Electricity Mastery (Mastermind): Difference between revisions

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m (Kai Moon moved page Charge Mastery to Electricity Mastery (Mastermind): i27p7)
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Revision as of 01:34, 26 February 2024

Overview

Charge Mastery is one of the Ancillary Power Pools available to Masterminds.

You have Mastery over Electrical power to defeat your foes, and to add some much needed armor and defense.

Power Table

The following table shows which powers are available and at what level:

Power Level Effect
Static Discharge 35 Ranged (Cone), Moderate DMG(Energy), Foe -End
Electric Shackles 35 Ranged, Minor Damage(Energy), Foe Hold, -End
Thunder Strike 38 PBAoE, High DMG(Smash/Energy), Foe Disorient, Knockback, -End
Surge of Power 41 Self +Res(Special)
EM Pulse 44 PBAoE, Foe Disorient, -End, -Regen, Special vs. Robots, Self -Rec

Powers

The following powers are in the Charge Mastery powerset:

Electrical Mastery Shocking Bolt.png Electric Shackles

Electric Shackles binds a foe's limbs, leaving the target Held and helpless. The target is drained of some Endurance and some of that Endurance may be transferred back to you.

Damage Minor(Energy)
Recharge Moderate
Minimum Level V archetypeicon mastermind.png 35 (Mastermind)
Effects Ranged
Foe Hold, -Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Hold Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Holds
Endurance Modification
Universal Damage

Electrical Mastery EM Pulse.png EM Pulse

You can unleash a massive pulse of electromagnetic energy. This EMP will drain the endurance and HP Regeneration of all affected targets and leave them incapacitated and disoriented for a while. Additionally, most machines and robots will take moderate high damage. However, this power uses a lot of endurance and leaves you unable to recover endurance for a while. You must be level 44 and have two other Charge Mastery Powers before selecting this power.

Damage Special vs. Robots
Recharge Extremely Long
Minimum Level V archetypeicon mastermind.png 44 (Mastermind)
Effects Point Blank Area of Effect
Foe Disorient, -Endurance, -Regeneration
Self -Recovery
Enhancements Enhance Accuracy
Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Set Categories Stuns
Endurance Modification

Electrical Mastery Static Discharge.pngStatic Discharge

Discharges a cone of static electricity that deals damage and drains endurance from all affected foes in the area.

Damage Moderate(Energy)
Recharge Slow
Minimum Level V archetypeicon mastermind.png 35 (Mastermind)
Effects Ranged (Cone)
Foe -Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Endurance Modification
Universal Damage

Electrical Mastery PowerSurge.png Surge of Power

When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics. However, expending all this energy will leave you exhausted, and drained of all Endurance. You must be level 41 and have Static Discharge or Electric Shackles before selecting this power.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 41 (Mastermind)
Effects Self +Resistance(Special)
Enhancements Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage
Endurance Modification

ChargeMastery Thunderstrike.png Thunder Strike

A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave, as well as have some endurance drained. You must be level 38 and have Static Discharge or Electric Shackles before selecting this power.

Damage High(Smashing/Energy)
Recharge Slow
Minimum Level V archetypeicon mastermind.png 38 (Mastermind)
Effects Point Blank Area of Effect
Foe Disorient, Knockback, -Endurance
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Disorient Duration
Enhance Taunt Effectiveness
Set Categories Melee AoE Damage
Knockback
Stuns
Universal Damage

Historical

This section contains information about changes that took place in City of Heroes/Villains. It is provided for historical purposes.

  • This set was added to the game in Issue 18.
  • Issue 21 lowered the level at which the set's powers become available: two changed from 41 to 35, two from 44 to 41, and one from 47 to 44.
  • Issue 27, Page 5 lowered the level at which the third power from Ancillary Power Pools unlocked from level 41 to level 38.

See Also