Freakshow: Difference between revisions

From Homecoming Wiki
Jump to navigation Jump to search
imported>Smash Zone (historical)
 
(85 intermediate revisions by 9 users not shown)
Line 6: Line 6:
== Background ==
== Background ==
[[File:Freakshow Logo.jpg|left]]
[[File:Freakshow Logo.jpg|left]]
Freakshow official info ( Copied from the City of Heroes official website [http://www.cityofheroes.com/game_info/know_your_adversary/freakshow.html]):  
Freakshow official info ( Copied from the City of Heroes official website [http://web.archive.org/web/20121025114318/http://na.cityofheroes.com/en/game_info/know_your_adversary/freakshow.php]):  


Guns and drugs have long gone hand in hand with crime, and no gang of criminals exemplifies this fact more than the Freakshow. Started as a typical street gang over a decade ago, the Freakshow has evolved (or devolved, if you prefer) into one of the most feared and hated criminal organizations in [[Paragon City]]. The Freakshow is no ordinary street gang; although it operates much like any other pack of hoodlums, it has one advantage other gangs would (and have tried to) kill for: super powers.  
Guns and drugs have long gone hand in hand with crime, and no gang of criminals exemplifies this fact more than the Freakshow. Started as a typical street gang over a decade ago, the Freakshow has evolved (or devolved, if you prefer) into one of the most feared and hated criminal organizations in [[Paragon City]]. The Freakshow is no ordinary street gang; although it operates much like any other pack of hoodlums, it has one advantage other gangs would (and have tried to) kill for: super powers.  
Line 30: Line 30:


==== Freak Buckshot ====
==== Freak Buckshot ====
The dregs of Freakshow society, the Freaks are newbies who haven't earned their metal yet. They have to prove themselves by using axes, bats, guns, and anything else they can get their hands on to cause as much damage as possible.
The dregs of Freakshow society, the Freaks are newbies who haven't earned their metal yet. They have to prove themselves by using axes, bats, guns, and anything else they can get their hands on to cause as much damage as possible.


''Levels: 20-25''
''Levels: 20-30''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Shotgun| (Ranged) Cone, Lethal, Foe Knockdown| Good at close range. Fires a cone of buckshot pellets and can knock some foes down.}}
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Shotgun| Ranged (Cone), Moderate Lethal Damage, Foe Knockback| Good at close range. Fires a cone of buckshot pellets and can knock some foes down. }}


{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' This Freak doesen´t have any Melee attacks at all''}}
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand| ''This Freak doesn’t have any Melee attacks at all'' }}


{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self Heal| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}
{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self +MaxHP| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}


{{clr}}


==== Freak Chopper ====
==== Freak Chopper ====
[[File:Freak1.jpg|100px|thumb| |<div style="text-align: center;border:none">The lowest of the Freakshow: A Freak</div>]]
[[File:Freak1.jpg|100px|thumb| |<div style="text-align: center;border:none">The lowest of the Freakshow: A Freak</div>]]
The dregs of Freakshow society, the Freaks are newbies who haven't earned their metal yet. They have to prove themselves by using axes, bats, guns, and anything else they can get their hands on to cause as much damage as possible.
The dregs of Freakshow society, the Freaks are newbies who haven't earned their metal yet. They have to prove themselves by using axes, bats, guns, and anything else they can get their hands on to cause as much damage as possible.


''Levels: 20-25''
''Levels: 20-30''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Heavy Revolver| Ranged, Lethal, Moderate Damage, Foe Knockdown| Large caliber sidearm.  Slower than a standard pistol, but can knock down foes. }}
{{Power|[[File:Claws_Slash.png|22px]]| Fireman Axe| Melee, High Lethal Damage, Foe -Defense| You Defense has been reduced by the Fireman Axe. }}


{{Power|[[File:Claws_Slash.png|22px]]| Fireman Axe| Melee, Lethal, Moderate Damage, Foe -Defense| The Fireman Axe deals medium damage and can decrease a target's defense when it hits.}}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Heavy Revolver| Ranged, Moderate Lethal Damage, Foe Knockback| Large caliber sidearm. Slower than a standard pistol, but can knock down foes. }}


{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self Heal| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}
{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self +MaxHP| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}


{{clr}}
{{clr}}


==== Freak Gunner ====
==== Freak Gunner ====
The dregs of Freakshow society, the Freaks are newbies who haven't earned their metal yet. They have to prove themselves by using axes, bats, guns, and anything else they can get their hands on to cause as much damage as possible.
The dregs of Freakshow society, the Freaks are newbies who haven't earned their metal yet. They have to prove themselves by using axes, bats, guns, and anything else they can get their hands on to cause as much damage as possible.


''Levels: 20-25''
''Levels: 20-30''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Submachine Gun| Ranged, Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Can reduce target's defense. }}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Submachine Gun| Ranged, Moderate Damage over Time(Lethal), Foe -Defense| Your Defense has been reduced by the Submachine Gun. }}


{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' This Freak doesen´t have any Melee attacks at all''}}
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand| ''This Freak doesn’t have any Melee attacks at all'' }}


{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self Heal| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}
{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self +MaxHP| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}


{{clr}}


==== Freak Slammer ====
==== Freak Slammer ====
[[File:Freak2.jpg|100px|thumb| |<div style="text-align: center;border:none">Freak</div>]]
[[File:Freak2.jpg|100px|thumb| |<div style="text-align: center;border:none">Freak</div>]]
The dregs of Freakshow society, the Freaks are newbies who haven't earned their metal yet. They have to prove themselves by using axes, bats, guns, and anything else they can get their hands on to cause as much damage as possible.


The dregs of Freakshow society, the Freaks are newbies who haven't earned their metal yet.  They have to prove themselves by using axes, bats, guns, and anything else they can get their hands on to cause as much damage as possible.
''Levels: 20-30''
 
''Levels: 20-25''


''Power''
''Power''


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Heavy Revolver| Ranged, Lethal, Moderate Damage, Foe Knockdown| Large caliber sidearm.  Slower than a standard pistol, but can knock down foes.}}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Sledgehammer| Melee, Superior Smash Damage, Foe Knockback| There is nothing like slugging someone in the head with this baseball bat. }}


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Sledgehammer| Melee, Smash, High Damage, Foe Knockdown| This heavy, but unwieldy and slow Sledgehammer can knock down foes.}}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Heavy Revolver| Ranged, Moderate Lethal Damage, Foe Knockback| Large caliber sidearm. Slower than a standard pistol, but can knock down foes. }}


{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self Heal| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}
{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self +MaxHP| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}


{{clr}}
{{clr}}


==== Rikti Freak Gunner ====
==== Mad Freak Buckshot ====
[[File:RiktiFreak1.jpg|125px|thumb| |<div style="text-align: center;border:none">Rikti Freak Gunner</div>]]


Some Freakshow will try anything for a thrill, even using [[Rikti]] weapons. Some go even farther, and integrate alien Rikti technology into their cybernetic prostheses.
Mad Freaks have earned their Excelsior Feeder, a device that pumps the drug directly into their bloodstream. That makes them stronger and tougher than humanly possible, as well as more than a little bit crazy.
 
''Powers''
 
{{Power|[[File:MedievalWeapons_MaceClobber.png|22px]]| Rikti Pistol| Ranged, Energy, Foe Disorient| The Rikti pistol deals nominal damage, but can Disorient its target. }}
 
{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self Heal| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}
 
{{clr}}


==== Mad Freak Buckshot ====
''Levels: 21-33''
Mad Freaks have earned their Excelsior Feeder, a device that pumps the drug directly into their bloodstream.  That makes them stronger and tougher than humanly possible, as well as more than a little bit crazy.


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Shotgun| (Ranged) Cone, Lethal, Foe Knockback| Good at close range. Fires a cone of buckshot pellets and can knock some foes down.}}
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Shotgun| Ranged (Cone), Moderate Lethal Damage, Foe Knockback| Good at close range. Fires a cone of buckshot pellets and can knock some foes down. }}


{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' This Freak doesen´t have any Melee attacks at all''}}
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand| ''This Freak doesn’t have any Melee attacks at all'' }}


{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self Heal| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}
{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self +MaxHP| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}


{{clr}}


==== Mad Freak Chopper ====
==== Mad Freak Chopper ====
[[File:MadFreak1.jpg|100px|thumb| |<div style="text-align: center;border:none">Mad Freak: notice the newly gained Excelsior Feeder</div>]]
[[File:MadFreak1.jpg|100px|thumb| |<div style="text-align: center;border:none">Mad Freak: notice the newly gained Excelsior Feeder</div>]]
Mad Freaks have earned their Excelsior Feeder, a device that pumps the drug directly into their bloodstream.  That makes them stronger and tougher than humanly possible, as well as more than a little bit crazy.


Mad Freaks have earned their Excelsior Feeder, a device that pumps the drug directly into their bloodstream.  That makes them stronger and tougher than humanly possible, as well as more than a little bit crazy.
''Levels: 21-33''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Heavy Revolver| Ranged Lethal, Moderate Damage, Foe Knockdown| Large caliber sidearm.  Slower than a standard pistol, but can knock down foes. }}
{{Power|[[File:Claws_Slash.png|22px]]| Fireman Axe| Melee, High Lethal Damage, Foe -Defense| You Defense has been reduced by the Fireman Axe. }}


{{Power|[[File:Claws_Slash.png|22px]]| Fireman Axe| Melee, Lethal, Moderate Damage, Foe -Defense| The Fireman Axe deals medium damage and can decrease a target's defense when it hits.}}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Heavy Revolver| Ranged, Moderate Lethal Damage, Foe Knockback| Large caliber sidearm. Slower than a standard pistol, but can knock down foes. }}


{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self Heal| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}
{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self +MaxHP| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}


{{clr}}
{{clr}}
Line 132: Line 125:
==== Mad Freak Gunner ====
==== Mad Freak Gunner ====
[[File:MadFreak2.jpg|100px|thumb| |<div style="text-align: center;border:none">Mad Freak</div>]]
[[File:MadFreak2.jpg|100px|thumb| |<div style="text-align: center;border:none">Mad Freak</div>]]
Mad Freaks have earned their Excelsior Feeder, a device that pumps the drug directly into their bloodstream.  That makes them stronger and tougher than humanly possible, as well as more than a little bit crazy.


Mad Freaks have earned their Excelsior Feeder, a device that pumps the drug directly into their bloodstream.  That makes them stronger and tougher than humanly possible, as well as more than a little bit crazy.
''Levels: 21-33''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Submachine Gun| Ranged, Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Can reduce target's defense. }}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Submachine Gun| Ranged, Moderate Damage over Time(Lethal), Foe -Defense| Your Defense has been reduced by the Submachine Gun. }}


{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' This Freak doesen´t have any Melee attacks at all''}}
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand| ''This Freak doesn’t have any Melee attacks at all'' }}


{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self Heal| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}
{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self +MaxHP| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}


{{clr}}
{{clr}}
Line 148: Line 142:
Mad Freaks have earned their Excelsior Feeder, a device that pumps the drug directly into their bloodstream.  That makes them stronger and tougher than humanly possible, as well as more than a little bit crazy.
Mad Freaks have earned their Excelsior Feeder, a device that pumps the drug directly into their bloodstream.  That makes them stronger and tougher than humanly possible, as well as more than a little bit crazy.


''Powers''
''Levels: 21-33''
 
''Power''


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Heavy Revolver| Ranged, Lethal, Moderate Damage, Foe Knockdown| Large caliber sidearm.  Slower than a standard pistol, but can knock down foes.}}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Sledgehammer| Melee, Superior Smash Damage, Foe Knockback| There is nothing like slugging someone in the head with this baseball bat. }}


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Sledgehammer| Melee Smash, High Damage, Foe Knockdown| This heavy, but unwieldy and slow Sledgehammer can knock down foes.}}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Heavy Revolver| Ranged, Moderate Lethal Damage, Foe Knockback| Large caliber sidearm. Slower than a standard pistol, but can knock down foes. }}


{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self Heal| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}
{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self +MaxHP| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}


{{clr}}


==== Enforcer Smasher ====
==== Enforcer Smasher ====
[[File:EnforcerSmasher1.jpg|100px|thumb| |<div style="text-align: center;border:none">Enforcers have a mechanical arm. Smashers use a hammer.</div>]]
[[File:EnforcerSmasher1.jpg|100px|thumb| |<div style="text-align: center;border:none">Enforcers have a mechanical arm. Smashers use a hammer.</div>]]
The Enforcers are what everyone thinks of when they hear the word Freakshow: dangerous punks with over-sized mechanical arms ending in nasty looking weapons.  They are the true heart of the Freakshow, deadly in combat but not yet totally insane.


The Enforcers are what everyone thinks of when they hear the word Freakshow: dangerous punks with over-sized mechanical arms ending in nasty looking weapons.  They are the true heart of the Freakshow, deadly in combat but not yet totally insane.
''Levels: 22-32''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Sawblade| Ranged, Lethal, Moderate Damage, Foe Knockdown| Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes. }}
{{Power|[[File:MedievalWeapons_MaceClobber.png|22px]]| Cybernetic Hammer| Melee, Moderate Smash Damage, Foe Disorient| You have been Disoriented. }}
 
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Sawblade| Ranged, Moderate Lethal Damage, Foe Knockback| Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes. }}


{{Power|[[File:MedievalWeapons_MaceClobber.png|22px]]| Cybernetic Hammer| Melee, Smash, Foe Disorient| A Cybernetic Hammer is a powerful pummeling attack, and it may Disorient foes. }}
{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self +MaxHP| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}


{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self Heal| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}
{{Power|[[File:Regeneration_Revive.png|22px]]| Revive| Self Resurrect| If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points and half his endurance. }}


{{Power|[[File:Regeneration_Revive.png|22px]]| Revive| Self Rez| If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points and half his endurance. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|0|30|30|e=-}}| Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Cold. Resist: Knockback, Sleep, Disorient, Fear, Confuse| Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out. }}
{{clr}}


==== Metal Smasher ====
==== Enforcer Swiper ====
The Metal Freak's devotion to the cause is obvious- he's had both arms replaced with robotic contraptions that are good only for destruction. He must rely on other Freaks to feed him, but in combat he is a whirling nightmare.
[[File:EnforcerSwiper1.jpg|100px|thumb| |<div style="text-align: center;border:none">Enforcer Swiper</div>]]
The Enforcers are what everyone thinks of when they hear the word Freakshow: dangerous punks with over-sized mechanical arms ending in nasty looking weapons. They are the true heart of the Freakshow, deadly in combat but not yet totally insane.


''Levels: 28+''
''Levels: 22-32''


''Powers''
''Powers''


{{Power|[[File:MedievalWeapons_MaceClobber.png|22px]]| Cybernetic Hammer| Melee, Smash, Foe Disorient| A Cybernetic Hammer is a powerful pummeling attack, and it may Disorient foes. }}
{{Power|[[File:SuperStrength_Punch.png|22px]]| Cybernetic Blade| Melee, Moderate Lethal Damage| A Cybernetic Blade is a powerful lethal attack. }}


{{Power|[[File:MedievalWeapons_MaceClobber.png|22px]]| Cybernetic Hammers| Melee, Heavy Smash, Foe Disorient| A Two Handed Cybernetic Hammer is a very powerful pummeling attack, and it may Disorient foes. }}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Sawblade| Ranged, Moderate Lethal Damage, Foe Knockback| Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes. }}


{{Power|[[File:SuperStrength_HandClap.png|22px]]| Hammer Clap| Area of Effect Foe Disorient, Knockback| Freakshow with two cybernetic hammers can clap their hammers together to send a shockwave that can Disorient most foes in a nearby area. }}
{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self +MaxHP| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Resistances: Cold. Resist: Knockback, Sleep, Disorient, Fear, Confuse| Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out. }}
{{Power|[[File:Regeneration_Revive.png|22px]]| Revive| Self Resurrect| If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points and half his endurance. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|0|30|30|e=-}}| Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out. }}


==== Enforcer Swiper ====
{{clr}}
[[File:EnforcerSwiper1.jpg|100px|thumb| |<div style="text-align: center;border:none">Enforcer Swiper</div>]]
 
==== Juicer Freak ====
 
Juicers undergo a very specific and unusual cybernetic enhancement, one that sets them apart from all other Freaks and does strange things to their brains. A network of electrical wiring and emmiters allows the Juicers to shot forth great gouts of electrical energy that can devastate their foes.


The Enforcers are what everyone thinks of when they hear the word Freakshow: dangerous punks with over-sized mechanical arms ending in nasty looking weapons.  They are the true heart of the Freakshow, deadly in combat but not yet totally insane.
''Levels: 27-54''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Sawblade| Ranged, Lethal, Moderate Damage,  Foe Knockdown| Cybernetically enhanced Freakshow can throw Sawblades with deadly force.  So much force that they can sometimes knock down foes. }}
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Juicers can Fly! }}


{{Power|[[File:SuperStrength_Punch.png|22px]]| Cybernetic Blade| Melee, Lethal|  
{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Lightning Bolt| Ranged, High Energy Damage, Foe -Endurance| The Juicer can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance. }}
A Cybernetic Blade is a powerful lethal attack. }}


{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self Heal| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}
{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged (Targeted Area of Effect), Moderate Damage over Time(Energy), Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits. }}


{{Power|[[File:Regeneration_Revive.png|22px]]| Revive| Self Rez| If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points. }}
{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]| Shock Punch| Melee, Light Smash/Energy Damage| You are taking Energy damage over time. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Resistances: Cold. Resist: Knockback, Sleep, Disorient, Fear, Confuse| Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out. }}
{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self +MaxHP| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}


==== Metal Swiper ====
{{Power|[[File:Regeneration_Revive.png|22px]]| Revive| Self Resurrect| If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points. }}
[[File:MetalSwiper1.jpg|100px|thumb| |<div style="text-align: center;border:none">A dangerous Metal Freak. Notice the jaw implant</div>]]
 
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|0|30|30|e=-}}| Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out. }}
 
{{clr}}


The Metal Freak's devotion to the cause is obvious- he's had both arms replaced with robotic contraptions that are good only for destruction. He must rely on other Freaks to feed him, but in combat he is a whirling nightmare.
==== Stunner Freak ====
[[File:Freakshow Stunner Chief 01.jpg|Stunner Freak|100px|thumb]]
Stunners undergo a very specific and unusual cybernetic enhancement, one that sets them apart from all other Freaks and does strange things to their brains. A network of electrical wiring and emmiters allows the Stunners to immobilize even the strongest heroes for a short period of time.


''Levels: 28+''
''Levels: 27-54''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Sawblade| Ranged, Lethal, Moderate Damage, Foe Knockback| Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes. }}
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Juicer can Fly! }}
 
{{Power|[[File:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Moderate Energy Damage, Foe -Endurance| The Juicer can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some Endurance. }}
 
{{Power|[[File:ElectricalBolt_TelsaCage.png|22px]]| Tesla Cage| Ranged, Minor Energy Damage, Foe Sleep, -Endurance| You have been put to sleep by a Tesla Cage. Any damage will awaken you. }}
 
{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]| Shock Punch| Melee, Light Smash/Energy Damage| You are taking Energy damage over time. }}


{{Power|[[File:SuperStrength_Punch.png|22px]]| Cybernetic Blades| Melee, Heavy Lethal|  
{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self +MaxHP| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}
A Two Handed Cybernetic Blade is a very powerful lethal attack. }}


{{Power|[[File:SuperStrength_Punch.png|22px]]| Cybernetic Blade| Melee, Lethal|
{{Power|[[File:Regeneration_Revive.png|22px]]| Revive| Self Resurrect| If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points. }}
A Cybernetic Blade is a powerful lethal attack. }}


{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self Heal| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|0|30|30|e=-}}| Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out. }}


{{Power|[[File:Regeneration_Revive.png|22px]]| Revive| Self Rez| If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points. }}
{{clr}}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Resistances: Cold. Resist: Knockback, Sleep, Disorient, Fear, Confuse| Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out. }}
==== Metal Smasher ====


==== Juicer Freak ====
The Metal Freak's devotion to the cause is obvious - he's had both arms replaced with robotic contraptions that are good only for destruction. He must rely on other Freaks to feed him, but in combat he is a whirling nightmare.
Juicers undergo a very specific and unusual cybernetic enhancement, one that sets them apart from all other Freaks and does strange things to their brains. A network of electrical wiring and emmiters allows the Juicers to shot forth great gouts of electrical energy that can devastate their foes.


''Levels: 26+''
''Levels: 28-54''


''Powers''
''Powers''


{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Juicers can Fly!  }}
{{Power|[[File:MedievalWeapons_MaceClobber.png|22px]]| Cybernetic Hammer| Melee, Moderate Smash Damage, Foe Disorient| You have been Disoriented. }}


{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Lightning Bolt| Ranged, Energy, Foe -Endurance| The Juicer can send a large blast of electrical energy at a foe.  Lightning bolt deals good damage and also drains some Endurance. }}
{{Power|[[File:MedievalWeapons_MaceClobber.png|22px]]| Cybernetic Hammers| Melee, High Smash Damage, Foe Disorient| You have been Disoriented. }}


{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| (Ranged) Targeted Area of Effect, Energy, Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits. }}
{{Power|[[File:SuperStrength_HandClap.png|22px]]| Hammer Clap| Point Blank Area of Effect, Foe Disorient, Knockback| You have been Disoriented. }}


{{Power|[[File:Inherent Brawl.png|22px]]| Shock Punch| Melee, Smash, Damage over Time, Energy| Juicer brawling attacks can lightly electrocute its target. }}
{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self +MaxHP| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}


{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self Heal| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}
{{Power|[[File:Regeneration_Revive.png|22px]]| Revive| Self Resurrect| If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points and half his endurance. }}


{{Power|[[File:Regeneration_Revive.png|22px]]| Revive| Self Rez| If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|0|30|30|e=-}}| Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Resistances: Cold. Resist: Knockback, Sleep, Disorient, Fear, Confuse| Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out. }}
{{clr}}


==== Stunner Freak ====
==== Metal Swiper ====
[[File:Freakshow Stunner Chief 01.jpg|Stunner Freak|100px|thumb]]
[[File:MetalSwiper1.jpg|100px|thumb| |<div style="text-align: center;border:none">A dangerous Metal Freak. Notice the jaw implant</div>]]
Stunners undergo a very specific and unusual cybernetic enhancement, one that sets them apart from all other Freaks and does strange things to their brains. A network of electrical wiring and emmiters allows the Stunners to immobilize even the strongest heroes for a short period of time.
The Metal Freak's devotion to the cause is obvious- he's had both arms replaced with robotic contraptions that are good only for destruction. He must rely on other Freaks to feed him, but in combat he is a whirling nightmare.


''Levels: 26+''
''Levels: 28-54''


''Powers''
''Powers''


{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Stunners can Fly!  }}
{{Power|[[File:SuperStrength_Punch.png|22px]]| Cybernetic Blade| Melee, Moderate Lethal Damage| A Cybernetic Blade is a powerful lethal attack. }}


{{Power|[[File:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Energy, Foe -Endurance| The Juicer can quickly hurl small bolts of electricity at foes.  Charged Bolts deals light damage and also drains some Endurance. }}
{{Power|[[File:SuperStrength_Punch.png|22px]]| Cybernetic Blades| Melee, Superior Lethal Damage| A Two Handed Cybernetic Blade is a very powerful lethal attack. }}


{{Power|[[File:ElectricalBolt_TelsaCage.png|22px]]| Tesla Cage| (Ranged, Energy, Damage over Time, Energy) Foe Sleep, -Endurance| You have been put to sleep by a Tesla Cage. Any damage will awaken you. }}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Sawblade| Ranged, Moderate Lethal Damage, Foe Knockback| Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes. }}


{{Power|[[File:Inherent Brawl.png|22px]]| Shock Punch| Melee Smash, Damage over Time, Energy| Juicer brawling attacks can lightly electrocute its target. }}
{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self +MaxHP| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}


{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self Heal| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}
{{Power|[[File:Regeneration_Revive.png|22px]]| Revive| Self Resurrect| If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points and half his endurance. }}


{{Power|[[File:Regeneration_Revive.png|22px]]| Revive| Self Rez| If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|0|30|30|e=-}}| Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Resistances: Cold. Resist: Knockback, Sleep, Disorient, Fear, Confuse| Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out. }}
{{clr}}


=== Lieutenants ===
=== Lieutenants ===


==== Chief Smasher ====
A combination of revolutionary fervor and massive doses of Excelsior allows the leaders of the Enforcers to completely ignore the effects of pain. This trait lets them keep on fighting when by all rights they should have dropped dead.


