high and travel very fast. }} | | {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }} |
|
| |
|
| {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|25|25|25|25|25|25|25}}, Immobilization| Nightwolves are highly resistant to all damage and immobilization. }} | | {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Heavy DMG(Smash)| A smash with the butt of your rifle. }} |
|
| |
|
| ===== Darkwolf =====
| | {{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| {{DamResVal|0|0|0|0|0|0|0|0|25}}| Slightly resistant to damage. }} |
| [[File:Darkwolf.jpg|thumb|right|125px|{{center|Darkwolf}}]] | |
|
| |
|
| The nature of the Nightwolves remains a terrifying mistery. These monstruous, werewolf like creatures were once human beings, but they have since been warped beyond all recognition. Unlike the Vampyri, these beasts are not the result of any known super-serum treatment. Many suspect that a dark energy force is involved in their transformation.
| | {{clr}} |
|
| |
|
| ''Levels: 40-54''
| | ==== Ritter Franz==== |
|
| |
|
| ''Powers'' | | ''Main Article:'' [[Ritter Franz]] |
|
| |
|
| {{Power|[[File:SuperStrength Hurl.png|22px]]|Hurl| Ranged, Moderate DMG(Smash), Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. }}
| | Ritter Franz is one of the 5th Column's top security experts, which is likely why he's been put in charge of securing this base. |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Claw Swipe| Melee (Cone), Heavy Lethal, Foe Knockback| Nightwolf claw attacks cover a wide cone and can knockdown its foes. }}
| |
| | |
| {{Power|[[File:Jump LongJump.png|22px]]| Wolf Jumping| Self Auto, +Jump, +Speed| Nightwolf can inherently jump real high and travel very fast. }}
| |
| | |
| {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|25|25|25|25|25|25|25}}, Immobilization| Nightwolves are highly resistant to all damage and immobilization. }}
| |
| | |
| === Lieutenants ===
| |
| | |
| ==== Nebel Division ====
| |
| | |
| ===== Nebel Unteroffizier =====
| |
| [[File:Nebel Unter.jpg|thumb|right|100px|{{center|Nebel Unteroffizier}}]]
| |
| | |
| Only those Nebel soldiers who have proven both resilent and trustworthy achieve the rank of Unteroffizier or "Underofficer". Throufgh their skill in combat and their dedication to the 5th Column's cause, they have begun to earn real respect from their masters. In return, they receive better equipment and training, and are trusted with some low level secrets.
| |
|
| |
|
| ''Levels: 1-4'' | | ''Levels: 46-54'' |
|
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|
| ''Powers'' | | ''Powers'' |
|
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| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }} | | {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged (Cone), Heavy DMG(Lethal), Moderate DoT(Fire), Foe Knockdown| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }} |
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks. }} | | {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged (Cone), Heavy DMG(Lethal), Moderate DoT(Fire), Foe Knockdown| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }} |
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A smash with the butt of your rifle. }} | | {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }} |
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| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }} | | {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Heavy DMG(Smash)| A smash with the butt of your rifle. }} |
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| ===== Nebel Elite Unteroffizier =====
| | {{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| {{DamResVal|0|0|0|0|0|0|0|0|25}}| Slightly resistant to damage. }} |
| [[File:Nebel Elite Unter.jpg|thumb|right|100px|{{center|Nebel Elite Unteroffizier}}]] | |
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| A high-ranking Nebel Elite Unteroffizier is a force to be reckoned with. His increased physical prowess is now matched by improved tactical skills and the steely resolve of a combat veteran. The super soldier serum and attendant propaganda have left the soldier utterly devoted to the 5th Column's cause. He is willing to follow any orders, and he seldom worries about the messy consequences.
| | {{clr}} |
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| ''Levels: 5-19''
| | ==== Herr Krogh ==== |
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| ''Powers'' | | ''Main Article:'' [[Herr Krogh]] |
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| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }}
| | Herr Krogh has remained loyal to the 5th Column cause and has risen to a high rank within the resurgent organization. |
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks. }}
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A smash with the butt of your rifle. }}
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| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}
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| ===== Nebel Ubermenschen Unteroffizier =====
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| [[File:Nebel Uber Grenade.jpg|thumb|right|100px|{{center|Nebel Ubermenschen Unteroffizier}}]]
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| The pinnacle of frontline soldiers, the Ubermenschen Unteroffiziers are nearly unstoppable fighting machines. It often takes an anti-tank weapon just to faze one of these juggernauts. Fortunately, their numbers are small, though the 5th Column keeps making more of them as their soldiers become more experienced.
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| ''Levels: 20-24'' | | ''Levels: 46-54'' |
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| ''Powers'' | | ''Powers'' |
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| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }} | | {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged (Cone), Heavy DMG(Lethal), Moderate DoT(Fire), Foe Knockdown| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }} |
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks. }} | | {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged (Cone), Heavy DMG(Lethal), Moderate DoT(Fire), Foe Knockdown| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }} |
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A smash with the butt of your rifle. }} | | {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }} |
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| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }} | | {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Heavy DMG(Smash)| A smash with the butt of your rifle. }} |
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| ==== Nacht Division ====
| | {{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| {{DamResVal|0|0|0|0|0|0|0|0|25}}| Slightly resistant to damage. }} |
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| ===== Nacht Unteroffizier =====
| | {{clr}} |
| [[File:Nacht Unter.jpg|thumb|right|100px|{{center|Nacht Unteroffizier}}]]
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| The Nacht Unteroffizier have completed their covert ops training and are on the verge of being promoted to Elite status. They have yet to benefit from a course of super soldier serum, but they have honed their stealth and physique to a near perfect level. Unteroffizier are often tasked with leading squads of Nacht soldiers on raids to raise the funds for the 5th Column.
| | ==== Lt. Wolfgang Ubelmann ==== |
| | [[File:Lt. Wolfgang Ubelmann.jpg|thumb|right|100px|{{center|Lt. Wolfgang Ubelmann}}]] |
| | ''Main Article:'' [[Lt. Wolfgang Ubelmann]] |
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| ''Levels: 5-19''
| | Wolfgang Ubelmann is a time traveler from the 1940s. A man from the past sent to observe the future. With the information he now has, he could change his future, our present. He must be stopped! |
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| ''Powers'' | | ''Powers'' |
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| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }} | | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Missile Launcher| Ranged (Targeted Area of Effect), High Lethal/Smash Damage, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }} |
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks. }} | | {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback| This explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }} |
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A smash with the butt of your rifle. }} | | {{Power|[[File:MartialArts_ThunderKick.png|22px]]| Thunder Kick| Melee, Moderate Smash Damage, Foe Disorient| You can perform a strong Thunder Kick that hits so hard it can disorient your target. }} |
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| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }} | | {{Power|[[File:MartialArts_StormKick.png|22px]]| Storm Kick| Melee, Moderate Damage(Smash)| You can unleash a roundhouse kick that pummels your foe for moderate damage. }} |
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| ===== Nacht Elite Unteroffizier =====
| | {{Power|[[File:MartialArts_CraneKick.png|22px]]| Crane Kick| Melee, High Smash Damage, Foe Knockback| A slow, high damage kick that can send your target flying! }} |
| [[File:Nacht Elite Unter.jpg|thumb|right|100px|{{center|Nacht Elite Unteroffizier}}]] | |
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| A Nacht Elite at the peak of his game may earn the rank of Unteroffizier, and with it a large upgrade in super soldier serum. He is in the verge of Ubermensch status, and his mind has becomed focused with laser-like intensity. High ranking Elites are some of the best shots and most dedicated insurgents in the world. They can, and have, assasinated heads of state as well as world famous heroes.
| | {{Power|[[File:MartialArts_CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Moderate Smash Damage, Foe Immobilize, -Speed| Your movement speed has been reduced by the Crippling Axe Kick. It may leave you Immobilized. }} |
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| ''Levels: 20-24''
| | {{Power|[[File:MartialArts_MonkeySweep.png|22px]]| Dragons Tail| Point Blank Area of Effect, Moderate Damage(Smash), Foe Knockdown, Chance for Critical Hit| This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents. }} |
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| ''Powers''
| | {{clr}} |
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| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }}
| | === Archvillains === |
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks. }}
| | ==== Archon Burkholder / Col. Burkholder ==== |
| | [[File:Col. Burkholder.jpg|thumb|right|100px|{{center|Col. Burkholder}}]] |
| | ''Main Article:'' [[Col. Burkholder]] |
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A smash with the butt of your rifle. }}
| | Archon Burkholder has made a name for himself in the 5th Column. His obsession with robotics led him to carve off his own arm and replace it with one of steel, it also led him to create a terrifying robot factory. There is nearly nothing Burkholder won't do to achieve his own ends. |
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| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}
| | ''Levels: 30-40'' |
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| ===== Nacht Ubermenschen Unteroffizier =====
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| Unlike their conterparts in the other branches of the 5th Column hierachy, the Nacht Ubermenschen Unteroffizier have considerable autonomy. The 5th Column feels that the subversive activities that fall within the Nacht's purview require a certain ammount of independence. This makes the Nacht Ubermenschen quite unpredictable at times - and thus, quite deadly.
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| ''Levels: 25-29'' | |
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| ''Powers'' | | ''Powers'' |
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| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }} | | {{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, High DMG(Energy/Smash), Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock them back. }} |
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A smash with the butt of your rifle. }} | | {{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback| You hurl a blast of charged energy that violently explodes on impact, damaging all foes near the target. }} |
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| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }} | | {{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient| By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well. }} |
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| {{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Lycanthropy| Lycanthropy| Some 5th Column Lieutenants can transform into Nightwolves. }} | | {{Power|[[File:PowerPunch PowerCrash.png|22px]]| Power Crash| Melee (Cone), Moderate DMG(Energy/Smash), Foe Disorient| You focus your internal energy on your fists and release it once you hit your target unleashing an energy wave that hurts and disorients multiple enemies. }} |
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| ==== Raserei Division ====
| | {{Power|[[File:SuperStrength_Punch.png|22px]]| Cybernetic Blade| Melee, Moderate DMG(Lethal)| A Cybernetic Blade is a powerful lethal attack. }} |
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| ===== Raserei Unteroffizier =====
| | {{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|20|20}}| [[Archvillain Resistance|Archvillain resistance]]. }} |
| [[File:Raserei Unter.jpg|100px|thumb| |<div style="text-align: center;border:none">5th Column Raserei Division Unteroffizier</div>]] | |
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| Raserei Unteroffiziers are zealots in every sense of the word. They believe in the 5th Column creed so fiercely that they have become experts at recruiting new members from the disaffected elements of society. Raserei Unteroffizier are in equal part soldier and proselytizer.
| | {{clr}} |
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| ''Levels: 15-19''
| | ==== Maestro ==== |
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| ''Powers'' | | ''Main Article:'' [[Maestro]] |
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| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }}
| | As a child, Vincenzo Alferi dreamed of becoming a great composer, but those dreams were shattered when he lost his hearing due to a car accident. The 5th Column offered to perform a radical experiment that might restore his hearing, and Vincenzo agreed without hesitation. Unfortunately, things did not go as planned. An [[Arachnos]] attack on the facility resulted in a power surge at the worst possible moment. Instead of restoring him, the resulting explosion created a permanent resonance in Vincenzo's body. He agreed to join the 5th Column if they would give him the opportunity for vengeance against Arachnos. |
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks. }}
| | ''Levels: 30-40, 50-54'' |
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A smash with the butt of your rifle. }}
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| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}
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| ===== Raserei Elite Unteroffizier =====
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| [[File:Raserei Elite Unter.jpg|thumb|right|100px|{{center|Raserei Elite Unteroffizier}}]]
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| The Elite Raserei Unteroffizier are those destined for positions of autorithy in the 5th Column hierachy. Their autorithy supercedes nearly every other rank. These Unteroffizier reward the 5th Column with fanatical devotion to the cause. By the time someone has reached this lofty level, they have given up any semblance of a normal life. They belong to the Column, body and soul.
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| ''Levels: 20-24'' | |
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| ''Powers'' | | ''Powers'' |
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| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }} | | {{Power|[[File:SymphonyControl_HoldST.png|22px]]| Hymn of Dissonance| Ranged, Moderate DMG(Psionic), Foe Hold, -Recharge| Hymn of Dissonance causes pain on its listener, disruptive enough to hold them in place. Stronger foes might persist, but will still attack at a reduced speed. }} |
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks. }} | | {{Power|[[File:SymphonyControl_ImmobAoE.png|22px]]| Aria of Stasis| Ranged (Cone), Moderate DMG(Psionic), Foe Immobilize, -SPD| Aria of Stasis roots your audience in place and causes psionic damage. Stronger foes might still be able to move, but will do so at a reduced speed. }} |
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A smash with the butt of your rifle. }} | | {{Power|[[File:SymphonyControl_SleepST.png|22px]]| Enfeebling Lullaby| Ranged (Cone), Minor DMG(Psionic), Foe Sleep, -DMG| A song that will put even elephants to sleep. Enfeebling Lullaby will relax foes, causing them to sleep and their attacks will do reduced damage for some time. }} |
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| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }} | | {{Power|[[File:SymphonyControl_StunAoE.png|22px]]| Confounding Chant| Ranged (Cone), Extreme DoT(Psionic), Foe Disorient| Confounding Chant will disorient anyone that hears it, while dealing psionic damage over time. }} |
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| ===== Raserei Ubermenschen Unteroffizier =====
| | {{Power|[[File:SonicManipulation_Scream.png|22px]]| Scream| Ranged, Heavy DoT(Energy/Smash), Foe -Resist(All)| Your Scream can cause serious damage to a target. This power applies Lingering Sonic Vibrations that lower resistance for 10s. }} |
| [[File:Raserei Uber Unter.jpg|thumb|right|100px|{{center|Raserei Ubermenschen Unteroffizier}}]] | |
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| Raserei Ubermenschen Unteroffizier have the responsability of leading large numbers of troops. They are concerned with training their men into peak fighting form - and recruiting new members to the cause. Until recently, none have ever been taken alive by the authorities.
| | {{Power|[[File:SonicManipulation_Shockwave.png|22px]]| Shockwave| Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback| You can call forth a tremendous Shockwave that knocks back foes and deals Smashing damage in a wide cone area. }} |
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| ''Levels: 25-54''
| | {{Power|[[File:SonicManipulation_Shout.png|22px]]| Shout| Ranged, Superior DMG(Energy/Smash), Foe -Resist(All)| You blast your foe with a tremendous Shout, damaging them. This power applies Extended Sonic Vibrations that lower resistance for 12s. }} |
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| ''Powers''
| | {{Power|[[File:SonicBlast Cone.png|22px]]| Howl| Ranged (Cone), Light DMG(Energy/Smash), Foe -Resist(All)| A short range, but powerful sonic attack. }} |
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| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }} | | {{Power|[[File:SonicManipulation_SoundBarrier.png|22px]]| Sonic Shield| Toggle: Self +{{DamResVal|30|30|0|0|30}}| This Shield Protects Maestro from all Lethal, Smashing and Energy damage. }} |
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| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge ''(Only Level 30 and up)''| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }} | | {{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|20|0|0|0|20}}| [[Archvillain Resistance]] }} |
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks. }}
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A smash with the butt of your rifle. }}
| | ''Maestro gains the following during the [[Dr. Aeon Strike Force]]:'' |
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| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}
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| {{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Lycanthropy| Lycanthropy| Some 5th Column Bosses can transform into Nightwolves. }} | | {{Power|[[File:DarknessControl LivingShadows.png|22px]]| Living Shadows| Ranged (Cone), Extreme Damage over Time(Negative), Foe Immobilize, -To Hit, -Fly| You extend and animate your own shadow causing it to entangle all foes within a long cone pattern in front of you, rendering all affected foes immobilized. }} |
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| ==== Robots ====
| | {{Power|[[File:DarknessControl FearsomeStare.png|22px]]| Fearsome Stare| Ranged (Cone), Foe Fear, -Recharge| Instills tremendous Fear within a cone area in front of you, causing all affected targets to tremble in Terror uncontrollably. }} |
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| ===== Mk I Wolfpack Robot =====
| | {{Power|[[File:DarknessControl Haunt.png|22px]]| Haunt| Foe Targeted, Summon Shades| You summon a pair of Shades from the Netherworld to harass your target foe. Shades deal moderate damage and they terrorize their victims. }} |
| The Mk I Wolfpack robot has been favorably compared to a battle tank when it comes to both firepower and resilience. The big difference is that the Mk I is controlled by an ingenious artificial intelligence that can capably command troops in the field. It carries enough firepower to take out heavily armored targets, and its own armor stands up to anything less than an anti-tank weapon.
