Arsenal Control: Difference between revisions
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Moderate DMG(Toxic)}} | |||
{{PowerBlock_Recharge|Moderate}} | |||
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 1 (Controller)}} | {{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 1 (Controller)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}} | {{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}} | ||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank| | {{PowerBlock_Blank|Foe Sleep, -Speed}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
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{{PowerBlock_Damage|Moderate DMG(Lethal)}} | |||
{{PowerBlock_Recharge|Extremely Long}} | |||
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 26 (Controller)}} | {{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 26 (Controller)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 26 (Dominator)}} | {{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 26 (Dominator)}} | ||
{{PowerBlock_Effects|Build Tri-Cannon: Ranged, | {{PowerBlock_Effects|Build Tri-Cannon: Ranged}} | ||
{{PowerBlock_Other|Header=Tri-Cannon|Text=[[File:ElectricalBolt_LightningBolt.png|18px]] Tri-Gatling Gun (Ranged, Superior DoT(Lethal), Foe Taunt)}} | |||
{{PowerBlock_Blank|[[File:FireBlast_Inferno.png|18px]] Explode (Post Death Special: PBAoE, Foe Knockup)}} | |||
{{PowerBlock_Blank|[[File:PowerBlast_NovaBlast.png|18px]] Taunt (Auto: PBAoE, Foe Taunt)}} | |||
{{PowerBlock_Blank|[[File:Invulnerability_TemporaryInvulnerabilty.png|18px]] Auto Turret (Auto: Self +{{DamResVal|0|0|0|0|0|0|0|0|80}}, {{StatusProtVal|100|10|100|100|100|100|100}}, {{StatusResVal|50%|50%|50%|50%|50%|50%}}, +Res(Debuffs), +Perception, Fly)}} | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} |
Latest revision as of 23:42, 29 February 2024
Overview
Arsenal Control is a primary power set for Controllers and Dominators.
"Armed with a state-of-the-art multipurpose rifle, you are able to deliver a wide variety of payloads to control your enemies and render them incapable of responding."
Power Table
The Arsenal Control power set is available as a primary set for Controllers and Dominators. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Tranquilizer | 1 | Ranged, Moderate DMG(Toxic), Foe Sleep, -SPD |
Cryo Freeze Ray | 1 | Ranged, Moderate DMG(Cold), Foe Hold, -SPD, -Recharge, -Fly |
Sleep Grenade | 2 | Ranged (Location AoE), Moderate DMG(Toxic), Foe Sleep, -SPD, -Recharge, -Fly |
Liquid Nitrogen | 6 | Ranged (Location AoE), DoT(Cold), Foe Knockdown, -SPD, -Jump |
Cloaking Device | 8 | Toggle: Self Stealth, +DEF(All) |
Smoke Canister | 12 | Ranged (Location AoE), Foe Confuse, -Perception, -ToHit |
Flash Bang | 18 | Ranged (Targeted AoE), Minor DMG(Energy), Foe Disorient, -ToHit |
Tear Gas | 22 | Ranged (Location AoE), Foe Hold, -DMG |
Tri-Cannon | 26 | Build Tri-Cannon: Ranged, DMG(Lethal) |
Powers
Cloaking Device
This Cloaking Device is the ultimate in infiltration technology. It uses an LCD body coating to become all but impossible to detect. While concealed you can only be seen at very close range. If you attack while concealed, you will be discovered. Even if discovered, you are hard to see but will retain some of your Defense bonus to all attacks.
Recharge | Very Fast |
Minimum Level | 8 (Controller) |
8 (Dominator) | |
Effects | Toggle: Self Stealth, +Defense(All) |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Cryo Freeze Ray
The Cryo Freeze Ray encases your foe in a block of ice, holding him helpless in place for a while and dealing some cold damage.
