Electricity Mastery (Mastermind): Difference between revisions
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Revision as of 01:34, 26 February 2024
Overview
Charge Mastery is one of the Ancillary Power Pools available to Masterminds.
You have Mastery over Electrical power to defeat your foes, and to add some much needed armor and defense.
Power Table
The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Static Discharge | 35 | Ranged (Cone), Moderate DMG(Energy), Foe -End |
Electric Shackles | 35 | Ranged, Minor Damage(Energy), Foe Hold, -End |
Thunder Strike | 38 | PBAoE, High DMG(Smash/Energy), Foe Disorient, Knockback, -End |
Surge of Power | 41 | Self +Res(Special) |
EM Pulse | 44 | PBAoE, Foe Disorient, -End, -Regen, Special vs. Robots, Self -Rec |
Powers
The following powers are in the Charge Mastery powerset:
Electric Shackles
Electric Shackles binds a foe's limbs, leaving the target Held and helpless. The target is drained of some Endurance and some of that Endurance may be transferred back to you.
Damage | Minor(Energy) |
Recharge | Moderate |
Minimum Level | 35 (Mastermind) |
Effects | Ranged |
Foe Hold, -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Holds | |
Endurance Modification | |
Universal Damage |
EM Pulse
You can unleash a massive pulse of electromagnetic energy. This EMP will drain the endurance and HP Regeneration of all affected targets and leave them incapacitated and disoriented for a while. Additionally, most machines and robots will take moderate high damage. However, this power uses a lot of endurance and leaves you unable to recover endurance for a while. You must be level 44 and have two other Charge Mastery Powers before selecting this power.
Damage | Special vs. Robots |
Recharge | Extremely Long |
Minimum Level | 44 (Mastermind) |
Effects | Point Blank Area of Effect |
Foe Disorient, -Endurance, -Regeneration | |
Self -Recovery | |
Enhancements | Enhance Accuracy |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Stuns |
Endurance Modification |
Static Discharge
Discharges a cone of static electricity that deals damage and drains endurance from all affected foes in the area.
Damage | Moderate(Energy) |
Recharge | Slow |
Minimum Level | 35 (Mastermind) |
Effects | Ranged (Cone) |
Foe -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Endurance Modification | |
Universal Damage |
Surge of Power
When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics. However, expending all this energy will leave you exhausted, and drained of all Endurance. You must be level 41 and have Static Discharge or Electric Shackles before selecting this power.
Recharge | Very Long |
Minimum Level | 41 (Mastermind) |
Effects | Self +Resistance(Special) |
Enhancements | Enhance Endurance Modification |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Endurance Modification |
Thunder Strike
A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave, as well as have some endurance drained. You must be level 38 and have Static Discharge or Electric Shackles before selecting this power.
Damage | High(Smashing/Energy) |
Recharge | Slow |
Minimum Level | 38 (Mastermind) |
Effects | Point Blank Area of Effect |
Foe Disorient, Knockback, -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Enhance Taunt Effectiveness | |
Set Categories | Melee AoE Damage |
Knockback | |
Stuns | |
Universal Damage |
Historical
- This set was added to the game in Issue 18.
- Issue 21 lowered the level at which the set's powers become available: two changed from 41 to 35, two from 44 to 41, and one from 47 to 44.
- Issue 27, Page 5 lowered the level at which the third power from Ancillary Power Pools unlocked from level 41 to level 38.