==== Chief Smasher ====
''Levels: 20-26''
A combination of revolutionary fervor and massive doses of Excelsior allows the leaders of the Enforcers to completely ignore the effects of pain.  This trait lets them keep on fighting when by all rights they should have dropped dead.


''Powers''
''Powers''


{{Power|[[File:MedievalWeapons_MaceClobber.png|22px]]| Cybernetic Hammer| Melee, Smash, Foe Disorient| A Cybernetic Hammer is a powerful pummeling attack, and it may Disorient foes. }}
{{Power|[[File:MedievalWeapons_MaceClobber.png|22px]]| Cybernetic Hammer| Melee, Moderate Smash Damage, Foe Disorient| You have been Disoriented. }}
 
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Sawblade| Ranged, Moderate Lethal Damage, Foe Knockback| Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes. }}


{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self Heal| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}
{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self +MaxHP| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}


{{Power|[[File:Regeneration_Revive.png|22px]]| Revive| Self Rez| If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points. }}
{{Power|[[File:Regeneration_Revive.png|22px]]| Revive| Self Resurrect| If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points and half his endurance. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Resistances: Cold. Resist: Knockback, Sleep, Disorient, Fear, Confuse| Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|0|30|30|e=-}}| Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out. }}
 
{{clr}}


==== Chief Swiper ====


==== Champion Smasher ====
A combination of revolutionary fervor and massive doses of Excelsior allows the leaders of the Enforcers to completely ignore the effects of pain. This trait lets them keep on fighting when by all rights they should have dropped dead.
[[File:ChampionSmasher1.jpg|100px|thumb| |<div style="text-align: center;border:none">Freakshow Champion Smasher</div>]]


These are the heroes of the Freakshow, devoted utterly to smashing the state and having a great time while they're doing it. They're totally without care or mercy; point them in the right direction (or even the wrong one) and mayhem ensues.
''Levels: 22-26''


''Powers''
''Powers''


{{Power|[[File:MedievalWeapons_MaceClobber.png|22px]]| Cybernetic Hammer| Melee, Smash, Foe Disorient| A Cybernetic Hammer is a powerful pummeling attack, and it may Disorient foes. }}
{{Power|[[File:SuperStrength_Punch.png|22px]]| Cybernetic Blade| Melee, Moderate Lethal Damage| A Cybernetic Blade is a powerful lethal attack. }}


{{Power|[[File:MedievalWeapons_MaceClobber.png|22px]]| Cybernetic Hammers| Melee, Heavy Smash, Foe Disorient| A Two Handed Cybernetic Hammer is a very powerful pummeling attack, and it may Disorient foes. }}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Sawblade| Ranged, Moderate Lethal Damage, Foe Knockback| Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes. }}


{{Power|[[File:SuperStrength_HandClap.png|22px]]| Hammer Clap| Area of Effect Foe Disorient, Knockback| Freakshow with two cybernetic hammers can clap their hammers together to send a shockwave that can Disorient most foes in a nearby area. }}
{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self +MaxHP| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}


{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self Heal| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}
{{Power|[[File:Regeneration_Revive.png|22px]]| Revive| Self Resurrect| If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points and half his endurance. }}


{{Power|[[File:Regeneration_Revive.png|22px]]| Revive| Self Rez| If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|0|30|30|e=-}}| Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out. }}
 
{{clr}}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Resistances: Cold. Resist: Knockback, Sleep, Disorient, Fear, Confuse| Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out. }}
==== Juicer Chief ====
[[File:FreakshowLieutenant01.jpg|thumb|100px|Chief Juicer]]
It takes some skill to control death dealing levels of electricity as they course through your nervous system, and Juicer leaders have that control. They can use their implants to generate massive balls of lightning. They're no fun in close combat either, as their punch packs a heck of an electrical wallop.


==== Chief Swiper ====
''Levels: 20-45''
A combination of revolutionary fervor and massive doses of Excelsior allows the leaders of the Enforcers to completely ignore the effects of pain.  This trait lets them keep on fighting when by all rights they should have dropped dead.


''Powers''
''Powers''


{{Power|[[File:Power Missing.png|22px]]| No Ranged attacks| |''Chief Swipers do not have any ranged attacks at all.''}}
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Juicers can Fly! }}
 
{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Lightning Bolt| Ranged, High Energy Damage, Foe -Endurance| The Juicer can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance. }}
 
{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged (Targeted Area of Effect), Moderate Damage over Time(Energy), Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits. }}


{{Power|[[File:SuperStrength_Punch.png|22px]]| Cybernetic Blade| Melee, Lethal|  
{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]| Shock Punch| Melee, Light Smash/Energy Damage| You are taking Energy damage over time. }}
A Cybernetic Blade is a powerful lethal attack. }}


{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self Heal| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}
{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self +MaxHP| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}


{{Power|[[File:Regeneration_Revive.png|22px]]| Revive| Self Rez| If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points. }}
{{Power|[[File:Regeneration_Revive.png|22px]]| Revive| Self Resurrect| If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Resistances: Cold. Resist: Knockback, Sleep, Disorient, Fear, Confuse| Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|0|30|30|e=-}}| Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out. }}


{{clr}}


==== Champion Swiper ====
==== Stunner Chief ====
[[File:ChampionSwiper1.jpg|100px|thumb| |<div style="text-align: center;border:none">Champion Swiper</div>]]
 
It takes some skill to control death dealing levels of electricity as they course through your nervous system, and Stunner leaders have that control. They can use their implants to fire bolts of electricity and even create fields of crackling lightning around their foes.


These are the heroes of the Freakshow, devoted utterly to smashing the state and having a great time while they're doing it. They're totally without care or mercy; point them in the right direction (or even the wrong one) and mayhem ensues.
''Levels: 20-45''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Sawblade| Ranged, Lethal, Moderate Damage,  Foe Knockdown| Cybernetically enhanced Freakshow can throw Sawblades with deadly force.  So much force that they can sometimes knock down foes. }}
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Juicer can Fly! }}


{{Power|[[File:SuperStrength_Punch.png|22px]]| Cybernetic Blade| Melee, Lethal|  
{{Power|[[File:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Moderate Energy Damage, Foe -Endurance| The Juicer can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some Endurance. }}
A Cybernetic Blade is a powerful lethal attack. }}


{{Power|[[File:SuperStrength_Punch.png|22px]]| Cybernetic Blades| Melee, Heavy Lethal|  
{{Power|[[File:ElectricalBolt_TelsaCage.png|22px]]| Tesla Cage| Ranged, Minor Energy Damage, Foe Sleep, -Endurance| You have been put to sleep by a Tesla Cage. Any damage will awaken you. }}
A Two Handed Cybernetic Blade is a very powerful lethal attack. }}


{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self Heal| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}
{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]| Shock Punch| Melee, Light Smash/Energy Damage| You are taking Energy damage over time. }}


{{Power|[[File:Regeneration_Revive.png|22px]]| Revive| Self Rez| If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points. }}
{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self +MaxHP| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Resistances: Cold. Resist: Knockback, Sleep, Disorient, Fear, Confuse| Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out. }}
{{Power|[[File:Regeneration_Revive.png|22px]]| Revive| Self Resurrect| If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points. }}


==== Juicer Chief ====
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|0|30|30|e=-}}| Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out. }}
[[File:FreakshowLieutenant01.jpg|thumb|100px|Chief Juicer]]
 
It takes some skill to control death dealing levels of electricity as they course through your nervous system, and Juicer leaders have that control.  They can use their implants to generate massive balls of lightning. They're no fun in close combat either, as their punch packs a heck of an electrical wallop.
{{clr}}
 
==== Champion Smasher ====
[[File:ChampionSmasher1.jpg|100px|thumb| |<div style="text-align: center;border:none">Freakshow Champion Smasher</div>]]
These are the heroes of the Freakshow, devoted utterly to smashing the state and having a great time while they're doing it. They're totally without care or mercy; point them in the right direction (or even the wrong one) and mayhem ensues.
 
''Levels: 30-54''


''Powers''
''Powers''


{{Power|[[File:InherentPeacebringer_EnergyFlight.png|22px]]| Flight| Self Fly| Juicers have the inherent ability to fly with no endurance cost.}}
{{Power|[[File:MedievalWeapons_MaceClobber.png|22px]]| Cybernetic Hammer| Melee, Moderate Smash Damage, Foe Disorient| You have been Disoriented. }}


{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Lightning Bolt| Ranged, Energy, Foe -Endurance| The Juicer can send a large blast of electrical energy at a foe.  Lightning bolt deals good damage and also drains some Endurance.}}
{{Power|[[File:MedievalWeapons_MaceClobber.png|22px]]| Cybernetic Hammers| Melee, High Smash Damage, Foe Disorient| You have been Disoriented. }}


{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| (Ranged) Targeted Area of Effect, Energy, Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact.  Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits.}}
{{Power|[[File:SuperStrength_HandClap.png|22px]]| Hammer Clap| Point Blank Area of Effect, Foe Disorient, Knockback| You have been Disoriented. }}


{{Power|[[File:ElectricityManipulation_ChargedBrawl.png|22px]]| Shock Punch| Melee, Smash/Energy, Damage over Time, Energy| Juicer brawling attack. Can lightly electrocute its target.}}
{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self +MaxHP| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}


{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self Heal| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}
{{Power|[[File:Regeneration_Revive.png|22px]]| Revive| Self Resurrect| If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points and half his endurance. }}


{{Power|[[File:Regeneration_Revive.png|22px]]| Revive| Self Rez| If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|0|30|30|e=-}}| Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out. }}
 
{{clr}}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Resistances: Cold. Resist: Knockback, Sleep, Disorient, Fear, Confuse| Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out. }}
==== Champion Swiper ====
[[File:ChampionSwiper1.jpg|100px|thumb| |<div style="text-align: center;border:none">Champion Swiper</div>]]
These are the heroes of the Freakshow, devoted utterly to smashing the state and having a great time while they're doing it. They're totally without care or mercy; point them in the right direction (or even the wrong one) and mayhem ensues.


==== Stunner Chief ====
''Levels: 30-54''
It takes some skill to control death dealing levels of electricity as they cource through your nervous system, and Stunner leaders have that control.  They can use their implants to fire bolts of electricity and even create fields of crackling lightning around their foes.


''Powers''
''Powers''


{{Power|[[File:InherentPeacebringer_EnergyFlight.png|22px]]| Flight| Self Fly| Juicers have the inherent ability to fly with no endurance cost.}}
{{Power|[[File:SuperStrength_Punch.png|22px]]| Cybernetic Blade| Melee, Moderate Lethal Damage| A Cybernetic Blade is a powerful lethal attack. }}


{{Power|[[File:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Energy, Foe -Endurance| The Juicer can quickly hurl small bolts of electricity at foes.  Charged Bolts deals light damage and also drains some Endurance.}}
{{Power|[[File:SuperStrength_Punch.png|22px]]| Cybernetic Blades| Melee, Superior Lethal Damage| A Two Handed Cybernetic Blade is a very powerful lethal attack. }}


{{Power|[[File:ElectricalBolt_TelsaCage.png|22px]]| Tesla Cage| (Ranged) Foe Sleep, -Endurance| You have been put to sleep by a Tesla Cage. Any damage will awaken you.}}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Sawblade| Ranged, Moderate Lethal Damage, Foe Knockback| Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes. }}


{{Power|[[File:ElectricityManipulation_ChargedBrawl.png|22px]]| Shock Punch| Melee, Smash/Energy, Damage over Time, Energy| Juicer brawling attack. Can lightly electrocute its target.}}
{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self +MaxHP| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}


{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self Heal| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}
{{Power|[[File:Regeneration_Revive.png|22px]]| Revive| Self Resurrect| If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points and half his endurance. }}


{{Power|[[File:Regeneration_Revive.png|22px]]| Revive| Self Rez| If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|0|30|30|e=-}}| Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Resistances: Cold. Resist: Knockback, Sleep, Disorient, Fear, Confuse| Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out. }}
{{clr}}


==== Meat Doctor ====
==== Meat Doctor ====
[[File:MeatDoctor1.jpg|125px|thumb| |<div style="text-align: center;border:none">Meat Doctor</div>]]
[[File:MeatDoctor1.jpg|125px|thumb| |<div style="text-align: center;border:none">Meat Doctor</div>]]
Many of [[Dr. Vahzilok|Dr. Vahzilok's]] talented but demented followers in [[Paragon City]] have been busted by the 'superhero phenomenon'. Some have found their way to [[Sharkhead Isle]] to ply their trade with the vast numbers of Freakshow sorting through the Crushes' junkyards. These sick surgeons are called the Meat Doctors.


Many of [[Dr. Vahzilok|Dr. Vahzilok's]] talented but demented followers in [[Paragon City]] have been busted by the "superhero phenomenon". Some have found their way to [[Sharkhead Isle]] to ply their trade with the vast numbers of Freakshow sorting through the Crushes' junkyards. These sick surgeons are called the Meat Doctors.
''Levels: 20-30''


''Powers''
''Powers''


{{Power|[[File:Quills_Lunge.png|22px]]| Poison Dart| (Ranged) Poison: Damage over Time, Toxic, Foe -Regeneration| You have been hit by a Poison Dart.  You cannot Regenerate your wounds while you take damage from this poison and your movement and attack speed have been slowed. }}
{{Power|[[File:Claws ClawsStrike.png|22px]]| Surgical Electric Saw| Melee, Moderate Lethal Damage| Meat Doctors use Surgical Electric Saws to sever the limbs off their subjects. }}
 
{{Power|[[File:Claws Evicerate.png|22px]]| Eviscerate| Melee (Cone), Superior Lethal Damage| Meat Doctors can control their deadly appendages to attack all nearby foes in a wide arc in front of them. }}


{{Power|[[File:Quills_Lunge.png|22px]]| Poison Dart Blast| (Ranged, Cone) Poison: Damage over Time, Toxic, Foe -Regeneration| You have been hit by a Poison Dart. You cannot Regenerate your wounds while you take damage from this poison and your movement and attack speed have been slowed. }}
{{Power|[[File:Quills_Lunge.png|22px]]| Poison Dart| Ranged, Minor Lethal Damage, Minor Damage over Time(Toxic), Foe -Regeneration, -Speed, -Recharge| You have been hit by a Poison Dart. You cannot Regenerate your wounds while you take damage from this poison and your movement and attack speed have been slowed. }}


{{Power|[[File:Claws ClawsStrike.png|22px]]| Surgical Electric Saw| Melee, Lethal| Meat Doctors use Surgical Electric Saws to sever the limbs off their subjects. }}
{{Power|[[File:Quills_Lunge.png|22px]]| Poison Dart Blast| Ranged (Cone), Minor Lethal Damage, Minor Damage over Time(Toxic), Foe -Regeneration, -Speed, -Recharge| You have been hit by a Poison Dart. You cannot Regenerate your wounds while you take damage from this poison and your movement and attack speed have been slowed. }}


{{Power|[[File:Claws Evicerate.png|22px]]| Eviscerate| Melee, Cone, Lethal, Very High Damage| Meat Doctors can control their deadly appendages to attack all nearby foes in a wide arc in front of them. }}
{{Power|[[File:Empathy Resurrect.png|22px]]| Resurrect Freakshow| Ally Resurrect| Meat Doctors can resurrect the fallen. }}


{{Power|[[File:Medicine Aid.png|22px]]| Heal Other| Ally Heal| Heals a single targeted ally. You cannot use this power to heal yourself. }}
{{Power|[[File:Empathy HealOther.png|22px]]| Heal Other| Ally Heal| Heals a single targeted ally. You cannot use this power to heal yourself. }}


{{Power|[[File:Medicine SmellingSalts.png|22px]]| Resurrect Freakshow| Ally Resurrect| Meat Doctors can resurrect the fallen. }}
{{clr}}


=== Snipers ===
=== Snipers ===


==== Juicer Sniper ====
==== Juicer Sniper ====
It takes some skill to control death dealing levels of electricity as they course through your nervous system, and Juicer leaders have that control. They can use their implants to generate massive balls of lightning. They're no fun in close combat either, as their punch packs a heck of an electrical wallop.
It takes some skill to control death dealing levels of electricity as they course through your nervous system, and Juicer leaders have that control. They can use their implants to generate massive balls of lightning. They're no fun in close combat either, as their punch packs a heck of an electrical wallop.
''Levels: 20-30''


''Powers''
''Powers''


{{Power|[[File:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Energy, Foe -Endurance| The Juicer can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some Endurance.}}
{{Power|[[File:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Moderate Energy Damage, Foe -Endurance| The Juicer can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some Endurance. }}


{{Power|[[File:ElectricalBolt_Zapp.png|22px]]| Zapp| Ranged, Extreme Damage (Energy), Foe -Endurance| A focused electrical blast that can travel great distances with high accuracy. Zapp drains endurance, and is best fired from a distance, as it can be interrupted. Some of the endurance you drain may transfer back to you. }}
{{Power|[[File:ElectricalBolt_Zapp.png|22px]]| Zapp| Ranged (Sniper), Extreme Damage(Energy), Foe -Endurance, -Recovery| Juicers can shoot a focused electrical blast that can travel great distances with high Accuracy. }}


{{Power|[[File:ElectricityManipulation_ChargedBrawl.png|22px]]| Shock Punch| Melee, Smash/Energy, Damage over Time, Energy| Juicer brawling attack. Can lightly electrocute its target.}}
{{Power|[[File:ElectricityManipulation_ChargedBrawl.png|22px]]| Shock Punch| Melee, Light Smash/Energy Damage| You are taking Energy damage over time. }}


{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self Heal| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}
{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self +MaxHP| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}


{{Power|[[Image:Regeneration_Revive.png|22px]]|Revive|Self Rez|If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points.}}
{{Power|[[Image:Regeneration_Revive.png|22px]]| Revive| Self Resurrect| If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points. }}


{{Power|[[File:Power Missing.png|22px]]| Immobile| Self Immobilize| Juicer Snipers are immobile.}}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|0|30|30|e=-}}| Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out. }}
 
{{clr}}


=== Bosses ===
=== Bosses ===
==== Super Stunner ====
==== Super Stunner ====
[[File:StunnerBoss.jpg|thumb|100px|Super Stunner]]
[[File:StunnerBoss.jpg|thumb|100px|Super Stunner]]
Super Stunners undergo a very specific and unusual cybernetic enhancement, one that sets them apart from all other Freaks and does strange things to their brains. Even Juicers and Stunners are amazed at the amount of hardware stuffed into a Super Stunner. A network of electrical wiring and emitters allows the Super Stunners to shoot forth great gouts of electrical energy that allows them to dominate their foes.
Super Stunners undergo a very specific and unusual cybernetic enhancement, one that sets them apart from all other Freaks and does strange things to their brains. Even Juicers and Stunners are amazed at the amount of hardware stuffed into a Super Stunner. A network of electrical wiring and emitters allows the Super Stunners to shoot forth great gouts of electrical energy that allows them to dominate their foes.


{{Power|[[Image:ElectricControl_ChainFences.png|22px]]|Chain Fences|Ranged AoE, Minor DMG(Energy), Foe Immobilize, -End|You can immobilize multiple foes in a chain of electricity, dealing minor damage to all foes in range and draining some endurance. Damage: Minor, Recharge: Moderate}}
''Levels: 20-54''
 
''Powers''
 
{{Power|[[Image:Flight_TravelFlight.png|22px]]| Fly| Self Fly| Juicer can Fly! }}


{{Power|[[Image:ElectricControl_ElectricFence.png|22px]]|Electric Fence|Ranged, Moderate DoT(Energy), Foe Immobilize, -End, -Fly, -Knockback|Surrounds and Immobilizes a single target in an Electric Fence. Deals some damage over time and slowly drains some Endurance. Useful for keeping villains at bay and bringing down fliers. Damage: Minor(DoT), Recharge: Fast}}
{{Power|[[Image:ElectricControl_ElectricFence.png|22px]]| Electric Fence| Ranged, Moderate Damage over Time(Energy), Foe Immobilize, -Endurance, -Fly, -Recovery| Surrounds and Immobilizes a single target in an Electric Fence. Deals some damage over time and slowly drains some Endurance. Useful for keeping villains at bay and bringing down fliers. }}


{{Power|[[Image:ElectricControl_ParalyzingBlast.png|22px]]|Paralyzing Blast|Ranged AoE, Foe Hold, -End|Summoning a large amount of energy, you can completely paralyze a group of foes in cages of electricity for a short time. These foes may be drained of some endurance as well. Recharge: Very Long}}
{{Power|[[Image:ElectricControl_TeslaCage.png|22px]]| Tesla Cage| Ranged, Moderate Damage(Energy), Foe Hold, -Endurance, -Recovery| Tesla Cage confines the target in an electrical prison. The target is overwhelmed by the electrical charge and is left helpless and can be attacked. The target is drained of some Endurance and some of that Endurance may be transferred back to you. }}


{{Power|[[Image:ElectricControl_StaticField.png|22px]]|Static Field|Target (Location AoE), Foe Sleep, -End, -Speed, -Recharge|You can build up a Static Field at a nearby location. Any foes in the field may lose control of their muscles due to the static charge, and will shake violently. Foes may also be drained of some endurance, and some of that endurance may be transferred to nearby allies. Any attack will interrupt the effect temporarily and foes will re-gain control, although their movement and attack rates will be reduced. This effect can last for some time, and will continue to paralyze foes in the field. Recharge: Slow}}
{{Power|[[Image:ElectricControl_ChainFences.png|22px]]| Chain Fences| Ranged (Targeted Area of Effect), Minor Damage(Energy), Foe Immobilize, -Endurance, -Recovery| You can immobilize multiple foes in a chain of electricity, dealing minor damage to all foes in range and draining some endurance. }}


{{Power|[[Image:ElectricControl_TeslaCage.png|22px]]|Tesla Cage|Ranged, Moderate DMG(Energy), Foe Hold, -End|Tesla Cage confines the target in an electrical prison. The target is overwhelmed by the electrical charge and is left helpless and can be attacked. The target is drained of some Endurance and some of that Endurance may be transferred back to you. Damage: Minor, Recharge: Moderate}}
{{Power|[[Image:ElectricControl_StaticField.png|22px]]| Static Field ''(Only Level 30 and up)''| Ranged (Location Area of Effect), Foe Sleep, -Endurance, -Speed, -Recharge| You can build up a Static Field at a nearby location. Any foes in the field may lose control of their muscles due to the static charge, and will shake violently. Foes may also be drained of some endurance, and some of that endurance may be transferred to nearby allies. Any attack will interrupt the effect temporarily and foes will re-gain control, although their movement and attack rates will be reduced. This effect can last for some time, and will continue to paralyze foes in the field. }}


{{Power|[[Image:ElectricalBolt_BallLightning.png|22px]]|Ball Lightning|Targeted AoE Energy, -End|Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits.}}
{{Power|[[Image:ElectricControl_ParalyzingBlast.png|22px]]| Paralyzing Blast ''(Only Level 30 and up)''| Ranged (Targeted Area of Effect), Foe Hold, -Endurance, -Recovery| Summoning a large amount of energy, you can completely paralyze a group of foes in cages of electricity for a short time. These foes may be drained of some endurance as well. }}


{{Power|[[Image:ElectricalBolt_LightningBolt.png|22px]]|Lightning Bolt|Ranged Energy, -End|The Juicer can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance.}}
{{Power|[[Image:ElectricalBolt_LightningBolt.png|22px]]| Lightning Bolt| Ranged, High Energy Damage, Foe -Endurance| The Juicer can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance. }}


{{Power|[[Image:DarkArmor_SoulTransfer.png|22px]]|Reserve Power|Self Rez, Special|Should you fall in battle, you can perform a Soul Transfer, sucking the life force of all foes around you to bring yourself back from the brink of death. The more foes nearby, the more life is restored to you. Drained foes are left Disoriented. The dark effects of this Soul Transfer will actually leave you invulnerable for a brief time, and protected from XP Debt for 60 seconds. There must be at least one foe nearby to fuel the Transfer and revive yourself. Damage: Moderate, Recharge: Very Long}}
{{Power|[[Image:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged (Targeted Area of Effect), Moderate Damage over Time(Energy), Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits. }}


{{Power|[[Image:Flight_TravelFlight.png|22px]]|Fly|Self Travel|Juicer can Fly!}}
{{Power|[[Image:DarkArmor_SoulTransfer.png|22px]]| Reserve Power| Self Resurrect, Special| Should you fall in battle, you can perform a Soul Transfer, sucking the life force of all foes around you to bring yourself back from the brink of death. The more foes nearby, the more life is restored to you. Drained foes are left Disoriented. The dark effects of this Soul Transfer will actually leave you invulnerable for a brief time, and protected from XP Debt for 60 seconds. There must be at least one foe nearby to fuel the Transfer and revive yourself. }}
 
{{clr}}


==== Tank Swiper ====
==== Tank Swiper ====
[[File:FreakshowBoss01.jpg|thumb|100px|Tank Swiper]]
[[File:FreakshowBoss01.jpg|thumb|100px|Tank Swiper]]
The fully armored, incredibly tough Tank Freaks are a rare breed indeed. As their name suggests, they're almost unstoppable in combat. The one ray of hope when confronting a Tank Freak is that their electronics are not always top of the line, leaving them vulnerable to energy attacks.
The fully armored, incredibly tough Tank Freaks are a rare breed indeed. As their name suggests, they're almost unstoppable in combat. The one ray of hope when confronting a Tank Freak is that their electronics are not always top of the line, leaving them vulnerable to energy attacks.
 
