Arsenal Control: Difference between revisions

From Homecoming Wiki
Jump to navigation Jump to search
 
(5 intermediate revisions by the same user not shown)
Line 87: Line 87:


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|DoT(Cold)}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 6 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 6 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 6 (Dominator)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 6 (Dominator)}}
{{PowerBlock_Effects|Ranged (Location AoE)}}
{{PowerBlock_Effects|Ranged (Location AoE)}}
{{PowerBlock_Blank|DoT(Cold), Knockdown, -SPD}}
{{PowerBlock_Blank|Foe Knockdown, -Speed, -Jump}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
Line 104: Line 106:


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate DMG(Toxic)}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 2 (Controller)}}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 2 (Controller)}}}
{{PowerBlock_Blank|[[File:V_archetypeicon dominator.png|18px]] 2 (Dominator)}}}
{{PowerBlock_Blank|[[File:V_archetypeicon dominator.png|18px]] 2 (Dominator)}}}
{{PowerBlock_Effects|Ranged (Location AoE)}}
{{PowerBlock_Effects|Ranged (Location AoE)}}
{{PowerBlock_Blank|DMG(Toxic), Foe Sleep, -SPD, -Recharge, -Fly}}
{{PowerBlock_Blank|Foe Sleep, -Speed, -Recharge, -Fly}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
Line 125: Line 129:


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 12 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 12 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 12 (Dominator)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 12 (Dominator)}}
{{PowerBlock_Effects|Ranged (Location AoE)}}
{{PowerBlock_Effects|Ranged (Location AoE)}}
{{PowerBlock_Blank|Foe -Perception, -To Hit, Confuse}}
{{PowerBlock_Blank|Foe Confuse, -Perception, -ToHit}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Confuse}}}}
{{PowerBlock_Blank|{{Enhance Confuse}}}}
Line 144: Line 149:


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Extremely Long}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 22 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 22 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 22 (Dominator)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 22 (Dominator)}}
{{PowerBlock_Effects|Ranged (Targeted AoE)}}
{{PowerBlock_Effects|Ranged (Targeted AoE)}}
{{PowerBlock_Blank|Foe Hold, -DMG}}
{{PowerBlock_Blank|Foe Hold, -Damage}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
Line 161: Line 166:


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate DMG(Toxic)}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|DMG(Toxic), Foe Sleep, -SPD}}
{{PowerBlock_Blank|Foe Sleep, -Speed}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
Line 182: Line 189:


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate DMG(Lethal)}}
{{PowerBlock_Recharge|Extremely Long}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 26 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 26 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 26 (Dominator)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 26 (Dominator)}}
{{PowerBlock_Effects|Build Tri-Cannon: Ranged, DMG(Lethal)}}
{{PowerBlock_Effects|Build Tri-Cannon: Ranged}}
{{PowerBlock_Other|Header=Tri-Cannon|Text=[[File:ElectricalBolt_LightningBolt.png|18px]] Tri-Gatling Gun (Ranged, Superior DoT(Lethal), Foe Taunt)}}
{{PowerBlock_Blank|[[File:FireBlast_Inferno.png|18px]] Explode (Post Death Special: PBAoE, Foe Knockup)}}
{{PowerBlock_Blank|[[File:PowerBlast_NovaBlast.png|18px]] Taunt (Auto: PBAoE, Foe Taunt)}}
{{PowerBlock_Blank|[[File:Invulnerability_TemporaryInvulnerabilty.png|18px]] Auto Turret (Auto: Self +{{DamResVal|0|0|0|0|0|0|0|0|80}}, {{StatusProtVal|100|10|100|100|100|100|100}}, {{StatusResVal|50%|50%|50%|50%|50%|50%}}, +Res(Debuffs), +Perception, Fly)}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}

Latest revision as of 23:42, 29 February 2024

Overview

Arsenal Control is a primary power set for Controllers and Dominators.

"Armed with a state-of-the-art multipurpose rifle, you are able to deliver a wide variety of payloads to control your enemies and render them incapable of responding."

Power Table

The Arsenal Control power set is available as a primary set for Controllers and Dominators. The following table shows the level at which each power is available:

Power Level Effect
Tranquilizer 1 Ranged, Moderate DMG(Toxic), Foe Sleep, -SPD
Cryo Freeze Ray 1 Ranged, Moderate DMG(Cold), Foe Hold, -SPD, -Recharge, -Fly
Sleep Grenade 2 Ranged (Location AoE), Moderate DMG(Toxic), Foe Sleep, -SPD, -Recharge, -Fly
Liquid Nitrogen 6 Ranged (Location AoE), DoT(Cold), Foe Knockdown, -SPD, -Jump
Cloaking Device 8 Toggle: Self Stealth, +DEF(All)
Smoke Canister 12 Ranged (Location AoE), Foe Confuse, -Perception, -ToHit
Flash Bang 18 Ranged (Targeted AoE), Minor DMG(Energy), Foe Disorient, -ToHit
Tear Gas 22 Ranged (Location AoE), Foe Hold, -DMG
Tri-Cannon 26 Build Tri-Cannon: Ranged, DMG(Lethal)

Powers

ArsenalControl CloakingDevice.png Cloaking Device

This Cloaking Device is the ultimate in infiltration technology. It uses an LCD body coating to become all but impossible to detect. While concealed you can only be seen at very close range. If you attack while concealed, you will be discovered. Even if discovered, you are hard to see but will retain some of your Defense bonus to all attacks.