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| ''Levels: 40-54''
| | {{clr}} |
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| ''Powers'' | | ==== Protean ==== |
| | [[File:Protean AV.jpg|thumb|right|100px|{{center|Protean}}]] |
| | ''Main Article:'' [[Protean]] |
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| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged (Targeted Area of Effect), High Lethal/Smash Damage, Foe Knockback| Wolfpack can launch small missiles at long range. }}
| | Protean is a notorious shapeshifter, known for his murders of high profile heroes and their families. His earliest victims were the parents of [[Manticore]]. He also is responsible for the death of [[Dauntless]], [[Galaxy Girl]]'s sidekick. It was rumored that Manticore killed Protean in a fight some time ago but somehow Protean survived. He is now out to continue his reign of terror upon the people of [[Paragon City|Paragon]] and the [[Rogue Isles|Isles]], while aiding the forces of [[Praetoria]]! |
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| {{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Heavy Energy/Smash Damage, Foe Knockback| Power Blast sends a focused beam of energy at a foe that can knock him back.}}
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Heavy Smash Damage, Foe Knockback| Wolfpack brawling attacks. }}
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| {{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| {{DamResVal|15|50|0|0|0|0|60|s=-}}, Resist(Fear, Sleep)| Resistance }}
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| {{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| Auto, Resist(Knockback)| Wolfpack are highly resistant to Knockback. }}
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| ==== Vampyri ====
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| ===== Vampyr Adjutant =====
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| The Vampyri Adjutants are soldiers who have been promoted from the Ubermenschen ranks and given the singular honor of becoming a Vampyr. This honor is one the masters of the 5th Column are loathe to give, since it means a year of inactive duty for the Ubermensch. The result, however, is a Vampyr who has both the power and the experience to lead his monstrous soldiers into battle.
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| ''Levels: 30-54''
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| ''Powers'' | | ''Powers'' |
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| {{Power|[[File:Inherent Brawl.png|22px]]| Pummel| Melee, Heavy Smash Damage, Foe Knockback| Vampyri brawling attacks }} | | {{Power|[[File:PowerPunch_Quick.png|22px]]| Barrage| Melee, Heavy Damage(Energy/Smash), Foe Disorient| You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can Disorient a foe. }} |
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| {{Power|[[File:ShadowFighting ShadowPunch.png|22px]]| Shadow Punch| Melee, Light Negative/Smash Damage, Foe -ToHit| Your Accuracy has been reduced for a short time by the Vampyri's Shadow Punch. }} | | {{Power|[[File:PowerPunch_EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate Damage(Energy/Smash), Foe Disorient| You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can Disorient your opponent. }} |
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| {{Power|[[File:DarkCast_SoulDrain.png|22px]]| Gloom| Ranged, High Damage over Time(Negative), Foe -ToHit| The Vampyri is slowly draining your life and reducing your Accuracy with his Gloom attack. }} | | {{Power|[[File:PowerPunch_BoneSmasher.png|22px]]| Bone Smasher| Melee, High Damage(Energy/Smash), Foe Disorient| A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to Disorient than Energy Punch. }} |
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| {{Power|[[File:ShadowFighting SiphonLife.png|22px]]| Siphon Life| Melee, Moderate Negative Damage, Foe -ToHit, Self Heal| The Vampyri taps the powers of the netherworld to steal life from you. Your accuracy is reduced due to your weakened state. }} | | {{Power|[[File:PowerPunch_Flurry.png|22px]]| Whirling Hands| Point Blank Area of Effect, Moderate Damage(Energy/Smash), Foe Disorient|By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well. }} |
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| {{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Moderate Negative Damage, Foe -ToHit, Self Heal| The Vampyri taps the powers of the netherworld to steal life from you. Your accuracy is reduced due to your weakened state. }} | | {{Power|[[File:PowerBlast_PowerBlast.png|22px]]| Power Blast| Ranged, High Damage(Energy/Smash), Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock them back. }} |
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| {{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Light Psionic Damage, Foe Sleep| The Vampyri painfully enraptures your mind with psychic energy rendering you unconscious. }} | | {{Power|[[File:EnergyAura_KineticShield.png|22px]]| Kinetic Shield| Auto, Self {{TypeDefVal|17|17|0|0|2.5}}, Resist(-Defense)| Kinetic Shield creates a harmonic Energy Aura that can deflect physical attacks. Your Defense to Smashing and Lethal attacks is increased as weapons and powers like bullets, blades and punches tend to deflect off the shield. Kinetic Shield also grants you good resistance to Defense Debuffs. The Energy based nature of Kinetic Shield also offers some minimal Defense to Energy attacks. }} |
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| {{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself. }} | | {{Power|[[File:EnergyAura_PowerShield.png|22px]]| Power Shield| Auto, Self {{TypeDefVal|0|0|20|20|20|14|0}}, Resist(-Defense)| This Power Shield creates a Electro-Magnetic shield around you that can deflect non-physical attacks. Your Defense to Fire, Cold, Energy and Negative Energy attacks is increased as these attacks are reflected or refracted off the shield. Power Shield also grants you good resistance to Defense Debuffs. }} |
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| {{Power|[[File:Regeneration Reconstruction.png|22px]]| Reconstruction| Self Heal, +Res(Toxic)| The Vampyri can concentrate for a few moments to heal himself. }} | | {{Power|[[File:EnergyAura_Overload.png|22px]]| Overload ''(Only Level 38 and up)''| Self {{TypeDefVal|25|25|25|25|25|25}}, +Recovery, +MaxHP, Resist(-Defense), +Special| You can Overload your Energy Aura and dramatically improve your defense to all attack types except Psionic Attacks. Overload also grants you high resistance to Defense Debuffs. This Energy Aura is so powerful, that it can even absorb some damage, effectively increasing your Max Hit Points, However, when Overload wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. }} |
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| {{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Healing| Self, Auto, +Regen| The Vampyr naturally heals at a faster than a normal rate. This power is always on and does not need to activated. }} | | {{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Resistance| Resistance| [[Archvillain Resistance|Archvillain resistance]]. }} |
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| ==== Werewolves ====
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| ===== Nightwolf Champion =====
| | ''Protean gains the following in [[Special Agent Jenni Adair]]'s and [[Leonard]]'s story arcs, Levels 20-33'' |
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| The Nightwolf Champion has lost all of his humanity to whatever force transformed him into a monstrous killing machine. Unlike the more sedate Nightwolf warriors, the champions are in a wild state and can barely be controlled. They are berserkers, unwilling to obey any orders when their enemy is in sight. They are, however, nearly impossible to kill, which makes up for their disobedient nature.
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| ''Levels: 35-54''
| | {{Power|[[File:Robotics_LaserRifleBurst.png|22px]]| Power Siphon| Warning Message| Displays "Get Away! Protean readies his Power Siphon!" }} |
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| ''Powers''
| | {{Power|[[File:Robotics_LaserRifleBurst.png|22px]]| Power Siphon| Autohit, Point Blank Area of Effect, Foe -Endurance, Self Heal, +Endurance| Protean drains the power of nearby foes to recharge himself. }} |
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| {{Power|[[File:SuperStrength Hurl.png|22px]]|Hurl| Ranged, Moderate DMG(Smash), Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. }}
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Claw Swipe| Melee (Cone), Heavy Lethal, Foe Knockback| Nightwolf claw attacks cover a wide cone and can knockdown its foes. }}
| | ''Protean gains the following in [[Dr. Aeon Strike Force]], Levels 50-54'' |
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| {{Power|[[File:Jump LongJump.png|22px]]| Wolf Jumping| Self Auto, +Jump, +Speed| Nightwolf can inherently jump real high and travel very fast. }}
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| {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|25|25|25|25|25|25|25}}, Immobilization| Nightwolves are highly resistant to all damage and immobilization. }} | | {{Power|[[File:PowerBlast Explosion.png|22px]]| Dark Nova Detonation| High-Accuracy, Ranged (Targeted Area of Effect), Superior Negative Damage, Foe -Recharge, -Speed, Knockback| Your attack and movement speed has been reduced by the Dark Nova Detonation. }} |
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| =====Nightwolf Lycan=====
| | {{Power|[[File:DarkCast Torrent.png|22px]]| Dark Nova Emanation| Ranged (Cone), Superior Negative Damage, Foe -Recharge, -Speed| Your attack and movement speed has been reduced by the Dark Nova Emanation. }} |
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| Some Nightwolves have mastered the ability to temporarily transform back into their human body. This allows these soldiers to infiltrate targeted facilities before revealing their monstrous nature. The authorities have little time to react once they realize what they're dealing with.
| | {{clr}} |
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| ''Levels: 1-54'' | | ==== Schadenfreude ==== |
| | [[File:Schadenfreude.jpg|thumb|right|100px|{{center|Schadenfreude}}]] |
| | ''Main Article:'' [[Schadenfreude]] |
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| ''Powers:''
| | Schadenfreude has remained loyal to the 5th Column cause and has risen to a high rank within the resurgent organization. |
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| {{Power|[[File:SuperStrength Hurl.png|22px]]|Hurl| Ranged, Moderate DMG(Smash), Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. }}
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Claw Swipe| Melee (Cone), Heavy Lethal, Foe Knockback| Nightwolf claw attacks cover a wide cone and can knockdown its foes. }}
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| {{Power|[[File:Jump LongJump.png|22px]]| Wolf Jumping| Self Auto, +Jump, +Speed| Nightwolf can inherently jump real high and travel very fast. }}
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| {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|25|25|25|25|25|25|25}}, Immobilization| Nightwolves are highly resistant to all damage and immobilization. }}
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| === Snipers ===
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| ==== Nacht Elite Sharpshooter ====
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| [[File:NachtEliteSharpshooter.PNG|thumb|right|125px|{{center|Nacht Elite Sharpshooter}}]]
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| Those gifted with incredible accuracy are quickly transferred into the Nacht division, where they undergo lenghty treatments to refine their abilities. The Sharpshooters are natural loners and disdain associating with the rank and file. The only praise they seek is the satisfaction of a silent kill.
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| ''Levels: 1-54'' | | ''Levels: 46-54'' |
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| ''Powers'' | | ''Powers'' |
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| {{Power|[[File:AssaultWeapons SniperRifle.png|22px]]| Sniper Rifle| Ranged, Sniper, Lethal, Foe Knockdown| Sniper Rifle is a powerful piece of hardware. It is very accurate and has a very long range. The impressive round can knock down its target. }} | | {{Power|[[File:ShadowFighting_SiphonLife.png|22px]]| Siphon Life| Melee, Moderate DMG(Negative), Foe -ToHit, Self Heal| The Nosferatu taps the powers of the netherworld to steal life from you. Your accuracy is reduced due to your weakened state. }} |
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| {{Power|[[File:Inherent Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks }} | | {{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Heavy DMG(Negative/Smash), Foe -ToHit| You have been hit by Smite! Your Accuracy has been reduced. }} |
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| === Bosses ===
| | {{Power|[[File:ShadowFighting DarkConsumption.png|22px]]| Dark Consumption| PBAoE Melee, Moderate DMG(Negative), Self +Endurance| The Hero can drain some life from his nearby enemies to recover Endurance. }} |
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| | {{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Light DMG(Psionic), Foe Sleep| The Nosferatu painfully enraptures your mind with psychic energy rendering you unconscious. }} |
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| ==== Nebel Division ====
| | {{Power|[[File:MentalControl Freeze.png|22px]]| Total Domination| Low-Accuracy, Ranged (Targeted AoE), Foe Hold| Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself. }} |
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| ===== Nebel Oberst =====
| | {{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Moderate DMG(Negative), Foe -ToHit, Self Heal| The Nosferatu taps the powers of the netherworld to steal some life from you and reduces your Accuracy. }} |
| To be commisioned an Oberst, or Colonel, a Nebel soldier must prove himself over the course of many battles. Many of them resent having to continue working with raw recruits, but this indignity is more than compensated for by their first taste of super soldier serums and body enhacements. Combined with their combat experience, these enhacements make them formidable foes.
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| ''Levels: 1-4''
| | {{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, Superior DoT(Negative), Foe -ToHit| The Gloom is slowly draining your life and reducing your accuracy. }} |
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| ''Powers''
| | {{Power|[[File:Regeneration_Reconstruction.png|22px]]| Reconstruction| Self Heal, Resist(Toxic)| Nosferatu can concentrate for a few moments to heal himself. }} |
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| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }} | | {{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self Heal, +MaxHP| Nosferatu can activate this power to increase his maximum Hit Points for a short time. }} |
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A smash with the butt of your rifle. }} | | {{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Healing| Auto, Self +Regeneration| The Nosferatu naturally heals at a faster than a normal rate. This power is always on and does not need to activated. }} |
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| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }} | | {{Power|[[File:DarkMiasma ChillOfTheNight.png|22px]]| Chill of the Night| Toggle, PBAoE, Minor DMG(Negative), Foe -ToHit| The Chill of the Night is doing Negative Damage Over Time to you and reducing your Accuracy. }} |
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| ===== Nebel Elite Oberst ===== | | {{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|0|0|0|0|25|25|25|25|e=-}}| [[Archvillain Resistance]]. }} |
| The leaders of the Nebel Elite are near perfect soldierly specimens. In addition to the normal super soldier serum, they receive a special formula that enhances intellect and problem solving skills. An Elite Oberst is utterly devoted to the 5th Column's cause, and he can finally be trusted to lead his soldiers without direction from above.
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| ''Levels: 5-19''
| | {{clr}} |
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| ''Powers''
| | ==== Arakhn ==== |
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| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }}
| | ''Main Article:'' [[Arakhn]] |
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A smash with the butt of your rifle. }}
| | Very little is known about the mysterious figure known as Arakhn. She is a deadly assassin and is the last thing seen by many enemies of the Council. What most of the Council is unaware of is that Arakhn's powers resulted from the fusion of her human body with a Nictus life form. She is on the front lines of a war with the [[Kheldian]]s, ancient enemies of the [[Nictus]]. |
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| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}
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| ===== Nebel Ubermenschen Oberst =====
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| The highest ranking soldiers among the Nebel, the Nebel Ubermenschen Obersts are strikingly capable field officers, able to formulate and execute grand military campaigns. Unlike most modern officers, these Ubermenschen are not afraid to personally lead their soldiers into battle. After all, their own abilities far surpass those of all normal men and many super-powered heroes.
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| ''Levels: 20-24''
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| ''Powers'' | | ''Powers'' |
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| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }} | | {{Power|[[File:UmbralBlast_EbonEye.png|22px]]| Ebon Eye| Ranged, Moderate DMG(Negative), Foe -Recharge, -SPD| You can emit a beam of dark energy from your eyes, dealing moderate Negative Energy damage. Ebon Eye can also slow your target's attack rate and movement speed. }} |
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A smash with the butt of your rifle. }} | | {{Power|[[File:UmbralBlast_GravimetricSnare.png|22px]]| Gravimetric Snare| Ranged, Moderate DoT(Negative), Foe Immobilize, -Recharge, -SPD| You can hurl Gravimetric fibers to Snare your foes. Gravimetric Snare can Immobilize a single target and crush them. The target's attack rate and movement speed are also slowed, even if they resist the Immobilization effect. }} |
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| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }} | | {{Power|[[File:UmbralBlast_GravityWell.png|22px]]| Gravity Well| Melee, Extreme DoT(Negative), Foe Hold, -Recharge, -SPD| Mastery over the forces of gravity and dark matter allows you to capture a single foe and crush them in a Gravity Well. The target is Held helpless, while he is crushed by the massive gravimetric forces. The target's attack rate and movement speed are also slowed, even if they resists the Hold effect. }} |
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| ==== Nacht Division ====
| | {{Power|[[File:UmbralBlast_EssenceDrain.png|22px]]| Essence Drain| Melee, Superior DMG(Negative), Foe -Recharge, -SPD, Self Heal| You tap the primal forces of your Nictus power to create an Essence Draining conduit between a foe and yourself. This will transfer Hit Points from your enemy to you. Foes drained in this manner have their attack rate and movement speed reduced. }} |
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| ===== Nacht Oberst =====
| | {{Power|[[File:UmbralBlast_GraviticEmanation.png|22px]]| Gravitic Emanation| Ranged (Cone), Moderate DMG(Negative), Foe Knockback, Disorient, -Recharge, -SPD| Gravitic Emanation sends bolts of dark Nictus energy to multiple targets within a cone area in front of the caster. Gravitic Emanation deals only minor Negative Energy damage to each affected foe, but knocks them back, leaving them Disoriented and with reduced attack rate and movement speed. }} |
| [[File:Nacht Oberst.jpg|thumb|right|100px|{{center|Nacht Oberst}}]] | |
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| A Nacht Oberst is responsible for overseeing squads of covert operatives. Since covert ops need to be precise and perfectly executed, a Nacht Oberst is valued chiefly for his ability to follow orders precisely and make sure his troops do the same. In return for loyalty and good service, Oberst receive their first taste of super soldier serum, making them stronger and quicker than any normal human could be.