''Levels: 20-54''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Sawblade| Ranged Lethal, Moderate Damage, Foe Knockdown| Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes. }}
{{Power|[[File:SuperStrength_Punch.png|22px]]| Cybernetic Blades| Melee, Superior Lethal Damage| A Two Handed Cybernetic Blade is a very powerful lethal attack. }}
 
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Sawblade| Ranged, Moderate Lethal Damage, Foe Knockback| Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes. }}
 
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Tank Grenade| Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback| Launches an M30 grenade at long range from the Tank's backpack. The explosion of this grenade affects all within the blast and can knock them back. }}


{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Tank Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| Launches an M30 grenade at long range from the Tank's backpack. The explosion of this grenade affects all within the blast and can knock them back.}}
{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self +MaxHP| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}


{{Power|[[File:SuperStrength_Punch.png|22px]]| Cybernetic Blades| Melee, Heavy Lethal|
{{Power|[[File:Regeneration_Revive.png|22px]]| Revive| Self Resurrect| If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points. }}
A Two Handed Cybernetic Blade is a very powerful lethal attack. }}


{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self Heal| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|0|30|30|e=-}}| Freakshow are resistant to cold. However, they are vulnerable to energy damage. It shorts them out. }}


{{Power|[[File:Regeneration_Revive.png|22px]]| Revive| Self Rez| If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|25}}, {{StatusProtVal|0|0|2.0|0|50%}}| Freakshow Tanks are resistant to smashing and lethal damage, Knockback and Disorient. However, they are vulnerable to energy damage. It shorts them out. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +{{DamResVal|25|25|0|30|30|e=-}} Resist: Knockback, Disorient | Freakshow Tanks are resistant to Cold, Smashing and Lethal damage, Knockback and Disorient. However, they are vulnerable to Energy damage. It shorts them out. }}
{{clr}}


==== Tank Smasher ====
==== Tank Smasher ====
The fully armored, incredibly tough Tank Freaks are a rare breed indeed. As their name suggests, they're almost unstoppable in combat. The one ray of hope when confronting a Tank Freak is that their electronics are not always top of the line, leaving them vulnerable to energy attacks.
 
The fully armored, incredibly tough Tank Freaks are a rare breed indeed. As their name suggests, they're almost unstoppable in combat. The one ray of hope when confronting a Tank Freak is that their electronics are not always top of the line, leaving them vulnerable to energy attacks.
 
''Levels: 20-54''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Sawblade| Ranged, Lethal, Moderate Damage, Foe Knockdown| Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes. }}
{{Power|[[File:MedievalWeapons_MaceClobber.png|22px]]| Cybernetic Hammers| Melee, High Smash Damage, Foe Disorient| You have been Disoriented. }}
 
{{Power|[[File:SuperStrength_HandClap.png|22px]]| Hammer Clap| Point Blank Area of Effect, Foe Disorient, Knockback| You have been Disoriented. }}


{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Tank Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| Launches an M30 grenade at long range from the Tank's backpack. The explosion of this grenade affects all within the blast and can knock them back.}}
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Tank Grenade| Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback| Launches an M30 grenade at long range from the Tank's backpack. The explosion of this grenade affects all within the blast and can knock them back. }}


{{Power|[[File:MedievalWeapons_MaceClobber.png|22px]]| Cybernetic Hammers| Melee, Heavy Smash, Foe Disorient| A Two Handed Cybernetic Hammer is a very powerful pummeling attack, and it may Disorient foes. }}
{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self +MaxHP| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}


{{Power|[[File:SuperStrength_HandClap.png|22px]]| Hammer Clap| Area of Effect Foe Disorient, Knockback| Freakshow with two cybernetic hammers can clap their hammers together to send a shockwave that can Disorient most foes in a nearby area. }}
{{Power|[[File:Regeneration_Revive.png|22px]]| Revive| Self Resurrect| If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points. }}


{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self Heal| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|0|30|30|e=-}}| Freakshow are resistant to cold. However, they are vulnerable to energy damage. It shorts them out. }}


{{Power|[[File:Regeneration_Revive.png|22px]]| Revive| Self Rez| If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|25}}, {{StatusProtVal|0|0|2.0|0|50%}}| Freakshow Tanks are resistant to smashing and lethal damage, Knockback and Disorient. However, they are vulnerable to energy damage. It shorts them out. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +{{DamResVal|25|25|0|30|30|e=-}} Resist: Knockback, Disorient | Freakshow Tanks are resistant to Cold, Smashing and Lethal damage, Knockback and Disorient. However, they are vulnerable to Energy damage. It shorts them out. }}
{{clr}}


=== Named Enemies ===
=== Named Enemies ===
Line 492: Line 549:
===== Freak Quantum Gunner =====
===== Freak Quantum Gunner =====
[[File:FreakQuantumGunner1.jpg|100px|thumb| |<div style="text-align: center;border:none">Freak </div>Quantum Gunner]]
[[File:FreakQuantumGunner1.jpg|100px|thumb| |<div style="text-align: center;border:none">Freak </div>Quantum Gunner]]
The dregs of Freakshow society, the Freaks are newbies who haven't earned their metal yet. They have to prove themselves by using axes, bats, guns, and anything else they can get their hands on to cause as much damage as possible.


The dregs of Freakshow society, the Freaks are newbies who haven't earned their metal yet. They have to prove themselves by using axes, bats, guns, and anything else they can get their hands on to cause as much damage as possible.
''Levels: 20-54''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| (Ranged, Negative) Foe -Recharge, -Speed| Your attack and Movement rate have been slowed by the Quantum Array Gun.}}
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| Ranged, Moderate Negative Damage, Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades| Your attack and Movement rate have been slowed by the Quantum Array Gun. }}


{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self Heal| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}
{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self +MaxHP| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}


{{clr}}
{{clr}}


===== Shadow Freak =====
===== Sneaky Swiper =====
The Freakshow as a group display a twisted kind of Darwinism in action. Only the strong have any privileges, and all the weak try to get stronger. Most do this by abusing Excelsior and cybernetics, but some try other methods regardless of the danger. These Freaks have turned to Arakhn's N Fragment technology, granting them some small amount of Nictus power.
[[File:FreakshowMinion01.jpg|thumb|100px|Sneaky Freak Swiper]]
Sneaky Freaks have been outfitted with a cloaking device to make them nearly undetectable. Combined with their deadly cybernetic weapons, these Sneaky Freaks are enemies to be reckoned with!
 
''Levels: 20-54''


''Powers''
''Powers''


{{Power|[[File:RadiationBurst NeutrinoBlast.png|22px]]| Shadow Bolt| (Ranged) Foe -Recharge, -Speed| Your attack and movement rate have been slowed by a shadow bolt. }}
{{Power|[[File:Teleportation Teleport.png|22px]]| Teleport ''(Only Level 29 and up)''| Self Teleport| The Sky Raiders can teleport long distances. }}
 
{{Power|[[File:SuperStrength_Punch.png|22px]]| Cybernetic Blade| Melee, Moderate Lethal Damage| A Cybernetic Blade is a powerful lethal attack. }}
 
{{Power|[[File:SuperStrength_Punch.png|22px]]| Cybernetic Blades| Melee, Superior Lethal Damage| A Two Handed Cybernetic Blade is a very powerful lethal attack. }}
 
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Sawblade| Ranged, Moderate Lethal Damage, Foe Knockback| Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes. }}
 
{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self +MaxHP| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}
 
{{Power|[[File:Regeneration_Revive.png|22px]]| Revive| Self Resurrect| If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points and half his endurance. }}
 
{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Cloaking Device| Toggle, Self Stealth, {{PosDefVal|30|30}}| The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty. }}
 
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|0|30|30|e=-}}| Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out. }}
 
{{clr}}


{{Power|[[File:Fighting Boxing.png|22px]]| Star Punch| (Melee) Foe Disorient, -Recharge, -Speed| You have been Disoriented, and your attack and movement rate have been Slowed by a Star Punch. }}
===== Shadow Freak =====


{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self Heal| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}
The Freakshow as a group display a twisted kind of Darwinism in action. Only the strong have any privileges, and all the weak try to get stronger. Most do this by abusing Excelsior and cybernetics, but some try other methods regardless of the danger. These Freaks have turned to [[Arakhn]]'s new N-Fragment technology, granting them some small amount of Nictus power.


===== Sneaky Swiper =====
''Levels: 30-39''
[[File:FreakshowMinion01.jpg|thumb|100px|Sneaky Freak Swiper]]
Sneaky Freaks have been outfitted with a cloaking device to make them nearly undetectable.  Combined with their deadly cybernetic weapons, these Sneaky Freaks are enemies to be reckoned with!


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Sawblade| Ranged, Lethal, Med Dam, Foe Knockdown| Cybernetically enhanced Freakshow can throw Sawblades with deadly force.  So much force that they can sometimes knock down foes.}}
{{Power|[[File:RadiationBurst NeutrinoBlast.png|22px]]| Shadow Bolt| Ranged, Light Negative Damage, Foe -Recharge, -Speed| Your attack and movement rate have been Slowed by a Shadow Bolt. }}
 
{{Power|[[File:Fighting Boxing.png|22px]]| Star Punch| Melee, Moderate Smash/Negative Damage, Foe Disorient, -Recharge, -Speed| You have been Disoriented and your attack and movement rate have been Slowed by a Star Punch. }}
 
{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self +MaxHP| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}
 
{{clr}}


{{Power|[[File:SuperStrength_Punch.png|22px]]| Cybernetic Blade| Melee, Lethal|  
===== Rikti Freak Gunner =====
A Cybernetic Blade is a powerful lethal attack. }}
[[File:RiktiFreak1.jpg|125px|thumb| |<div style="text-align: center;border:none">Rikti Freak Gunner</div>]]
Some Freakshow will try anything for a thrill, even using [[Rikti]] weapons. Some go even farther, and integrate alien Rikti technology into their cybernetic prostheses.


{{Power|[[File:SuperStrength_Punch.png|22px]]| Cybernetic Blades| Melee, Heavy Lethal|
''Levels: 35-43''
A Two Handed Cybernetic Blade is a very powerful lethal attack. }}


{{Power|[[File:Regeneration_Hide.png|22px]]| Cloaking Device| Toggle, Self, Stealth, +Defense
''Powers''
| The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty. Recharge: Slow.}}


{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self Heal| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}
{{Power|[[File:MedievalWeapons_MaceClobber.png|22px]]| Rikti Pistol| Ranged, Moderate Energy Damage, Foe Disorient| You are Disoriented. }}


{{Power|[[File:Regeneration_Revive.png|22px]]| Revive| Self Rez| If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points. }}
{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self +MaxHP| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}
 
{{clr}}


===== Rikti Freak Zapper =====
===== Rikti Freak Zapper =====
[[File:RiktiFreakZapper.jpg|thumb|100px|Rikti Freak Zapper]]
[[File:RiktiFreakZapper.jpg|thumb|100px|Rikti Freak Zapper]]
Some Freakshow will try anything for a thrill, even using Rikti weapons. Some go even farther, and integrate alien Rikti technology into their cybernetic prostheses.
Some Freakshow will try anything for a thrill, even using [[Rikti]] weapons. Some go even farther, and integrate alien Rikti technology into their cybernetic prostheses.
 
''Levels: 35-43''
 
''Powers''
 
{{Power|[[Image:Flight TravelFlight.png|22px]]| Fly| Self Fly| Juicer can Fly! }}
 
{{Power|[[File:MedievalWeapons_BattleAxe.png|22px]]| Rikti Energy Bolt| Ranged, Moderate Energy Damage, Foe Knockback, Disorient| You are Disoriented. }}
 
{{Power|[[File:RadiationPoisoning RadiationEmission.png|22px]]| Radiation Emission| Point Blank Area of Effect, Team Heal| The Radiation Emission power utilizes the healing properties of radiation to re-energize your allies. This power radiates out from the Freakshow and restores some health to all nearby allies. }}
 
{{Power|[[File:RadiationPoisoning AccelerateMetabolism.png|22px]]| Accelerate Metabolism| Point Blank Area of Effect, Team +Speed, +Recharge, +Recovery, +Damage, Resist(Hold, Immobilize, Stun, Sleep)| Activating this power emits radiation that increases the running speed, attack speed, Endurance Recovery and Damage potential of all nearby allies. Affected Freakshow Metabolism is increased so much that they become resistant to effects such as Sleep, Hold, Disorient and Immobilization. Freakshow are not protected from such effects, they just ware off faster. }}
 
{{Power|[[File:ForceField DeflectionShield.png|22px]]| Protection Shield| Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative)| The Protection Shield protects others from smashing, lethal, fire, cold, energy and negative energy attacks for a limited time. The magnetic nature of the shield makes attacks less likely to land and affect your ally. Multiple Shields can be stacked on one target to improve the defense. }}
 
{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self +MaxHP| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}
 
{{Power|[[Image:Regeneration_Revive.png|22px]]| Revive| Self Resurrect| If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points. }}
 
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|0|30|30|e=-}}| Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out. }}
 
{{clr}}
 
===== Wing Smasher =====
 
The Enforcers are what everyone thinks of when they hear the word Freakshow: dangerous punks with over-sized mechanical arms ending in nasty looking weapons. They are the true heart of the Freakshow, deadly in combat but not yet totally insane.
 
''Levels: 40-54''


''Powers''
''Powers''


{{Power|[[File:MedievalWeapons_BattleAxe.png|22px]]| Rikti Energy Bolt| Ranged, Energy, Foe Knockback, Disorient| You are Disoriented. }}
{{Power|[[File:Flight TravelFlight.png|22px]]| Jetpack| Self Fly| Sky Raiders can Fly! }}
 
{{Power|[[File:MedievalWeapons_MaceClobber.png|22px]]| Cybernetic Hammer| Melee, Moderate Smash Damage, Foe Disorient| You have been Disoriented. }}
 
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Sawblade| Ranged, Moderate Lethal Damage, Foe Knockback| Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes. }}
 
{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self +MaxHP| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}


{{Power|[[File:RadiationPoisoning RadiationEmission.png|22px]]| Radiation Emission| Area of Effect, Ally Heal| The Radiation Emission power utilizes the healing properties of radiation to re-energize your allies. This power radiates out from the Rikti and restores some health to all nearby allies. }}
{{Power|[[File:Regeneration_Revive.png|22px]]| Revive| Self Resurrect| If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points and half his endurance. }}


{{Power|[[File:RadiationPoisoning AccelerateMetabolism.png|22px]]| Accelerate Metabolism| Ally +Speed, +Damage, +Recovery| Activating this power emits radiation that increases the running speed, attack speed, Endurance Recovery and Damage potential of all nearby allies. Affected Ritkt Metabolism is increased so much that they become resistant to effects such as Sleep, Hold, Disorient and Immobilization. The Riktis are not protected from such effects, they just ware off faster. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|0|30|30|e=-}}| Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out. }}


{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self Heal| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}
''Note: Minions are named Wing Swipers despite having hammer attacks, and Lieutenants are named Wing Smashers despite having claw attacks''
 
{{clr}}


==== Lieutenants ====
==== Lieutenants ====


===== Slag Pile =====


===== Slag Pile =====
Metal Shift can summon Slag Golems to do his bidding.
Metal Shift can summon Slag Golems to do his bidding.
''Levels: 20-32''
''Powers''
{{Power|[[File:SuperStrength_FootStomp.png|22px]]| Foot Stomp| Melee (Targeted Area of Effect), High Damage(Smash), Foe Knockback| Slag Golems can use their superior leg strength to stomp the ground, quaking the earth itself. This is a localized attack against everything in melee range. }}
{{Power|[[File:Claws Slash.png|22px]]| Slash| Melee, Heavy Smash/Lethal Damage, Foe -Defense| Your Defense has been reduced by the Slash attack. }}
{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl Debris| Ranged, High Damage(Smash), Foe Knockback| Slag Golems can throw chunks of debris taken directly from their bodies and hurl it at an enemy. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|20|20|10|10|10|10}}, {{StatusProtVal|0|3.0}}, {{StatusResVal|0|33%}}, Resist(Slow), +Jump, +Speed| Slag Golem resistance. }}
{{clr}}
===== Sneaky Champion =====
Sneaky Freaks have been outfitted with a cloaking device to make them nearly undetectable. Combined with their deadly cybernetic weapons, these Sneaky Freaks are enemies to be reckoned with!
''Levels: 20-54''
''Powers''
{{Power|[[File:Flight TravelFlight.png|22px]]| Jetpack ''(Only Level 29 and up)''| Self Fly| Sky Raiders can Fly! }}
{{Power|[[File:SuperStrength_Punch.png|22px]]| Cybernetic Blade| Melee, Moderate Lethal Damage| A Cybernetic Blade is a powerful lethal attack. }}
{{Power|[[File:SuperStrength_Punch.png|22px]]| Cybernetic Blades| Melee, Superior Lethal Damage| A Two Handed Cybernetic Blade is a very powerful lethal attack. }}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Sawblade| Ranged, Moderate Lethal Damage, Foe Knockback| Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes. }}
{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self +MaxHP| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}
{{Power|[[File:Regeneration_Revive.png|22px]]| Revive| Self Resurrect| If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points and half his endurance. }}
{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Cloaking Device| Toggle, Self Stealth, {{PosDefVal|30|30}}| The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|0|30|30|e=-}}| Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out. }}
{{clr}}
===== Shadow Juicer =====
Most Juicers are already living on a constant power-fed edge, but some seek to push it farther still. By accepting [[Arakhn]]'s new N-Fragment technology, they've pushed the limits even further, mixing their endless electricity fueled rush with the alien energy of the Nictus.
''Levels: 30-39''


''Powers''
''Powers''


{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl Debris| Ranged, Moderate Damage, Smash, Foe Knockback| Slag Golems can throw chunks of debris taken directly from their bodies and hurl it at an enemy. }}
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Juicer can Fly! }}
 
{{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Gravimetric Snare| Ranged, Moderate Damage over Time(Negative/Smash), Foe Immobilize, -Recharge, -Speed| You have been Immobilized and your attack and movement rate have been Slowed by a Gravimetric Snare. }}
 
{{Power|[[File:ElectricalBolt LightningBolt.png|22px]]| Lightning Bolt| Ranged, High Energy Damage, Foe -Endurance| The Juicer can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance. }}
 
{{Power|[[File:Fighting Boxing.png|22px]]| Star Punch| Melee, Moderate Smash/Negative Damage, Foe Disorient, -Recharge, -Speed| You have been Disoriented and your attack and movement rate have been Slowed by a Star Punch. }}
 
{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self +MaxHP| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}


{{Power|[[File:Claws Slash.png|22px]]| Slash| (Melee, Smash/Lethal) Foe -Defense| Your Defense has been reduced by the Slash attack. }}
{{clr}}


{{Power|[[File:SuperStrength_FootStomp.png|22px]]| Foot Stomp| Point Blank Area Effect, Moderate Damage, Smash, Foe Knockback| Slag Golems can use their superior leg strength to Stomp the ground, quacking the earth itself. This is a localized attack against everything in melee range. Damage: Heavy. Recharge: Slow. }}
===== Wing Swiper =====


A combination of revolutionary fervor and massive doses of Excelsior allows the leaders of the Enforcers to completely ignore the effects of pain. This trait lets them keep on fighting when by all rights they should have dropped dead.


==== Bosses ====
''Levels: 40-54''
 
''Powers''
 
{{Power|[[File:Flight TravelFlight.png|22px]]| Jetpack| Self Fly| Sky Raiders can Fly! }}
 
{{Power|[[File:SuperStrength_Punch.png|22px]]| Cybernetic Blade| Melee, Moderate Lethal Damage| A Cybernetic Blade is a powerful lethal attack. }}
 
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Sawblade| Ranged, Moderate Lethal Damage, Foe Knockback| Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes. }}
 
{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self +MaxHP| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}
 
{{Power|[[File:Regeneration_Revive.png|22px]]| Revive| Self Resurrect| If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points and half his endurance. }}
 
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|0|30|30|e=-}}| Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out. }}


{{clr}}


===== Blahpunk =====
==== Bosses ====
[[File:Blahpunk.jpg|right|thumb|100px|Blahpunk]]


''Main Article'': [[Blahpunk]]
===== Metal Shift =====
[[File:MetalShift1.jpg|100px|thumb| |<div style="text-align: center;border:none">The hybrid cyborg, Metal Shift</div>]]
Metal Shift is a Freakshow but is also a priest of the Cult of the Shaper on [[Sharkhead Isle]]. The cult espouses a philosophy involving transformation of self - this easily fits into the Freakshow paradigm of self-modification.


The Blahpunks' sonic implants have made them a new kind of threat.  You have to wonder where they obtained the technology.
''Levels: 20-26''


''Powers''
''Powers''


{{Power|[[File:SonicBlast_Medium.png|22px]]| Scream| Ranged, Moderate Damage over Time  (Smash/Energy), Foe -Resistance| Your Scream can cause serious damage to a target, while weakening his resistance to further damage.}}
{{Power|[[File:SuperStrength_Punch.png|22px]]| Cybernetic Blades| Melee, Superior Lethal Damage| A Two Handed Cybernetic Blade is a very powerful lethal attack. }}


{{Power|[[File:SonicDebuff_DebuffDamRes.png|22px]]| Sonic Siphon| Ranged, Foe -Resistance (All)| By setting up a constant vibration within the body of your foe, you weaken his damage resistance. Affected targets will take more damage from successful attacks.}}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Sawblade| Ranged, Moderate Lethal Damage, Foe Knockback| Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes. }}


{{Power|[[File:SonicDebuff TeamDebuffDamRes.png|22px]]| Disruption Field| Ranged (Target Ally Area of Effect) Foe -Resistance (All)| The Disruption Field creates an area around you which reduces the resistance of all foes near them.}}
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Tank Grenade| Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback| Launches an M30 grenade at long range from the Tank's backpack. The explosion of this grenade affects all within the blast and can knock them back. }}


{{Power|[[File:MedievalWeapons_MaceClobber.png|22px]]| Cybernetic Hammers| Melee, Heavy Smash, Foe Disorient| A Two Handed Cybernetic Hammer is a very powerful pummeling attack, and it may Disorient foes. }}
{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self +MaxHP| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}


{{Power|[[File:SuperStrength_HandClap.png|22px]]|Hammer Clap| Area of Effect Foe Disorient, Knockback| Freakshow with two cybernetic hammers can clap their hammers together to send a shockwave that can Disorient most foes in a nearby area. }}
{{Power|[[File:Regeneration_Revive.png|22px]]| Revive| Self Resurrect| If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points. }}


{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self Heal| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}
{{Power|[[File:FireTrap FireImps.png|22px]]| Golem Summoning| Summon a Slag Golem| Summons a Slag Golem to a targeted location. }}


{{Power|[[File:Regeneration_Revive.png|22px]]| Revive| Self Rez| If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|0|30|30|e=-}}| Freakshow are resistant to cold. However, they are vulnerable to energy damage. It shorts them out. }}
 
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|25}}, {{StatusProtVal|0|0|2.0|0|50%}}| Freakshow Tanks are resistant to smashing and lethal damage, Knockback and Disorient. However, they are vulnerable to energy damage. It shorts them out. }}


{{clr}}
{{clr}}


===== Noise Tank =====
===== GL0-5T1CC =====
[[File:Noise Tank.jpg|thumb|100px|Noise Tank]]
[[File:GL0-5T1CC.png|right|thumb|100px|GL0-5T1CC]]
The Noise Tanks' sonic implants have made them a new kind of threat. You have to wonder where they obtained the technology.
 