Recharge Very Fast
Minimum Level Archetypeicon controller.png 8 (Controller)
V archetypeicon dominator.png 8 (Dominator)
Effects Toggle: Self Stealth, +Defense(All)
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Set Categories Defense

ArsenalControl Beanbag.png Cryo Freeze Ray

The Cryo Freeze Ray encases your foe in a block of ice, holding him helpless in place for a while and dealing some cold damage.

Damage Moderate DMG(Cold)
Recharge Moderate
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon dominator.png 1 (Dominator)
Effects Ranged
Foe Hold, -Speed, -Recharge, -Fly
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Hold Duration
Enhance Range
Increase Attack Rate
Enhance Slow
Set Categories Ranged Damage
Holds
Slow Movement
Universal Damage

ArsenalControl FlashBang.png Flash Bang

The Flash Bang Grenade is ideal to disorient a group of enemies. Even enemies that are not disoriented will have their chance toot hit reduced.

Damage Minor DMG(Energy)
Recharge Very Long
Minimum Level Archetypeicon controller.png 18 (Controller)
V archetypeicon dominator.png 18 (Dominator)
Effects Ranged (Targeted AoE)
Foe Disorient, -ToHit
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Disorient Duration
Enhance ToHit Debuff
Set Categories Ranged AoE Damage
Stuns
Accurate ToHit Debuff
ToHit Debuff
Universal Damage

ArsenalControl LiquidNitrogen.png Liquid Nitrogen

The Liquid Nitrogen dispenser can spray a target location with liquid nitrogen creating a large patch of ice. Those caught in the patch of ice are dramatically slowed, tend to fall down taking damage, and will be unable to jump.

Damage DoT(Cold)
Recharge Very Long
Minimum Level Archetypeicon controller.png 6 (Controller)
V archetypeicon dominator.png 6 (Dominator)
Effects Ranged (Location AoE)
Foe Knockdown, -Speed, -Jump
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Universal Damage

ArsenalControl SleepGrenade.png Sleep Grenade

The Sleep Grenade can be launched at long range from beneath the barrel of your Assault Rifle. It releases a cloud of gas that will make enemies drowsy, slow, and fall asleep.

Damage Moderate DMG(Toxic)
Recharge Long
Minimum Level Archetypeicon controller.png 2 (Controller)
V archetypeicon dominator.png 2 (Dominator)
Effects Ranged (Location AoE)
Foe Sleep, -Speed, -Recharge, -Fly
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Sleep Duration
Enhance Slow
Set Categories Ranged AoE Damage
Sleep
Slow Movement
Universal Damage

ArsenalControl SmokeGrenade.png Smoke Canister

The Smoke Canister is a powerful infiltration tool. Fling it at a target location and it will quickly cover the area in smoke. While engulfed within this smoke, most enemies will not be able to see past normal melee range, although some may have better perception. If the foes are attacked, they will become confused and might attack their allies.

Recharge Very Long
Minimum Level Archetypeicon controller.png 12 (Controller)
V archetypeicon dominator.png 12 (Dominator)
Effects Ranged (Location AoE)
Foe Confuse, -Perception, -ToHit
Enhancements Enhance Accuracy
Enhance Confusion Duration
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Confuse
Accurate ToHit Debuff
ToHit Debuff

ArsenalControl TearGas.png Tear Gas

The Tear Gas canister serves as the ultimate crowd control tool, rendering enemies incapacitated and choking, thereby preventing them from taking any action while also debuffing their damage output.

Recharge Extremely Long
Minimum Level Archetypeicon controller.png 22 (Controller)
V archetypeicon dominator.png 22 (Dominator)
Effects Ranged (Targeted AoE)
Foe Hold, -Damage
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Hold Duration
Enhance Range
Increase Attack Rate
Set Categories Holds

ArsenalControl Tranquilizer.png Tranquilizer

The Tranquilizing Dart is the perfect tool to sideline a single foe. It deals some toxic damage and can render the target unconscious, allowing you to focus on more important targets. The target remains asleep for some time, but will awaken if attacked.

Damage Moderate DMG(Toxic)
Recharge Moderate
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon dominator.png 1 (Dominator)
Effects Ranged
Foe Sleep, -Speed
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Sleep Duration
Enhance Slow
Set Categories Ranged Damage
Sleep
Slow Movement
Universal Damage

ArsenalControl GunTurret.png Tri-Cannon

The Tri-Cannon is the perfect companion in the field. It has an extremely fast fire rate and is equipped with a customized tracking system. Once locked on, it will continue to unload a volley of lead into the target until it is destroyed. Enemies hit by the Tri-Cannon, as well as those near it, will prioritize attacking it over itsit's owner. It is armored and can take significant amounts of damage.

Damage Moderate DMG(Lethal)
Recharge Extremely Long
Minimum Level Archetypeicon controller.png 26 (Controller)
V archetypeicon dominator.png 26 (Dominator)
Effects Build Tri-Cannon: Ranged
Tri-Cannon ElectricalBolt LightningBolt.png Tri-Gatling Gun (Ranged, Superior DoT(Lethal), Foe Taunt)
FireBlast Inferno.png Explode (Post Death Special: PBAoE, Foe Knockup)
PowerBlast NovaBlast.png Taunt (Auto: PBAoE, Foe Taunt)
Invulnerability TemporaryInvulnerabilty.png Auto Turret (Auto: Self +Res( All80 ), Prot( Ho 100 Im 10 St 100 Sl 100 Kb 100 Co 100 Fr 100 ), Res( Ho 50% Im 50% St 50% Sl 50% Co 50% Fr 50% ), +Res(Debuffs), +Perception, Fly)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Pet Damage
Recharge Intensive Pets
Taunt
Universal Damage

Historical

This section contains information that no longer applies to the current version of City of Heroes/Villains. It is provided for historical purposes.

External Links