Damage | Moderate DMG(Cold) |
Recharge | Moderate |
Minimum Level | 1 (Controller) |
1 (Dominator) | |
Effects | Ranged |
Foe Hold, -Speed, -Recharge, -Fly | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Ranged Damage |
Holds | |
Slow Movement | |
Universal Damage |
Flash Bang
The Flash Bang Grenade is ideal to disorient a group of enemies. Even enemies that are not disoriented will have their chance to
hit reduced.Damage | Minor DMG(Energy) |
Recharge | Very Long |
Minimum Level | 18 (Controller) |
18 (Dominator) | |
Effects | Ranged (Targeted AoE) |
Foe Disorient, -ToHit | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Enhance ToHit Debuff | |
Set Categories | Ranged AoE Damage |
Stuns | |
Accurate ToHit Debuff | |
ToHit Debuff | |
Universal Damage |
Liquid Nitrogen
The Liquid Nitrogen dispenser can spray a target location with liquid nitrogen creating a large patch of ice. Those caught in the patch of ice are dramatically slowed, tend to fall down taking damage, and will be unable to jump.
Damage | DoT(Cold) |
Recharge | Very Long |
Minimum Level | 6 (Controller) |
6 (Dominator) | |
Effects | Ranged (Location AoE) |
Foe Knockdown, -Speed, -Jump | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Universal Damage |
Sleep Grenade
The Sleep Grenade can be launched at long range from beneath the barrel of your Assault Rifle. It releases a cloud of gas that will make enemies drowsy, slow, and fall asleep.
Damage | Moderate DMG(Toxic) |
Recharge | Long |
Minimum Level | 2 (Controller) |
2 (Dominator) | |
Effects | Ranged (Location AoE) |
Foe Sleep, -Speed, -Recharge, -Fly | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Sleep Duration | |
Enhance Slow | |
Set Categories | Ranged AoE Damage |
Sleep | |
Slow Movement | |
Universal Damage |
Smoke Canister
The Smoke Canister is a powerful infiltration tool. Fling it at a target location and it will quickly cover the area in smoke. While engulfed within this smoke, most enemies will not be able to see past normal melee range, although some may have better perception. If the foes are attacked, they will become confused and might attack their allies.
Recharge | Very Long |
Minimum Level | 12 (Controller) |
12 (Dominator) | |
Effects | Ranged (Location AoE) |
Foe Confuse, -Perception, -ToHit | |
Enhancements | Enhance Accuracy |
Enhance Confusion Duration | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | Confuse |
Accurate ToHit Debuff | |
ToHit Debuff |
Tear Gas
The Tear Gas canister serves as the ultimate crowd control tool, rendering enemies incapacitated and choking, thereby preventing them from taking any action while also debuffing their damage output.
Recharge | Extremely Long |
Minimum Level | 22 (Controller) |
22 (Dominator) | |
Effects | Ranged (Targeted AoE) |
Foe Hold, -Damage | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Holds |
Tranquilizer
The Tranquilizing Dart is the perfect tool to sideline a single foe. It deals some toxic damage and can render the target unconscious, allowing you to focus on more important targets. The target remains asleep for some time, but will awaken if attacked.
Damage | Moderate DMG(Toxic) |
Recharge | Moderate |
Minimum Level | 1 (Controller) |
1 (Dominator) | |
Effects | Ranged |
Foe Sleep, -Speed | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Sleep Duration | |
Enhance Slow | |
Set Categories | Ranged Damage |
Sleep | |
Slow Movement | |
Universal Damage |
Tri-Cannon
The Tri-Cannon is the perfect companion in the field. It has an extremely fast fire rate and is equipped with a customized tracking system. Once locked on, it will continue to unload a volley of lead into the target until it is destroyed. Enemies hit by the Tri-Cannon, as well as those near it, will prioritize attacking it over its
owner. It is armored and can take significant amounts of damage.Damage | Moderate DMG(Lethal) |
Recharge | Extremely Long |
Minimum Level | 26 (Controller) |
26 (Dominator) | |
Effects | Build Tri-Cannon: Ranged |
Tri-Cannon | Tri-Gatling Gun (Ranged, Superior DoT(Lethal), Foe Taunt) |
Explode (Post Death Special: PBAoE, Foe Knockup) | |
Taunt (Auto: PBAoE, Foe Taunt) | |
Auto Turret (Auto: Self +Res( All80 ), Prot( Ho 100 Im 10 St 100 Sl 100 Kb 100 Co 100 Fr 100 ), Res( Ho 50% Im 50% St 50% Sl 50% Co 50% Fr 50% ), +Res(Debuffs), +Perception, Fly) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Pet Damage |
Recharge Intensive Pets | |
Taunt | |
Universal Damage |
Historical
- This set was added to the game for Controllers and Dominators in Issue 27 Page 7.