GL0_5T1CC is a one-man walking dance party that doubles as a night-time beacon for wayward Freaks to stumble their way home towards.
 
''Levels: 20-34''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Sawblade| Ranged Lethal, Moderate Damage, Foe Knockback| Cybernetically enhanced Freakshow can throw Sawblades with deadly force.  So much force that they can sometimes knock down foes. }}
{{Power|[[File:MedievalWeapons_MaceClobber.png|22px]]| Cybernetic Rikti Blade| Melee, Moderate Lethal/Energy Damage, Foe Knockback| You are Disoriented. }}


{{Power|[[File:SonicBlast_Medium.png|22px]]| Scream| Ranged, Moderate Damage over Time  (Smash/Energy), Foe -Resistance| Your Scream can cause serious damage to a target, while weakening his resistance to further damage.}}
{{Power|[[File:MedievalWeapons BattleAxe.png|22px]]| Rikti Rifle| Ranged, High Energy Damage, Foe Knockback, Disorient| You are Disoriented. }}


{{Power|[[File:SonicBlast_Knockback.png|22px]]| Shockwave| Ranged, Cone, Minor Damage (Smash/Energy), Foe Knockback| You can call forth a tremendous Shockwave that can knock down foes and deal some smashing damage in a wide cone area.}}
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Tank Grenade| Ranged, (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback| Launches an M30 grenade at long range from the Tank's backpack. The explosion of this grenade affects all within the blast and can knock them back. }}


{{Power|[[File:SonicBlast_Cone.png|22px]]| Howl| Ranged, Cone, Medium Damage (Smash/Energy), Foe -Resistance| A short range, but powerful sonic attack.}}
{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self +MaxHP| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}


{{Power|[[File:SonicDebuff_DebuffDamRes.png|22px]]| Sonic Siphon (Only lvl 40+)| Ranged, Foe -Resistance (All)| By setting up a constant vibration within the body of your foe, you weaken his damage resistance. Affected targets will take more damage from successful attacks.}}
{{Power|[[File:Regeneration_Revive.png|22px]]| Revive| Self Resurrect| If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points. }}


{{Power|[[File:SonicDebuff TeamDebuffDamRes.png|22px]]| Disruption Field (Only lvl 40+)| Ranged (Target Ally Area of Effect) Foe -Resistance (All)| The Disruption Field creates an area around you which reduces the resistance of all foes near them.}}
{{Power|[[Image:DarkArmor_SoulTransfer.png|22px]]| Reserve Power| Self Resurrect, Special| Should you fall in battle, you can perform a Soul Transfer, sucking the life force of all foes around you to bring yourself back from the brink of death. The more foes nearby, the more life is restored to you. Drained foes are left Disoriented. The dark effects of this Soul Transfer will actually leave you invulnerable for a brief time, and protected from XP Debt for 60 seconds. There must be at least one foe nearby to fuel the Transfer and revive yourself. }}


{{Power|[[File:SuperStrength_Punch.png|22px]]| Cybernetic Blades| Melee, Heavy Lethal|  
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|0|30|30|e=-}}| Freakshow are resistant to cold. However, they are vulnerable to energy damage. It shorts them out. }}
A Two Handed Cybernetic Blade is a very powerful lethal attack. }}


{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self Heal| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|25}}, {{StatusProtVal|0|0|2.0|0|50%}}| Freakshow Tanks are resistant to smashing and lethal damage, Knockback and Disorient. However, they are vulnerable to energy damage. It shorts them out. }}


===== Shadow Tank Freak =====
{{clr}}
For some Tank Freaks, turning their bodies into nightmarish steel-jacketed engines of destruction is enough, but for others it's only the beginning. They seek out any new technology they can find to make themselves more powerful and less human. The Shadow Tank Freak has turned to Arakhn's N-Fragment technology, adding Nictus abilities to their already formidable powers.
 
===== Doc Buzzsaw =====
''Main Article:'' [[Doc Buzzsaw]]
 
Doc Buzzsaw makes no secret that she was once a disciple of [[Dr. Vahzilok]], but had a falling out with her mentor some time ago. Afterwards she journeyed to the Rogue Isles to continue her research, and rumor has it, escape the retribution of the Vahzilok. The Freakshow came to her looking for someone who understood both cybernetic machinery and human anatomy well enough to repair them, and she quickly formed an association with them. The Freaks love the improvements 'Doc' makes for them, and Buzzsaw sees her energetic new allies as the perfect mix of protectors and test subjects. The fact that both sides are completely deranged only makes the partnership work better.
 
''Levels: 20-34''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Tank Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| Launches an M30 Grenade at long range from the Tank's backpack.  The explosion from the grenade affects all within the blast and can knock them back.}}
{{Power|[[File:Claws ClawsStrike.png|22px]]| Surgical Electric Saw| Melee, Moderate Lethal Damage| Meat Doctors use Surgical Electric Saws to sever the limbs off their subjects. }}


{{Power|[[File:DarkCast Torrent.png|22px]]| Gravitic Emanation| (Ranged) Foe Disorient, -Recharge, -Speed| You have been Disoriented and your attack and movement rate have been slowed by a Gravitic Emanation. }}
{{Power|[[File:Claws Evicerate.png|22px]]| Eviscerate| Melee (Cone), Superior Lethal Damage| Meat Doctors can control their deadly appendages to attack all nearby foes in a wide arc in front of them. }}


{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Lightning Bolt| Ranged, Energy, Foe -Endurance| The Juicer can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance.}}
{{Power|[[File:Quills_Lunge.png|22px]]| Poison Dart| Ranged, Minor Lethal Damage, Minor Damage over Time(Toxic), Foe -Regeneration, -Speed, -Recharge| You have been hit by a Poison Dart. You cannot Regenerate you wounds while you take damage from this poison and your movement and attack speed have been slowed. }}


{{Power|[[File:Fighting Boxing.png|22px]]| Star Punch| (Melee) Foe Disorient, -Recharge, -Speed| You have been Disoriented, and your attack and movement rate have been Slowed by a Star Punch. }}
{{Power|[[File:Quills_Lunge.png|22px]]| Poison Dart Blast| Ranged (Cone), Minor Lethal Damage, Minor Damage over Time(Toxic), Foe -Regeneration, -Speed, -Recharge| You have been hit by a Poison Dart.  You cannot Regenerate your wounds while you take damage from this poison and your movement and attack speed have been slowed. }}


{{Power|[[File:EnergyManipulation BoneSmasher.png|22px]]| Black Dwarf Strike| (Melee) Foe -Recharge, -Speed| Your attack and movement speed has been reduced by the Black Dwarf Strike. }}
{{Power|[[File:Empathy Resurrect.png|22px]]| Resurrect Freakshow| Resurrect Ally| Meat Doctors can resurrect the fallen. }}


{{Power|[[File:EnergyManipulation TotalFocus.png|22px]]| Black Dwarf Smite| (Melee) Foe Disorient, -Recharge, -Speed, -Fly| You feel Disoriented. Your ability to Fly and your attack and movement speedhas been reduced by the Black Dwarf Smite. }}
{{Power|[[File:Empathy HealOther.png|22px]]| Heal Other| Ally Heal| Heals a single targeted ally. You cannot use this power to heal yourself. }}


{{Power|[[File:ShadowFighting_SiphonLife.png|22px]]| Black Dwarf Drain| (Melee) Foe -Recharge, -SPD | The Black Dwarf has Drained your life to heal itself.  Your attack and movement speed has been reduced by the Drain. }}
{{clr}}


{{Power|[[File:UmbralAura BlackDwarfMire.png|22px]]| Black Dwarf Mire| Foe -Recharge, -Speed| The Black Dwarf has drained your life to buff it's strenght. Your attack and movement speed has been r4duced by the Mire. }}
===== Dubstitch =====


{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self Heal| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}
Dubstitch is a 'Meat Doctor', a [[Vahzilok]] surgeon who has decided to ply their trade with the Freakshow instead. They take on the responsibility of being a 'Wrench' as their new title, and are tasked with maintaining Freak bodies and cybernetics - and keeping those two systems working together.


===== Sneaky Tank =====
''Levels: 20-34''
Sneaky Freaks have been outfitted with a cloaking device to make them nearly undetectable.  Combined with their deadly cybernetic weapons, these Sneaky Freaks are enemies to be reckoned with!


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Sawblade| Ranged, Lethal, Med Dam, Foe Knockdown| Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes.}}
{{Power|[[File:ThornyAssault ThornBarrage.png|22px]]| Thorn Barrage| Ranged, Superior Damage(Lethal), Minor Damage over Time(Toxic), Foe -Defense, Knockback| A short range, but devastating attack. Thorn Barrage unleashes your Thorns at high velocity causing severe damage at close range. Although these Thorns only travel a short distance, their impact can knock most foes on their back. Thorn poison deals additional Toxic damage and can reduce your foes Defense. }}
 
{{Power|[[File:BattleAxe Gash.png|22px]]| Chop| Melee, High Damage(Lethal), Foe Knockdown| The Chop deals heavy damage with your Battle Axe, although it is much slower than Gash. This attack can knock down a target. }}
 
{{Power|[[File:Claws ClawsStrike.png|22px]]| Surgical Electric Saw| Melee, Moderate Lethal Damage| Meat Doctors use Surgical Electric Saws to sever the limbs off their subjects. }}
 
{{Power|[[File:SonicManipulation SonicThrust.png|22px]]| Sonic Thrust| Melee, Moderate Damage(Smash/Energy), Foe Knockback, Repel| A focused attack of intense sonic power that violently sends a nearby foe flying. Deals minimal damage, but can be very effective. }}


{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Tank Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| Launches an M30 Grenade at long range from the Tank's backpack.  The explosion from the grenade affects all within the blast and can knock them back.}}
{{Power|[[File:Empathy Resurrect.png|22px]]| Resurrect Freaklok| Resurrect Ally| Freaklok can resurrect the fallen. }}


{{Power|[[File:SuperStrength_Punch.png|22px]]| Cybernetic Blades| Melee, Heavy Lethal|
{{Power|[[File:SonicDebuff BuffDamageRes.png|22px]]| Sonic Dispersion| Toggle, Point Blank Area of Effect, Team {{DamResVal|15|15|15|15|15|15|0|15}}, {{StatusProtVal|6.92|6.92|6.92}}| You create a large field of sonic waves, protecting all allies inside. The Sonic Dispersion gives all allies within increased Resistance against all damage except Psionic. The Sonic Bubble also protects allies from Immobilization, Disorient, and Hold effects. }}
A Two Handed Cybernetic Blade is a very powerful lethal attack.}}


{{Power|[[File:Regeneration_Hide.png|22px]]| Cloaking Device| Toggle, Self, Stealth, +Defense
{{Power|[[File:Temporary CryoniteArmor.png|22px]]| Knockback Protection| {{StatusProtVal|0|0|0|0|10}}| You have minor protection from the Knockback caused by some attacks for the next 60 minutes. }}
| The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty. Recharge: Slow.}}


{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self Heal| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|25|25}}, {{StatusProtVal|0|0|0|0|50%}}, +Recovery| Auto Resistances. }}


{{Power|[[File:Regeneration_Revive.png|22px]]| Revive| Self Rez| If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points. }}
{{clr}}


===== Rikti Freak Slash Tank =====
===== Rikti Freak Slash Tank =====
Line 661: Line 863:


Some Freakshow will try anything for a thrill, even using [[Rikti]] weapons. Some go even farther, and integrate alien Rikti technology into their cybernetic prostheses.
Some Freakshow will try anything for a thrill, even using [[Rikti]] weapons. Some go even farther, and integrate alien Rikti technology into their cybernetic prostheses.
''Levels: 20-43''
''Powers''
{{Power|[[File:MedievalWeapons_MaceClobber.png|22px]]| Cybernetic Rikti Blade| Melee, Moderate Lethal/Energy Damage, Foe Knockback| You are Disoriented. }}
{{Power|[[File:MedievalWeapons BattleAxe.png|22px]]| Rikti Rifle| Ranged, High Energy Damage, Foe Knockback, Disorient| You are Disoriented. }}
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Tank Grenade| Ranged, (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback| Launches an M30 grenade at long range from the Tank's backpack. The explosion of this grenade affects all within the blast and can knock them back. }}
{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self +MaxHP| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}
{{Power|[[File:Regeneration_Revive.png|22px]]| Revive| Self Resurrect| If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|0|30|30|e=-}}| Freakshow are resistant to cold. However, they are vulnerable to energy damage. It shorts them out. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|25}}, {{StatusProtVal|0|0|2.0|0|50%}}| Freakshow Tanks are resistant to smashing and lethal damage, Knockback and Disorient. However, they are vulnerable to energy damage. It shorts them out. }}
{{clr}}
===== Sneaky Tank =====
Sneaky Freaks have been outfitted with a cloaking device to make them nearly undetectable. Combined with their deadly cybernetic weapons, these Sneaky Freaks are enemies to be reckoned with!
''Levels: 20-54''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Tank Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| Launches an M30 grenade at long range from the Tank's backpack. The explosion of this grenade affects all within the blast and can knock them back.}}
{{Power|[[File:SuperStrength_Punch.png|22px]]| Cybernetic Blades| Melee, Superior Lethal Damage| A Two Handed Cybernetic Blade is a very powerful lethal attack. }}
 
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Sawblade| Ranged, Moderate Lethal Damage, Foe Knockback| Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes. }}
 
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Tank Grenade| Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback| Launches an M30 grenade at long range from the Tank's backpack. The explosion of this grenade affects all within the blast and can knock them back. }}
 
{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self +MaxHP| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}


{{Power|[[File:MedievalWeapons BattleAxe.png|22px]]| Rikti Rifle| Ranged, Energy, Foe Knockback, Disorient| The Rikti Rifle takes a while to recharge, but deals a lot of damage and can Knockback and Disorient foes. }}
{{Power|[[File:Regeneration_Revive.png|22px]]| Revive| Self Resurrect| If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points. }}


{{Power|[[File:MedievalWeapons_MaceClobber.png|22px]]| Cybernetic Rikti Blade| Melee, Lethal/Energy, Foe Disorient| You are disoriented. }}
{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Cloaking Device| Toggle, Self Stealth, {{PosDefVal|30|30}}| The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty. }}


{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self Heal| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|0|30|30|e=-}}| Freakshow are resistant to cold. However, they are vulnerable to energy damage. It shorts them out. }}


{{Power|[[File:Regeneration_Revive.png|22px]]| Revive| Self Rez| If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|25}}, {{StatusProtVal|0|0|2.0|0|50%}}| Freakshow Tanks are resistant to smashing and lethal damage, Knockback and Disorient. However, they are vulnerable to energy damage. It shorts them out. }}


{{clr}}
{{clr}}


===== Metal Shift =====
===== Noise Tank =====
[[File:Noise Tank.jpg|thumb|100px|Noise Tank]]
The Noise Tanks' sonic implants have made them a new kind of threat. You have to wonder where they obtained the technology.
 
''Levels: 20-54''
 
''Powers''
 
{{Power|[[File:SonicBlast_Medium.png|22px]]| Scream| Ranged, High Damage over Time (Smash/Energy), Foe -Resist(All)| Your Scream can cause serious damage to a target, while weakening his resistance to further damage. }}
 
{{Power|[[File:SonicBlast_Cone.png|22px]]| Howl| Ranged (Cone), Moderate Damage(Smash/Energy), Foe -Resist(All)| A short range, but powerful sonic attack. }}
 
{{Power|[[File:SonicBlast_Knockback.png|22px]]| Shockwave| Ranged (Cone), Light Damage(Smash/Energy), Foe Knockback| You can call forth a tremendous Shockwave that can knock down foes and deal some smashing damage in a wide cone area. }}
 
{{Power|[[File:SonicDebuff_DebuffDamRes.png|22px]]| Sonic Siphon| Ranged, Foe -Resist(All)| By setting up a constant vibration within the body of your foe, you weaken his damage resistance. Affected targets will take more damage from successful attacks. }}
 
{{Power|[[File:SonicDebuff TeamDebuffDamRes.png|22px]]| Disruption Field| Toggle, Point Blank Area of Effect, Foe -Resist(All)| You set up a constant wave of sonic energy around an ally, weakening the Damage Resistance of all nearby foes. }}
 
{{Power|[[File:SuperStrength_Punch.png|22px]]| Cybernetic Blades| Melee, Superior Lethal Damage| A Two Handed Cybernetic Blade is a very powerful lethal attack. }}
 
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Sawblade| Ranged, Moderate Lethal Damage, Foe Knockback| Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes. }}
 
{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self +MaxHP| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}
 
{{Power|[[File:Regeneration_Revive.png|22px]]| Revive| Self Resurrect| If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points. }}
 
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|0|30|30|e=-}}| Freakshow are resistant to cold. However, they are vulnerable to energy damage. It shorts them out. }}
 
{{clr}}
 
===== Blahpunk =====
[[File:Blahpunk.jpg|right|thumb|100px|Blahpunk]]
''Main Article'': [[Blahpunk]]
 
The Blahpunks' sonic implants have made them a new kind of threat. You have to wonder where they obtained the technology.
 
''Levels: 25-39''
 
''Powers''
 
{{Power|[[File:SonicBlast_Medium.png|22px]]| Scream| Ranged, High Damage over Time (Smash/Energy), Foe -Resist(All)| Your Scream can cause serious damage to a target, while weakening his resistance to further damage. }}
 
{{Power|[[File:SonicDebuff_DebuffDamRes.png|22px]]| Sonic Siphon| Ranged, Foe -Resist(All)| By setting up a constant vibration within the body of your foe, you weaken his damage resistance. Affected targets will take more damage from successful attacks. }}
 
{{Power|[[File:SonicDebuff TeamDebuffDamRes.png|22px]]| Disruption Field| Toggle, Point Blank Area of Effect, Foe -Resist(All)| You set up a constant wave of sonic energy around an ally, weakening the Damage Resistance of all nearby foes. }}
 
{{Power|[[File:MedievalWeapons_MaceClobber.png|22px]]| Cybernetic Hammers| Melee, High Smash Damage, Foe Disorient| You have been Disoriented. }}
 
{{Power|[[File:SuperStrength_HandClap.png|22px]]| Hammer Clap| Point Blank Area of Effect, Foe Disorient, Knockback| You have been Disoriented. }}
 
{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self +MaxHP| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}
 
{{Power|[[File:Regeneration_Revive.png|22px]]| Revive| Self Resurrect| If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points. }}
 
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|0|30|30|e=-}}| Freakshow are resistant to cold. However, they are vulnerable to energy damage. It shorts them out. }}
 
{{clr}}
 
===== Shadow Tank Freak =====
 
For some Tank Freaks, turning their bodies into nightmarish steel-jacketed engines of destruction is enough, but for others it's only the beginning. They seek out any new technology they can find to make themselves more powerful and less human. The Shadow Tank Freak has turned to [[Arakhn]]'s N-Fragment technology, adding Nictus abilities to their already formidable powers.
 
''Levels: 30-39''
 
''Powers''
 
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Tank Grenade| Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback| Launches an M30 Grenade at long range from the Tank's backpack. The explosion from the grenade affects all within the blast and can knock them back.}}
 
{{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Gravimetric Snare| Ranged, Moderate Damage over Time(Negative/Smash), Foe Immobilize, -Recharge, -Speed| You have been Immobilized and your attack and movement rate have been Slowed by a Gravimetric Snare. }}
 
{{Power|[[File:ElectricalBolt LightningBolt.png|22px]]| Lightning Bolt| Ranged, High Energy Damage, Foe -Endurance| The Juicer can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance. }}
 
{{Power|[[File:Fighting Boxing.png|22px]]| Star Punch| Melee, Moderate Smash/Negative Damage, Foe Disorient, -Recharge, -Speed| You have been Disoriented and your attack and movement rate have been Slowed by a Star Punch. }}
 
{{Power|[[File:DarkCast Torrent.png|22px]]| Gravitic Emanation| Ranged (Cone), Moderate Negative Damage, Foe Disorient, -Recharge, -Speed, Knockback| You have been Disoriented and your attack and movement rate have been slowed by a Gravitic Emanation. }}
 
{{Power|[[File:EnergyManipulation BoneSmasher.png|22px]]| Black Dwarf Strike| Melee, Moderate Energy/Smash Damage, Foe -Recharge, -Speed, -Fly, Knockback| Your attack and movement speed has been reduced by the Black Dwarf Strike. }}
 
{{Power|[[File:EnergyManipulation TotalFocus.png|22px]]| Black Dwarf Smite| Melee, Moderate Energy/Smash Damage, Foe Disorient, -Recharge, -Speed, -Fly, Knockback| You feel Disoriented. Your ability to Fly and your attack and movement speed has been reduced by the Black Dwarf Smite. }}
 
{{Power|[[File:ShadowFighting_SiphonLife.png|22px]]| Black Dwarf Drain| Melee, Moderate Negative Damage, Foe -Recharge, -Speed, Self Heal| The Black Dwarf has Drained your life to heal itself. Your attack and movement speed has been reduced by the Drain. }}
 
{{Power|[[File:UmbralAura BlackDwarfMire.png|22px]]| Black Dwarf Mire| Point Blank Area of Effect, Moderate Negative Damage, Foe -Recharge, -Speed, Self +Damage, +ToHit| The Black Dwarf has Drained your life to buff it's strength. Your attack and movement speed has been reduced by the Mire. }}
 
{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self +MaxHP| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}
 
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|25}}, {{StatusProtVal|0|0|2.0|0|50%}}| Freakshow Tanks are resistant to smashing and lethal damage, Knockback and Disorient. However, they are vulnerable to energy damage. It shorts them out. }}
 
{{clr}}
 
=== Elite Bosses ===
 
==== Metal Shift ====
[[File:MetalShift1.jpg|100px|thumb| |<div style="text-align: center;border:none">The hybrid cyborg, Metal Shift</div>]]
[[File:MetalShift1.jpg|100px|thumb| |<div style="text-align: center;border:none">The hybrid cyborg, Metal Shift</div>]]
''Main Article:'' [[Metal Shift]]


