Traps: Difference between revisions
imported>Aggelakis (historical) m ({{UnlockMastermind}}) |
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== Overview == | == Overview == | ||
{{Power Set Icon|Freem}} | |||
'''Traps''' is a standard power set that is a primary set for [[Defender]]s and a secondary set for [[Controller]]s, [[Mastermind]]s and [[Corruptor]]s. | |||
Traps are devices and gadgets you construct to cripple your foes. | "Traps are devices and gadgets you construct to cripple your foes. By using them strategically, you can gain a great tactical advantage. Traps include ambush devices, as well as gadgets that can be constructed to aid you and your allies." | ||
{{clrl}} | |||
== Power Tables == | == Power Tables == | ||
=== Corruptor/Defender === | === Controller/Corruptor/Defender === | ||
The | The Traps power set is available as a primary set for [[Defender]]s and as a secondary set for [[Controller]]s and [[Corruptor]]s. The following table shows the level at which each power is available: | ||
{{Powers_SplitLevelHeader}} | {{Powers_SplitLevelHeader}} | ||
{{Powers_SplitLevelRow|Icon=Traps_TargetedImmoblize.png|Power=Web Grenade|PriLevel=1|SecLevel=1|Effect=Ranged, Foe | {{Powers_SplitLevelRow|Icon=Traps_TargetedImmoblize.png|Power=Web Grenade|PriLevel=1|SecLevel=1|Effect=Ranged, Foe Immob, -Rech, -Fly|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=Traps_DroppedAoEDebuffRunSpeed.png|Power=Caltrops|PriLevel=1|SecLevel= | {{Powers_SplitLevelRow|Icon=Traps_DroppedAoEDebuffRunSpeed.png|Power=Caltrops|PriLevel=1|SecLevel=1|Effect=Ranged (Location AoE), Minor DoT(Lethal), Foe -SPD|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=Traps_DroppedAoEBuffRegen.png|Power=Triage Beacon|PriLevel=2|SecLevel=4|Effect=Place Beacon: PBAoE, Team +Regen|Border=1}} | {{Powers_SplitLevelRow|Icon=Traps_DroppedAoEBuffRegen.png|Power=Triage Beacon|PriLevel=2|SecLevel=4|Effect=Place Beacon: PBAoE, Team +Regen|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=Traps DroppedAoEDebuffDefense.png|Power=Acid Mortar|PriLevel=6|SecLevel=10|Effect=Place Trap: Ranged (Targeted AoE), Minor DoT(Toxic), Foe -DEF | {{Powers_SplitLevelRow|Icon=Traps DroppedAoEDebuffDefense.png|Power=Acid Mortar|PriLevel=6|SecLevel=10|Effect=Place Trap: Ranged (Targeted AoE), Minor DoT(Toxic), Foe -DEF, -Res(All)|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=Traps DroppedAoEBuffDefense.png|Power=Force Field Generator|PriLevel=8|SecLevel=16|Effect=Place Drone: PBAoE, Team +DEF | {{Powers_SplitLevelRow|Icon=Traps DroppedAoEBuffDefense.png|Power=Force Field Generator|PriLevel=8|SecLevel=16|Effect=Place Drone: PBAoE, Team +DEF, +Res(Disorient, Hold, Immob)|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=Traps DroppedAoEDebuffAttackSpeed.png|Power=Poison Trap|PriLevel=12|SecLevel=20|Effect=Place Trap: PBAoE, Foe | {{Powers_SplitLevelRow|Icon=Traps DroppedAoEDebuffAttackSpeed.png|Power=Poison Trap|PriLevel=12|SecLevel=20|Effect=Place Trap: PBAoE, Foe Choke, Vomit, -Regen, -Rech|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=Traps DroppedAoEDebuffDamage.png|Power=Seeker Drones|PriLevel=18|SecLevel= | {{Powers_SplitLevelRow|Icon=Traps DroppedAoEDebuffDamage.png|Power=Seeker Drones|PriLevel=18|SecLevel=24|Effect=Summon Seekers: Ranged, Foe Disorient, -DMG, -ACC, -Perception, Low DMG(Energy)|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=Traps DroppedAoEDamage.png|Power=Trip Mine|PriLevel= | {{Powers_SplitLevelRow|Icon=Traps DroppedAoEDamage.png|Power=Trip Mine|PriLevel=22|SecLevel=28|Effect=Place Mine: PBAoE, Superior DMG(Lethal/Fire), Foe Knockback|Border=1}} | ||