| | {{Power|[[File:UmbralBlast Quasar.png|22px]]| Quasar| PBAoE, Extreme DMG(Negative), Foe -Recharge, -SPD, Knockback| You can explode in a tremendous blast of Negative Energy, sending nearby foes flying. The Quasar deals massive damage to all nearby foes. Affected foes will be knocked down and their attack rate and movement speed will be slowed. }} |
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| ''Levels: 5-19''
| | {{Power|[[File:DarkMiasma TwilightGrasp.png|22px]]| Twilight Grasp| High-Accuracy, Ranged, Minor DMG(Negative), Foe -ToHit -DMG, -Regen, Repel, Team Heal| You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's chance to hit and damage are reduced, while you and your nearby allies are healed. }} |
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| ''Powers''
| | {{Power|[[File:UmbralAura_StygianCircle.png|22px]]| Stygian Circle| PBAoE, Foe -DMG, Self Heal (Special), +End| You can tap into your Nictus power to drain the remaining essence of all nearby defeated foes to heal yourself, and recover Endurance. The more defeated foes affected, the more you will be healed. Additionally, the more powerful the defeated foes you drain, the more health you will recover. }} |
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| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }} | | {{Power|[[File:UmbralAura_InkyAspect.png|22px]]| Inky Aspect| Toggle: PBAoE, Foe Disorient, Self -HP| Inky Aspect allows you to sacrifice some of your own Hit Points to keep enemies near you Disoriented and unable to use any powers. Endurance cost for this is minimal, but the power can be dangerous to use. }} |
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A smash with the butt of your rifle. }} | | {{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|0|0|0|0|20|20|e=-}}| [[Archvillain Resistance|Archvillain resistance]]. }} |
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| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }} | | {{clr}} |
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| ===== Nacht Elite Oberst ===== | | ==== Vandal ==== |
| [[File:Nacht Elite Oberst.jpg|thumb|right|100px|{{center|Nacht Elite Oberst}}]] | | [[File:Vandal2.jpg|thumb|125px|{{center|Vandal}}]] |
| | ''Main Article:'' [[Vandal]] |
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| While most Elites concentrate on learning the basic skills required for special ops, the Obersts receive additional training in tactics. They're also trained in technological skills, such as wire tapping and circumventing security systems. Combined with their prodigious super soldier enhancements, these skills make Elite Obersts well-prepared to plan and carry out small covert ops.
| | The fiend known as Vandal was once a humble tinkerer named Othman Doul. In the late 1930's, the villain [[Requiem]] recognized Doul's usefulness and recruited him to the nascent 5th Column. Othman was happy to oblige, since it meant he could indulge his scientific curiosity without restraint. Over the years, Vandal has mechanically augmented himself to prolong his lifespan. Now, he seeks to advance his own position within the 5th Column and perhaps even challenge Requiem for supremacy. |
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| ''Levels: 20-24'' | | ''Levels: 28-40, 50-54'' |
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| ''Powers'' | | ''Powers'' |
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| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }} | | {{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate DMG(Energy), Foe Disorient| Vandal's Energy Punch has disoriented you! }} |
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A smash with the butt of your rifle. }} | | {{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High DMG(Energy), Foe Disorient| Vandal's Bone Smasher attack has disoriented you! }} |
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| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }} | | {{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, High DMG(Energy/Smash), Foe Knockback| Power Blast sends a focused beam of energy at a foe that can knock him back. }} |
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| {{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]|Lycanthropy| Lycanthropy| Some 5th Column Bosses can transform into Nightwolves. }} | | {{Power|[[File:PowerBlast Explosion.png|22px]]| Missile Launch| Ranged (Targeted AoE), Moderate DMG(Fire/Smash), Foe Knockback| Vandal can launch small missiles at long range. }} |
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| ===== Nacht Ubermenschen Oberst =====
| | {{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|25|25}}| [[Archvillain Resistance|Archvillain resistance]]. }} |
| The Nacht Ubermenschen Obersts author their own plans to sow terror and fear across Paragon City. Many are in command of small military cells, completely cut off from their compatriots - both for the sake of security, and to encourage independent thinking.
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| ''Levels: 25-29''
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| ''Powers'' | | ''Vandal gains the following in Hard Mode [[Imperious Task Force]], Levels 50-54'' |
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| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }}
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A smash with the butt of your rifle. }} | | {{Power|[[File:Leadership Assault.png|22px]]| Assault| Toggle, PBAoE, Team +DMG, {{StatusResVal|0|0|0|0|0|0|75%|75%}}| Your attack damage is improved due to good leadership and teamwork. You are partially resistant to Taunt and Placate. }} |
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| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }} | | {{Power|[[File:Invulnerability ToughHide.png|22px]]| Scaling| Special: +MaxHP, +Regeneration, +Damage for each player on map| Special. }} |
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| ==== Raserei Division ====
| | {{Power|[[File:Leadership Tactics.png|22px]]| Tactics| Toggle, PBAoE, Team +ToHit, {{StatusProtVal|0|0|0|0|0|5.0}}, {{StatusResVal|0|0|0|0|75%|75%}}, +Perception| Your Accuracy and Perception is improved due to good teamwork and Leadership. }} |
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| ===== Raserei Oberst =====
| | {{clr}} |
| The Raserei Obersts are the living essence of the 5th Column's beliefs. While the Unteroffizier brim with enthusiasm, the Obersts radiate a palpable aura of danger. The Raserei carefully foster this mystique in order to keep order within the ranks of the 5th Column.
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| ''Levels: 15-19'' | | ==== Nosferatu ==== |
| | [[File:Nosferatu 5th Column.jpg|thumb|100px|{{center|Nosferatu}}]] |
| | ''Main Article:'' [[Nosferatu]] |
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| ''Powers'' | | Few truly appreciate the genius of Nosferatu's super soldier program, and none more so than himself. Nosferatu was so entranced by his ability to create the super strong Vampyri that he became one of them. He has since improved upon his original design by granting himself several new abilities. He can mesmerize his opponents, leaving them helpless. Some say he can even siphon off the life force of his foes. |
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| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }}
| | ''Levels: 30-45'' |
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A smash with the butt of your rifle. }}
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| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}
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| ===== Raserei Elite Oberst =====
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| [[File:RasereiEliteOberst.PNG|thumb|right|100px|{{center|Raserei Elite Oberst}}]]
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| The Raserei Elite Obersts are among the few soldiers permitted to express their opinions to the 5th Column's leaders, though most wisely avoid doing so. They control almost all the internal operations of the 5th Column organization.
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| ''Levels: 20-24'' | |
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| ''Powers'' | | ''Powers'' |
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| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }} | | {{Power|[[File:ShadowFighting_SiphonLife.png|22px]]| Siphon Life| Melee, Moderate Negative Damage, Foe -ToHit, Self Heal| The Nosferatu taps the powers of the netherworld to steal life from you. Your accuracy is reduced due to your weakened state. }} |
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A smash with the butt of your rifle. }} | | {{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Moderate Negative/Smash Damage, Foe -ToHit| You have been hit by Smite! Your Accuracy has been reduced. }} |
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| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }} | | {{Power|[[File:ShadowFighting DarkConsumption.png|22px]]| Dark Consumption| Point Blank Area of Effect, Moderate Damage(Negative), Self +Endurance| The Hero can drain some life from his nearby enemies to recover Endurance. }} |
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| ===== Raserei Ubermenschen Oberst =====
| | {{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Moderate Psionic Damage, Foe Sleep| The Nosferatu painfully enraptures your mind with psychic energy rendering you unconscious. }} |
| [[File:RasereiUberOberst.PNG|thumb|right|100px|{{center|Raserei Ubermenschen Oberst}}]] | |
| The Raserei Ubermenschen Obersts make up the inner circle that surrounds the 5th Column's leadership. They are charged with the grand stratagems that further the ultimate goal of the 5th Column: the eventual domination of the world. The leaders of the Column foster a competitiveness between these high ranking officers in order to prevent any single one of them from acquiring too much power and becoming a threat. | |
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| ''Levels: 25-54''
| | {{Power|[[File:MentalControl Freeze.png|22px]]| Total Domination| Low-Accuracy, Ranged (Targeted Area of Effect), Foe Hold| Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself. }} |
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| ''Powers''
| | {{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Moderate Negative Damage, Foe -ToHit, Self Heal| The Nosferatu taps the powers of the netherworld to steal some life from you and reduces your Accuracy. }} |
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| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }} | | {{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, Superior Damage over Time(Negative), Foe -ToHit| The Gloom is slowly draining your life and reducing your accuracy. }} |
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| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge ''(Only Level 30 and up)''| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }} | | {{Power|[[File:Regeneration_Reconstruction.png|22px]]| Reconstruction| Self Heal, Resist(Toxic)| Nosferatu can concentrate for a few moments to heal himself. }} |
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A smash with the butt of your rifle. }} | | {{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self +MaxHP| Nosferatu can activate this power to increase his maximum Hit Points for a short time. }} |
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| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }} | | {{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Healing| Auto, Self +Regeneration| The Nosferatu naturally heals at a faster than a normal rate. This power is always on and does not need to activated. }} |
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| {{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Lycanthropy| Lycanthropy| Some 5th Column Bosses can transform into Nightwolves. }} | | {{Power|[[File:DarkMiasma ChillOfTheNight.png|22px]]| Chill of the Night| Toggle, Point Blank Area of Effect, Minor Negative Damage, Foe -ToHit| The Chill of the Night is doing Negative Damage Over Time to you and reducing your Accuracy. }} |
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| ==== 5th Column Krieger ====
| | {{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|0|0|0|0|25|25|25|25|e=-}}| [[Archvillain Resistance]]. }} |
| [[File:Krieger.jpg|thumb|right|100px|{{center|Krieger}}]] | |
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| After the [[Council]] took over, this soldier suddenly found himself unemployed. He now works for those he considers worthy, waiting to recall the true glory of the 5th Column.
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| ''Levels: 1-54'' | | ''Nosferatu gains the following during the [[Dr. Aeon Strike Force]]:'' |
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| ''Powers''
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| {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]|Missile Launcher|Ranged, Lethal/Smash, Foe Knockback|This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback.}} | | {{Power|[[File:FireTrap FireImps.png|22px]]| Portal| Summon 2 Greater Unbound Nictus| Nicti energy entities will continue to spawn from this Shadow Crystal until it is destroyed. }} |
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| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]|Frag Grenade|Ranged, Targeted Area of Effect, Lethal/Smash, Foe Knockback|This explosion from this Fragmentation Grenade affects all within the blast and can knock them back.}} | | {{clr}} |
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| {{Power|[[File:MartialArts_ThunderKick.png|22px]]|Thunder Kick| Melee, Minor Damage, Smash, Foe Disorient (Minor) |You can perform a strong Thunder Kick that hits so hard it can disorient your target.}}
| | ==== Requiem ==== |
| | [[File:Requiem.jpg|thumb|right|100px|{{center|Requiem}}]] |
| | ''Main Article:'' [[Requiem]] |
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| {{Power|[[File:MartialArts_StormKick.png|22px]]|Storm Kick|Melee, Moderate Damage, Smash|You can unleash a roundhouse kick that pummels your foe for moderate damage. Damage: Moderate, Recharge: Fast}}
| | Ridolfo Uzzano has come a long way from his humble beginning as one of Mussolini's lapdogs. The primary cause of his success was his fusion with a [[Nictus]], a being of utter darkness. The Nictus gave Ridolfo the ability to scorch his foes with an infernal fire. Though he is now over 100 years old, Requiem remains a fearsome foe in battle. |
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| {{Power|[[File:MartialArts_CraneKick.png|22px]]|Crane Kick|Melee Smash, High Damage, Foe Knockback|A slow, high damage kick that can send your target flying!}}
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| {{Power|[[File:MartialArts_CripplingHookKick.png|22px]]|Crippling Axe Kick| Melee, Moderate Damage, Smash, Foe Immobilize, -Speed, -Fly|You can perform a Crippling Axe Kick that deals minor smashing damage, but has a chance to immobilize your target, as well as slowing their run speed. Crippling Axe Kick may also knock some flying entities out of the sky.}}
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| {{Power|[[File:MartialArts_MonkeySweep.png|22px]]|Dragons Tail|Point Blank Area of Effect Melee, Moderate Damage, Smash, Foe Knockback|This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents. Damage: Moderate, Recharge: Slow}}
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| ==== Robots ====
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| ===== Mk II Wolfpack Robot =====
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| [[File:Wolfpack.jpg|125px|thumb| |<div style="text-align: center;border:none">5th Column Wolfpack unit</div>]]
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| The ultimate in automated fighting systems, the Mk II Wolfpack robot is fearsome in combat, capable of taking on whole armored companies by itself. The robots' unerring aim and large caliber weaponry make them a threat to any hero they come across. Their enhanced AI allows them to coordinate with the 5th Column's human troops, making them the perfect battlefield commanders. | |
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| ''Levels: 30-39''
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| ''Powers''
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| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged (Targeted Area of Effect), High Lethal/Smash Damage, Foe Knockback| Wolfpack can launch small missiles at long range. }}
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| {{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Heavy Energy/Smash Damage, Foe Knockback| Power Blast sends a focused beam of energy at a foe that can knock him back.}}
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Heavy Smash Damage, Foe Knockback| Wolfpack brawling attacks. }}
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| {{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| {{DamResVal|15|50|0|0|0|0|60|s=-}}, Resist(Fear, Sleep)| Resistance }}
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| {{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| Auto, Resist(Knockback)| Wolfpack are highly resistant to Knockback. }}
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| ==== Vampyri ====
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| ===== Vampyr Commandant =====
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| [[File:VampyrCommandant.PNG|thumb|right|125px|{{center|Vampyr Commandant}}]]
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| The Vampyri Commandants are the assistants to [[Nosferatu]], the man responsible for the 5th Column's super soldier program. Vampyri Commandants are scientists as well as super soldiers, and have a hand in the creation of other Vampyri. They often personalize their own transformation process, giving themselves special abilities and powers that lesser beings can only dream of. | |
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| ''Levels: 30-54'' | | ''Levels: 30-54'' |
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| ''Powers'' | | ''Powers'' |
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| {{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| (Ranged) High Damage over Time, Negative, Foe -Accuracy| Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. }}
| | {{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged (Targeted Area of Effect), Moderate Negative Damage, Foe -ToHit, Self Heal| Life Drain reduces your Accuracy. }} |
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| {{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Psionic, Foe Sleep| Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked. }}
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| {{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a victim helpless, lost in his own mind and unable to defend himself. }}
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| {{Power|[[File:ShadowFighting_SiphonLife.png|22px]]|Siphon Life| Melee, Negative, Foe -Accuracy, Self +Hit Points|The Vampyr taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself. A sucessful hit can reduce the target´s accuracy. }}
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| {{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Negative, Foe -Accuracy, Self + Hit Points| The Vampyr taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Vampyr. }} | |
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| {{Power|[[File:ShadowFighting ShadowPunch.png|22px]]| Shadow Punch| Melee, Smash/Negative, Foe -Accuracy| A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy. }}
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| {{Power|[[File:Inherent Brawl.png|22px]]| Pummel| Melee, Heavy Smash, Foe Knockdown| Vampyri brawling attacks}}
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| {{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Healing| Auto, Self, +Regeneration| The Vampyr naturally heals at a faster than a normal rate. This power is always on and does not need to activated. }}
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| {{Power|[[File:Regeneration_Reconstruction.png|22px]]|Reconstruction|Self Heal|The Vampyr can concentrate for a few moments to heal himself.}}
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| ===== Dark Vampyr =====
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| The Vampyri Commandants are the assistants to [[Nosferatu]], the man responsible for the 5th Column's super soldier program. Vampyri Commandants are scientists as well as super soldiers, and have a hand in the creation of other Vampyri. They often personalize their own transformation process, giving themselves special abilities and powers that lesser beings can only dream of.
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| ''Levels: 35-54''
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| ''Powers''
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| {{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| (Ranged) High Damage over Time, Negative, Foe -Accuracy| Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. }}
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| {{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Psionic, Foe Sleep| Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked. }}
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| {{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a victim helpless, lost in his own mind and unable to defend himself. }}
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| {{Power|[[File:ShadowFighting_SiphonLife.png|22px]]|Siphon Life| Melee, Negative, Foe -Accuracy, Self +Hit Points|The Vampyr taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself. A sucessful hit can reduce the target´s accuracy. }}
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| {{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Negative, Foe -Accuracy, Self + Hit Points| The Vampyr taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Vampyr. }}
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| {{Power|[[File:ShadowFighting ShadowPunch.png|22px]]| Shadow Punch| Melee, Smash/Negative, Foe -Accuracy| A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy. }}
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| {{Power|[[File:Inherent Brawl.png|22px]]| Pummel| Melee, Heavy Smash, Foe Knockdown| Vampyri brawling attacks}}
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| {{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Healing| Auto, Self, +Regeneration| The Vampyr naturally heals at a faster than a normal rate. This power is always on and does not need to activated. }}
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| {{Power|[[File:Regeneration_Reconstruction.png|22px]]|Reconstruction|Self Heal|The Vampyr can concentrate for a few moments to heal himself.}}
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| {{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]|Lycanthropy| Lycanthropy| Some 5th Column Bosses can transform into Nightwolves. }}
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| ==== Werewolves ====
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| ===== Warwolf =====
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| The Warwolf has lost all of his humanity to whatever force transformed him into a monstrous killing machine. Unlike the more sedate Nightwolf warriors, the Warwolves are in a wild state and can barely be controlled. They are berserkers, unwilling to obey any orders when their enemy is in sight. They are, however, nearly impossible to kill, which makes up for their disobedient nature.