Metal Shift is a Freakshow but is also a priest of the Cult of the Shaper on [[Sharkhead Isle]]. The cult espouses a philosophy involving transformation of self - this easily fits into the Freakshow paradigm of self-modification.
Metal Shift is a Freakshow but is also a priest of the Cult of the Shaper on [[Sharkhead Isle]]. The cult espouses a philosophy involving transformation of self - this easily fits into the Freakshow paradigm of self-modification.
''Levels: 20-32''
''Powers''
{{Power|[[File:SuperStrength_Punch.png|22px]]| Cybernetic Blades| Melee, Superior Lethal Damage| A Two Handed Cybernetic Blade is a very powerful lethal attack. }}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Sawblade| Ranged, Moderate Lethal Damage, Foe Knockback| Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes. }}
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Tank Grenade| Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback| Launches an M30 grenade at long range from the Tank's backpack. The explosion of this grenade affects all within the blast and can knock them back. }}
{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self +MaxHP| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}
{{Power|[[File:Regeneration_Revive.png|22px]]| Revive| Self Resurrect| If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points. }}
{{Power|[[File:FireTrap FireImps.png|22px]]| Golem Summoning| Summon a Slag Golem| Summons a Slag Golem to a targeted location. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|0|30|30|e=-}}| Freakshow are resistant to cold. However, they are vulnerable to energy damage. It shorts them out. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|25}}, {{StatusProtVal|0|0|2.0|0|50%}}| Freakshow Tanks are resistant to smashing and lethal damage, Knockback and Disorient. However, they are vulnerable to energy damage. It shorts them out. }}
{{clr}}
==== Raverobber ====
[[File:Raverobber.png|right|thumb|100px|Raverobber]]
''Main Article:'' [[Raverobber]]
Raverobber is a Freakshow with more brains than most, although he tends to cast doubt on his perceived intelligence by regularly near-liquefying his brains with brain-rattling electronic music. Regardless of these attempts on his own potential, he has come into possession of some frighteningly advanced notes on cybernetics and must be stopped before he can completely figure them out!
''Levels: 20-34''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Sawblade| Ranged, Lethal, Moderate Damage, Foe Knockdown| Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes. }}
{{Power|[[File:SuperStrength_Punch.png|22px]]| Cybernetic Blade| Melee, Moderate Lethal Damage| A Cybernetic Blade is a powerful lethal attack. }}
 
{{Power|[[File:SonicManipulation SonicThrust.png|22px]]| Sonic Thrust| Melee, Light DMG(Smash/Energy), Foe Knockback, Repel| A focused attack of intense sonic power that violently sends a nearby foe flying. Deals minimal damage, but can be very effective. }}
 
{{Power|[[File:SonicManipulation_StridentEcho.png|22px]]| Strident Echo| Melee, High DoT(Smash/Energy), Chance for Hold| Strident Echo deals minor damage over time. It has a low chance of causing a severe headache leaving your target shaking in pain and helpless. }}
 
{{Power|[[File:SonicManipulation_SoundCannon.png|22px]]| Sound Cannon| Low-Accuracy, Ranged (Cone), Foe Disorient, Knockback| You generate a powerful sonic wave that will knock back and disorient foes in front of you for a short time. }}


{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Tank Grenade| (Ranged) Targeted Area of Effect Lethal/Smashing, Foe Knockback| Launches an M30 grenade at long range from the Tank's backpack. The explosion of this grenade affects all within the blast and can knock them back.}}
{{Power|[[File:SonicDebuff_DropKnockback.png|22px]]| Liquefy| Ranged (Location AoE), Minor DMG(Smash/Energy), Foe Hold, Knockdown, -ToHit, -Defense, -Fly, -Jump, -Recharge| You unleash a barrage of sonic waves on the Earth itself, generating a powerful, localized earthquake. The impact of the sonic shockwave may Hold some foes and deal some minor damage/ Most foes that pass through the location will fall down. The violent shaking also reduces their chance to hit and Defense. }}


{{Power|[[File:SuperStrength_Punch.png|22px]]| Cybernetic Blades| Melee, Heavy Lethal|
{{Power|[[File:ElectricMelee TargetedModerateDmg.png|22px]]| Havoc Punch| Melee, Moderate DMG(Smash/Energy), Foe Sleep, -Endurance, -Recovery| The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with greater damage. Havoc Punch can drain some Endurance from your target and may overload their synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him. }}
A Two Handed Cybernetic Blade is a very powerful lethal attack. }}


{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self Heal| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|0|30|30|e=-}}| Freakshow are resistant to cold. However, they are vulnerable to energy damage. It shorts them out. }}


{{Power|[[File:FireTrap FireImps.png|22px]]| Golem Summoning| Summon a Slag Golem| Summons a Slag Golem to a targeted location.}}
{{Power|[[File:Temporary CryoniteArmor.png|22px]]| Knockback Protection| Auto, {{StatusProtVal|0|0|0|0|10}}| You have minor protection from the Knockback caused by some attacks for the next 60 minutes. }}


=== Elite Bosses ===
{{clr}}


==== t3h S00p4rFr34k! ====
==== t3h S00p4rFr34k! ====
Line 701: Line 1,063:


The Superfreak was created by [[Doc Buzzsaw]] by implanting magically-imbued prosthetics into a Tank Freak.  Now the Superfreak possesses necromantic abilities in addition to his formidable fighting powers.
The Superfreak was created by [[Doc Buzzsaw]] by implanting magically-imbued prosthetics into a Tank Freak.  Now the Superfreak possesses necromantic abilities in addition to his formidable fighting powers.
''Levels: 25-31''


''Powers''
''Powers''


{{Power|[[File:DarkCast_SoulDrain.png|22px]]|Gloom| (Ranged) Damage over Time, Negative, Foe -Accuracy| Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. }}
{{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Shadow Punch| Melee, Moderate Negative/Smash Damage, Foe -ToHit| The Shadow Punch has reduced your Accuracy. }}
 
{{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Moderate Negative/Smash Damage, Foe -ToHit| The Smite attack has reduced your Accuracy. }}
 
{{Power|[[File:ShadowFighting_SiphonLife.png|22px]]| Siphon Life| Melee, Moderate Negative Damage, Foe -ToHit, Self Heal| The Siphon Life Attack has weakened you, reducing your Accuracy. }}
 
{{Power|[[File:DarkCast_SoulDrain.png|22px]]| Gloom| Ranged, High Damage over Time(Negative), Foe -ToHit| The Gloom Attack is dealing Negative energy damage over time to you and reducing your Accuracy. }}
 
{{Power|[[File:DarkCast_LifeDrain.png|22px]]| Life Drain| Ranged, Moderate Negative Damage, Foe -ToHit, Self Heal| Super Freak has drained your life. Your Accuracy is reduced. }}


{{Power|[[File:DarkCast_TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Cone, Moderate Damage (Negative/Smash), Foe Immobilize, -Accuracy| Cone blast that envelopes all foes in oily tentacles. The tentacles deal damage and reduce the target's chance to hit while they Immobilize the target. }}
{{Power|[[File:DarkCast_TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Ranged (Cone), Light Damage over Time(Negative/Smash), Foe Immobilize, -ToHit| You have been enveloped in Tenebrous Tentacles. You are Immobilized and have your Accuracy reduced as you are crushed. }}


{{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Shadow Punch| Melee, Smash/Negative, Low Damage, Foe -Accuracy| A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy. }}
{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self +MaxHP| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}


{{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Smash/Negative, Moderate Damage, Foe -Accuracy| More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|0|30|30|e=-}}| Freakshow are resistant to cold. However, they are vulnerable to energy damage. It shorts them out. }}


{{Power|[[File:ShadowFighting_SiphonLife.png|22px]]| Siphon Life| Melee, Negative, Foe -Accuracy, Self +HP| The Freakshow taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself. Siphon Life can sometimes miss more often than normal since a good contact with the foe must be established for a sucessful transfer to occur. A sucessful hit can reduce the target´s accuracy.}}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|25}}, {{StatusProtVal|0|0|2.0|0|50%}}| Freakshow Tanks are resistant to smashing and lethal damage, Knockback and Disorient. However, they are vulnerable to energy damage. It shorts them out. }}


[[File:Regeneration_Reconstruction.png|22px]] '''Reconstruction''' Self Heal, +Resist (Toxic)<br />
{{clr}}
All Freakshow have the ability to heal themselves.


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +{{DamResVal|25|25|0|30|30|e=-}} Resist: Knockback, Disorient | Freakshow Tanks are resistant to Cold, Smashing and Lethal damage, Knockback and Disorient. However, they are vulnerable to Energy damage. It shorts them out. }}
==== ROFLSTOMP ====


==== Metal Shift ====
ROFLSTOMP is known amongst Freakshow for his signature attack style of rolling into a spikey ball and impaling those who challenge his leadership. Nobody outside the Freaks has ever seen this performed and lived to tell the tale.
[[File:MetalShift1.jpg|100px|thumb| |<div style="text-align: center;border:none">The hybrid cyborg, Metal Shift</div>]]
''Main article:'' [[Metal Shift]]


Metal Shift is a Freakshow but is also a priest of the Cult of the Shaper on [[Sharkhead Isle]]. The cult espouses a philosophy involving transformation of self - this easily fits into the Freakshow paradigm of self-modification.
''Levels: 30-54''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Sawblade| Ranged, Lethal, Moderate Damage, Foe Knockdown| Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes. }}
{{Power|[[File:RoguesGallery_ROFLSTOMP_Sawblade.png|22px]]| Sawblade| Ranged, Minor DMG(Lethal), Minor DoT(Lethal), Foe -Regeneration, -Recovery, Chance for Knockback| You throw sawblades with great force due to your cybernetic enhancements. This sawblade strikes a distant target, causing an initial burst of lethal damage and lethal damage over time. The target also suffers reduced regeneration and recovery. There is also a small chance the target will be knocked back. }}
 
{{Power|[[File:RoguesGallery_ROFLSTOMP_CyberneticHammers.png|22px]]| Cybernetic Hammers| Melee, Moderate DMG(Smash), Foe -Defense, Chance for Disorient| You smash a single target with one of your cybernetic hammers. This causes smashing damage and reduces the target's defenses. There is also a chance that the target may be stunned. }}
 
{{Power|[[File:RoguesGallery_ROFLSTOMP_HammerClap.png|22px]]| Hammer Clap| PBAoE, Moderate DMG(Smash), Foe Chance for Disorient, Knockback| You crash both of your cybernetic hammers together with tremendous force, creating a shockwave that causes smashing damage to all foes around you. Affected targets may also be knocked back and stunned. }}
 
{{Power|[[File:RoguesGallery_ROFLSTOMP_TankGrenade.png|22px]]| Tank Grenade| Ranged (Targeted AoE), Heavy DMG(Fire/Lethal), Foe Chance for Knockback| You launch a fragmentation grenade at long range from your armor's backpack. This explodes on impact, throwing shrapnel that causes smashing and lethal damage. There is also a high chance that the concussive effect from the explosion will knock affected targets back. }}


{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Tank Grenade| (Ranged) Targeted Area of Effect Lethal/Smashing, Foe Knockback| Launches an M30 grenade at long range from the Tank's backpack. The explosion of this grenade affects all within the blast and can knock them back.}}
{{Power|[[File:RoguesGallery_ROFLSTOMP_DullPain.png|22px]]| Dull Pain| Self Heal, +MaxHP| You activate special programming within your armor that temporarily boosts your maximum hit points. }}


{{Power|[[File:SuperStrength_Punch.png|22px]]| Cybernetic Blades| Melee, Heavy Lethal|
{{Power|[[File:RoguesGallery_ROFLSTOMP_Resistance.png|22px]]| Resistance| Auto, Self {{DamResVal|30|30|0|30|30|e=-}}| You are resistant to smashing, lethal and cold damage, but are vulnerable to energy damage. }}
A Two Handed Cybernetic Blade is a very powerful lethal attack. }}


{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self Heal| A Freakshow can activate this power to increase his maximum Hit Points for a short time. }}
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Archvillain's Might| Resistance| [[Archvillain Resistance|Arch-villains]] are very powerful individuals, and as such have significant resistance to many status effects. They are not immune, however, and can be vulnerable for brief windows of opportunity. }}


{{Power|[[File:FireTrap FireImps.png|22px]]| Golem Summoning| Summon a Slag Golem| Summons a Slag Golem to a targeted location.}}
{{clr}}


=== Archvillains ===
=== Archvillains ===
Line 745: Line 1,119:


[[File:Clamor.jpg|thumb|100px|Clamor]]
[[File:Clamor.jpg|thumb|100px|Clamor]]
Eve Van Dorn has had a hard time finding friends as dedicated to violence as she is. For a while she found a home in the Council's previous regime, but she could only advance so far in such an organization. So she turned to the Freakshow. Under the name [[Clamor]], Eve has had no trouble rallying other Freaks to her banner.
Eve Van Dorn has had a hard time finding friends as dedicated to violence as she is. For a while she found a home in the [[5th Column|Council's previous regime]], but she could only advance so far in such an organization. So she turned to the Freakshow. Under the name [[Clamor]], Eve has had no trouble rallying other Freaks to her banner.
 
''Levels: 20-25''


''Powers''
''Powers''


{{Power|[[File:RadiationPoisoning RadiationInfection.png|22px]]| Radiation Infection| Targeted Area of Effect,Toggle, Foe -Defense, -Accuracy| Infects a targeted foe with deadly radiation. All foes the target comes in contact with will also become infected. The Radiation Infection will last as long as the Crey Scientist can keep this power toggled on or when the original infected targeted dies. Infected foes have severely reduced Accuracy and Defense. }}
{{Power|[[File:RadiationBurst RadiationBlast.png|22px]]| Neutron Bomb| Ranged (Targeted Area of Effect), Moderate Energy Damage, Foe -Defense| The Neutron Bomb's radiation has reduced your Defense. }}


{{Power|[[File:RadiationBurst Irradiate.png|22px]]| Irradiate| Self Area of Effect, Energy, -Defense| Emits radiation in all directions damaging all nearby foes over a short duration. Like other Radiation attacks, this power can bypass some of a targets defenses. Irradiate severely reduces the targets defense. }}
{{Power|[[File:RadiationBurst ElectronHaze.png|22px]]| Electron Haze| Ranged (Cone), Moderate Energy Damage, Foe -Defense, Knockback| The Electron Haze surrounding Clamor is reducing your Defense. }}


{{Power|[[File:RadiationBurst ElectronHaze.png|22px]]| Electron Haze| Short Range Energy, -Defense, Knockback| A short range conical blast of electron radiation. The attack can bypass some of a targets defenses and reduce the targets defense. It can also knock down some targets. }}
{{Power|[[File:RadiationBurst NeutrinoBlast.png|22px]]| Neutrino Bolt| Ranged, Minor Energy Damage, Foe -Defense| You Defense has been reduced by a Neutrino Bolt. }}


{{Power|[[File:RadiationBurst RadiationBlast.png|22px]]| Neutron Bomb| Targeted Area of Effect, Energy, -Defense| This devastating attack lobs an explosive sphere of deadly radiation damaging the target and all nearby foes. Neutron Bomb can bypass some of a targets defenses and reduce the targets defense. }}
{{Power|[[File:RadiationBurst Irradiate.png|22px]]| Irradiate| Point Blank Area of Effect, Moderate Damage over Time(Energy), Foe -Defense| You have been Irradiated and your Defense has been reduced. }}
 
{{Power|[[File:RadiationPoisoning RadiationInfection.png|22px]]| Radiation Infection| Toggle, Ranged (Targeted Area of Effect), Foe -Defense, -ToHit| You have been Infected with deadly radiation. Your Accuracy and Defense are reduced. }}
 
{{Power|[[File:SuperStrength_Punch.png|22px]]| Cybernetic Claw| Melee, High Lethal Damage, Foe Knockback| A Cybernetic Claw is a powerful slashing attack. }}
 
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|0|25|25|e=-}}| [[Archvillain Resistance]]. }}


{{Power|[[File:SuperStrength_Punch.png|22px]]| Cybernetic Blade| Melee, Lethal, Knockback | A Cybernetic Blade is a powerful slashing attack. }}
{{clr}}
{{clr}}


Line 764: Line 1,145:
[[File:Bile.jpg|thumb|100px|Bile]]
[[File:Bile.jpg|thumb|100px|Bile]]
Ralph Francesco was an early member of the nihilistic group that would later become the Freakshow. His experience as an army veteran made it inevitable that he would become one of the organization's top men. Because of this lofty position, Ralph was one of the first to undergo cybernetic augmentation. Henceforth, he became known only as [[Bile]].
Ralph Francesco was an early member of the nihilistic group that would later become the Freakshow. His experience as an army veteran made it inevitable that he would become one of the organization's top men. Because of this lofty position, Ralph was one of the first to undergo cybernetic augmentation. Henceforth, he became known only as [[Bile]].
''Levels: 31-44''


''Powers''
''Powers''


{{Power|[[File:RadiationBurst ElectronHaze.png|22px]]| Electron Haze| Short Range Energy, -Defense, Knockback| A short range conical blast of electron radiation. The attack can bypass some of a targets defenses and reduce the targets defense. It can also knock down some targets. }}
{{Power|[[File:RadiationBurst RadiationBlast.png|22px]]| Neutron Bomb| Ranged (Targeted Area of Effect), Moderate Energy Damage, Foe -Defense| The Neutron Bomb's radiation has reduced your Defense. }}
 
{{Power|[[File:RadiationBurst ElectronHaze.png|22px]]| Electron Haze| Ranged (Cone), Moderate Energy Damage, Foe -Defense, Knockback| A short range conical blast of electron radiation. This attack can bypass some of a targets defenses and reduce the targets defense. It can also knock down some targets. }}
 
{{Power|[[File:RadiationBurst_XRayBeam.png|22px]]| X-Ray Beam| Ranged, High Energy Damage, Foe -Defense| Bile has reduced your Defense with his X-Ray Beam. }}


{{Power|[[File:RadiationPoisoning_EnervatingField.png|22px]]| Enervating Field| Toggle: Ranged (Targeted Area of Effect), Foe: -Dam, -Res | You have been exposed to an Enervating Field of radiation.  Your damage and damage resistance are reduced. }}
{{Power|[[File:RadiationBurst Irradiate.png|22px]]| Irradiate| Point Blank Area of Effect, Moderate Damage over Time(Energy), Foe -Defense| You have been Irradiated and your Defense has been reduced. }}


{{Power|[[File:RadiationBurst Irradiate.png|22px]]| Irradiate| Self Area of Effect, Energy, -Defense| Emits radiation in all directions damaging all nearby foes over a short duration. Like other Radiation attacks, this power can bypass some of a targets defenses. Irradiate severely reduces the targets defense. }}
{{Power|[[File:RadiationPoisoning_EnervatingField.png|22px]]| Enervating Field| Toggle, Ranged (Targeted Area of Effect), Foe -Damage, -Resist(All)| You have been exposed to an Enervating Field of radiation. Your damage and damage resistance are reduced. }}


{{Power|[[File:RadiationBurst RadiationBlast.png|22px]]| Neutron Bomb| Targeted Area of Effect, Energy, -Defense| This devastating attack lobs an explosive sphere of deadly radiation damaging the target and all nearby foes. Neutron Bomb can bypass some of a targets defenses and reduce the targets defense. }}
{{Power|[[File:SuperStrength_Punch.png|22px]]| Cybernetic Blade| Melee, High Lethal Damage, Foe Knockback| A Cybernetic Blade is a powerful slashing attack. }}


{{Power|[[File:RadiationBurst_XRayBeam.png|22px]]| X-Ray Beam| Ranged, Moderate Damage (Energy), Foe -Defense| Bile has reduced your Defense with his X-Ray Beam. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|0|5|5|e=-}}, +MaxHP| [[Archvillain Resistance]]. }}


{{Power|[[File:SuperStrength_Punch.png|22px]]| Cybernetic Blade| Melee, Lethal, Knockback | A Cybernetic Blade is a powerful slashing attack. }}
{{clr}}
{{clr}}


Line 784: Line 1,170:
''Main Article:'' [[Dreck]]
''Main Article:'' [[Dreck]]


Born Daniel Watson, Dreck is the glue that holds the militantly independent Freakshow together. The Freaks may chafe at his orders, they may laugh at his haircut, but they all have to respect Dreck´s absolute lust for violence.
Born Daniel Watson, Dreck is the glue that holds the militantly independent Freakshow together. The Freaks may chafe at his orders, they may laugh at his haircut, but they all have to respect Dreck's absolute lust for violence.
 
''Levels: 45-54''


''Powers''
''Powers''


{{Power|[[File:RadiationBurst Irradiate.png|22px]]| Irradiate| Self Area of Effect, Energy, -Defense| Emits radiation in all directions damaging all nearby foes over a short duration. Like other Radiation attacks, this power can bypass some of a targets defenses. Irradiate severely reduces the targets defense. }}
{{Power|[[File:RadiationBurst RadiationBlast.png|22px]]| Neutron Bomb| Ranged (Targeted Area of Effect), Moderate Energy Damage, Foe -Defense| This devastating attack lobs an explosive sphere of deadly radiation damaging the target and all nearby foes. Neutron Bomb can bypass some of a targets defenses and reduce the targets defense. }}


{{Power|[[File:RadiationBurst ElectronHaze.png|22px]]| Electron Haze| Short Range Energy, -Defense, Knockback| A short range conical blast of electron radiation. The attack can bypass some of a targets defenses and reduce the targets defense. It can also knock down some targets. }}
{{Power|[[File:RadiationBurst ElectronHaze.png|22px]]| Electron Haze| Ranged (Cone), Moderate Energy Damage, Foe -Defense, Knockback| The Electron Haze surrounding Dreck has reduced your Defense. }}


{{Power|[[File:RadiationBurst CosmicBurst.png|22px]]| Cosmic Burst| (Ranged, Energy) Foe Disorient, -Defense| Dreck has Disoriented you and reduced your Defense with his Cosmic Burst. }}
{{Power|[[File:RadiationBurst Irradiate.png|22px]]| Irradiate| Point Blank Area of Effect, Moderate Damage over Time(Energy), Foe -Defense| You have been Irradiated and your Defense has been reduced. }}


{{Power|[[File:RadiationBurst RadiationBlast.png|22px]]| Neutron Bomb| Targeted Area of Effect, Energy, -Defense| This devastating attack lobs an explosive sphere of deadly radiation damaging the target and all nearby foes. Neutron Bomb can bypass some of a targets defenses and reduce the targets defense. }}
{{Power|[[File:RadiationBurst CosmicBurst.png|22px]]| Cosmic Burst| Ranged, Superior Energy Damage, Foe Disorient, -Defense| Dreck has Disoriented you and reduced your Defense with his Cosmic Burst. }}


{{Power|[[File:RadiationBurst AtomicBlast.png|22px]]| Atomic Blast| (Energy, Area of Effect) Foe -Defense| Dreck has reduced your Defense and left you helpless with his Atomic Blast. }}
{{Power|[[File:RadiationBurst AtomicBlast.png|22px]]| Atomic Blast| Point Blank Area of Effect, Extreme Energy/Smash Damage, Foe -Defense, Hold, Self -Endurance| Dreck has reduced your Defense and left you helpless with his Atomic Blast. }}


{{Power|[[File:MedievalWeapons_MaceClobber.png|22px]]| Cybernetic Hammer| Melee, Smash, Foe Disorient| A Cybernetic Hammer is a powerful pummeling attack, and it may Disorient foes. }}
{{Power|[[File:MedievalWeapons_MaceClobber.png|22px]]| Cybernetic Hammer| Melee, High Smash Damage, Foe Disorient, Knockback| Dreck has Disoriented you with his Cybernetic Hammer. }}
 
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|0|25|25|e=-}}| [[Archvillain Resistance]]. }}
 