{{Powers_SplitLevelRow|Icon= | {{Powers_SplitLevelRow|Icon=Traps_RemoteBomb.png|Power=Temporal Bomb|PriLevel=26|SecLevel=30|Effect=Place Bomb: PBAoE, Heavy DMG(Fire/Lethal), Foe Knockback, Location AoE, Foe -SPD, -Recharge, -Recovery, Team +SPD, +Recharge, +Recovery|Border=1}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
=== Mastermind === | === Mastermind === | ||
The Traps power set is available as a secondary set for [[Mastermind]]s. The following table shows the level at which each power is available: | |||
The | |||
{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
{{Powers_LevelRow|Icon=Traps_TargetedImmoblize.png|Power=Web Grenade|Level=1|Effect=Ranged, Foe | {{Powers_LevelRow|Icon=Traps_TargetedImmoblize.png|Power=Web Grenade|Level=1|Effect=Ranged, Foe Immob, -Rech, -Fly|Border=1}} | ||
{{Powers_LevelRow|Icon=Traps_DroppedAoEDebuffRunSpeed.png|Power=Caltrops|Level= | {{Powers_LevelRow|Icon=Traps_DroppedAoEDebuffRunSpeed.png|Power=Caltrops|Level=1|Effect=Ranged (Location AoE), Minor DoT(Lethal), Foe -SPD|Border=1}} | ||
{{Powers_LevelRow|Icon=Traps_DroppedAoEBuffRegen.png|Power=Triage Beacon|Level=4|Effect=Place Beacon: PBAoE, Team +Regen|Border=1}} | {{Powers_LevelRow|Icon=Traps_DroppedAoEBuffRegen.png|Power=Triage Beacon|Level=4|Effect=Place Beacon: PBAoE, Team +Regen|Border=1}} | ||
{{Powers_LevelRow|Icon=Traps DroppedAoEDebuffDefense.png|Power=Acid Mortar|Level=10|Effect=Place Trap: Ranged (Targeted AoE), Minor DoT(Toxic), Foe -DEF(All), -Res(All)|Border=1}} | {{Powers_LevelRow|Icon=Traps DroppedAoEDebuffDefense.png|Power=Acid Mortar|Level=10|Effect=Place Trap: Ranged (Targeted AoE), Minor DoT(Toxic), Foe -DEF(All), -Res(All)|Border=1}} | ||
{{Powers_LevelRow|Icon=Traps DroppedAoEBuffDefense.png|Power=Force Field Generator|Level=16|Effect=Place Drone: PBAoE, Team +DEF(All), +Res(Disorient, Hold, | {{Powers_LevelRow|Icon=Traps DroppedAoEBuffDefense.png|Power=Force Field Generator|Level=16|Effect=Place Drone: PBAoE, Team +DEF(All), +Res(Disorient, Hold, Immob)|Border=1}} | ||
{{Powers_LevelRow|Icon=Traps DroppedAoEDebuffAttackSpeed.png|Power=Poison Trap|Level=20|Effect=Place Trap: PBAoE, Foe | {{Powers_LevelRow|Icon=Traps DroppedAoEDebuffAttackSpeed.png|Power=Poison Trap|Level=20|Effect=Place Trap: PBAoE, Foe Choke, Vomit, -Regen, -Rech|Border=1}} | ||
{{Powers_LevelRow|Icon=Traps DroppedAoEDebuffDamage.png|Power=Seeker Drones|Level= | {{Powers_LevelRow|Icon=Traps DroppedAoEDebuffDamage.png|Power=Seeker Drones|Level=24|Effect=Summon Seekers: Ranged Minor DMG(Energy), Foe Disorient, -DMG, -To-Hit, -Perception|Border=1}} | ||
{{Powers_LevelRow|Icon=Traps DroppedAoEDamage.png|Power=Trip Mine|Level= | {{Powers_LevelRow|Icon=Traps DroppedAoEDamage.png|Power=Trip Mine|Level=28|Effect=Place Mine: PBAoE, Superior DMG(Lethal/Fire), Foe Knockback|Border=1}} | ||
{{Powers_LevelRow|Icon=Traps AoEMassiveDamage.png|Power=Detonator|Level= | {{Powers_LevelRow|Icon=Traps AoEMassiveDamage.png|Power=Detonator|Level=30|Effect=Sacrifice Henchman: PBAoE, Extreme DMG(Lethal/Fire), Foe Knockback|Border=1}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
== Powers == | == Powers == | ||
=== [[File:Traps DroppedAoEDebuffDefense.png]] Acid Mortar === | === [[File:Traps DroppedAoEDebuffDefense.png]] Acid Mortar === | ||
You can place a small Mortar on the ground. If an enemy passes nearby, the Mortar will fire an Acid grenade at the target. The grenade will explode in a small shower of acid on impact. This acid eats through armor, causing minor damage over time. It reduces the target's Defense as well as their Damage Resistance. The mortar will last up to 60 seconds and will fire up to 10 grenades. It can be destroyed by your foes. | |||