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| ''Levels: 35-54''
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| ''Powers''
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| {{Power|[[File:SuperStrength Hurl.png|22px]]|Hurl| Ranged, Moderate DMG(Smash), Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. }}
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Claw Swipe| Melee (Cone), Heavy Lethal, Foe Knockback| Nightwolf claw attacks cover a wide cone and can knockdown its foes. }}
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| {{Power|[[File:Jump LongJump.png|22px]]| Wolf Jumping| Self Auto, +Jump, +Speed| Nightwolf can inherently jump real high and travel very fast. }}
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| {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|25|25|25|25|25|25|25}}, Immobilization| Nightwolves are highly resistant to all damage and immobilization. }}
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| === Named Enemies ===
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| ==== Field Marshal Metzger (Boss) ====
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| [[File:FieldMarshalMetzger.PNG|thumb|right|125px|{{center|Field Marshal Metzger}}]]
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| While most Elites concentrate on learning the basic skills required for special ops, the Obersts receive additional training in tactics. They're also trained in technological skills, such as wire tapping and circumventing security systems. Combined with their prodigious super soldier enhancements, these skills make Elite Obersts well-prepared to plan and carry out small covert ops.
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| ''Powers''
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| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }}
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A smash with the butt of your rifle. }}
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| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}
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| {{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Archvillain's Might| Resistance| Arch-villains are very powerful individuals, and as such have significant resistance to many status effects. They are not immune, however, and can be vulnerable for brief windows of opportunity. }}
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| === Elite Bosses ===
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| ==== Roderick Mueller ====
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| [[File:Roderick Mueller.jpg|thumb|right|100px|{{center|Roderick Mueller}}]]
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| ''Main Article:'' [[Roderick Mueller]]
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| Mueller has been a 5th Column sleeper agent, in place for years. He's just been waiting for his chance to help restore his beloved 5th Column to its rightful place. Now, with the return of [[Reichsman]], the time is just right!
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| ''Powers''
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| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }}
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| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }} | | {{Power|[[File:DarkCast_DarkBlast.png|22px]]| Dark Blast| Ranged, Moderate Negative Damage, Foe -ToHit| Dark Blast reduces your Accuracy. }} |
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A smash with the butt of your rifle. }} | | {{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, Superior Damage over Time(Negative), Foe -ToHit| Gloom reduces your Accuracy. }} |
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| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }} | | {{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Ranged (Cone), Moderate Damage over Time(Negative/Smash), Foe Immobilize, -ToHit| Tenebrous Tentacles have Immobilized you, reducing your Accuracy, and crushing you for Smashing Damage over Time. }} |
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| {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Inherent{{DamResVal|25|25|25|25|25|25|25|25|0|0|0|0}}| Slightly resistant to damage }} | | {{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Shadow Punch| Melee, Moderate Negative/Smash Damage, Foe -ToHit| Shadow Punch reduces your Accuracy. }} |
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| ==== Ritter Franz====
| | {{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Heavy Negative/Smash Damage, Foe -ToHit| Smite reduces your Accuracy. }} |
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| ''Main Article:'' [[Ritter Franz]]
| | {{Power|[[File:ShadowFighting_ShadowMawl.png|22px]]| Shadow Maul| Melee (Cone), Superior Damage over Time(Negative/Smash), Foe -ToHit| Shadow Maul reduces your Accuracy. }} |
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| Ritter Franz is one of the 5th Column's top security experts, which is likely why he's been put in charge of securing this base.
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| ''Powers''
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| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }} | |
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| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }}
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A smash with the butt of your rifle. }}
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| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}
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| {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Inherent{{DamResVal|25|25|25|25|25|25|25|25|0|0|0|0}}| Slightly resistant to damage }} | | {{Power|[[File:DarkArmor DarkRegeneration.png|22px]]| Dark Regeneration| Point Blank Area of Effect, Minor Negative Damage, Self Heal, +Endurance| Tap the dark powers of the netherworld to drain a small amount of life from your nearby enemies to heal yourself and Replenish your Endurance. }} |
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| ==== Herr Krogh ====
| | {{Power|[[File:DarkArmor OppressiveGloom.png|22px]]| Oppressive Gloom| Toggle, Point Blank Area of Effect, Foe Disorient, Self -HP| You are Disoriented from the Oppressive Gloom. Get Away! }} |
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| ''Main Article:'' [[Herr Krogh]]
| | {{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|0|0|25|25|c=-}}| [[Archvillain Resistance|Archvillain resistance]]. }} |
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| Herr Krogh has remained loyal to the 5th Column cause and has risen to a high rank within the resurgent organization.
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| ''Powers''
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| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }}
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| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }}
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| {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A smash with the butt of your rifle. }}
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| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}
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| {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Inherent{{DamResVal|25|25|25|25|25|25|25|25|0|0|0|0}}| Slightly resistant to damage }}
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| ==== Lt. Wolfgang Ubelmann ====
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| [[File:Lt. Wolfgang Ubelmann.jpg|thumb|right|100px|{{center|Lt. Wolfgang Ubelmann}}]]
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| ''Main Article:'' [[Lt. Wolfgang Ubelmann]]
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| Wolfgang Ubelmann is a time traveler from the 1940s. A man from the past sent to observe the future. With the information he now has, he could change his future, our present. He must be stopped!
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| ''Powers''
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| {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]|Missile Launcher|Ranged, Lethal/Smash, Foe Knockback|This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback.}}
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| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}
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| {{Power|[[File:MartialArts_ThunderKick.png|22px]]|Thunder Kick| Melee, Minor Damage, Smash, Foe Disorient (Minor) |You can perform a strong Thunder Kick that hits so hard it can disorient your target.}}
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| {{Power|[[File:MartialArts_StormKick.png|22px]]|Storm Kick|Melee, Moderate Damage, Smash|You can unleash a roundhouse kick that pummels your foe for moderate damage. Damage: Moderate, Recharge: Fast}}
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| {{Power|[[File:MartialArts_CraneKick.png|22px]]|Crane Kick|Melee Smash, High Damage, Foe Knockback|A slow, high damage kick that can send your target flying!}}
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| {{Power|[[File:MartialArts_CripplingHookKick.png|22px]]|Crippling Axe Kick| Melee, Moderate Damage, Smash, Foe Immobilize, -Speed, -Fly|You can perform a Crippling Axe Kick that deals minor smashing damage, but has a chance to immobilize your target, as well as slowing their run speed. Crippling Axe Kick may also knock some flying entities out of the sky.}}
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| {{Power|[[File:MartialArts_MonkeySweep.png|22px]]|Dragons Tail|Point Blank Area of Effect Melee, Moderate Damage, Smash, Foe Knockback|This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents. Damage: Moderate, Recharge: Slow}}
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| {{clr}} | | {{clr}} |
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| === Arch Villains === | | ==== Requiem (Hard Mode) ==== |
| ==== Archon Burkholder ==== | |
| {{EdNote|note=Archon Burkholder and Col. Burkholder are the same person, and for all encounters where they are a part of the 5th Column, they use the same in-game model as well as powers.}}
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| [[File:Col. Burkholder.jpg|thumb|right|100px|{{center|Archon Burkholder}}]]
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| ''Main Article:'' [[Archon Burkholder]]
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| Archon Burkholder has made a name for himself in the 5th Column. His obsession with robotics led him to carve off his own arm and replace it with one of steel, it also led him to create a terrifying robot factory. There is nearly nothing Burkholder won't do to achieve his own ends.
| | Ridolfo Uzzano has come a long way from his humble beginning as one of Mussolini's lapdogs. The primary cause of his success was his fusion with a [[Nictus]], a being of utter darkness. The Nictus gave Ridolfo the ability to scorch his foes with an infernal fire. Though he is now over 100 years old, Requiem remains a fearsome foe in battle. |
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| ''Levels: 30-40'' | | ''Levels: 50-54'' |
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| ''Powers'' | | ''Powers'' |
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| {{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Moderate Damage, Smash/Energy, Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }} | | {{Power|[[File:UmbralBlast StarlessStep.png|22px]]| Starless Step| Ranged (Location), Self Teleport, +ToHit| You can Teleport moderate distances extremely quickly. These quick teleports surprise foes, giving your next attack a small ToHit advantage. }} |
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| {{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| Ranged, Targeted Area of Effect, Moderate Damage, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }} | | {{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Shadow Punch| Melee, Moderate DMG(Negative/Smash/Special), Foe -ToHit| Shadow Punch reduces your Accuracy. }} |
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| {{Power|[[File:PowerPunch Flurry.png|22px]]|Whirling Hands |Point Blank Area of Effect Melee, Moderate Damage, Smash/Energy, Foe Disorient |By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well. }} | | {{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, High DMG(Negative/Smash/Special), Foe -ToHit| Smite reduces your Accuracy. }} |
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| {{Power|[[File:PowerPunch Stun.png|22px]]| Stun| Melee, Minor Damage, Smashing/Energy, Foe Disorient| By focusing your internal energy on your fists, you can turn them into personal tasers. This Stun attack deals minor damage, but has the best chance to disorient a target. }} | | {{Power|[[File:ShadowFighting_ShadowMawl.png|22px]]| Shadow Maul| Melee (Cone), Extreme DoT(Negative/Smash/Special), Foe -ToHit| Shadow Maul reduces your Accuracy. }} |
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| {{Power|[[File:SuperStrength_Punch.png|22px]]| Cybernetic Blade| Melee, Lethal| A Cybernetic Blade is a powerful lethal attack. }} | | {{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged (Targeted AoE), Moderate DMG(Negative/Special), Foe -ToHit, Self Heal| Life Drain reduces your Accuracy. }} |
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| {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|20|20|0|0|0|0|0|0|0|0|0|0}}|Auto, Self| }} | | {{Power|[[File:DarkCast_DarkBlast.png|22px]]| Dark Blast| Ranged, Moderate DMG(Negative/Special), Foe -ToHit| Dark Blast reduces your Accuracy. }} |
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| {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self|[[Archvillain Resistance]]}} | | {{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, Extreme DoT(Negative/Special), Foe -ToHit| Gloom reduces your Accuracy. }} |
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| {{clr}} | | {{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Ranged (Cone), Superior DoT(Negative/Special), Foe Immobilize, -ToHit| Tenebrous Tentacles have Immobilized you, reducing your Accuracy, and crushing you for Smashing Damage over Time. }} |
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| ==== Col. Burkholder ====
| | {{Power|[[File:DarkArmor DarkRegeneration.png|22px]]| Dark Regeneration| PBAoE, Minor DMG(Negative/Special), Self Heal, +Endurance| Tap the dark powers of the netherworld to drain a small amount of life from your nearby enemies to heal yourself and Replenish your Endurance. }} |
| [[File:Col. Burkholder.jpg|thumb|100px|{{center|Col. Burkholder}}]] | |
| ''Main Article:'' [[Col. Burkholder]]
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| Col. Burkholder has made a name for himself in the 5th Column. His obsession with robotics led him to carve off his own arm and replace it with one of steel, it also led him to create a terrifying robot factory. There is nearly nothing Burkholder won't do to achieve his own ends.
| | {{Power|[[File:DarkArmor OppressiveGloom.png|22px]]| Oppressive Gloom| Toggle, PBAoE, Foe Disorient, Self -HP| You are Disoriented from the Oppressive Gloom. Get Away! }} |
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| ''Levels: 30-40''
| | {{Power|[[File:UmbralAura OrbitingDeath.png|22px]]| Orbiting Death| Auto, PBAoE, Minor DoT(Negative/Special)| You surround yourself with orbiting particles and dark matter that will continually cause Negative Energy damage to any nearby foes. }} |
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| ''Powers''
| | {{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|20|20|25|25|30|30|c=-}}, +MaxHP| [[Archvillain Resistance|Archvillain resistance]]. }} |
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| {{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Moderate Damage, Smash/Energy, Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }} | | {{Power|[[File:Invulnerability ToughHide.png|22px]]| Scaling| Special: +MaxHP, +Regeneration, +Damage for each player on map| Special. }} |
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| {{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| Ranged, Targeted Area of Effect, Moderate Damage, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}
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| {{Power|[[File:PowerPunch Flurry.png|22px]]|Whirling Hands |Point Blank Area of Effect Melee, Moderate Damage, Smash/Energy, Foe Disorient |By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well. }}
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| {{Power|[[File:PowerPunch Stun.png|22px]]| Stun| Melee, Minor Damage, Smashing/Energy, Foe Disorient| By focusing your internal energy on your fists, you can turn them into personal tasers. This Stun attack deals minor damage, but has the best chance to disorient a target. }}
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| {{Power|[[File:SuperStrength_Punch.png|22px]]| Cybernetic Blade| Melee, Lethal| A Cybernetic Blade is a powerful lethal attack. }}
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| {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|20|20|0|0|0|0|0|0|0|0|0|0}}|Auto, Self| }}
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| {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self|[[Archvillain Resistance]]}}
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| {{clr}} | | {{clr}} |
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| ==== Maestro ==== | | ==== Emperor Requiem ==== |
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| ''Main Article:'' [[Maestro]] | | Ridolfo Uzzano has come a long way from his humble beginning as one of Mussolini's lapdogs. The primary cause of his success was his fusion with a [[Nictus]], a being of utter darkness. The Nictus gave Ridolfo the ability to scorch his foes with an infernal fire. Though he is now over 100 years old, Requiem remains a fearsome foe in battle. |
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| As a child, Vincenzo Alferi dreamed of becoming a great composer, but those dreams were shattered when he lost his hearing due to a car accident. The 5th Column offered to perform a radical experiment that might restore his hearing, and Vincenzo agreed without hesitation. Unfortunately, things did not go as planned. An [[Arachnos]] attack on the facility resulted in a power surge at the worst possible moment. Instead of restoring him, the resulting explosion created a permanent resonance in Vincenzo's body. He agreed to join the 5th Column if they would give him the opportunity for vengeance against Arachnos.