{{clr}}


=== Named Bosses ===
=== Named Bosses ===


* Axel-F (''Tank Swiper'')
* Axel-F (''Tank Swiper'')
* Axel F (''Sonic Tank'')
* Axel F (''Noise Tank'')
* B4nKbUsTah (''Tank Swiper'') Found on [[Basse Croupier#Catch the Freakshow debtor before he skips town|Catch the Freakshow debtor before he skips town]] from [[Basse Croupier]]
* B4nKbUsTah (''Tank Swiper'') Found on [[Basse Croupier#Catch the Freakshow debtor before he skips town|Catch the Freakshow debtor before he skips town]] from [[Basse Croupier]]
* Bash Fission (''Tank'') (CoV)
* Bash Fission (''Tank'') (CoV)
Line 819: Line 1,211:
* Dent (''Tank Smasher'')
* Dent (''Tank Smasher'')
* Destructivator (''Tank'')
* Destructivator (''Tank'')
* Devastation (''Sonic Tank'')
* Devastation (''Noise Tank'')
* Doc Sneakmasta (''Sneaky Tank'') (CoV)
* Doc Sneakmasta (''Sneaky Tank'') (CoV)
* Drop Forge (''Tank Smasher'') (Found on [[Mercedes Sheldon#Investigate the Troll Rave in Skyway City.|Investigate the Troll Rave in Skyway City.]] mission from [[Mercedes Sheldon]])
* Eddie Crush (''Tank'') (CoV)
* Eddie Crush (''Tank'') (CoV)
* Enviro-life captain (''Tank Swiper'')
* Enviro-life captain (''Tank Swiper'')
Line 835: Line 1,228:
* Lawless (''Tank'')
* Lawless (''Tank'')
* Lotus.xls (''Tank Smasher'')
* Lotus.xls (''Tank Smasher'')
* M4Y0R 0F R4V3RT0WN (''Tank Smasher'') - found on the [[Agent_Watkins#Crash_the_Unholy_Masquerave|Crash the Unholy Masquerave]]mission from [[Agent Watkins]]
* Mad Maartin (''Tank'')
* Mad Maartin (''Tank'')
* Mass Def (''Champion Swiper'')
* Mass Def (''Champion Swiper'')
Line 840: Line 1,234:
* Mekanik (''Tank Swiper'')
* Mekanik (''Tank Swiper'')
* Mistah Static (''Tank Swiper'')
* Mistah Static (''Tank Swiper'')
* M1sT3r B1GsH0t (Super Stunner)
* M0uThP1eC3 (Noise Tank)
* [[Ohmtown]] (''Juicer'') - found on the [[Diviner Maros#Find the location of Calystix|Find the location of Calystix]] mission from [[Diviner Maros]].
* [[Ohmtown]] (''Juicer'') - found on the [[Diviner Maros#Find the location of Calystix|Find the location of Calystix]] mission from [[Diviner Maros]].
* Pierce (''Tank'')
* Pierce (''Tank'')
Line 845: Line 1,241:
* Prototype Tank Freak 2 (''Tank Swiper'')
* Prototype Tank Freak 2 (''Tank Swiper'')
* Prototype Tank Freak 3 (''Shadow Tank Freak'')
* Prototype Tank Freak 3 (''Shadow Tank Freak'')
* Punkadelic (''Sonic Tank'')
* Punkadelic (''Noise Tank'')
* Radiophoic captain (''Tank Smasher'')
* Radiophoic captain (''Tank Smasher'')
* Raid Leader (''Sonic Tank'')
* Raid Leader (''Noise Tank'')
* Rivets (''Tank'')
* Rivets (''Tank'')
* Saiba the Damaga (''Tank'')
* Saiba the Damaga (''Tank'')
* Scrapheap (''Tank'') (Cov)
* Scrapheap (''Tank'') (Cov)
* Screamer (''Sonic Tank'')
* Screamer (''Noise Tank'')
* Shatter (''Tank'')
* Shatter (''Tank'')
* Shriek (''Sonic Tank'')
* Shriek (''Noise Tank'')
* Splice (''Tank Swiper'')
* Splice (''Tank Swiper'')
* Sputnik (''Tank'')
* Sputnik (''Tank'')
Line 873: Line 1,269:
* Zappa-Tistah (''Juicer Chief'')
* Zappa-Tistah (''Juicer Chief'')
* Zig-Zig (''Tank'')
* Zig-Zig (''Tank'')
== Related Badges ==
{{BadgeBox|Assault and Battery}}
{{BadgeBox|Chief Swiper}}
{{BadgeBox|Juicer}}
{{BadgeBox|Tank Buster}}
{{BadgeBox|Tank Smasher}}
[[Category:Enemies]]


== Notes ==
== Notes ==


* The Mad Freak Slammer's Sledgehammer power description is currently bugged. It is currently the description of the Baseball Bat power. (This has been reported.)
* The Mad Freak Slammer's Sledgehammer power description is currently bugged. It is currently the description of the Baseball Bat power. (This has been reported.)
== Historical ==
{{historical|reason=change|type=section}}
* In [[Issue 16]], Freakshow [[minion]]s and [[lieutenant]]s in the 20-38 level range had their experience scale reduced from 1.2 to 0.95.


[[Category:Enemies]]
[[Category:Enemies]]

Latest revision as of 07:08, 24 February 2024

Overview

The Freakshow are an enemy group in City of Heroes and City of Villains. This group of cyber-anarchists only respect one law: the survival of the strongest. They can be found between levels 20 and 40 typically, though it is still possible to find groups of them in the 40-50 range as well.

Background

Freakshow Logo.jpg

Freakshow official info ( Copied from the City of Heroes official website [1]):

Guns and drugs have long gone hand in hand with crime, and no gang of criminals exemplifies this fact more than the Freakshow. Started as a typical street gang over a decade ago, the Freakshow has evolved (or devolved, if you prefer) into one of the most feared and hated criminal organizations in Paragon City. The Freakshow is no ordinary street gang; although it operates much like any other pack of hoodlums, it has one advantage other gangs would (and have tried to) kill for: super powers.

Normally a group like the Freakshow would never have access to the kind of power enhancing chemicals that have today become a staple of their daily diet nor the hardware and weaponry with which they festoon their bodies. Unfortunately for the rest of the city, fortune decided to smile upon the Freakshow one fateful night. The gang hijacked an armored truck transporting experimental drugs for Crey Industries. Never ones to shy away from trying new and potentially lethal drugs, some of the members decided to try out the truck's contents on themselves.

The drug in question was an experimental physical booster program developed for the military. The compound warped and expanded their bodies over the period of just a few hours, giving them superhuman physical attributes, incredible pain tolerance and a powerful narcotic buzz. It also allowed them to expand their own abilities beyond the physical boost the serum provides. Cybernetic enhancements are a relatively new and untested innovation, and few people's bodies can handle the experimental limb and organ replacements. The regenerative properties the super serum provides allow Freakshow members' bodies to handle the implants with relative ease. Once the Freakshow realized this they wasted no time in ‘cybering up.’

It was at this point that a true leader stepped forward from the Freakshow's ranks. One of its founders, who calls himself simply Dreck, had long been the brains behind the operation and decided it was time his rank of President became official. He had to beat down two dozen other challengers to seize the position, but once he'd established supremacy Dreck finally gave the Freakshow the vision it needed to press forward.

Dreck and the Freakshow began to preach a philosophy of rage unleashed. They tapped into feelings of impotence; particularly among young twenty-something men who had ‘good jobs’ that offered no hope or joy. Young men who wanted to lash out at the world because they couldn't find it within themselves to find meaning. They were looking for someone, anyone to provide that meaning and, unfortunately, a number of them turned to a man named Dreck. While they seem to have no central base of operations, their activities recently are more organized than previously. In some dangerous parts of the city, they have a dread influence over whole neighborhoods. They also seem to have access to new and more deadly cyberware enhancements, making them a more deadly threat than ever.

The Freakshow seem to have made their headquarters in "Carnival Town", which is in a wasted area of Crey's Folly. They have also set up a base of operations on Sharkhead Isle.

Architect Entertainment Description

Gettin' their Freak on in a wasted area of the Crey's Folly zone known as Carnival Town, the Freakshow are a group of rage-fueled, cybernetically enhanced gang bangers. Their leader, 'President Dreck', assumed his role by beating down two dozen challengers. With an area of influence that has grown all the way to Sharkhead Isle and access to newer and more deadly cyberware, the Freaks will be coming soon to a theatre near you.

Villain Types

Minions

Freak Buckshot

The dregs of Freakshow society, the Freaks are newbies who haven't earned their metal yet. They have to prove themselves by using axes, bats, guns, and anything else they can get their hands on to cause as much damage as possible.

Levels: 20-30

Powers

AssaultWeapons ShotgunBuckShot.png Shotgun Ranged (Cone), Moderate Lethal Damage, Foe Knockback
Good at close range. Fires a cone of buckshot pellets and can knock some foes down.

Power Missing.png No Melee attacks No Hand to Hand
This Freak doesn’t have any Melee attacks at all

Regeneration DullPain.png Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.


Freak Chopper

The lowest of the Freakshow: A Freak

The dregs of Freakshow society, the Freaks are newbies who haven't earned their metal yet. They have to prove themselves by using axes, bats, guns, and anything else they can get their hands on to cause as much damage as possible.

Levels: 20-30

Powers

Claws Slash.png Fireman Axe Melee, High Lethal Damage, Foe -Defense
You Defense has been reduced by the Fireman Axe.

AssaultWeapons ARBurst.png Heavy Revolver Ranged, Moderate Lethal Damage, Foe Knockback
Large caliber sidearm. Slower than a standard pistol, but can knock down foes.

Regeneration DullPain.png Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.


Freak Gunner

The dregs of Freakshow society, the Freaks are newbies who haven't earned their metal yet. They have to prove themselves by using axes, bats, guns, and anything else they can get their hands on to cause as much damage as possible.

Levels: 20-30

Powers

AssaultWeapons ARBurst.png Submachine Gun Ranged, Moderate Damage over Time(Lethal), Foe -Defense
Your Defense has been reduced by the Submachine Gun.

Power Missing.png No Melee attacks No Hand to Hand
This Freak doesn’t have any Melee attacks at all

Regeneration DullPain.png Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.


Freak Slammer

Freak

The dregs of Freakshow society, the Freaks are newbies who haven't earned their metal yet. They have to prove themselves by using axes, bats, guns, and anything else they can get their hands on to cause as much damage as possible.

Levels: 20-30

Power

AssaultWeapons ARBurst.png Sledgehammer Melee, Superior Smash Damage, Foe Knockback
There is nothing like slugging someone in the head with this baseball bat.

AssaultWeapons ARBurst.png Heavy Revolver Ranged, Moderate Lethal Damage, Foe Knockback
Large caliber sidearm. Slower than a standard pistol, but can knock down foes.

Regeneration DullPain.png Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.


Mad Freak Buckshot

Mad Freaks have earned their Excelsior Feeder, a device that pumps the drug directly into their bloodstream. That makes them stronger and tougher than humanly possible, as well as more than a little bit crazy.

Levels: 21-33

Powers

AssaultWeapons ShotgunBuckShot.png Shotgun Ranged (Cone), Moderate Lethal Damage, Foe Knockback
Good at close range. Fires a cone of buckshot pellets and can knock some foes down.

Power Missing.png No Melee attacks No Hand to Hand
This Freak doesn’t have any Melee attacks at all

Regeneration DullPain.png Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.


Mad Freak Chopper

Mad Freak: notice the newly gained Excelsior Feeder

Mad Freaks have earned their Excelsior Feeder, a device that pumps the drug directly into their bloodstream. That makes them stronger and tougher than humanly possible, as well as more than a little bit crazy.

Levels: 21-33

Powers

Claws Slash.png Fireman Axe Melee, High Lethal Damage, Foe -Defense
You Defense has been reduced by the Fireman Axe.

AssaultWeapons ARBurst.png Heavy Revolver Ranged, Moderate Lethal Damage, Foe Knockback
Large caliber sidearm. Slower than a standard pistol, but can knock down foes.

Regeneration DullPain.png Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.


Mad Freak Gunner

Mad Freak

Mad Freaks have earned their Excelsior Feeder, a device that pumps the drug directly into their bloodstream. That makes them stronger and tougher than humanly possible, as well as more than a little bit crazy.

Levels: 21-33

Powers

AssaultWeapons ARBurst.png Submachine Gun Ranged, Moderate Damage over Time(Lethal), Foe -Defense
Your Defense has been reduced by the Submachine Gun.

Power Missing.png No Melee attacks No Hand to Hand
This Freak doesn’t have any Melee attacks at all

Regeneration DullPain.png Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.


Mad Freak Slammer

Mad Freaks have earned their Excelsior Feeder, a device that pumps the drug directly into their bloodstream. That makes them stronger and tougher than humanly possible, as well as more than a little bit crazy.

Levels: 21-33

Power

AssaultWeapons ARBurst.png Sledgehammer Melee, Superior Smash Damage, Foe Knockback
There is nothing like slugging someone in the head with this baseball bat.

AssaultWeapons ARBurst.png Heavy Revolver Ranged, Moderate Lethal Damage, Foe Knockback
Large caliber sidearm. Slower than a standard pistol, but can knock down foes.

Regeneration DullPain.png Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.


Enforcer Smasher

Enforcers have a mechanical arm. Smashers use a hammer.

The Enforcers are what everyone thinks of when they hear the word Freakshow: dangerous punks with over-sized mechanical arms ending in nasty looking weapons. They are the true heart of the Freakshow, deadly in combat but not yet totally insane.

Levels: 22-32

Powers

MedievalWeapons MaceClobber.png Cybernetic Hammer Melee, Moderate Smash Damage, Foe Disorient
You have been Disoriented.

AssaultWeapons ARBurst.png Sawblade Ranged, Moderate Lethal Damage, Foe Knockback
Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes.

Regeneration DullPain.png Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.

Regeneration Revive.png Revive Self Resurrect
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points and half his endurance.

Temporary PVP BuffDefense.png Resistance Auto, Res( C30 E-30 )
Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out.


Enforcer Swiper

Enforcer Swiper

The Enforcers are what everyone thinks of when they hear the word Freakshow: dangerous punks with over-sized mechanical arms ending in nasty looking weapons. They are the true heart of the Freakshow, deadly in combat but not yet totally insane.

Levels: 22-32

Powers

SuperStrength Punch.png Cybernetic Blade Melee, Moderate Lethal Damage
A Cybernetic Blade is a powerful lethal attack.

AssaultWeapons ARBurst.png Sawblade Ranged, Moderate Lethal Damage, Foe Knockback
Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes.

Regeneration DullPain.png Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.

Regeneration Revive.png Revive Self Resurrect
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points and half his endurance.

Temporary PVP BuffDefense.png Resistance Auto, Res( C30 E-30 )
Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out.


Juicer Freak

Juicers undergo a very specific and unusual cybernetic enhancement, one that sets them apart from all other Freaks and does strange things to their brains. A network of electrical wiring and emmiters allows the Juicers to shot forth great gouts of electrical energy that can devastate their foes.

Levels: 27-54

Powers

Flight TravelFlight.png Fly Self Fly
Juicers can Fly!

ElectricalBolt LightningBolt.png Lightning Bolt Ranged, High Energy Damage, Foe -Endurance
The Juicer can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance.

ElectricalBolt BallLightning.png Ball Lightning Ranged (Targeted Area of Effect), Moderate Damage over Time(Energy), Foe -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits.

ElectricityManipulation ChargedBrawl.png Shock Punch Melee, Light Smash/Energy Damage
You are taking Energy damage over time.

Regeneration DullPain.png Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.

Regeneration Revive.png Revive Self Resurrect
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points.

Temporary PVP BuffDefense.png Resistance Auto, Res( C30 E-30 )
Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out.


Stunner Freak

Stunner Freak

Stunners undergo a very specific and unusual cybernetic enhancement, one that sets them apart from all other Freaks and does strange things to their brains. A network of electrical wiring and emmiters allows the Stunners to immobilize even the strongest heroes for a short period of time.

Levels: 27-54

Powers

Flight TravelFlight.png Fly Self Fly
Juicer can Fly!

ElectricalBolt ChargedBolts.png Charged Bolts Ranged, Moderate Energy Damage, Foe -Endurance
The Juicer can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some Endurance.

ElectricalBolt TelsaCage.png Tesla Cage Ranged, Minor Energy Damage, Foe Sleep, -Endurance
You have been put to sleep by a Tesla Cage. Any damage will awaken you.

ElectricityManipulation ChargedBrawl.png Shock Punch Melee, Light Smash/Energy Damage
You are taking Energy damage over time.

Regeneration DullPain.png Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.

Regeneration Revive.png Revive Self Resurrect
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points.

Temporary PVP BuffDefense.png Resistance Auto, Res( C30 E-30 )
Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out.


Metal Smasher

The Metal Freak's devotion to the cause is obvious - he's had both arms replaced with robotic contraptions that are good only for destruction. He must rely on other Freaks to feed him, but in combat he is a whirling nightmare.

Levels: 28-54

Powers

MedievalWeapons MaceClobber.png Cybernetic Hammer Melee, Moderate Smash Damage, Foe Disorient
You have been Disoriented.

MedievalWeapons MaceClobber.png Cybernetic Hammers Melee, High Smash Damage, Foe Disorient
You have been Disoriented.

SuperStrength HandClap.png Hammer Clap Point Blank Area of Effect, Foe Disorient, Knockback
You have been Disoriented.

Regeneration DullPain.png Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.

Regeneration Revive.png Revive Self Resurrect
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points and half his endurance.

Temporary PVP BuffDefense.png Resistance Auto, Res( C30 E-30 )
Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out.


Metal Swiper

A dangerous Metal Freak. Notice the jaw implant

The Metal Freak's devotion to the cause is obvious- he's had both arms replaced with robotic contraptions that are good only for destruction. He must rely on other Freaks to feed him, but in combat he is a whirling nightmare.

Levels: 28-54

Powers

SuperStrength Punch.png Cybernetic Blade Melee, Moderate Lethal Damage
A Cybernetic Blade is a powerful lethal attack.

SuperStrength Punch.png Cybernetic Blades Melee, Superior Lethal Damage
A Two Handed Cybernetic Blade is a very powerful lethal attack.

AssaultWeapons ARBurst.png Sawblade Ranged, Moderate Lethal Damage, Foe Knockback
Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes.

Regeneration DullPain.png Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.

Regeneration Revive.png Revive Self Resurrect
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points and half his endurance.

Temporary PVP BuffDefense.png Resistance Auto, Res( C30 E-30 )
Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out.


Lieutenants

Chief Smasher

A combination of revolutionary fervor and massive doses of Excelsior allows the leaders of the Enforcers to completely ignore the effects of pain. This trait lets them keep on fighting when by all rights they should have dropped dead.

Levels: 20-26

Powers

MedievalWeapons MaceClobber.png Cybernetic Hammer Melee, Moderate Smash Damage, Foe Disorient
You have been Disoriented.

AssaultWeapons ARBurst.png Sawblade Ranged, Moderate Lethal Damage, Foe Knockback
Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes.

Regeneration DullPain.png Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.

Regeneration Revive.png Revive Self Resurrect
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points and half his endurance.

Temporary PVP BuffDefense.png Resistance Auto, Res( C30 E-30 )
Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out.


Chief Swiper

A combination of revolutionary fervor and massive doses of Excelsior allows the leaders of the Enforcers to completely ignore the effects of pain. This trait lets them keep on fighting when by all rights they should have dropped dead.

Levels: 22-26

Powers

SuperStrength Punch.png Cybernetic Blade Melee, Moderate Lethal Damage
A Cybernetic Blade is a powerful lethal attack.

AssaultWeapons ARBurst.png Sawblade Ranged, Moderate Lethal Damage, Foe Knockback
Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes.

Regeneration DullPain.png Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.

Regeneration Revive.png Revive Self Resurrect
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points and half his endurance.

Temporary PVP BuffDefense.png Resistance Auto, Res( C30 E-30 )
Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out.


Juicer Chief

Chief Juicer

It takes some skill to control death dealing levels of electricity as they course through your nervous system, and Juicer leaders have that control. They can use their implants to generate massive balls of lightning. They're no fun in close combat either, as their punch packs a heck of an electrical wallop.

Levels: 20-45

Powers

Flight TravelFlight.png Fly Self Fly
Juicers can Fly!

ElectricalBolt LightningBolt.png Lightning Bolt Ranged, High Energy Damage, Foe -Endurance
The Juicer can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance.

ElectricalBolt BallLightning.png Ball Lightning Ranged (Targeted Area of Effect), Moderate Damage over Time(Energy), Foe -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits.

ElectricityManipulation ChargedBrawl.png Shock Punch Melee, Light Smash/Energy Damage
You are taking Energy damage over time.

Regeneration DullPain.png Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.

Regeneration Revive.png Revive Self Resurrect
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points.

Temporary PVP BuffDefense.png Resistance Auto, Res( C30 E-30 )
Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out.


Stunner Chief

It takes some skill to control death dealing levels of electricity as they course through your nervous system, and Stunner leaders have that control. They can use their implants to fire bolts of electricity and even create fields of crackling lightning around their foes.

Levels: 20-45

Powers

Flight TravelFlight.png Fly Self Fly
Juicer can Fly!

ElectricalBolt ChargedBolts.png Charged Bolts Ranged, Moderate Energy Damage, Foe -Endurance
The Juicer can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some Endurance.

ElectricalBolt TelsaCage.png Tesla Cage Ranged, Minor Energy Damage, Foe Sleep, -Endurance
You have been put to sleep by a Tesla Cage. Any damage will awaken you.

ElectricityManipulation ChargedBrawl.png Shock Punch Melee, Light Smash/Energy Damage
You are taking Energy damage over time.

Regeneration DullPain.png Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.

Regeneration Revive.png Revive Self Resurrect
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points.

Temporary PVP BuffDefense.png Resistance Auto, Res( C30 E-30 )
Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out.


Champion Smasher

Freakshow Champion Smasher

These are the heroes of the Freakshow, devoted utterly to smashing the state and having a great time while they're doing it. They're totally without care or mercy; point them in the right direction (or even the wrong one) and mayhem ensues.

Levels: 30-54

Powers

MedievalWeapons MaceClobber.png Cybernetic Hammer Melee, Moderate Smash Damage, Foe Disorient
You have been Disoriented.

MedievalWeapons MaceClobber.png Cybernetic Hammers Melee, High Smash Damage, Foe Disorient
You have been Disoriented.

SuperStrength HandClap.png Hammer Clap Point Blank Area of Effect, Foe Disorient, Knockback
You have been Disoriented.

Regeneration DullPain.png Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.

Regeneration Revive.png Revive Self Resurrect
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points and half his endurance.

Temporary PVP BuffDefense.png Resistance Auto, Res( C30 E-30 )
Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out.


Champion Swiper

Champion Swiper

These are the heroes of the Freakshow, devoted utterly to smashing the state and having a great time while they're doing it. They're totally without care or mercy; point them in the right direction (or even the wrong one) and mayhem ensues.

Levels: 30-54

Powers

SuperStrength Punch.png Cybernetic Blade Melee, Moderate Lethal Damage
A Cybernetic Blade is a powerful lethal attack.

SuperStrength Punch.png Cybernetic Blades Melee, Superior Lethal Damage
A Two Handed Cybernetic Blade is a very powerful lethal attack.

AssaultWeapons ARBurst.png Sawblade Ranged, Moderate Lethal Damage, Foe Knockback
Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes.

Regeneration DullPain.png Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.

Regeneration Revive.png Revive Self Resurrect
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points and half his endurance.

Temporary PVP BuffDefense.png Resistance Auto, Res( C30 E-30 )
Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out.


Meat Doctor

Meat Doctor

Many of Dr. Vahzilok's talented but demented followers in Paragon City have been busted by the 'superhero phenomenon'. Some have found their way to Sharkhead Isle to ply their trade with the vast numbers of Freakshow sorting through the Crushes' junkyards. These sick surgeons are called the Meat Doctors.

Levels: 20-30

Powers

Claws ClawsStrike.png Surgical Electric Saw Melee, Moderate Lethal Damage
Meat Doctors use Surgical Electric Saws to sever the limbs off their subjects.

Claws Evicerate.png Eviscerate Melee (Cone), Superior Lethal Damage
Meat Doctors can control their deadly appendages to attack all nearby foes in a wide arc in front of them.

Quills Lunge.png Poison Dart Ranged, Minor Lethal Damage, Minor Damage over Time(Toxic), Foe -Regeneration, -Speed, -Recharge
You have been hit by a Poison Dart. You cannot Regenerate your wounds while you take damage from this poison and your movement and attack speed have been slowed.

Quills Lunge.png Poison Dart Blast Ranged (Cone), Minor Lethal Damage, Minor Damage over Time(Toxic), Foe -Regeneration, -Speed, -Recharge
You have been hit by a Poison Dart. You cannot Regenerate your wounds while you take damage from this poison and your movement and attack speed have been slowed.

Empathy Resurrect.png Resurrect Freakshow Ally Resurrect
Meat Doctors can resurrect the fallen.

Empathy HealOther.png Heal Other Ally Heal
Heals a single targeted ally. You cannot use this power to heal yourself.


Snipers

Juicer Sniper

It takes some skill to control death dealing levels of electricity as they course through your nervous system, and Juicer leaders have that control. They can use their implants to generate massive balls of lightning. They're no fun in close combat either, as their punch packs a heck of an electrical wallop.