You can place a small Mortar on the ground. | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Minor | {{PowerBlock_Damage|Minor DoT(Toxic)}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] 10 (Corruptor)}} | {{PowerBlock_Level|[[File:archetypeicon controller.png|18px]] 10 (Controller)}} | ||
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 10 (Corruptor)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 6 (Defender)}} | {{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 6 (Defender)}} | ||
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 10 (Mastermind)}} | {{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 10 (Mastermind)}} | ||
{{PowerBlock_Effects|Place Trap: Ranged (Targeted | {{PowerBlock_Effects|Place Trap: Ranged (Targeted AoE)}} | ||
{{PowerBlock_Blank|Foe - | {{PowerBlock_Blank|Foe -Resist(All), -DEF}} | ||
{{PowerBlock_Other|Header=Acid Mortar|Text=[[File:Traps_DroppedAoEDebuffDefense.png|18px]] Acid Mortar (Ranged (Targeted AoE), Minor DoT(Toxic), Foe -Resist(All), -DEF)}} | |||
{{PowerBlock_Blank|[[File:Invulnerability_TemporaryInvulnerabilty.png|18px]] Resistance (Auto: Self {{DamResVal|20|50|20|30|20|20|70|50}}, {{StatusProtVal|100|0|100|100|100|100|100}}, Resist(Debuffs), +Perception, -Regeneration, Immobilize)}} | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
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{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}} | {{PowerBlock_Blank|{{Enhance Recharge Rate}}}} | ||
{{PowerBlock Sets|{{Set Ranged Damage}} ( | {{PowerBlock Sets|{{Set Ranged Damage}} (except [[Mastermind]]s)}} | ||
{{PowerBlock Blank|{{Set Targeted AoE Damage}} ( | {{PowerBlock Blank|{{Set Targeted AoE Damage}} (Masterminds only)}} | ||
{{PowerBlock_Blank|{{Set Defense Debuff}}}} | {{PowerBlock_Blank|{{Set Defense Debuff}}}} | ||
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}} | {{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File:Traps_DroppedAoEDebuffRunSpeed.png]] Caltrops === | === [[File:Traps_DroppedAoEDebuffRunSpeed.png]] Caltrops === | ||
You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any enemy that passes over the Caltrops will be forced to move at a slower rate. They will also take some trivial lethal damage over time. | |||
You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Minor Damage over Time(Lethal)}} | {{PowerBlock_Damage|Minor Damage over Time(Lethal)}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] | {{PowerBlock_Level|[[File:archetypeicon controller.png|18px]] 1 (Controller)}} | ||
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 1 (Defender)}} | {{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 1 (Defender)}} | ||
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] | {{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}} | ||
{{PowerBlock_Effects|Ranged (Location Area of Effect)}} | {{PowerBlock_Effects|Ranged (Location Area of Effect)}} | ||
{{PowerBlock_Blank|Foe -Speed | {{PowerBlock_Blank|Foe -Speed}} | ||
{{PowerBlock_Enhancements|{{Enhance Damage}}}} | {{PowerBlock_Enhancements|{{Enhance Damage}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
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{{PowerBlock Sets|{{Set Targeted AoE Damage}}}} | {{PowerBlock Sets|{{Set Targeted AoE Damage}}}} | ||
{{PowerBlock_Blank|{{Set Slow Movement}}}} | {{PowerBlock_Blank|{{Set Slow Movement}}}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File:Traps AoEMassiveDamage.png]] Detonator === | === [[File:Traps AoEMassiveDamage.png]] Detonator === | ||