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| ''Levels: 30-40''
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| ''Powers'' | | ''Powers'' |
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| {{Power|[[File:SonicBlast Medium.png|22px]]| Scream| (Ranged) Moderate Damage over Time, Smash, Foe -Resist| Your Scream can cause serious damage to a target, while weakening his resistance to further damage. Damage: Moderate(DoT), Recharge: Slow. }} | | {{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged (Targeted Area of Effect), Moderate Negative Damage, Foe -ToHit, Self Heal| Life Drain reduces your Accuracy. }} |
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| {{Power|[[File:SonicBlast Heavy.png|22px]]| Shout| Ranged, Heavy Damage (Smash/Energy), Foe -Resistances (All)| You blast your foe with a tremendous Shout, damaging him and reducing his Damage Resistance. Damage: High, Recharge: Moderate. }}
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| {{Power|[[File:SonicBlast Cone.png|22px]]| Howl| Ranged, Cone, Medium Damage (Smash/Energy) Foe -Resists| A short range, but powerful sonic attack. Damage: High, Recharge: Slow. }}
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| {{Power|[[File:SonicBlast Knockback.png|22px]]| Shockwave| Ranged (Cone), Minor Damage (Smash/Energy), Foe Knockback| You can call forth a tremendous Shockwave that can knock down foes and deal some Smashing damage in a wide cone area. }} | | {{Power|[[File:DarkCast_DarkBlast.png|22px]]| Dark Blast| Ranged, Moderate Negative Damage, Foe -ToHit| Dark Blast reduces your Accuracy. }} |
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| {{Power|[[File:SonicBlast Sleep.png|22px]]| Siren's Song| Ranged (Cone), Minor Damage (Energy), Foe Sleep| You send forth a subsonic pulse which causes your foes to fall unconscious and take some minor damage. Your foes will remain unconscious for a good while, but will awaken if disturbed.}} | | {{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, Superior Damage over Time(Negative), Foe -ToHit| Gloom reduces your Accuracy. }} |
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| {{Power|[[File:SonicBlast Stun.png|22px]]| Screech| Ranged, Minor Damage (Smash/Energy), Foe Disorient| By bursting forth with this hypersonic Screech, you can Disorient a target. }} | | {{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Ranged (Cone), Moderate Damage over Time(Negative/Smash), Foe Immobilize, -ToHit| Tenebrous Tentacles have Immobilized you, reducing your Accuracy, and crushing you for Smashing Damage over Time. }} |
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| {{Power|[[File:SonicBlast MassiveDamage.png|22px]]| Dreadful Wail| Point Blank Area of Effect, Extreme Damage (Energy/Smash), Foe Disorient, -Resistances (All but Psionics), Self -Recovery | Your Dreadful Wail is so strong that most foes will be defeated by being subjected to it. Dreadful Wail deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance, and unable to recover Endurance for a while. Damage: Extreme, Recharge: Very Long. }} | | {{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Shadow Punch| Melee, Moderate Negative/Smash Damage, Foe -ToHit| Shadow Punch reduces your Accuracy. }} |
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| {{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Sonic Shield| Toggle, Self +Res(Smashing/Lethal/Energy)| This Shield Protects Maestro from all Lethal, Smashing and Energy damage. }} | | {{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Heavy Negative/Smash Damage, Foe -ToHit| Smite reduces your Accuracy. }} |
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| {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|20|0|0|0|20}}|[[Archvillain Resistance]]}} | | {{Power|[[File:ShadowFighting_ShadowMawl.png|22px]]| Shadow Maul| Melee (Cone), Superior Damage over Time(Negative/Smash), Foe -ToHit| Shadow Maul reduces your Accuracy. }} |
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| ''Maestro gains the following during the [[Dr. Aeon Strike Force]]:''
| | {{Power|[[File:DarkMiasma TwilightGrasp.png|22px]]| Twilight Grasp| High-Accuracy, Ranged, Minor Damage(Negative), Foe -ToHit -Damage, -Regeneration, Repel, Team Heal| You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's chance to hit and damage are reduced, while you and your nearby allies are healed. }} |
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| {{Power|[[File:DarknessControl LivingShadows.png|22px]]| Living Shadows| Ranged (Cone), Minor DoT(Negative), Foe Immobilize, -To Hit, -Fly| You extend and animate your own shadow causing it to entangle all foes within a long cone pattern in front of you, rendering all affected foes immobilized. Damage: Minor(DoT) }} | | {{Power|[[File:DarknessControl LivingShadows.png|22px]]| Living Shadows| Ranged (Cone), Extreme Damage over Time(Negative), Foe Immobilize, -To Hit, -Fly| You extend and animate your own shadow causing it to entangle all foes within a long cone pattern in front of you, rendering all affected foes immobilized. }} |
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| {{Power|[[File:DarknessControl FearsomeStare.png|22px]]| Fearsome Stare| Ranged (Cone), Foe Fear, -To Hit| Instills tremendous Fear within a cone area in front of you, causing all affected targets to tremble in Terror uncontrollably. }} | | {{Power|[[File:DarknessControl FearsomeStare.png|22px]]| Fearsome Stare| Ranged (Cone), Foe Fear, -Recharge| Instills tremendous Fear within a cone area in front of you, causing all affected targets to tremble in Terror uncontrollably. }} |
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| {{Power|[[File:DarknessControl Haunt.png|22px]]| Haunt| Foe Targeted, Summon Shades| You summon a pair of Shades from the Netherworld to harass your target foe. Shades deal moderate damage and they terrorize their victims. }} | | {{Power|[[File:DarknessControl Haunt.png|22px]]| Haunt| Foe Targeted, Summon Shades| You summon a pair of Shades from the Netherworld to harass your target foe. Shades deal moderate damage and they terrorize their victims. }} |
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| {{clr}}
| | {{Power|[[File:PowerBlast Explosion.png|22px]]| Dark Nova Detonation| High-Accuracy, Ranged (Targeted Area of Effect), Superior Negative Damage, Foe -Recharge, -Speed, Knockback| Your attack and movement speed has been reduced by the Dark Nova Detonation. }} |
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| ==== Protean ====
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| [[File:Protean AV.jpg|thumb|right|100px|{{center|Protean}}]]
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| ''Main Article:'' [[Protean]]
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| Protean is a notorious shapeshifter, known for his murders of high profile heroes and their families. His earliest victims were the parents of [[Manticore]]. He also is responsible for the death of [[Dauntless]], [[Galaxy Girl]]'s sidekick. It was rumored that Manticore killed Protean in a fight some time ago but somehow Protean survived. He is now out to continue his reign of terror upon the people of [[Paragon City|Paragon]] and the [[Rogue Isles|Isles]], while aiding the forces of [[Praetoria]]!
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| ''Powers''
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| {{Power|[[File:Robotics_LaserRifleBurst.png|22px]]|Power Siphon|Warning Message|Displays "Get Away! Protean readies his Power Siphon!"}} | |
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| {{Power|[[File:Robotics_LaserRifleBurst.png|22px]]|Power Siphon|PBAoE -END, Self Heal, +END|Protean drains the power of nearby foes to recharge himself.}}
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| :{{red|''Note: This power is auto-hit, and pet entities heal Protean for much less than players.''}}
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| {{Power|[[File:PowerPunch_Quick.png|22px]]|Barrage|Melee, Minor DMG(Smash/Energy), Foe Disorient|You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can Disorient a foe. Damage: Minor, Recharge: Very Fast}}
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| {{Power|[[File:PowerPunch_EnergyPunch.png|22px]]|Energy Punch|Melee, Moderate DMG(Smash/Energy), Foe Disorient|You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can Disorient your opponent. Damage: Moderate, Recharge: Fast}}
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| {{Power|[[File:PowerBlast_PowerBlast.png|22px]]|Power Blast|Ranged, Moderate DMG(Energy/Smash), Foe Knockback|A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock them back. Damage: Moderate, Recharge: Moderate}}
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| {{Power|[[File:PowerPunch_BoneSmasher.png|22px]]|Bone Smasher|Melee, High DMG(Smash/Energy), Disorient|A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to Disorient than Energy Punch. Damage: High, Recharge: Moderate}}
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| {{Power|[[File:PowerPunch_Flurry.png|22px]]|Whirling Hands|PBAoE Melee, Moderate DMG(Smash/Energy)|By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well. Damage: Moderate, Recharge: Slow}}
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| {{Power|[[File:EnergyAura_KineticShield.png|22px]]|Kinetic Shield|Auto: Self +{{TypeDefVal|17|17|0|0|2.5|0|0}}, Res(DeBuff DEF)|Kinetic Shield creates a harmonic Energy Aura that can deflect physical attacks. Your Defense to Smashing and Lethal attacks is increased as weapons and powers like bullets, blades and punches tend to deflect off the shield. Kinetic Shield also grants you good resistance to Defense Debuffs. The Energy based nature of Kinetic Shield also offers some minimal Defense to Energy attacks.}}
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| {{Power|[[File:EnergyAura_PowerShield.png|22px]]|Power Shield|Auto:Self +{{TypeDefVal|0|0|20|20|20|14|0}}, Res(DeBuff DEF)|This Power Shield creates a Electro-Magnetic shield around you that can deflect non-physical attacks. Your Defense to Fire, Cold, Energy and Negative Energy attacks is increased as these attacks are reflected or refracted off the shield. Power Shield also grants you good resistance to Defense Debuffs.}}
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| {{Power|[[File:EnergyAura_Overload.png|22px]]|Overload ''(Only Level 38 and up)''|Self +{{TypeDefVal|25|25|25|25|25|25|0}}, +Recovery, +Max HP, Res(DeBuff DEF), +Special|You can Overload your Energy Aura and dramatically improve your defense to all attack types except Psionic Attacks. Overload also grants you high resistance to Defense Debuffs. This Energy Aura is so powerful, that it can even absorb some damage, effectively increasing your Max Hit Points, However, when Overload wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. Recharge: Very Long}}
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| {{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Resistance|Auto, Self|[[Archvillain Resistance]]}}
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| {{clr}}
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| ==== Schadenfreude ====
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| [[File:Schadenfreude.jpg|thumb|right|100px|{{center|Schadenfreude}}]]
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| ''Main Article:'' [[Schadenfreude]]
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| Schadenfreude has remained loyal to the 5th Column cause and has risen to a high rank within the resurgent organization.
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| ''Powers''
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| {{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Psionic, Foe Sleep| Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked. }}
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| {{Power|[[File:MentalControl MassHypnosis.png|22px]]| Total Domination| Targeted Area of Effect, Foe Hold| Tear at the mind of a group of foes around one targeted foe. Dominate renders its victims helpless, lost in their own mind and unable to defend themselves. }}
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| {{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| (Ranged) High Damage over Time, Negative, Foe -Accuracy| Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. }}
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| {{Power|[[File:DarkMiasma ChillOfTheNight.png|22px]]|Chill of the Night| Toggle Area of Effect, Negative, Foe -Accuracy| While active, the Caster channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage .}}
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| {{Power|[[File:ShadowFighting_SiphonLife.png|22px]]|Siphon Life| Melee, Negative, Foe -Accuracy, Self +HP| Nosferatu taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself. A sucessful hit can reduce the target´s accuracy. }}
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| {{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Negative, Foe -Accuracy, Self + Hit Points| The Vampyr taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Vampyr. }}
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| {{Power|[[File:ShadowFighting DarkConsumption.png|22px]]|Dark Consumption| Point Blank Area of Effect, Moderate Damage (Negative), Self +Endurance|The dark power of the Netherworld allows you to tap the essence of your foe's soul and transfer it to yourself. This will drain the Hit Points of your enemy and add to your Endurance. }}
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| {{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Smash/Negative, Medium Damage, Foe -Accuracy| More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy. }}
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| {{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Healing| Auto, Self, +Regeneration| The Vampyr naturally heals at a faster than a normal rate. This power is always on and does not need to activated. }}
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| {{Power|[[File:Regeneration_Reconstruction.png|22px]]|Reconstruction|Self Heal, +Resistance (Toxic)| Through perfect control of your body, you can concentrate for a few moments and heal yourself. The effects of Reconstruction also leaves you resistant to toxic damage for a while.}}
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| {{Power|[[File:Regeneration_DullPain.png|22px]]|Dull Pain|Self: +Max Health| Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes. }}
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| {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self| +{{DamResVal|0|0|0|0|-25|25|25|25|25|0|0|0}}| }}
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| {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self| [[Archvillain Resistance]]}}
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| {{clr}}
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| ==== Arakhn ====
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| ''Main Article:'' [[Arakhn]]
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| Very little is known about the mysterious figure known as Arakhn. She is a deadly assassin and is the last thing seen by many enemies of the Council. What most of the Council is unaware of is that Arakhn's powers resulted from the fusion of her human body with a Nictus life form. She is on the front lines of a war with the [[Kheldian]]s, ancient enemies of the [[Nictus]].
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| ''Powers''
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| {{Power|[[File:RadiationBurst XRayBeam.png|22px]]| Ebon Eye| Ranged, Negative, Foe -Recharge, -SPD| Your attack and movement rate have been Slowed by an Ebon Eye. }}
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| {{Power|[[File:DarkCast Torrent.png|22px]]| Gravitic Emanation| Ranged Cone, Foe Disorient, -Recharge, -SPD| You have been Disoriented and your attack and movement rate have been slowed by a Gravitic Emanation. }}
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| {{Power|[[File:DarkArmor OppressiveGloom.png|22px]]| Inky Aspect| Toggle PBAoE, Foe Disorient| Arakhn is sacrificing her health to keep you Disoriented. }}
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| {{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Gravimetric Snare| Ranged, Negative, Foe Immobilize, -Recharge, -SPD| You have been Immobilized and your attack and movement rate has been Slowed by a Gravimetric Snare. }}
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| {{Power|[[File:ShadowFighting MidnightGrasp.png|22px]]| Gravity Well| Melee, Negative, Foe Hold, -Recharge, -SPD| You have been Held and your attack and movement rate have been Slowed by a Gravity Well. }}
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| {{Power|[[File:DarkArmor DarkRegeneration.png|22px]]| Stygian Circle| PBAoE, Foe -DMG, Self +Heal| Arakhn has drained your strength to heal herself. Your damage potential has been reduced. }}
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| {{Power|[[File:ShadowFighting SiphonLife.png|22px]]| Essence Drain| Melee, Negative, Foe -Recharge, -SPD, Self +Heal| Arakhn has Drained your Essence to heal herself. You have lost some life and your attack and movement rate have been Slowed. }}
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| {{Power|[[File:UmbralBlast Quasar.png|22px]]| Quasar| PBAoE, Extreme DMG(Negative), Foe -Recharge, -SPD, Knockback| You can explode in a tremendous blast of Negative Energy, sending nearby foes flying. The Quasar deals massive damage to all nearby foes. Affected foes will be knocked down and their attack rate and movement speed will be slowed. }}
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| {{Power|[[File:DarkMiasma TwilightGrasp.png|22px]]| Twilight Grasp| Ranged (Negative), Foe -To-hit -DMG, Team Heal| You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's chance to hit and damage are reduced, while you and your nearby allies are healed. }}
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| {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|0|0|20|20|e=-}}| [[Archvillain Resistance]] }}
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| ==== Vandal ====
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| [[File:Vandal2.jpg|thumb|125px|{{center|Vandal}}]]
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| ''Main Article:'' [[Vandal]]
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| The fiend known as Vandal was once a humble tinkerer named Othman Doul. In the late 1930's, the villain [[Requiem]] recognized Doul's usefulness and recruited him to the nascent 5th Column. Othman was happy to oblige, since it meant he could indulge his scientific curiosity without restraint. Over the years, Vandal has mechanically augmented himself to prolong his lifespan. Now, he seeks to advance his own position within the 5th Column and perhaps even challenge Requiem for supremacy.
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| ''Levels: 28-40''
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| ''Powers''
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| {{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Moderate Damage, Smash/Energy, Foe Knockback| Power Blast sends a focused beam of energy at a foe that can knock him back. }}
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| {{Power|[[File:PowerBlast Explosion.png|22px]]| Missile Launch| Ranged, Targeted Area of Effect, Smash/Fire, Foe Knockback| Vandal can launch small missiles at long range. }}
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| {{Power|[[File:PowerPunch EnergyPunch.png|22px]]|Energy Punch| Melee, Smash/Energy, Foe Disorient|Powerful focused punch that may Disorient your opponent! }}
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| {{Power|[[File:PowerPunch BoneSmasher.png|22px]] |Bone Smasher| Melee Smash/Energy, High Damage, Foe Disorient| The Bone Smasher is a slow attack, but it makes up for it with a greater chance to Disorient than Energy Punch.}}
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| {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|25|25}}| [[Archvillain Resistance]] }}
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| | {{Power|[[File:DarkCast Torrent.png|22px]]| Dark Nova Emanation| Ranged (Cone), Superior Negative Damage, Foe -Recharge, -Speed| Your attack and movement speed has been reduced by the Dark Nova Emanation. }} |
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| ==== Nosferatu ====
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| [[File:Nosferatu 5th Column.jpg|thumb|100px|{{center|Nosferatu}}]]
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| ''Main Article:'' [[Nosferatu]]
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| Few truly appreciate the genius of Nosferatu's super soldier program, and none more so than himself. Nosferatu was so entranced by his ability to create the super strong Vampyri that he became one of them. He has since improved upon his original design by granting himself several new abilities. He can mesmerize his opponents, leaving them helpless. Some say he can even siphon off the life force of his foes.
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| ''Levels: 30-45''
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| ''Powers''
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| {{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Psionic, Foe Sleep| Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked. }} | |
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| {{Power|[[File:MentalControl MassHypnosis.png|22px]]| Total Domination| Targeted Area of Effect, Foe Hold| Tear at the mind of a group of foes around one targeted foe. Dominate renders its victims helpless, lost in their own mind and unable to defend themselves. }}
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| {{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| (Ranged) High Damage over Time, Negative, Foe -Accuracy| Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. }}
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| {{Power|[[File:DarkMiasma ChillOfTheNight.png|22px]]|Chill of the Night| Toggle Area of Effect, Negative, Foe -Accuracy| While active, the Caster channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage .}}
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| {{Power|[[File:ShadowFighting_SiphonLife.png|22px]]|Siphon Life| Melee, Negative, Foe -Accuracy, Self +HP| Nosferatu taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself. A sucessful hit can reduce the target´s accuracy. }}
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| {{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Negative, Foe -Accuracy, Self + Hit Points| The Vampyr taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Vampyr. }}
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| {{Power|[[File:ShadowFighting DarkConsumption.png|22px]]|Dark Consumption| Point Blank Area of Effect, Moderate Damage (Negative), Self +Endurance|The dark power of the Netherworld allows you to tap the essence of your foe's soul and transfer it to yourself. This will drain the Hit Points of your enemy and add to your Endurance. }}
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| {{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee Smash/Negative, Medium Damage, Foe -Accuracy| More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy. }}
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| {{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Healing| Auto, Self, +Regeneration| The Vampyr naturally heals at a faster than a normal rate. This power is always on and does not need to activated. }}
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| {{Power|[[File:Regeneration_Reconstruction.png|22px]]|Reconstruction|Self Heal, +Resistance (Toxic)| Through perfect control of your body, you can concentrate for a few moments and heal yourself. The effects of Reconstruction also leaves you resistant to toxic damage for a while.}}
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| {{Power|[[File:Regeneration_DullPain.png|22px]]|Dull Pain|Self: +Max Health| Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes. }}
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| {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|0|0|-25|25|25|25|0|0|0|0}}|Auto, Self| }}
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| ''Nosferatu gains the following during the [[Dr. Aeon Strike Force]]:''
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| {{Power|[[File:FireTrap FireImps.png|22px]]| Portal| Summon 2 Greater Unbound Nictus| Nicti energy entities will continue to spawn from this Shadow Crystal until it is destroyed. }} | | {{Power|[[File:FireTrap FireImps.png|22px]]| Portal| Summon 2 Greater Unbound Nictus| Nicti energy entities will continue to spawn from this Shadow Crystal until it is destroyed. }} |
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| {{clr}}
| | {{Power|[[File:DarkArmor DarkRegeneration.png|22px]]| Dark Regeneration| Point Blank Area of Effect, Minor Negative Damage, Self Heal, +Endurance| Tap the dark powers of the netherworld to drain a small amount of life from your nearby enemies to heal yourself and Replenish your Endurance. }} |
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| ==== Requiem ====
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| [[File:Requiem.jpg|thumb|right|100px|{{center|Requiem}}]]
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| ''Main Article:'' [[Requiem]]
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| Ridolfo Uzzano has come a long way from his humble beginning as one of Mussolini's lapdogs. The primary cause of his success was his fusion with a [[Nictus]], a being of utter darkness. The Nictus gave Ridolfo the ability to scorch his foes with an infernal fire. Though he is now over 100 years old, Requiem remains a fearsome foe in battle.