Levels: 20-30

Powers

ElectricalBolt ChargedBolts.png Charged Bolts Ranged, Moderate Energy Damage, Foe -Endurance
The Juicer can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some Endurance.

ElectricalBolt Zapp.png Zapp Ranged (Sniper), Extreme Damage(Energy), Foe -Endurance, -Recovery
Juicers can shoot a focused electrical blast that can travel great distances with high Accuracy.

ElectricityManipulation ChargedBrawl.png Shock Punch Melee, Light Smash/Energy Damage
You are taking Energy damage over time.

Regeneration DullPain.png Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.

Regeneration Revive.png Revive Self Resurrect
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points.

Temporary PVP BuffDefense.png Resistance Auto, Res( C30 E-30 )
Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out.


Bosses

Super Stunner

Super Stunner

Super Stunners undergo a very specific and unusual cybernetic enhancement, one that sets them apart from all other Freaks and does strange things to their brains. Even Juicers and Stunners are amazed at the amount of hardware stuffed into a Super Stunner. A network of electrical wiring and emitters allows the Super Stunners to shoot forth great gouts of electrical energy that allows them to dominate their foes.

Levels: 20-54

Powers

Flight TravelFlight.png Fly Self Fly
Juicer can Fly!

ElectricControl ElectricFence.png Electric Fence Ranged, Moderate Damage over Time(Energy), Foe Immobilize, -Endurance, -Fly, -Recovery
Surrounds and Immobilizes a single target in an Electric Fence. Deals some damage over time and slowly drains some Endurance. Useful for keeping villains at bay and bringing down fliers.

ElectricControl TeslaCage.png Tesla Cage Ranged, Moderate Damage(Energy), Foe Hold, -Endurance, -Recovery
Tesla Cage confines the target in an electrical prison. The target is overwhelmed by the electrical charge and is left helpless and can be attacked. The target is drained of some Endurance and some of that Endurance may be transferred back to you.

ElectricControl ChainFences.png Chain Fences Ranged (Targeted Area of Effect), Minor Damage(Energy), Foe Immobilize, -Endurance, -Recovery
You can immobilize multiple foes in a chain of electricity, dealing minor damage to all foes in range and draining some endurance.

ElectricControl StaticField.png Static Field (Only Level 30 and up) Ranged (Location Area of Effect), Foe Sleep, -Endurance, -Speed, -Recharge
You can build up a Static Field at a nearby location. Any foes in the field may lose control of their muscles due to the static charge, and will shake violently. Foes may also be drained of some endurance, and some of that endurance may be transferred to nearby allies. Any attack will interrupt the effect temporarily and foes will re-gain control, although their movement and attack rates will be reduced. This effect can last for some time, and will continue to paralyze foes in the field.

ElectricControl ParalyzingBlast.png Paralyzing Blast (Only Level 30 and up) Ranged (Targeted Area of Effect), Foe Hold, -Endurance, -Recovery
Summoning a large amount of energy, you can completely paralyze a group of foes in cages of electricity for a short time. These foes may be drained of some endurance as well.

ElectricalBolt LightningBolt.png Lightning Bolt Ranged, High Energy Damage, Foe -Endurance
The Juicer can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance.

ElectricalBolt BallLightning.png Ball Lightning Ranged (Targeted Area of Effect), Moderate Damage over Time(Energy), Foe -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits.

DarkArmor SoulTransfer.png Reserve Power Self Resurrect, Special
Should you fall in battle, you can perform a Soul Transfer, sucking the life force of all foes around you to bring yourself back from the brink of death. The more foes nearby, the more life is restored to you. Drained foes are left Disoriented. The dark effects of this Soul Transfer will actually leave you invulnerable for a brief time, and protected from XP Debt for 60 seconds. There must be at least one foe nearby to fuel the Transfer and revive yourself.


Tank Swiper

Tank Swiper

The fully armored, incredibly tough Tank Freaks are a rare breed indeed. As their name suggests, they're almost unstoppable in combat. The one ray of hope when confronting a Tank Freak is that their electronics are not always top of the line, leaving them vulnerable to energy attacks.

Levels: 20-54

Powers

SuperStrength Punch.png Cybernetic Blades Melee, Superior Lethal Damage
A Two Handed Cybernetic Blade is a very powerful lethal attack.

AssaultWeapons ARBurst.png Sawblade Ranged, Moderate Lethal Damage, Foe Knockback
Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes.

AssaultWeapons ARM30grenade.png Tank Grenade Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback
Launches an M30 grenade at long range from the Tank's backpack. The explosion of this grenade affects all within the blast and can knock them back.

Regeneration DullPain.png Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.

Regeneration Revive.png Revive Self Resurrect
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points.

Temporary PVP BuffDefense.png Resistance Auto, Res( C30 E-30 )
Freakshow are resistant to cold. However, they are vulnerable to energy damage. It shorts them out.

Temporary PVP BuffDefense.png Resistance Auto, Res( S25 L25 ), Prot( St 2.0 Kb 50% )
Freakshow Tanks are resistant to smashing and lethal damage, Knockback and Disorient. However, they are vulnerable to energy damage. It shorts them out.


Tank Smasher

The fully armored, incredibly tough Tank Freaks are a rare breed indeed. As their name suggests, they're almost unstoppable in combat. The one ray of hope when confronting a Tank Freak is that their electronics are not always top of the line, leaving them vulnerable to energy attacks.

Levels: 20-54

Powers

MedievalWeapons MaceClobber.png Cybernetic Hammers Melee, High Smash Damage, Foe Disorient
You have been Disoriented.

SuperStrength HandClap.png Hammer Clap Point Blank Area of Effect, Foe Disorient, Knockback
You have been Disoriented.

AssaultWeapons ARM30grenade.png Tank Grenade Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback
Launches an M30 grenade at long range from the Tank's backpack. The explosion of this grenade affects all within the blast and can knock them back.

Regeneration DullPain.png Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.

Regeneration Revive.png Revive Self Resurrect
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points.

Temporary PVP BuffDefense.png Resistance Auto, Res( C30 E-30 )
Freakshow are resistant to cold. However, they are vulnerable to energy damage. It shorts them out.

Temporary PVP BuffDefense.png Resistance Auto, Res( S25 L25 ), Prot( St 2.0 Kb 50% )
Freakshow Tanks are resistant to smashing and lethal damage, Knockback and Disorient. However, they are vulnerable to energy damage. It shorts them out.


Named Enemies

Minions

Freak Quantum Gunner
Freak
Quantum Gunner

The dregs of Freakshow society, the Freaks are newbies who haven't earned their metal yet. They have to prove themselves by using axes, bats, guns, and anything else they can get their hands on to cause as much damage as possible.

Levels: 20-54

Powers

AssaultWeapons ShotgunBuckShot.png Quantum Array Gun Ranged, Moderate Negative Damage, Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades
Your attack and Movement rate have been slowed by the Quantum Array Gun.

Regeneration DullPain.png Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.


Sneaky Swiper
Sneaky Freak Swiper

Sneaky Freaks have been outfitted with a cloaking device to make them nearly undetectable. Combined with their deadly cybernetic weapons, these Sneaky Freaks are enemies to be reckoned with!

Levels: 20-54

Powers

Teleportation Teleport.png Teleport (Only Level 29 and up) Self Teleport
The Sky Raiders can teleport long distances.

SuperStrength Punch.png Cybernetic Blade Melee, Moderate Lethal Damage
A Cybernetic Blade is a powerful lethal attack.

SuperStrength Punch.png Cybernetic Blades Melee, Superior Lethal Damage
A Two Handed Cybernetic Blade is a very powerful lethal attack.

AssaultWeapons ARBurst.png Sawblade Ranged, Moderate Lethal Damage, Foe Knockback
Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes.

Regeneration DullPain.png Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.

Regeneration Revive.png Revive Self Resurrect
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points and half his endurance.

SuperReflexes FocusedFighting.png Cloaking Device Toggle, Self Stealth, Def( M30 R30 )
The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty.

Temporary PVP BuffDefense.png Resistance Auto, Res( C30 E-30 )
Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out.


Shadow Freak

The Freakshow as a group display a twisted kind of Darwinism in action. Only the strong have any privileges, and all the weak try to get stronger. Most do this by abusing Excelsior and cybernetics, but some try other methods regardless of the danger. These Freaks have turned to Arakhn's new N-Fragment technology, granting them some small amount of Nictus power.

Levels: 30-39

Powers

RadiationBurst NeutrinoBlast.png Shadow Bolt Ranged, Light Negative Damage, Foe -Recharge, -Speed
Your attack and movement rate have been Slowed by a Shadow Bolt.

Fighting Boxing.png Star Punch Melee, Moderate Smash/Negative Damage, Foe Disorient, -Recharge, -Speed
You have been Disoriented and your attack and movement rate have been Slowed by a Star Punch.

Regeneration DullPain.png Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.


Rikti Freak Gunner
Rikti Freak Gunner

Some Freakshow will try anything for a thrill, even using Rikti weapons. Some go even farther, and integrate alien Rikti technology into their cybernetic prostheses.

Levels: 35-43

Powers

MedievalWeapons MaceClobber.png Rikti Pistol Ranged, Moderate Energy Damage, Foe Disorient
You are Disoriented.

Regeneration DullPain.png Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.


Rikti Freak Zapper
Rikti Freak Zapper

Some Freakshow will try anything for a thrill, even using Rikti weapons. Some go even farther, and integrate alien Rikti technology into their cybernetic prostheses.

Levels: 35-43

Powers

Flight TravelFlight.png Fly Self Fly
Juicer can Fly!

MedievalWeapons BattleAxe.png Rikti Energy Bolt Ranged, Moderate Energy Damage, Foe Knockback, Disorient
You are Disoriented.

RadiationPoisoning RadiationEmission.png Radiation Emission Point Blank Area of Effect, Team Heal
The Radiation Emission power utilizes the healing properties of radiation to re-energize your allies. This power radiates out from the Freakshow and restores some health to all nearby allies.

RadiationPoisoning AccelerateMetabolism.png Accelerate Metabolism Point Blank Area of Effect, Team +Speed, +Recharge, +Recovery, +Damage, Resist(Hold, Immobilize, Stun, Sleep)
Activating this power emits radiation that increases the running speed, attack speed, Endurance Recovery and Damage potential of all nearby allies. Affected Freakshow Metabolism is increased so much that they become resistant to effects such as Sleep, Hold, Disorient and Immobilization. Freakshow are not protected from such effects, they just ware off faster.

ForceField DeflectionShield.png Protection Shield Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative)
The Protection Shield protects others from smashing, lethal, fire, cold, energy and negative energy attacks for a limited time. The magnetic nature of the shield makes attacks less likely to land and affect your ally. Multiple Shields can be stacked on one target to improve the defense.

Regeneration DullPain.png Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.

Regeneration Revive.png Revive Self Resurrect
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points.

Temporary PVP BuffDefense.png Resistance Auto, Res( C30 E-30 )
Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out.


Wing Smasher

The Enforcers are what everyone thinks of when they hear the word Freakshow: dangerous punks with over-sized mechanical arms ending in nasty looking weapons. They are the true heart of the Freakshow, deadly in combat but not yet totally insane.

Levels: 40-54

Powers

Flight TravelFlight.png Jetpack Self Fly
Sky Raiders can Fly!

MedievalWeapons MaceClobber.png Cybernetic Hammer Melee, Moderate Smash Damage, Foe Disorient
You have been Disoriented.

AssaultWeapons ARBurst.png Sawblade Ranged, Moderate Lethal Damage, Foe Knockback
Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes.

Regeneration DullPain.png Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.

Regeneration Revive.png Revive Self Resurrect
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points and half his endurance.

Temporary PVP BuffDefense.png Resistance Auto, Res( C30 E-30 )
Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out.

Note: Minions are named Wing Swipers despite having hammer attacks, and Lieutenants are named Wing Smashers despite having claw attacks


Lieutenants

Slag Pile

Metal Shift can summon Slag Golems to do his bidding.

Levels: 20-32

Powers

SuperStrength FootStomp.png Foot Stomp Melee (Targeted Area of Effect), High Damage(Smash), Foe Knockback
Slag Golems can use their superior leg strength to stomp the ground, quaking the earth itself. This is a localized attack against everything in melee range.

Claws Slash.png Slash Melee, Heavy Smash/Lethal Damage, Foe -Defense
Your Defense has been reduced by the Slash attack.

SuperStrength Hurl.png Hurl Debris Ranged, High Damage(Smash), Foe Knockback
Slag Golems can throw chunks of debris taken directly from their bodies and hurl it at an enemy.

Temporary PVP BuffDefense.png Resistance Res( S20 L20 F10 C10 E10 N10 ), Prot( Im 3.0 ), Res( Im 33% ), Resist(Slow), +Jump, +Speed
Slag Golem resistance.


Sneaky Champion

Sneaky Freaks have been outfitted with a cloaking device to make them nearly undetectable. Combined with their deadly cybernetic weapons, these Sneaky Freaks are enemies to be reckoned with!

Levels: 20-54

Powers

Flight TravelFlight.png Jetpack (Only Level 29 and up) Self Fly
Sky Raiders can Fly!

SuperStrength Punch.png Cybernetic Blade Melee, Moderate Lethal Damage
A Cybernetic Blade is a powerful lethal attack.

SuperStrength Punch.png Cybernetic Blades Melee, Superior Lethal Damage
A Two Handed Cybernetic Blade is a very powerful lethal attack.

AssaultWeapons ARBurst.png Sawblade Ranged, Moderate Lethal Damage, Foe Knockback
Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes.

Regeneration DullPain.png Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.

Regeneration Revive.png Revive Self Resurrect
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points and half his endurance.

SuperReflexes FocusedFighting.png Cloaking Device Toggle, Self Stealth, Def( M30 R30 )
The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty.

Temporary PVP BuffDefense.png Resistance Auto, Res( C30 E-30 )
Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out.


Shadow Juicer

Most Juicers are already living on a constant power-fed edge, but some seek to push it farther still. By accepting Arakhn's new N-Fragment technology, they've pushed the limits even further, mixing their endless electricity fueled rush with the alien energy of the Nictus.

Levels: 30-39

Powers

Flight TravelFlight.png Fly Self Fly
Juicer can Fly!

DarkCast TenebrousTentacles.png Gravimetric Snare Ranged, Moderate Damage over Time(Negative/Smash), Foe Immobilize, -Recharge, -Speed
You have been Immobilized and your attack and movement rate have been Slowed by a Gravimetric Snare.

ElectricalBolt LightningBolt.png Lightning Bolt Ranged, High Energy Damage, Foe -Endurance
The Juicer can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance.

Fighting Boxing.png Star Punch Melee, Moderate Smash/Negative Damage, Foe Disorient, -Recharge, -Speed
You have been Disoriented and your attack and movement rate have been Slowed by a Star Punch.

Regeneration DullPain.png Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.


Wing Swiper

A combination of revolutionary fervor and massive doses of Excelsior allows the leaders of the Enforcers to completely ignore the effects of pain. This trait lets them keep on fighting when by all rights they should have dropped dead.

Levels: 40-54

Powers

Flight TravelFlight.png Jetpack Self Fly
Sky Raiders can Fly!

SuperStrength Punch.png Cybernetic Blade Melee, Moderate Lethal Damage
A Cybernetic Blade is a powerful lethal attack.

AssaultWeapons ARBurst.png Sawblade Ranged, Moderate Lethal Damage, Foe Knockback
Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes.

Regeneration DullPain.png Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.

Regeneration Revive.png Revive Self Resurrect
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points and half his endurance.

Temporary PVP BuffDefense.png Resistance Auto, Res( C30 E-30 )
Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out.


Bosses

Metal Shift
The hybrid cyborg, Metal Shift

Metal Shift is a Freakshow but is also a priest of the Cult of the Shaper on Sharkhead Isle. The cult espouses a philosophy involving transformation of self - this easily fits into the Freakshow paradigm of self-modification.

Levels: 20-26

Powers

SuperStrength Punch.png Cybernetic Blades Melee, Superior Lethal Damage
A Two Handed Cybernetic Blade is a very powerful lethal attack.

AssaultWeapons ARBurst.png Sawblade Ranged, Moderate Lethal Damage, Foe Knockback
Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes.

AssaultWeapons ARM30grenade.png Tank Grenade Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback
Launches an M30 grenade at long range from the Tank's backpack. The explosion of this grenade affects all within the blast and can knock them back.

Regeneration DullPain.png Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.

Regeneration Revive.png Revive Self Resurrect
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points.

FireTrap FireImps.png Golem Summoning Summon a Slag Golem
Summons a Slag Golem to a targeted location.

Temporary PVP BuffDefense.png Resistance Auto, Res( C30 E-30 )
Freakshow are resistant to cold. However, they are vulnerable to energy damage. It shorts them out.

Temporary PVP BuffDefense.png Resistance Auto, Res( S25 L25 ), Prot( St 2.0 Kb 50% )
Freakshow Tanks are resistant to smashing and lethal damage, Knockback and Disorient. However, they are vulnerable to energy damage. It shorts them out.


GL0-5T1CC
GL0-5T1CC

GL0_5T1CC is a one-man walking dance party that doubles as a night-time beacon for wayward Freaks to stumble their way home towards.

Levels: 20-34

Powers

MedievalWeapons MaceClobber.png Cybernetic Rikti Blade Melee, Moderate Lethal/Energy Damage, Foe Knockback
You are Disoriented.

MedievalWeapons BattleAxe.png Rikti Rifle Ranged, High Energy Damage, Foe Knockback, Disorient
You are Disoriented.

AssaultWeapons ARM30grenade.png Tank Grenade Ranged, (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback
Launches an M30 grenade at long range from the Tank's backpack. The explosion of this grenade affects all within the blast and can knock them back.

Regeneration DullPain.png Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.

Regeneration Revive.png Revive Self Resurrect
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points.

DarkArmor SoulTransfer.png Reserve Power Self Resurrect, Special
Should you fall in battle, you can perform a Soul Transfer, sucking the life force of all foes around you to bring yourself back from the brink of death. The more foes nearby, the more life is restored to you. Drained foes are left Disoriented. The dark effects of this Soul Transfer will actually leave you invulnerable for a brief time, and protected from XP Debt for 60 seconds. There must be at least one foe nearby to fuel the Transfer and revive yourself.

Temporary PVP BuffDefense.png Resistance Auto, Res( C30 E-30 )
Freakshow are resistant to cold. However, they are vulnerable to energy damage. It shorts them out.

Temporary PVP BuffDefense.png Resistance Auto, Res( S25 L25 ), Prot( St 2.0 Kb 50% )
Freakshow Tanks are resistant to smashing and lethal damage, Knockback and Disorient. However, they are vulnerable to energy damage. It shorts them out.


Doc Buzzsaw

Main Article: Doc Buzzsaw

Doc Buzzsaw makes no secret that she was once a disciple of Dr. Vahzilok, but had a falling out with her mentor some time ago. Afterwards she journeyed to the Rogue Isles to continue her research, and rumor has it, escape the retribution of the Vahzilok. The Freakshow came to her looking for someone who understood both cybernetic machinery and human anatomy well enough to repair them, and she quickly formed an association with them. The Freaks love the improvements 'Doc' makes for them, and Buzzsaw sees her energetic new allies as the perfect mix of protectors and test subjects. The fact that both sides are completely deranged only makes the partnership work better.

Levels: 20-34

Powers

Claws ClawsStrike.png Surgical Electric Saw Melee, Moderate Lethal Damage
Meat Doctors use Surgical Electric Saws to sever the limbs off their subjects.

Claws Evicerate.png Eviscerate Melee (Cone), Superior Lethal Damage
Meat Doctors can control their deadly appendages to attack all nearby foes in a wide arc in front of them.

Quills Lunge.png Poison Dart Ranged, Minor Lethal Damage, Minor Damage over Time(Toxic), Foe -Regeneration, -Speed, -Recharge
You have been hit by a Poison Dart. You cannot Regenerate you wounds while you take damage from this poison and your movement and attack speed have been slowed.

Quills Lunge.png Poison Dart Blast Ranged (Cone), Minor Lethal Damage, Minor Damage over Time(Toxic), Foe -Regeneration, -Speed, -Recharge
You have been hit by a Poison Dart. You cannot Regenerate your wounds while you take damage from this poison and your movement and attack speed have been slowed.

Empathy Resurrect.png Resurrect Freakshow Resurrect Ally
Meat Doctors can resurrect the fallen.

Empathy HealOther.png Heal Other Ally Heal
Heals a single targeted ally. You cannot use this power to heal yourself.


Dubstitch

Dubstitch is a 'Meat Doctor', a Vahzilok surgeon who has decided to ply their trade with the Freakshow instead. They take on the responsibility of being a 'Wrench' as their new title, and are tasked with maintaining Freak bodies and cybernetics - and keeping those two systems working together.

Levels: 20-34

Powers

ThornyAssault ThornBarrage.png Thorn Barrage Ranged, Superior Damage(Lethal), Minor Damage over Time(Toxic), Foe -Defense, Knockback
A short range, but devastating attack. Thorn Barrage unleashes your Thorns at high velocity causing severe damage at close range. Although these Thorns only travel a short distance, their impact can knock most foes on their back. Thorn poison deals additional Toxic damage and can reduce your foes Defense.

BattleAxe Gash.png Chop Melee, High Damage(Lethal), Foe Knockdown
The Chop deals heavy damage with your Battle Axe, although it is much slower than Gash. This attack can knock down a target.

Claws ClawsStrike.png Surgical Electric Saw Melee, Moderate Lethal Damage
Meat Doctors use Surgical Electric Saws to sever the limbs off their subjects.

SonicManipulation SonicThrust.png Sonic Thrust Melee, Moderate Damage(Smash/Energy), Foe Knockback, Repel
A focused attack of intense sonic power that violently sends a nearby foe flying. Deals minimal damage, but can be very effective.

Empathy Resurrect.png Resurrect Freaklok Resurrect Ally
Freaklok can resurrect the fallen.

SonicDebuff BuffDamageRes.png Sonic Dispersion Toggle, Point Blank Area of Effect, Team Res( S15 L15 F15 C15 E15 N15 T15 ), Prot( Ho 6.92 Im 6.92 St 6.92 )
You create a large field of sonic waves, protecting all allies inside. The Sonic Dispersion gives all allies within increased Resistance against all damage except Psionic. The Sonic Bubble also protects allies from Immobilization, Disorient, and Hold effects.

Temporary CryoniteArmor.png Knockback Protection Prot( Kb 10 )
You have minor protection from the Knockback caused by some attacks for the next 60 minutes.

Temporary PVP BuffDefense.png Resistance Auto, Res( S25 L25 F25 ), Prot( Kb 50% ), +Recovery
Auto Resistances.


Rikti Freak Slash Tank

Some Freakshow will try anything for a thrill, even using Rikti weapons. Some go even farther, and integrate alien Rikti technology into their cybernetic prostheses.

Levels: 20-43

Powers

MedievalWeapons MaceClobber.png Cybernetic Rikti Blade Melee, Moderate Lethal/Energy Damage, Foe Knockback
You are Disoriented.

MedievalWeapons BattleAxe.png Rikti Rifle Ranged, High Energy Damage, Foe Knockback, Disorient
You are Disoriented.

AssaultWeapons ARM30grenade.png Tank Grenade Ranged, (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback
Launches an M30 grenade at long range from the Tank's backpack. The explosion of this grenade affects all within the blast and can knock them back.

Regeneration DullPain.png Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.

Regeneration Revive.png Revive Self Resurrect
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points.

Temporary PVP BuffDefense.png Resistance Auto, Res( C30 E-30 )
Freakshow are resistant to cold. However, they are vulnerable to energy damage. It shorts them out.

Temporary PVP BuffDefense.png Resistance Auto, Res( S25 L25 ), Prot( St 2.0 Kb 50% )
Freakshow Tanks are resistant to smashing and lethal damage, Knockback and Disorient. However, they are vulnerable to energy damage. It shorts them out.