A good Mastermind always plans ahead, but a great one knows when to make a strategic sacrifice. You have equipped all your henchmen with explosives. When the time is right, select a henchman and set off the Detonator. Undead and Robots are easily rigged and will blow up instantly, devastating nearby enemies. Ninjas, Soldiers and other free thinking henchmen will try to place the explosive on the ground and get away. But you know... the fuse is short. | |||
A good Mastermind always plans ahead, but a great one knows when to make a strategic sacrifice. | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Extreme (Lethal/Fire)}} | {{PowerBlock_Damage|Extreme (Lethal/Fire)}} | ||
{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] | {{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 30 (Mastermind)}} | ||
{{PowerBlock_Effects|Sacrifice Henchman: Point Blank Area of Effect}} | {{PowerBlock_Effects|Sacrifice Henchman: Point Blank Area of Effect}} | ||
{{PowerBlock_Blank|Foe Knockback}} | {{PowerBlock_Blank|Foe Knockback}} | ||
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{{PowerBlock Sets|{{Set Targeted AoE Damage}}}} | {{PowerBlock Sets|{{Set Targeted AoE Damage}}}} | ||
{{PowerBlock_Blank|{{Set Knockback}}}} | {{PowerBlock_Blank|{{Set Knockback}}}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File:Traps DroppedAoEBuffDefense.png]] Force Field Generator === | === [[File:Traps DroppedAoEBuffDefense.png]] Force Field Generator === | ||
You can build a Force Field Generator Drone. The Drone will generate a Dispersion Bubble that gives all nearby allies increased Defense against all attacks including Psionic. The Dispersion Bubble also protects allies from Immobilization, Disorient and Hold effects. The Drone will follow you and can be buffed and healed or even destroyed like any friendly entity. However, the Drone is not a Henchman and cannot be given commands. You can only ever have one Force Field Generator. | |||
You can build a Force Field Generator Drone. | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge| | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] 16 (Corruptor)}} | {{PowerBlock_Level|[[File:archetypeicon controller.png|18px]] 16 (Controller)}} | ||
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 16 (Corruptor)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 8 (Defender)}} | {{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 8 (Defender)}} | ||
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 16 (Mastermind)}} | {{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 16 (Mastermind)}} | ||
{{PowerBlock_Effects|Place Drone: | {{PowerBlock_Effects|Place Drone: PBAoE}} | ||
{{PowerBlock_Blank|Team + | {{PowerBlock_Blank|Team +DEF, +Resist(Hold, Immobilize, Disorient)}} | ||
{{PowerBlock_Other|Header=Force Field Generator|Text=[[File:Invulnerability_TemporaryInvulnerabilty.png|18px]] Fly (Auto: Self Fly)}} | |||
{{PowerBlock_Blank|[[File:ForceField_DispersionBubble.png|18px]] Dispersion Bubble (Auto: PBAoE, Team {{TypeDefVal|0|0|0|0|0|0|0|10%}}, {{StatusProtVal|6.92|6.92|6.92}})}} | |||
{{PowerBlock_Blank|[[File:Invulnerability_TemporaryInvulnerabilty.png|18px]] Resistance (Auto: Self {{DamResVal|0|20|0|20|20|0|30|e=-}}, {{StatusProtVal|0|0|1.0|4.0|0|0|4.0}}, {{StatusResVal|0|0|0|33%|0|33%}})}} | |||
{{PowerBlock_Enhancements|{{Enhance Defense}}}} | {{PowerBlock_Enhancements|{{Enhance Defense}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
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=== [[File:Traps DroppedAoEDebuffAttackSpeed.png]] Poison Trap === | === [[File:Traps DroppedAoEDebuffAttackSpeed.png]] Poison Trap === | ||