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| ''Levels: 30-54''
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| ''Powers''
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| {{Power|[[File:DarkCast_DarkBlast.png|22px]]| Dark Blast| Ranged, Negative, Foe -Accuracy| A long range blast of dark energy. Deals moderate damage and reduces the target's chance to hit.}} | |
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| {{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, High Damage over Time, Negative, Foe -Accuracy| Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. }}
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| {{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Ranged, Cone, Moderate Damage, Negative, Damage over Time, Smash, Foe Immobilize, -Accuracy| Cone blast that envelopes all foes in oily tentacles. The tentacles deal damage and reduce the target's chance to hit while they Immobilize the target.}}
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| {{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Negative, Foe -Accuracy, Self + Hit Points| Requiem taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to Requiem. }}
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| {{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Shadow Punch| Melee Smash/Negative, Low Damage, Foe -Accuracy| A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy. }}
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| {{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Smash/Negative, Medium Damage, Foe -Accuracy| More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy. }} | | {{Power|[[File:DarkArmor OppressiveGloom.png|22px]]| Oppressive Gloom| Toggle, Point Blank Area of Effect, Foe Disorient, Self -HP| You are Disoriented from the Oppressive Gloom. Get Away! }} |
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| {{Power|[[File:ShadowFighting_ShadowMawl.png|22px]]| Shadow Maul| Melee, Smash/Negative, High Damage over Time, Foe -Accuracy| This deadly attack unleashes a flurry of shadow punches pummeling your foe with focuses negative energy. Shadow Maul deals a lot of damage over a short period of time. Like most Shadow Punches, Shadow Maul can reduce the target´s accuracy. }} | | {{Power|[[File:Leadership Tactics.png|22px]]| Tactics| Auto, Point Blank Area of Effect, Team +ToHit, {{StatusProtVal|0|0|0|0|0|5.0}}, {{StatusResVal|0|0|0|0|75%|75%}}, +Perception| Your Accuracy and Perception is improved due to good teamwork and Leadership. }} |
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| {{Power|[[File:DarkArmor DarkRegeneration.png|22px]]|Dark Regeneration|Point Blank Area of Effect, Minor Damage, Negative, Self: +Health |You can tap the dark essence of the Netherworld to drain a small amount of life from all enemies nearby, thus healing yourself. The more foes affected, the more you will be healed.}} | | {{Power|[[File:Leadership Assault.png|22px]]| Assault| Auto, Point Blank Area of Effect, Team +Damage, {{StatusResVal|0|0|0|0|0|0|75%|75%}}| Your attack damage is improved due to good leadership and teamwork. You are partially resistant to Taunt and Placate. }} |
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| {{Power|[[File:DarkArmor OppressiveGloom.png|22px]]| Oppressive Gloom| Toggle (Point Blank Area of Effect), Self -Life, Foe Disorient| Taps the dark powers of the netherworld to drain a small ammount of life from yourself to keep your nearby enemies Disoriented! }} | | {{Power|[[File:UmbralAura Absorption.png|22px]]| Absorption| {{DamResVal|0|0|0|0|30|30}}| Void Hunters naturally absorb energy and negative energy and are resistant to such damage. }} |
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| {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|25|-25|0|0|0|0|0|0|0|0}}|Auto, Self| }} | | {{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|0|0|25|25|c=-}}| [[Archvillain Resistance|Archvillain resistance]]. }} |
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| {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self|[[Archvillain Resistance]]}}
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| {{clr}} | | {{clr}} |
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| This Marcus Cole, from an [[Axis America|alternate dimension]], was a rogue and a mercenary who was exposed to mustard gas during World War I. In search of a cure for the effects of the gas, Marcus discovered the [[Well of the Furies]]. He drank from the well and was granted incredible powers. Adopting the persona of Reichsman, Marcus used these powers in the service of the Axis powers on his world, leading them to victory over their foes. When he discovered the existence of another Earth, he traveled there and was defeated and imprisoned by the [[Freedom Phalanx]]. Now he's back, and ready for revenge. | | This Marcus Cole, from an [[Axis America|alternate dimension]], was a rogue and a mercenary who was exposed to mustard gas during World War I. In search of a cure for the effects of the gas, Marcus discovered the [[Well of the Furies]]. He drank from the well and was granted incredible powers. Adopting the persona of Reichsman, Marcus used these powers in the service of the Axis powers on his world, leading them to victory over their foes. When he discovered the existence of another Earth, he traveled there and was defeated and imprisoned by the [[Freedom Phalanx]]. Now he's back, and ready for revenge. |
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| | ''Levels: 45-54'' |
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| ''Powers'' | | ''Powers'' |
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| {{Power|[[File:Flight_TravelFlight.png|22px]]|Fly|Self Travel|Flight}} | | {{Power|[[File:Flight_TravelFlight.png|22px]]| Fly| Self Fly| Flight }} |
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| {{Power|[[File:MentalControl_WorldOfConfusion.png|22px]]|Aura of Domination|Melee Area of Effect, Aura Damage, Psionic, Foe -Endurance, -To Hit, -Recharge| Reichsman is surrounded by an Aura of Domination, entering the aura will cause you to suffer Psionic damage, have your endurance drained, chance to hit reduced and attack rate decreased.}} | | {{Power|[[File:SuperStrength_Jab.png|22px]]| Jab| Melee, Moderate Smash Damage, Foe Disorient| Reichsman has Disoriented you with his Jab. }} |
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| {{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]|Corrupted Lightning Bolt|Melee Area of Effect, Superior Damage, Negative Energy, Foe -Defense (All), -Resistance (All), Disorient| Reichsman's Deafening Shout has substantially reduced your defenses and resistance.}} | | {{Power|[[File:SuperStrength Punch.png|22px]]| Punch| Melee, Moderate Damage(Smash), Foe Knockback| Your Super Strength Punch can deal a moderate amount of damage, but most of all can knock your opponent off his feet, unable to attack again until he stands up. }} |
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| {{Power|[[File:PsychicBlast_TelekineticBlast.png|22px]]|Sap Will|Ranged, High Damage, Negative Energy, Foe Knockback, Slow|Reichsman has sapped your will reducing your attack speed!}} | | {{Power|[[File:SuperStrength Haymaker.png|22px]]| Haymaker| Melee, High Damage(Smash), Foe Knockback| A slow but devastating attack, the Haymaker has a great chance of knocking your opponent down. }} |
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| {{Power|[[File:SuperStrength_Jab.png|22px]]|Jab|Melee, Foe Disorient|Reichsman has disoriented you with his jab.}} | | {{Power|[[File:SuperStrength HandClap.png|22px]]| Hand Clap| Point Blank Area of Effect, Moderate Smash Damage, Foe Disorient, Knockback| Reichsman has Disoriented you with his Hand Clap.}} |
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| {{Power|[[File:SuperStrength Punch.png|22px]]|Punch|Melee, Moderate Damage, Smash, Foe Knockback|Your Super Strength Punch can deal a moderate amount of damage, but most of all can knock your opponent off his feet, unable to attack again until he stands up.}} | | {{Power|[[File:SuperStrength KnockoutBlow.png|22px]]| Knockout Blow| Melee, Superior Smash Damage, Foe Hold, Knockup| Reichsman has hit you with a Knockout Blow. You are Held. }} |
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| {{Power|[[File:SuperStrength Haymaker.png|22px]]|Haymaker|Melee, High Damage, Smash, Foe Knockback|A slow but devastating attack, the Haymaker has a great chance of knocking your opponent down.}} | | {{Power|[[File:PsychicBlast_TelekineticBlast.png|22px]]| Sap Will| Ranged, High Damage(Negative), Foe Knockback, -Recharge| Reichsman has sapped your will reducing your attack speed! }} |
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| {{Power|[[File:SuperStrength HandClap.png|22px]]|Hand Clap|Point Blank Area of Effect, Foe Disorient, Knockback|Reichsman has disoriented you with his Hand Clap.}} | | {{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl ''(Only during [[Dr. Kahn Task Force]])''| Ranged, High Damage(Smash), Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back. }} |
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| {{Power|[[File:SuperStrength KnockoutBlow.png|22px]]|Knockout Blow|Melee, Extreme Damage, Smash, Foe Hold|Reichsman has hit you with a Knockout Blow. You are Held.}} | | {{Power|[[File:SuperStrength FootStomp.png|22px]]| Foot Stomp| Point Blank Area of Effect, High Damage(Smash), Foe Knockback| Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range. }} |
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| {{Power|[[File:SuperStrength Hurl.png|22px]]|Hurl|Ranged, High Damage, Smash, Foe Knockback, -Fly|You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back.}} | | {{Power|[[File:SuperStrength_KnockoutBlow.png|22px]]| Fist of Tyranny| Melee (Targeted Area of Effect), Superior Damage(Smash/Negative), Foe Disorient, -Recovery, -Endurance, Knockback| Reichsman strikes you with all the force of a thunderbolt! }} |
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| {{Power|[[File:SuperStrength FootStomp.png|22px]]|Foot Stomp| Point Blank Area of Effect Melee, Moderate Damage, Smash, Foe Knockback|Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range.}} | | {{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Corrupted Lightning Bolt| Point Blank Area of Effect, Superior Damage(Negative), Foe -Defense, -Resist(All), Disorient| Reichsman's Deafening Shout has substantially reduced your defenses and resistance. }} |
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| {{Power|[[File:SuperStrength_KnockoutBlow.png|22px]]|Fist of Tyranny|Melee Area of Effect, High Damage, Smash/Negative Energy, Foe Stun, -Recovery, -Endurance|Reichsman strikes you with all the force of a thunderbolt!}} | | {{Power|[[File:Invulnerability DullPain.png|22px]]| Dull Pain| Self Heal, +MaxHP| You can activate this power to increase your maximum Hit Points for a short time. }} |
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| {{Power|[[File:Invulnerability DullPain.png|22px]]|Dull Pain|Self: Heal, +Max Health|You can activate this power to increase your maximum Hit Points for a short time.}} | | {{Power|[[File:Invulnerability Unstoppable.png|22px]]| Unstoppable| Self {{DamResVal|70|70|70|70|70|70|0|70}}, {{StatusResVal|1000%|1000%|1000%|1000%}}, {{StatusProtVal|0|0|0|0|-100}}, +Recovery| When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance. }} |
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| {{Power|[[File:Invulnerability Unstoppable.png|22px]]|Unstoppable|Click, Self: {{DamResVal|70|70|70|70|70|70|0|70|0|0|0|0}} (Disorient, Sleep, Hold, Immobilize, Knockback)|When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.}} | | :{{red|''Note: Despite what the description says, when Unstoppable wears off, there is no negative side effects such as Health and Endurance drops similiar to player versions.''}} |
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| :{{red|''Note: Despite what the description says, when Unstoppable wears off, there is no negative side effects such as Health and Endurance drops similiar to player versions.''}}
| | {{Power|[[File:MentalControl_WorldOfConfusion.png|22px]]| Aura of Domination| Auto, Point Blank Area of Effect, Minor Psionic Damage, Foe -Endurance, -ToHit, -Recharge, -Regeneration, -Heal| Reichsman is surrounded by an Aura of Domination, entering the aura will cause you to suffer Psionic damage, have your endurance drained, chance to hit reduced and attack rate decreased. }} |
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| {{Power|[[File:Temporary PVP BuffDefense.png|22px]]|Resistance|Auto, Self|+{{DamResVal|50|50|30|30|40|20|20|20|0|0|0|0}}, Resistances to all debuffs (high); Protection against Fear, Stun, Confuse, Knockback, Immobilize, Taunt (high)}} | | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|70|70|60|60|60|70|60|60}}, {{PosDefVal|16|16|16}}, {{DamResVal|0|0|0|0|0|0|0|0|100}} while not Dimensionally Grounded| [[Archvillain Resistance]]. }} |
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| {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self|[[Archvillain Resistance]]}} | | {{clr}} |
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| == Named bosses == | | == Named bosses == |
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| == Related Badges == | | == Related Badges == |
| {{BadgeBox|5th Columnist}} | | {{BadgeBox|5th Columnist}} |
| | {{BadgeBox|The Beast Within}} |
| {{BadgeBox|The Silver Bullet}} | | {{BadgeBox|The Silver Bullet}} |
| {{BadgeBox|The Slayer}} | | {{BadgeBox|The Slayer}} |
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| [[Category:Enemies]] | | [[Category:Enemies]] |
Overview
Formed in 1938 by the fascists Requiem, Vandal and Nosferatu, the 5th Column is an organization that has gone through a great deal of change. From their early days fighting the First Hero Brigade to their rebirth during the Rikti Invasion, they have always been one of the most insidious threats in Paragon City. It's truly ironic that their biggest defeat was at the hands of enemies from within. The Center and his Council cronies beat the 5th Column at their own game, or so it would appear. Not all the loyalists were subsumed by the Council's takeover, and it's only a matter of time before a strong leader brings the 5th Column back to power.
In-game storyline:
The 5th Column was one of the most powerful villain groups in the world. Shortly after Issue 3 went live, the Council completed a hostile takeover where the war spilled over into the streets of Paragon City. Any 5th Column members that didn't join the Council were killed or went into hiding. All of the arch-villains in the 5th Column joined with the Council. This included their leader, Requiem, as well as Nosferatu and Vandal.
5th Column banners could still be seen during this period in certain Portal Corporation missions when traveling to Council-controlled alternate Earths, on buildings along with the Council insignia.
Though the villain group was effectively removed with the introduction of the Council in Issue 3, they have made a reappearance with Issue 11. During "The Ouroboros Initiation" story arc given by The Pilgrim, The 5th Column appear as the enemy group when the player travels back in time 15 years. Building upon their re-introduction here, the 5th Column made a somewhat more relevant appearance in Issue 12 when they acted as the power behind Romulus Augustus's sudden rise to power. During the course of the Imperious Task Force, it becomes apparent that the Column is far from defunct; they have simply gone underground into the mists of time, establishing what Requiem refers to as "temporal fortresses" throughout time.
In Issue 15, the 5th Column came back again in a Task Force for heroes and a Strike Force for villains, where an old enemy returned.
In Issue 16, the 5th Column came out of hiding. They once again roam the streets of Paragon City, as well as appearing in the Rogue Isles, often seen fighting with Council members for dominance.
Background
Before they were taken over by the Council, The Fifth Column stood as the last remaining threat from World War II, a group of super powered fascists still fighting a war the rest of the world left behind fifty years ago. The Fifth Column has the nefarious distinction of actually triggering the United States' involvement in the war against Nazi Germany. Hitler first sent the covert super team to Paragon City in 1939, tasked with spying on and sabotaging US shipping and naval development.
In 1941, as the navy's Atlantic Fleet mustered in Paragon Harbor with a convoy of supply vessels destined for England, the Fifth Column struck. The attack force destroyed dozens of ships and injured thousands before they withdrew into hiding. The Nazi spies spent the rest of the war wreaking havoc up and down the Eastern seaboard, fighting countless skirmishes with America's own heroes. Under the leadership of the ruthless and deadly Requiem, the Fifth Column killed hundreds and cost the US millions in war materials. In the closing months of the war they became desperate and careless, and heroes like The Statesman brought most of the covert cadre to justice.
Under the leadership of its founder and former leader Requiem, they spent the next several decades building its resources and power base. There is some evidence that the group helped incite social discord and fostered criminal groups across the country. These activities provided the Fifth Column with a continual supply of new recruits and funds for research.