Sneaky Tank

Sneaky Freaks have been outfitted with a cloaking device to make them nearly undetectable. Combined with their deadly cybernetic weapons, these Sneaky Freaks are enemies to be reckoned with!

Levels: 20-54

Powers

SuperStrength Punch.png Cybernetic Blades Melee, Superior Lethal Damage
A Two Handed Cybernetic Blade is a very powerful lethal attack.

AssaultWeapons ARBurst.png Sawblade Ranged, Moderate Lethal Damage, Foe Knockback
Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes.

AssaultWeapons ARM30grenade.png Tank Grenade Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback
Launches an M30 grenade at long range from the Tank's backpack. The explosion of this grenade affects all within the blast and can knock them back.

Regeneration DullPain.png Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.

Regeneration Revive.png Revive Self Resurrect
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points.

SuperReflexes FocusedFighting.png Cloaking Device Toggle, Self Stealth, Def( M30 R30 )
The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty.

Temporary PVP BuffDefense.png Resistance Auto, Res( C30 E-30 )
Freakshow are resistant to cold. However, they are vulnerable to energy damage. It shorts them out.

Temporary PVP BuffDefense.png Resistance Auto, Res( S25 L25 ), Prot( St 2.0 Kb 50% )
Freakshow Tanks are resistant to smashing and lethal damage, Knockback and Disorient. However, they are vulnerable to energy damage. It shorts them out.


Noise Tank
Noise Tank

The Noise Tanks' sonic implants have made them a new kind of threat. You have to wonder where they obtained the technology.

Levels: 20-54

Powers

SonicBlast Medium.png Scream Ranged, High Damage over Time (Smash/Energy), Foe -Resist(All)
Your Scream can cause serious damage to a target, while weakening his resistance to further damage.

SonicBlast Cone.png Howl Ranged (Cone), Moderate Damage(Smash/Energy), Foe -Resist(All)
A short range, but powerful sonic attack.

SonicBlast Knockback.png Shockwave Ranged (Cone), Light Damage(Smash/Energy), Foe Knockback
You can call forth a tremendous Shockwave that can knock down foes and deal some smashing damage in a wide cone area.

SonicDebuff DebuffDamRes.png Sonic Siphon Ranged, Foe -Resist(All)
By setting up a constant vibration within the body of your foe, you weaken his damage resistance. Affected targets will take more damage from successful attacks.

SonicDebuff TeamDebuffDamRes.png Disruption Field Toggle, Point Blank Area of Effect, Foe -Resist(All)
You set up a constant wave of sonic energy around an ally, weakening the Damage Resistance of all nearby foes.

SuperStrength Punch.png Cybernetic Blades Melee, Superior Lethal Damage
A Two Handed Cybernetic Blade is a very powerful lethal attack.

AssaultWeapons ARBurst.png Sawblade Ranged, Moderate Lethal Damage, Foe Knockback
Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes.

Regeneration DullPain.png Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.

Regeneration Revive.png Revive Self Resurrect
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points.

Temporary PVP BuffDefense.png Resistance Auto, Res( C30 E-30 )
Freakshow are resistant to cold. However, they are vulnerable to energy damage. It shorts them out.


Blahpunk
Blahpunk

Main Article: Blahpunk

The Blahpunks' sonic implants have made them a new kind of threat. You have to wonder where they obtained the technology.

Levels: 25-39

Powers

SonicBlast Medium.png Scream Ranged, High Damage over Time (Smash/Energy), Foe -Resist(All)
Your Scream can cause serious damage to a target, while weakening his resistance to further damage.

SonicDebuff DebuffDamRes.png Sonic Siphon Ranged, Foe -Resist(All)
By setting up a constant vibration within the body of your foe, you weaken his damage resistance. Affected targets will take more damage from successful attacks.

SonicDebuff TeamDebuffDamRes.png Disruption Field Toggle, Point Blank Area of Effect, Foe -Resist(All)
You set up a constant wave of sonic energy around an ally, weakening the Damage Resistance of all nearby foes.

MedievalWeapons MaceClobber.png Cybernetic Hammers Melee, High Smash Damage, Foe Disorient
You have been Disoriented.

SuperStrength HandClap.png Hammer Clap Point Blank Area of Effect, Foe Disorient, Knockback
You have been Disoriented.

Regeneration DullPain.png Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.

Regeneration Revive.png Revive Self Resurrect
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points.

Temporary PVP BuffDefense.png Resistance Auto, Res( C30 E-30 )
Freakshow are resistant to cold. However, they are vulnerable to energy damage. It shorts them out.


Shadow Tank Freak

For some Tank Freaks, turning their bodies into nightmarish steel-jacketed engines of destruction is enough, but for others it's only the beginning. They seek out any new technology they can find to make themselves more powerful and less human. The Shadow Tank Freak has turned to Arakhn's N-Fragment technology, adding Nictus abilities to their already formidable powers.

Levels: 30-39

Powers

AssaultWeapons ARM30grenade.png Tank Grenade Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback
Launches an M30 Grenade at long range from the Tank's backpack. The explosion from the grenade affects all within the blast and can knock them back.

DarkCast TenebrousTentacles.png Gravimetric Snare Ranged, Moderate Damage over Time(Negative/Smash), Foe Immobilize, -Recharge, -Speed
You have been Immobilized and your attack and movement rate have been Slowed by a Gravimetric Snare.

ElectricalBolt LightningBolt.png Lightning Bolt Ranged, High Energy Damage, Foe -Endurance
The Juicer can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance.

Fighting Boxing.png Star Punch Melee, Moderate Smash/Negative Damage, Foe Disorient, -Recharge, -Speed
You have been Disoriented and your attack and movement rate have been Slowed by a Star Punch.

DarkCast Torrent.png Gravitic Emanation Ranged (Cone), Moderate Negative Damage, Foe Disorient, -Recharge, -Speed, Knockback
You have been Disoriented and your attack and movement rate have been slowed by a Gravitic Emanation.

EnergyManipulation BoneSmasher.png Black Dwarf Strike Melee, Moderate Energy/Smash Damage, Foe -Recharge, -Speed, -Fly, Knockback
Your attack and movement speed has been reduced by the Black Dwarf Strike.

EnergyManipulation TotalFocus.png Black Dwarf Smite Melee, Moderate Energy/Smash Damage, Foe Disorient, -Recharge, -Speed, -Fly, Knockback
You feel Disoriented. Your ability to Fly and your attack and movement speed has been reduced by the Black Dwarf Smite.

ShadowFighting SiphonLife.png Black Dwarf Drain Melee, Moderate Negative Damage, Foe -Recharge, -Speed, Self Heal
The Black Dwarf has Drained your life to heal itself. Your attack and movement speed has been reduced by the Drain.

UmbralAura BlackDwarfMire.png Black Dwarf Mire Point Blank Area of Effect, Moderate Negative Damage, Foe -Recharge, -Speed, Self +Damage, +ToHit
The Black Dwarf has Drained your life to buff it's strength. Your attack and movement speed has been reduced by the Mire.

Regeneration DullPain.png Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.

Temporary PVP BuffDefense.png Resistance Auto, Res( S25 L25 ), Prot( St 2.0 Kb 50% )
Freakshow Tanks are resistant to smashing and lethal damage, Knockback and Disorient. However, they are vulnerable to energy damage. It shorts them out.


Elite Bosses

Metal Shift

The hybrid cyborg, Metal Shift

Main Article: Metal Shift

Metal Shift is a Freakshow but is also a priest of the Cult of the Shaper on Sharkhead Isle. The cult espouses a philosophy involving transformation of self - this easily fits into the Freakshow paradigm of self-modification.

Levels: 20-32

Powers

SuperStrength Punch.png Cybernetic Blades Melee, Superior Lethal Damage
A Two Handed Cybernetic Blade is a very powerful lethal attack.

AssaultWeapons ARBurst.png Sawblade Ranged, Moderate Lethal Damage, Foe Knockback
Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes.

AssaultWeapons ARM30grenade.png Tank Grenade Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback
Launches an M30 grenade at long range from the Tank's backpack. The explosion of this grenade affects all within the blast and can knock them back.

Regeneration DullPain.png Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.

Regeneration Revive.png Revive Self Resurrect
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points.

FireTrap FireImps.png Golem Summoning Summon a Slag Golem
Summons a Slag Golem to a targeted location.

Temporary PVP BuffDefense.png Resistance Auto, Res( C30 E-30 )
Freakshow are resistant to cold. However, they are vulnerable to energy damage. It shorts them out.

Temporary PVP BuffDefense.png Resistance Auto, Res( S25 L25 ), Prot( St 2.0 Kb 50% )
Freakshow Tanks are resistant to smashing and lethal damage, Knockback and Disorient. However, they are vulnerable to energy damage. It shorts them out.


Raverobber

Raverobber

Main Article: Raverobber

Raverobber is a Freakshow with more brains than most, although he tends to cast doubt on his perceived intelligence by regularly near-liquefying his brains with brain-rattling electronic music. Regardless of these attempts on his own potential, he has come into possession of some frighteningly advanced notes on cybernetics and must be stopped before he can completely figure them out!

Levels: 20-34

Powers

SuperStrength Punch.png Cybernetic Blade Melee, Moderate Lethal Damage
A Cybernetic Blade is a powerful lethal attack.

SonicManipulation SonicThrust.png Sonic Thrust Melee, Light DMG(Smash/Energy), Foe Knockback, Repel
A focused attack of intense sonic power that violently sends a nearby foe flying. Deals minimal damage, but can be very effective.

SonicManipulation StridentEcho.png Strident Echo Melee, High DoT(Smash/Energy), Chance for Hold
Strident Echo deals minor damage over time. It has a low chance of causing a severe headache leaving your target shaking in pain and helpless.

SonicManipulation SoundCannon.png Sound Cannon Low-Accuracy, Ranged (Cone), Foe Disorient, Knockback
You generate a powerful sonic wave that will knock back and disorient foes in front of you for a short time.

SonicDebuff DropKnockback.png Liquefy Ranged (Location AoE), Minor DMG(Smash/Energy), Foe Hold, Knockdown, -ToHit, -Defense, -Fly, -Jump, -Recharge
You unleash a barrage of sonic waves on the Earth itself, generating a powerful, localized earthquake. The impact of the sonic shockwave may Hold some foes and deal some minor damage/ Most foes that pass through the location will fall down. The violent shaking also reduces their chance to hit and Defense.

ElectricMelee TargetedModerateDmg.png Havoc Punch Melee, Moderate DMG(Smash/Energy), Foe Sleep, -Endurance, -Recovery
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with greater damage. Havoc Punch can drain some Endurance from your target and may overload their synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.

Temporary PVP BuffDefense.png Resistance Auto, Res( C30 E-30 )
Freakshow are resistant to cold. However, they are vulnerable to energy damage. It shorts them out.

Temporary CryoniteArmor.png Knockback Protection Auto, Prot( Kb 10 )
You have minor protection from the Knockback caused by some attacks for the next 60 minutes.


t3h S00p4rFr34k!

T3h S00p4rFr34k!

Main Article: t3h S00p4rFr34k!

The Superfreak was created by Doc Buzzsaw by implanting magically-imbued prosthetics into a Tank Freak. Now the Superfreak possesses necromantic abilities in addition to his formidable fighting powers.

Levels: 25-31

Powers

ShadowFighting ShadowPunch.png Shadow Punch Melee, Moderate Negative/Smash Damage, Foe -ToHit
The Shadow Punch has reduced your Accuracy.

ShadowFighting Smite.png Smite Melee, Moderate Negative/Smash Damage, Foe -ToHit
The Smite attack has reduced your Accuracy.

ShadowFighting SiphonLife.png Siphon Life Melee, Moderate Negative Damage, Foe -ToHit, Self Heal
The Siphon Life Attack has weakened you, reducing your Accuracy.

DarkCast SoulDrain.png Gloom Ranged, High Damage over Time(Negative), Foe -ToHit
The Gloom Attack is dealing Negative energy damage over time to you and reducing your Accuracy.

DarkCast LifeDrain.png Life Drain Ranged, Moderate Negative Damage, Foe -ToHit, Self Heal
Super Freak has drained your life. Your Accuracy is reduced.

DarkCast TenebrousTentacles.png Tenebrous Tentacles Ranged (Cone), Light Damage over Time(Negative/Smash), Foe Immobilize, -ToHit
You have been enveloped in Tenebrous Tentacles. You are Immobilized and have your Accuracy reduced as you are crushed.

Regeneration DullPain.png Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.

Temporary PVP BuffDefense.png Resistance Auto, Res( C30 E-30 )
Freakshow are resistant to cold. However, they are vulnerable to energy damage. It shorts them out.

Temporary PVP BuffDefense.png Resistance Auto, Res( S25 L25 ), Prot( St 2.0 Kb 50% )
Freakshow Tanks are resistant to smashing and lethal damage, Knockback and Disorient. However, they are vulnerable to energy damage. It shorts them out.


ROFLSTOMP

ROFLSTOMP is known amongst Freakshow for his signature attack style of rolling into a spikey ball and impaling those who challenge his leadership. Nobody outside the Freaks has ever seen this performed and lived to tell the tale.

Levels: 30-54

Powers

RoguesGallery ROFLSTOMP Sawblade.png Sawblade Ranged, Minor DMG(Lethal), Minor DoT(Lethal), Foe -Regeneration, -Recovery, Chance for Knockback
You throw sawblades with great force due to your cybernetic enhancements. This sawblade strikes a distant target, causing an initial burst of lethal damage and lethal damage over time. The target also suffers reduced regeneration and recovery. There is also a small chance the target will be knocked back.

RoguesGallery ROFLSTOMP CyberneticHammers.png Cybernetic Hammers Melee, Moderate DMG(Smash), Foe -Defense, Chance for Disorient
You smash a single target with one of your cybernetic hammers. This causes smashing damage and reduces the target's defenses. There is also a chance that the target may be stunned.

RoguesGallery ROFLSTOMP HammerClap.png Hammer Clap PBAoE, Moderate DMG(Smash), Foe Chance for Disorient, Knockback
You crash both of your cybernetic hammers together with tremendous force, creating a shockwave that causes smashing damage to all foes around you. Affected targets may also be knocked back and stunned.

RoguesGallery ROFLSTOMP TankGrenade.png Tank Grenade Ranged (Targeted AoE), Heavy DMG(Fire/Lethal), Foe Chance for Knockback
You launch a fragmentation grenade at long range from your armor's backpack. This explodes on impact, throwing shrapnel that causes smashing and lethal damage. There is also a high chance that the concussive effect from the explosion will knock affected targets back.

RoguesGallery ROFLSTOMP DullPain.png Dull Pain Self Heal, +MaxHP
You activate special programming within your armor that temporarily boosts your maximum hit points.

RoguesGallery ROFLSTOMP Resistance.png Resistance Auto, Self Res( S30 L30 C30 E-30 )
You are resistant to smashing, lethal and cold damage, but are vulnerable to energy damage.

Invulnerability TemporaryInvulnerabilty.png Archvillain's Might Resistance
Arch-villains are very powerful individuals, and as such have significant resistance to many status effects. They are not immune, however, and can be vulnerable for brief windows of opportunity.


Archvillains

Clamor

Main Article: Clamor

Clamor

Eve Van Dorn has had a hard time finding friends as dedicated to violence as she is. For a while she found a home in the Council's previous regime, but she could only advance so far in such an organization. So she turned to the Freakshow. Under the name Clamor, Eve has had no trouble rallying other Freaks to her banner.

Levels: 20-25

Powers

RadiationBurst RadiationBlast.png Neutron Bomb Ranged (Targeted Area of Effect), Moderate Energy Damage, Foe -Defense
The Neutron Bomb's radiation has reduced your Defense.

RadiationBurst ElectronHaze.png Electron Haze Ranged (Cone), Moderate Energy Damage, Foe -Defense, Knockback
The Electron Haze surrounding Clamor is reducing your Defense.

RadiationBurst NeutrinoBlast.png Neutrino Bolt Ranged, Minor Energy Damage, Foe -Defense
You Defense has been reduced by a Neutrino Bolt.

RadiationBurst Irradiate.png Irradiate Point Blank Area of Effect, Moderate Damage over Time(Energy), Foe -Defense
You have been Irradiated and your Defense has been reduced.

RadiationPoisoning RadiationInfection.png Radiation Infection Toggle, Ranged (Targeted Area of Effect), Foe -Defense, -ToHit
You have been Infected with deadly radiation. Your Accuracy and Defense are reduced.

SuperStrength Punch.png Cybernetic Claw Melee, High Lethal Damage, Foe Knockback
A Cybernetic Claw is a powerful slashing attack.

Temporary PVP BuffDefense.png Resistance Res( C25 E-25 )
Archvillain Resistance.


Bile

Main Article: Bile

Bile

Ralph Francesco was an early member of the nihilistic group that would later become the Freakshow. His experience as an army veteran made it inevitable that he would become one of the organization's top men. Because of this lofty position, Ralph was one of the first to undergo cybernetic augmentation. Henceforth, he became known only as Bile.

Levels: 31-44

Powers

RadiationBurst RadiationBlast.png Neutron Bomb Ranged (Targeted Area of Effect), Moderate Energy Damage, Foe -Defense
The Neutron Bomb's radiation has reduced your Defense.

RadiationBurst ElectronHaze.png Electron Haze Ranged (Cone), Moderate Energy Damage, Foe -Defense, Knockback
A short range conical blast of electron radiation. This attack can bypass some of a targets defenses and reduce the targets defense. It can also knock down some targets.

RadiationBurst XRayBeam.png X-Ray Beam Ranged, High Energy Damage, Foe -Defense
Bile has reduced your Defense with his X-Ray Beam.

RadiationBurst Irradiate.png Irradiate Point Blank Area of Effect, Moderate Damage over Time(Energy), Foe -Defense
You have been Irradiated and your Defense has been reduced.

RadiationPoisoning EnervatingField.png Enervating Field Toggle, Ranged (Targeted Area of Effect), Foe -Damage, -Resist(All)
You have been exposed to an Enervating Field of radiation. Your damage and damage resistance are reduced.

SuperStrength Punch.png Cybernetic Blade Melee, High Lethal Damage, Foe Knockback
A Cybernetic Blade is a powerful slashing attack.

Temporary PVP BuffDefense.png Resistance Res( C5 E-5 ), +MaxHP
Archvillain Resistance.


Dreck

Dreck

Main Article: Dreck

Born Daniel Watson, Dreck is the glue that holds the militantly independent Freakshow together. The Freaks may chafe at his orders, they may laugh at his haircut, but they all have to respect Dreck's absolute lust for violence.

Levels: 45-54

Powers

RadiationBurst RadiationBlast.png Neutron Bomb Ranged (Targeted Area of Effect), Moderate Energy Damage, Foe -Defense
This devastating attack lobs an explosive sphere of deadly radiation damaging the target and all nearby foes. Neutron Bomb can bypass some of a targets defenses and reduce the targets defense.

RadiationBurst ElectronHaze.png Electron Haze Ranged (Cone), Moderate Energy Damage, Foe -Defense, Knockback
The Electron Haze surrounding Dreck has reduced your Defense.

RadiationBurst Irradiate.png Irradiate Point Blank Area of Effect, Moderate Damage over Time(Energy), Foe -Defense
You have been Irradiated and your Defense has been reduced.

RadiationBurst CosmicBurst.png Cosmic Burst Ranged, Superior Energy Damage, Foe Disorient, -Defense
Dreck has Disoriented you and reduced your Defense with his Cosmic Burst.

RadiationBurst AtomicBlast.png Atomic Blast Point Blank Area of Effect, Extreme Energy/Smash Damage, Foe -Defense, Hold, Self -Endurance
Dreck has reduced your Defense and left you helpless with his Atomic Blast.

MedievalWeapons MaceClobber.png Cybernetic Hammer Melee, High Smash Damage, Foe Disorient, Knockback
Dreck has Disoriented you with his Cybernetic Hammer.

Temporary PVP BuffDefense.png Resistance Res( C25 E-25 )
Archvillain Resistance.


Named Bosses

  • Axel-F (Tank Swiper)
  • Axel F (Noise Tank)
  • B4nKbUsTah (Tank Swiper) Found on Catch the Freakshow debtor before he skips town from Basse Croupier
  • Bash Fission (Tank) (CoV)
  • Big Marcus (Tank)
  • Bob Fuse-y (Tank Smasher)
  • ChAOs (Champion Swiper)
  • Circuit Breaker (Tank) (CoV)
  • Clamor Boi (Tank)
  • Crang (Tank Smasher) (CoV)
  • Crash (Tank Smasher)
  • Crunch (Tank Swiper)
  • Cutter (Tank Swiper)
  • Cybork (Tank Swiper)
  • Dap-Dap tha Deal-maka' (Champion Swiper)
  • Dent (Tank Smasher)
  • Destructivator (Tank)
  • Devastation (Noise Tank)
  • Doc Sneakmasta (Sneaky Tank) (CoV)
  • Drop Forge (Tank Smasher) (Found on Investigate the Troll Rave in Skyway City. mission from Mercedes Sheldon)
  • Eddie Crush (Tank) (CoV)
  • Enviro-life captain (Tank Swiper)
  • Freakshow Negotiator (Champion Swiper)
  • Free For All captain (Tank Smasher)
  • Freezeek (Tank Smasher)
  • Furious B (Tank)(CoV)
  • Hack Slash (Tank) (CoV)
  • Iron Hand (Tank Swiper)
  • Junker (Tank Smasher)
  • Kamikaze Clyde (Champion Swiper)
  • Khem-Set (Tank)
  • Klang (Tank)
  • Lawless (Tank)
  • Lotus.xls (Tank Smasher)
  • M4Y0R 0F R4V3RT0WN (Tank Smasher) - found on the Crash the Unholy Masqueravemission from Agent Watkins
  • Mad Maartin (Tank)
  • Mass Def (Champion Swiper)
  • Mass Tech captain (Tank Smasher)
  • Mekanik (Tank Swiper)
  • Mistah Static (Tank Swiper)
  • M1sT3r B1GsH0t (Super Stunner)
  • M0uThP1eC3 (Noise Tank)
  • Ohmtown (Juicer) - found on the Find the location of Calystix mission from Diviner Maros.
  • Pierce (Tank)
  • Prototype Tank Freak 1 (Tank Smasher)
  • Prototype Tank Freak 2 (Tank Swiper)
  • Prototype Tank Freak 3 (Shadow Tank Freak)
  • Punkadelic (Noise Tank)
  • Radiophoic captain (Tank Smasher)
  • Raid Leader (Noise Tank)
  • Rivets (Tank)
  • Saiba the Damaga (Tank)
  • Scrapheap (Tank) (Cov)
  • Screamer (Noise Tank)
  • Shatter (Tank)
  • Shriek (Noise Tank)
  • Splice (Tank Swiper)
  • Sputnik (Tank)
  • Stone Cold (Tank)
  • the Fuse (Tank Swiper)
  • the Oiler (Tank Smasher)
  • the Turk (Tank Swiper)
  • T33CH@H'Z P3T (Tank Smasher)
  • T3h PwNxx0rz (Tank Swiper)
  • t3h R1k70-Fr34k (Rikti Freak Slash Tank)
  • T3h R0xx0R (Tank Smasher) (CoV)
  • Tanker Joe (Tank Smasher)
  • The Kerner (Juicer Freak)
  • The Turk (Tank) (CoV)
  • Tony 'T33-V33' Vashers (Tank Smasher)
  • Trenton (Tank)
  • Triz-Mez (Tank Swiper)
  • Weasel (Tank)
  • Zappa-Tistah (Juicer Chief)
  • Zig-Zig (Tank)

Related Badges

Badge

Despite their propensity for getting back up, you have taught these Freakshow a thing or two about knowing when to stay down.

Badge

Freaks just love to fight — even for you.

Badge

The Freaks celebrate you as a force of anarchy.

Badge

You have proved your worth on the streets, and the Freakshow have learned to fear your name.

Badge

Tank smash!

Notes

  • The Mad Freak Slammer's Sledgehammer power description is currently bugged. It is currently the description of the Baseball Bat power. (This has been reported.)

Historical

This section contains information about changes that took place in City of Heroes/Villains. It is provided for historical purposes.