It is only in the months after the end of the Rikti Invasion, that the Fifth Column resurfaced. An individual claiming the name and authority of the war criminal Requiem appeared to be in charge and may in fact be the same person who originally led the group. He has declared all out war on the United States and Paragon City in particular. The group operates out of underground bases and safe houses secreted throughout the city. Thus far, attacks have generally been aimed at frightening the population and disrupting the city's infrastructure. Captured Fifth Column soldiers have revealed little about their organization's plans except that Requiem has only begun to unfold his intentions for the city.
Current rumors are circulating that the 5th Column will rise again. Even if this was true, under whose leadership will it be?
Architect Entertainment Description
Formed in 1938 by fascists Requiem, Vandal, and Nosferatu, the 5th Column is an organization that has gone through a great deal of change. From their early days fighting the Hero Brigade to their rebirth during the Rikti invasion, they have always been one of the most insidious threats in Paragon City. It's truly ironic that their biggest defeat was at the hands of enemies from within. The Center and his Council cronies beat the 5th Column at their own game, or so it would appear. Not all the loyalists were subsumed by the Council takeover, and it's only a matter of time before a strong leader brings the 5th Column back to power.
Villain Types
Subgroups
Underlings
Nebel Praktikant
Division of Nebel Praktikant
It doesn't take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in survival of the fittest.
Levels: 15-24
Powers
Incendiary Assault Rifle Low-Accuracy, Ranged, Minor Lethal Damage, Light Damage over Time(Fire)
You have been set on fire by Incendiary Rounds!
Brawl Low-Accuracy, Melee, Minor Smash Damage
5th Column brawling attacks
Named Enemies
Oberst Ubelmann (Minion)
Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column - totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.
Levels: 35-54
Powers
Incendiary Assault Rifle Ranged, Light DMG(Lethal), Moderate DoT(Fire)
You have been set on fire by Incendiary Rounds!
Cryonic Assault Rifle Ranged, Moderate DMG(Cold/Lethal), Foe -Recharge, -Speed
Your movement and attack speed has been slowed by the 5th Column Advanced Assault Rifle Cryonic rounds.
Brawl Melee, Light DMG(Smash)
5th Column brawling attacks
Black Dwarf Drain Melee, Moderate DMG(Negative), Foe -Recharge, -Speed, Self Heal
The Black Dwarf has Drained your life to heal itself. Your attack and movement speed has been reduced by the Drain.
Field Marshal Metzger (Boss)
While most Elites concentrate on learning the basic skills required for special ops, the Obersts receive additional training in tactics. They're also trained in technological skills, such as wire tapping and circumventing security systems. Combined with their prodigious super soldier enhancements, these skills make Elite Obersts well-prepared to plan and carry out small covert ops.
Levels: 15-24
Powers
12 Gauge Ranged (Cone), Moderate Lethal Damage, Moderate Damage over Time(Fire), Foe Knockback
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.
Frag Grenade Ranged (Targeted Area of Effect), High Lethal/Smashing Damage, Foe Knockback
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Rifle Butt Melee, Heavy Smash Damage
A smash with the butt of your rifle.
Archvillain's Might Resistance
Arch-villains are very powerful individuals, and as such have significant resistance to many status effects. They are not immune, however, and can be vulnerable for brief windows of opportunity.
Elite Bosses
Roderick Mueller
Main Article: Roderick Mueller
Mueller has been a 5th Column sleeper agent, in place for years. He's just been waiting for his chance to help restore his beloved 5th Column to its rightful place. Now, with the return of Reichsman, the time is just right!
Levels: 46-54
Powers
12 Gauge Ranged (Cone), Heavy DMG(Lethal), Moderate DoT(Fire), Foe Knockdown
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.
12 Gauge Ranged (Cone), Heavy DMG(Lethal), Moderate DoT(Fire), Foe Knockdown
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.
Frag Grenade Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Rifle Butt Melee, Heavy DMG(Smash)
A smash with the butt of your rifle.
Resistance Res( All25 )
Slightly resistant to damage.
Ritter Franz
Main Article: Ritter Franz
Ritter Franz is one of the 5th Column's top security experts, which is likely why he's been put in charge of securing this base.
Levels: 46-54
Powers
12 Gauge Ranged (Cone), Heavy DMG(Lethal), Moderate DoT(Fire), Foe Knockdown
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.
12 Gauge Ranged (Cone), Heavy DMG(Lethal), Moderate DoT(Fire), Foe Knockdown
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.
Frag Grenade Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Rifle Butt Melee, Heavy DMG(Smash)
A smash with the butt of your rifle.
Resistance Res( All25 )
Slightly resistant to damage.
Herr Krogh
Main Article: Herr Krogh
Herr Krogh has remained loyal to the 5th Column cause and has risen to a high rank within the resurgent organization.
Levels: 46-54
Powers
12 Gauge Ranged (Cone), Heavy DMG(Lethal), Moderate DoT(Fire), Foe Knockdown
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.
12 Gauge Ranged (Cone), Heavy DMG(Lethal), Moderate DoT(Fire), Foe Knockdown
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.
Frag Grenade Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Rifle Butt Melee, Heavy DMG(Smash)
A smash with the butt of your rifle.
Resistance Res( All25 )
Slightly resistant to damage.
Lt. Wolfgang Ubelmann
Main Article: Lt. Wolfgang Ubelmann
Wolfgang Ubelmann is a time traveler from the 1940s. A man from the past sent to observe the future. With the information he now has, he could change his future, our present. He must be stopped!
Powers
Missile Launcher Ranged (Targeted Area of Effect), High Lethal/Smash Damage, Foe Knockback
This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback.
Frag Grenade Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback
This explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Thunder Kick Melee, Moderate Smash Damage, Foe Disorient
You can perform a strong Thunder Kick that hits so hard it can disorient your target.
Storm Kick Melee, Moderate Damage(Smash)
You can unleash a roundhouse kick that pummels your foe for moderate damage.
Crane Kick Melee, High Smash Damage, Foe Knockback
A slow, high damage kick that can send your target flying!
Crippling Axe Kick Melee, Moderate Smash Damage, Foe Immobilize, -Speed
Your movement speed has been reduced by the Crippling Axe Kick. It may leave you Immobilized.
Dragons Tail Point Blank Area of Effect, Moderate Damage(Smash), Foe Knockdown, Chance for Critical Hit
This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents.
Archvillains
Archon Burkholder / Col. Burkholder
Main Article: Col. Burkholder
Archon Burkholder has made a name for himself in the 5th Column. His obsession with robotics led him to carve off his own arm and replace it with one of steel, it also led him to create a terrifying robot factory. There is nearly nothing Burkholder won't do to achieve his own ends.
Levels: 30-40
Powers
Power Blast Ranged, High DMG(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock them back.
Explosive Blast Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback
You hurl a blast of charged energy that violently explodes on impact, damaging all foes near the target.
Whirling Hands PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient
By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well.
Power Crash Melee (Cone), Moderate DMG(Energy/Smash), Foe Disorient
You focus your internal energy on your fists and release it once you hit your target unleashing an energy wave that hurts and disorients multiple enemies.
Cybernetic Blade Melee, Moderate DMG(Lethal)
A Cybernetic Blade is a powerful lethal attack.
Resistance Res( S20 L20 )
Archvillain resistance.
Maestro
Main Article: Maestro
As a child, Vincenzo Alferi dreamed of becoming a great composer, but those dreams were shattered when he lost his hearing due to a car accident. The 5th Column offered to perform a radical experiment that might restore his hearing, and Vincenzo agreed without hesitation. Unfortunately, things did not go as planned. An Arachnos attack on the facility resulted in a power surge at the worst possible moment. Instead of restoring him, the resulting explosion created a permanent resonance in Vincenzo's body. He agreed to join the 5th Column if they would give him the opportunity for vengeance against Arachnos.
Levels: 30-40, 50-54
Powers
Hymn of Dissonance Ranged, Moderate DMG(Psionic), Foe Hold, -Recharge
Hymn of Dissonance causes pain on its listener, disruptive enough to hold them in place. Stronger foes might persist, but will still attack at a reduced speed.
Aria of Stasis Ranged (Cone), Moderate DMG(Psionic), Foe Immobilize, -SPD
Aria of Stasis roots your audience in place and causes psionic damage. Stronger foes might still be able to move, but will do so at a reduced speed.
Enfeebling Lullaby Ranged (Cone), Minor DMG(Psionic), Foe Sleep, -DMG
A song that will put even elephants to sleep. Enfeebling Lullaby will relax foes, causing them to sleep and their attacks will do reduced damage for some time.
Confounding Chant Ranged (Cone), Extreme DoT(Psionic), Foe Disorient
Confounding Chant will disorient anyone that hears it, while dealing psionic damage over time.
Scream Ranged, Heavy DoT(Energy/Smash), Foe -Resist(All)
Your Scream can cause serious damage to a target. This power applies Lingering Sonic Vibrations that lower resistance for 10s.
Shockwave Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
You can call forth a tremendous Shockwave that knocks back foes and deals Smashing damage in a wide cone area.
Shout Ranged, Superior DMG(Energy/Smash), Foe -Resist(All)
You blast your foe with a tremendous Shout, damaging them. This power applies Extended Sonic Vibrations that lower resistance for 12s.
Howl Ranged (Cone), Light DMG(Energy/Smash), Foe -Resist(All)
A short range, but powerful sonic attack.
Sonic Shield Toggle: Self +Res( S30 L30 E30 )
This Shield Protects Maestro from all Lethal, Smashing and Energy damage.
Resistance Res( S20 E20 )
Archvillain Resistance
Maestro gains the following during the Dr. Aeon Strike Force:
Living Shadows Ranged (Cone), Extreme Damage over Time(Negative), Foe Immobilize, -To Hit, -Fly
You extend and animate your own shadow causing it to entangle all foes within a long cone pattern in front of you, rendering all affected foes immobilized.
Fearsome Stare Ranged (Cone), Foe Fear, -Recharge
Instills tremendous Fear within a cone area in front of you, causing all affected targets to tremble in Terror uncontrollably.
Haunt Foe Targeted, Summon Shades
You summon a pair of Shades from the Netherworld to harass your target foe. Shades deal moderate damage and they terrorize their victims.
Protean
Main Article: Protean
Protean is a notorious shapeshifter, known for his murders of high profile heroes and their families. His earliest victims were the parents of Manticore. He also is responsible for the death of Dauntless, Galaxy Girl's sidekick. It was rumored that Manticore killed Protean in a fight some time ago but somehow Protean survived. He is now out to continue his reign of terror upon the people of Paragon and the Isles, while aiding the forces of Praetoria!
Powers
Barrage Melee, Heavy Damage(Energy/Smash), Foe Disorient
You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can Disorient a foe.
Energy Punch Melee, Moderate Damage(Energy/Smash), Foe Disorient
You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can Disorient your opponent.
Bone Smasher Melee, High Damage(Energy/Smash), Foe Disorient
A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to Disorient than Energy Punch.
Whirling Hands Point Blank Area of Effect, Moderate Damage(Energy/Smash), Foe Disorient
By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well.
Power Blast Ranged, High Damage(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock them back.
Kinetic Shield Auto, Self Def( S17 L17 E2.5 ), Resist(-Defense)
Kinetic Shield creates a harmonic Energy Aura that can deflect physical attacks. Your Defense to Smashing and Lethal attacks is increased as weapons and powers like bullets, blades and punches tend to deflect off the shield. Kinetic Shield also grants you good resistance to Defense Debuffs. The Energy based nature of Kinetic Shield also offers some minimal Defense to Energy attacks.
Power Shield Auto, Self Def( F20 C20 E20 N14 ), Resist(-Defense)
This Power Shield creates a Electro-Magnetic shield around you that can deflect non-physical attacks. Your Defense to Fire, Cold, Energy and Negative Energy attacks is increased as these attacks are reflected or refracted off the shield. Power Shield also grants you good resistance to Defense Debuffs.
Overload (Only Level 38 and up) Self Def( S25 L25 F25 C25 E25 N25 ), +Recovery, +MaxHP, Resist(-Defense), +Special
You can Overload your Energy Aura and dramatically improve your defense to all attack types except Psionic Attacks. Overload also grants you high resistance to Defense Debuffs. This Energy Aura is so powerful, that it can even absorb some damage, effectively increasing your Max Hit Points, However, when Overload wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.
Resistance Resistance
Archvillain resistance.
Protean gains the following in Special Agent Jenni Adair's and Leonard's story arcs, Levels 20-33
Power Siphon Warning Message
Displays "Get Away! Protean readies his Power Siphon!"
Power Siphon Autohit, Point Blank Area of Effect, Foe -Endurance, Self Heal, +Endurance
Protean drains the power of nearby foes to recharge himself.
Protean gains the following in Dr. Aeon Strike Force, Levels 50-54
Dark Nova Detonation High-Accuracy, Ranged (Targeted Area of Effect), Superior Negative Damage, Foe -Recharge, -Speed, Knockback
Your attack and movement speed has been reduced by the Dark Nova Detonation.
Dark Nova Emanation Ranged (Cone), Superior Negative Damage, Foe -Recharge, -Speed
Your attack and movement speed has been reduced by the Dark Nova Emanation.
Schadenfreude
Main Article: Schadenfreude
Schadenfreude has remained loyal to the 5th Column cause and has risen to a high rank within the resurgent organization.
Levels: 46-54
Powers
Siphon Life Melee, Moderate DMG(Negative), Foe -ToHit, Self Heal
The Nosferatu taps the powers of the netherworld to steal life from you. Your accuracy is reduced due to your weakened state.
Smite Melee, Heavy DMG(Negative/Smash), Foe -ToHit
You have been hit by Smite! Your Accuracy has been reduced.
Dark Consumption PBAoE Melee, Moderate DMG(Negative), Self +Endurance
The Hero can drain some life from his nearby enemies to recover Endurance.
Mesmerize Ranged, Light DMG(Psionic), Foe Sleep
The Nosferatu painfully enraptures your mind with psychic energy rendering you unconscious.
Total Domination Low-Accuracy, Ranged (Targeted AoE), Foe Hold
Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself.
Life Drain Ranged, Moderate DMG(Negative), Foe -ToHit, Self Heal
The Nosferatu taps the powers of the netherworld to steal some life from you and reduces your Accuracy.
Gloom Ranged, Superior DoT(Negative), Foe -ToHit
The Gloom is slowly draining your life and reducing your accuracy.
Reconstruction Self Heal, Resist(Toxic)
Nosferatu can concentrate for a few moments to heal himself.
Dull Pain Self Heal, +MaxHP
Nosferatu can activate this power to increase his maximum Hit Points for a short time.
Fast Healing Auto, Self +Regeneration
The Nosferatu naturally heals at a faster than a normal rate. This power is always on and does not need to activated.
Chill of the Night Toggle, PBAoE, Minor DMG(Negative), Foe -ToHit
The Chill of the Night is doing Negative Damage Over Time to you and reducing your Accuracy.
Resistance Res( E-25 N25 P25 T25 )
Archvillain Resistance.
Arakhn
Main Article: Arakhn
Very little is known about the mysterious figure known as Arakhn. She is a deadly assassin and is the last thing seen by many enemies of the Council. What most of the Council is unaware of is that Arakhn's powers resulted from the fusion of her human body with a Nictus life form. She is on the front lines of a war with the Kheldians, ancient enemies of the Nictus.
Powers
Ebon Eye Ranged, Moderate DMG(Negative), Foe -Recharge, -SPD
You can emit a beam of dark energy from your eyes, dealing moderate Negative Energy damage. Ebon Eye can also slow your target's attack rate and movement speed.
Gravimetric Snare Ranged, Moderate DoT(Negative), Foe Immobilize, -Recharge, -SPD
You can hurl Gravimetric fibers to Snare your foes. Gravimetric Snare can Immobilize a single target and crush them. The target's attack rate and movement speed are also slowed, even if they resist the Immobilization effect.
Gravity Well Melee, Extreme DoT(Negative), Foe Hold, -Recharge, -SPD
Mastery over the forces of gravity and dark matter allows you to capture a single foe and crush them in a Gravity Well. The target is Held helpless, while he is crushed by the massive gravimetric forces. The target's attack rate and movement speed are also slowed, even if they resists the Hold effect.
Essence Drain Melee, Superior DMG(Negative), Foe -Recharge, -SPD, Self Heal
You tap the primal forces of your Nictus power to create an Essence Draining conduit between a foe and yourself. This will transfer Hit Points from your enemy to you. Foes drained in this manner have their attack rate and movement speed reduced.
Gravitic Emanation Ranged (Cone), Moderate DMG(Negative), Foe Knockback, Disorient, -Recharge, -SPD
Gravitic Emanation sends bolts of dark Nictus energy to multiple targets within a cone area in front of the caster. Gravitic Emanation deals only minor Negative Energy damage to each affected foe, but knocks them back, leaving them Disoriented and with reduced attack rate and movement speed.
Quasar PBAoE, Extreme DMG(Negative), Foe -Recharge, -SPD, Knockback
You can explode in a tremendous blast of Negative Energy, sending nearby foes flying. The Quasar deals massive damage to all nearby foes. Affected foes will be knocked down and their attack rate and movement speed will be slowed.
Twilight Grasp High-Accuracy, Ranged, Minor DMG(Negative), Foe -ToHit -DMG, -Regen, Repel, Team Heal
You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's chance to hit and damage are reduced, while you and your nearby allies are healed.
Stygian Circle PBAoE, Foe -DMG, Self Heal (Special), +End
You can tap into your Nictus power to drain the remaining essence of all nearby defeated foes to heal yourself, and recover Endurance. The more defeated foes affected, the more you will be healed. Additionally, the more powerful the defeated foes you drain, the more health you will recover.
Inky Aspect Toggle: PBAoE, Foe Disorient, Self -HP
Inky Aspect allows you to sacrifice some of your own Hit Points to keep enemies near you Disoriented and unable to use any powers. Endurance cost for this is minimal, but the power can be dangerous to use.
Resistance Res( E-20 N20 )
Archvillain resistance.
Vandal
Main Article: Vandal
The fiend known as Vandal was once a humble tinkerer named Othman Doul. In the late 1930's, the villain Requiem recognized Doul's usefulness and recruited him to the nascent 5th Column. Othman was happy to oblige, since it meant he could indulge his scientific curiosity without restraint. Over the years, Vandal has mechanically augmented himself to prolong his lifespan. Now, he seeks to advance his own position within the 5th Column and perhaps even challenge Requiem for supremacy.
Levels: 28-40, 50-54
Powers
Energy Punch Melee, Moderate DMG(Energy), Foe Disorient
Vandal's Energy Punch has disoriented you!
Bone Smasher Melee, High DMG(Energy), Foe Disorient
Vandal's Bone Smasher attack has disoriented you!
Power Blast Ranged, High DMG(Energy/Smash), Foe Knockback
Power Blast sends a focused beam of energy at a foe that can knock him back.
Missile Launch Ranged (Targeted AoE), Moderate DMG(Fire/Smash), Foe Knockback
Vandal can launch small missiles at long range.
Resistance Res( S25 L25 )
Archvillain resistance.
Vandal gains the following in Hard Mode Imperious Task Force, Levels 50-54
Assault Toggle, PBAoE, Team +DMG, Res( Pl 75% Tn 75% )
Your attack damage is improved due to good leadership and teamwork. You are partially resistant to Taunt and Placate.
Scaling Special: +MaxHP, +Regeneration, +Damage for each player on map
Special.
Tactics Toggle, PBAoE, Team +ToHit, Prot( Co 5.0 ), Res( Co 75% Fr 75% ), +Perception
Your Accuracy and Perception is improved due to good teamwork and Leadership.
Nosferatu
Main Article: Nosferatu
Few truly appreciate the genius of Nosferatu's super soldier program, and none more so than himself. Nosferatu was so entranced by his ability to create the super strong Vampyri that he became one of them. He has since improved upon his original design by granting himself several new abilities. He can mesmerize his opponents, leaving them helpless. Some say he can even siphon off the life force of his foes.
Levels: 30-45
Powers
Siphon Life Melee, Moderate Negative Damage, Foe -ToHit, Self Heal
The Nosferatu taps the powers of the netherworld to steal life from you. Your accuracy is reduced due to your weakened state.
Smite Melee, Moderate Negative/Smash Damage, Foe -ToHit
You have been hit by Smite! Your Accuracy has been reduced.
Dark Consumption Point Blank Area of Effect, Moderate Damage(Negative), Self +Endurance
The Hero can drain some life from his nearby enemies to recover Endurance.
Mesmerize Ranged, Moderate Psionic Damage, Foe Sleep
The Nosferatu painfully enraptures your mind with psychic energy rendering you unconscious.
Total Domination Low-Accuracy, Ranged (Targeted Area of Effect), Foe Hold
Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself.
Life Drain Ranged, Moderate Negative Damage, Foe -ToHit, Self Heal
The Nosferatu taps the powers of the netherworld to steal some life from you and reduces your Accuracy.
Gloom Ranged, Superior Damage over Time(Negative), Foe -ToHit
The Gloom is slowly draining your life and reducing your accuracy.
Reconstruction Self Heal, Resist(Toxic)
Nosferatu can concentrate for a few moments to heal himself.
Dull Pain Self +MaxHP
Nosferatu can activate this power to increase his maximum Hit Points for a short time.
Fast Healing Auto, Self +Regeneration
The Nosferatu naturally heals at a faster than a normal rate. This power is always on and does not need to activated.
Chill of the Night Toggle, Point Blank Area of Effect, Minor Negative Damage, Foe -ToHit
The Chill of the Night is doing Negative Damage Over Time to you and reducing your Accuracy.
Resistance Res( E-25 N25 P25 T25 )
Archvillain Resistance.
Nosferatu gains the following during the Dr. Aeon Strike Force:
Portal Summon 2 Greater Unbound Nictus
Nicti energy entities will continue to spawn from this Shadow Crystal until it is destroyed.
Requiem
Main Article: Requiem
Ridolfo Uzzano has come a long way from his humble beginning as one of Mussolini's lapdogs. The primary cause of his success was his fusion with a Nictus, a being of utter darkness. The Nictus gave Ridolfo the ability to scorch his foes with an infernal fire. Though he is now over 100 years old, Requiem remains a fearsome foe in battle.
Levels: 30-54
Powers
Life Drain Ranged (Targeted Area of Effect), Moderate Negative Damage, Foe -ToHit, Self Heal
Life Drain reduces your Accuracy.
Dark Blast Ranged, Moderate Negative Damage, Foe -ToHit
Dark Blast reduces your Accuracy.
Gloom Ranged, Superior Damage over Time(Negative), Foe -ToHit
Gloom reduces your Accuracy.
Tenebrous Tentacles Ranged (Cone), Moderate Damage over Time(Negative/Smash), Foe Immobilize, -ToHit
Tenebrous Tentacles have Immobilized you, reducing your Accuracy, and crushing you for Smashing Damage over Time.
Shadow Punch Melee, Moderate Negative/Smash Damage, Foe -ToHit
Shadow Punch reduces your Accuracy.
Smite Melee, Heavy Negative/Smash Damage, Foe -ToHit
Smite reduces your Accuracy.
Shadow Maul Melee (Cone), Superior Damage over Time(Negative/Smash), Foe -ToHit
Shadow Maul reduces your Accuracy.
Dark Regeneration Point Blank Area of Effect, Minor Negative Damage, Self Heal, +Endurance
Tap the dark powers of the netherworld to drain a small amount of life from your nearby enemies to heal yourself and Replenish your Endurance.
Oppressive Gloom Toggle, Point Blank Area of Effect, Foe Disorient, Self -HP
You are Disoriented from the Oppressive Gloom. Get Away!
Resistance Res( F25 C-25 )
Archvillain resistance.
Requiem (Hard Mode)
Ridolfo Uzzano has come a long way from his humble beginning as one of Mussolini's lapdogs. The primary cause of his success was his fusion with a Nictus, a being of utter darkness. The Nictus gave Ridolfo the ability to scorch his foes with an infernal fire. Though he is now over 100 years old, Requiem remains a fearsome foe in battle.
Levels: 50-54
Powers
Starless Step Ranged (Location), Self Teleport, +ToHit
You can Teleport moderate distances extremely quickly. These quick teleports surprise foes, giving your next attack a small ToHit advantage.
Shadow Punch Melee, Moderate DMG(Negative/Smash/Special), Foe -ToHit
Shadow Punch reduces your Accuracy.
Smite Melee, High DMG(Negative/Smash/Special), Foe -ToHit
Smite reduces your Accuracy.
Shadow Maul Melee (Cone), Extreme DoT(Negative/Smash/Special), Foe -ToHit
Shadow Maul reduces your Accuracy.
Life Drain Ranged (Targeted AoE), Moderate DMG(Negative/Special), Foe -ToHit, Self Heal
Life Drain reduces your Accuracy.
Dark Blast Ranged, Moderate DMG(Negative/Special), Foe -ToHit
Dark Blast reduces your Accuracy.
Gloom Ranged, Extreme DoT(Negative/Special), Foe -ToHit
Gloom reduces your Accuracy.
Tenebrous Tentacles Ranged (Cone), Superior DoT(Negative/Special), Foe Immobilize, -ToHit
Tenebrous Tentacles have Immobilized you, reducing your Accuracy, and crushing you for Smashing Damage over Time.
Dark Regeneration PBAoE, Minor DMG(Negative/Special), Self Heal, +Endurance
Tap the dark powers of the netherworld to drain a small amount of life from your nearby enemies to heal yourself and Replenish your Endurance.
Oppressive Gloom Toggle, PBAoE, Foe Disorient, Self -HP
You are Disoriented from the Oppressive Gloom. Get Away!
Orbiting Death Auto, PBAoE, Minor DoT(Negative/Special)
You surround yourself with orbiting particles and dark matter that will continually cause Negative Energy damage to any nearby foes.
Resistance Res( S20 L20 F25 C-25 E30 N30 ), +MaxHP
Archvillain resistance.
Scaling Special: +MaxHP, +Regeneration, +Damage for each player on map
Special.
Emperor Requiem
Ridolfo Uzzano has come a long way from his humble beginning as one of Mussolini's lapdogs. The primary cause of his success was his fusion with a Nictus, a being of utter darkness. The Nictus gave Ridolfo the ability to scorch his foes with an infernal fire. Though he is now over 100 years old, Requiem remains a fearsome foe in battle.
Powers
Life Drain Ranged (Targeted Area of Effect), Moderate Negative Damage, Foe -ToHit, Self Heal
Life Drain reduces your Accuracy.
Dark Blast Ranged, Moderate Negative Damage, Foe -ToHit
Dark Blast reduces your Accuracy.
Gloom Ranged, Superior Damage over Time(Negative), Foe -ToHit
Gloom reduces your Accuracy.
Tenebrous Tentacles Ranged (Cone), Moderate Damage over Time(Negative/Smash), Foe Immobilize, -ToHit
Tenebrous Tentacles have Immobilized you, reducing your Accuracy, and crushing you for Smashing Damage over Time.
Shadow Punch Melee, Moderate Negative/Smash Damage, Foe -ToHit
Shadow Punch reduces your Accuracy.
Smite Melee, Heavy Negative/Smash Damage, Foe -ToHit
Smite reduces your Accuracy.
Shadow Maul Melee (Cone), Superior Damage over Time(Negative/Smash), Foe -ToHit
Shadow Maul reduces your Accuracy.
Twilight Grasp High-Accuracy, Ranged, Minor Damage(Negative), Foe -ToHit -Damage, -Regeneration, Repel, Team Heal
You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's chance to hit and damage are reduced, while you and your nearby allies are healed.
Living Shadows Ranged (Cone), Extreme Damage over Time(Negative), Foe Immobilize, -To Hit, -Fly
You extend and animate your own shadow causing it to entangle all foes within a long cone pattern in front of you, rendering all affected foes immobilized.
Fearsome Stare Ranged (Cone), Foe Fear, -Recharge
Instills tremendous Fear within a cone area in front of you, causing all affected targets to tremble in Terror uncontrollably.
Haunt Foe Targeted, Summon Shades
You summon a pair of Shades from the Netherworld to harass your target foe. Shades deal moderate damage and they terrorize their victims.
Dark Nova Detonation High-Accuracy, Ranged (Targeted Area of Effect), Superior Negative Damage, Foe -Recharge, -Speed, Knockback
Your attack and movement speed has been reduced by the Dark Nova Detonation.
Dark Nova Emanation Ranged (Cone), Superior Negative Damage, Foe -Recharge, -Speed
Your attack and movement speed has been reduced by the Dark Nova Emanation.
Portal Summon 2 Greater Unbound Nictus
Nicti energy entities will continue to spawn from this Shadow Crystal until it is destroyed.
Dark Regeneration Point Blank Area of Effect, Minor Negative Damage, Self Heal, +Endurance
Tap the dark powers of the netherworld to drain a small amount of life from your nearby enemies to heal yourself and Replenish your Endurance.
Oppressive Gloom Toggle, Point Blank Area of Effect, Foe Disorient, Self -HP
You are Disoriented from the Oppressive Gloom. Get Away!
Tactics Auto, Point Blank Area of Effect, Team +ToHit, Prot( Co 5.0 ), Res( Co 75% Fr 75% ), +Perception
Your Accuracy and Perception is improved due to good teamwork and Leadership.
Assault Auto, Point Blank Area of Effect, Team +Damage, Res( Pl 75% Tn 75% )
Your attack damage is improved due to good leadership and teamwork. You are partially resistant to Taunt and Placate.
Absorption Res( E30 N30 )
Void Hunters naturally absorb energy and negative energy and are resistant to such damage.
Resistance Res( F25 C-25 )
Archvillain resistance.
Reichsman
Main Article: Reichsman
Though he is technically an Archvillain, Reichsman is presented in his own category "Reichsman", and possesses Hit points well above any other AV or Monster of his same level, exceeding 200,000+HP.
This Marcus Cole, from an alternate dimension, was a rogue and a mercenary who was exposed to mustard gas during World War I. In search of a cure for the effects of the gas, Marcus discovered the Well of the Furies. He drank from the well and was granted incredible powers. Adopting the persona of Reichsman, Marcus used these powers in the service of the Axis powers on his world, leading them to victory over their foes. When he discovered the existence of another Earth, he traveled there and was defeated and imprisoned by the Freedom Phalanx. Now he's back, and ready for revenge.
Levels: 45-54
Powers
Fly Self Fly
Flight
Jab Melee, Moderate Smash Damage, Foe Disorient
Reichsman has Disoriented you with his Jab.
Punch Melee, Moderate Damage(Smash), Foe Knockback
Your Super Strength Punch can deal a moderate amount of damage, but most of all can knock your opponent off his feet, unable to attack again until he stands up.
Haymaker Melee, High Damage(Smash), Foe Knockback
A slow but devastating attack, the Haymaker has a great chance of knocking your opponent down.
Hand Clap Point Blank Area of Effect, Moderate Smash Damage, Foe Disorient, Knockback
Reichsman has Disoriented you with his Hand Clap.
Knockout Blow Melee, Superior Smash Damage, Foe Hold, Knockup
Reichsman has hit you with a Knockout Blow. You are Held.
Sap Will Ranged, High Damage(Negative), Foe Knockback, -Recharge
Reichsman has sapped your will reducing your attack speed!
Hurl (Only during Dr. Kahn Task Force) Ranged, High Damage(Smash), Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back.
Foot Stomp Point Blank Area of Effect, High Damage(Smash), Foe Knockback
Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range.
Fist of Tyranny Melee (Targeted Area of Effect), Superior Damage(Smash/Negative), Foe Disorient, -Recovery, -Endurance, Knockback
Reichsman strikes you with all the force of a thunderbolt!
Corrupted Lightning Bolt Point Blank Area of Effect, Superior Damage(Negative), Foe -Defense, -Resist(All), Disorient
Reichsman's Deafening Shout has substantially reduced your defenses and resistance.
Dull Pain Self Heal, +MaxHP
You can activate this power to increase your maximum Hit Points for a short time.
Unstoppable Self Res( S70 L70 F70 C70 E70 N70 T70 ), Res( Ho 1000% Im 1000% St 1000% Sl 1000% ), Prot( Kb -100 ), +Recovery
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.
- Note: Despite what the description says, when Unstoppable wears off, there is no negative side effects such as Health and Endurance drops similiar to player versions.
Aura of Domination Auto, Point Blank Area of Effect, Minor Psionic Damage, Foe -Endurance, -ToHit, -Recharge, -Regeneration, -Heal
Reichsman is surrounded by an Aura of Domination, entering the aura will cause you to suffer Psionic damage, have your endurance drained, chance to hit reduced and attack rate decreased.
Resistance Res( S70 L70 F60 C60 E60 N70 P60 T60 ), Def( M16 R16 A16 ), Res( All100 ) while not Dimensionally Grounded
Archvillain Resistance.
Named bosses
- 5th Column Art Collector (Raserei Ubermenschen Oberst)
- Commandant Pfeiffer (Raserei Ubermenschen Oberst)
- Dieter (Raserei Ubermen)
- Field Marshal Bulech (Vampyr Commandant)
- Heinrich (Nebel Unteroffizier)
- Jeroen (Raserei Ubermen)
- Lt. Kurtz (Vampyr Adjutant)
- Lt. Schrekker (Vampyr Adjutant)
- Maj. Snyder (Nebel Elite Oberst)
Related Badges
For defeating the Reichsman, you have been granted access to a 5th Column Gladiator!
The way they talk, their irrational paranoia, and other subtle signs can be found in the 5th Column soldiers who have undergone experimental lycanthropy treatments. After experiencing their transformations many times, you've become an expert at drawing out the beast within and vanquishing it.
The Warwolves have a nickname for you: The Silver Bullet.
You are a slayer of the darkest of Vampyri.