You can build a Poison Gas Trap on the ground. Any foes that pass near the Poison Trap will cause it to detonate and release its toxic vapors. The poison is a very noxious gas, and any foes in the affected area may start to choke or even vomit. Affected foes Regeneration rate and attack rate will be reduced as well. The trap is almost impossible to detect, but it is fragile and may be set off by an enemy's explosion. Even if destroyed, the trap will detonate. | |||
You can build a Poison Gas Trap on the ground. | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Long}} | {{PowerBlock_Recharge|Long}} | ||
{{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] 20 (Corruptor)}} | {{PowerBlock_Level|[[File:archetypeicon controller.png|18px]] 20 (Controller)}} | ||
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 20 (Corruptor)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 12 (Defender)}} | {{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 12 (Defender)}} | ||
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 20 (Mastermind)}} | {{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 20 (Mastermind)}} | ||
{{PowerBlock_Effects|Place Trap: Point Blank Area of Effect}} | {{PowerBlock_Effects|Place Trap: Point Blank Area of Effect}} | ||
{{PowerBlock_Blank|Foe | {{PowerBlock_Blank|Foe Choke, Vomit, -Regeneration, -Recharge}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Hold}}}} | {{PowerBlock_Blank|{{Enhance Hold}}}} | ||
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=== [[File:Traps DroppedAoEDebuffDamage.png]] Seeker Drones === | === [[File:Traps DroppedAoEDebuffDamage.png]] Seeker Drones === | ||
You create two Seeker Drones. These Seeker Drones follow you until they detect an enemy and then they will zero in on their targets and detonate on impact. The small explosive flash of energy does only minor damage, but the concussion can weaken foes. Affected targets will have reduced Damage, Accuracy, and Perception and may even be Disoriented for a short while. You can only ever have two Seeker Drones out at one time and they can be destroyed by your foes. | |||
You create two Seeker Drones. | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Minor (Energy)}} | {{PowerBlock_Damage|Minor(Energy)}} | ||
{{PowerBlock_Recharge|Long}} | {{PowerBlock_Recharge|Long}} | ||
{{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] | {{PowerBlock_Level|[[File:archetypeicon controller.png|18px]] 24 (Controller)}} | ||
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 24 (Corruptor)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 18 (Defender)}} | {{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 18 (Defender)}} | ||
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] | {{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 24 (Mastermind)}} | ||
{{PowerBlock_Effects|Summon Seekers: Ranged}} | {{PowerBlock_Effects|Summon Seekers: Ranged}} | ||
{{PowerBlock_Blank|Foe Disorient, -Damage, -To-Hit | {{PowerBlock_Blank|Foe Disorient, -Damage, -Accuracy (except [[Mastermind]]s), -Perception, -To-Hit (Masterminds only)}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
Line 162: | Line 164: | ||
{{PowerBlock_Blank|{{Enhance Disorient}}}} | {{PowerBlock_Blank|{{Enhance Disorient}}}} | ||
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}} | {{PowerBlock_Blank|{{Enhance ToHit Debuff}}}} | ||
{{PowerBlock Sets|{{Set Ranged Damage}}}} | {{PowerBlock Sets|{{Set Ranged Damage}} (except Masterminds)}} | ||
{{PowerBlock_Blank|{{Set Targeted AoE Damage}} (Masterminds only)}} | |||
{{PowerBlock_Blank|{{Set Stuns}}}} | {{PowerBlock_Blank|{{Set Stuns}}}} | ||
{{PowerBlock_Blank|{{Set ToHit Debuff}}}} | {{PowerBlock_Blank|{{Set ToHit Debuff}}}} | ||
{{PowerBlock_Blank|{{Set Accurate ToHit Debuff}}}} | {{PowerBlock_Blank|{{Set Accurate ToHit Debuff}}}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File:Traps | === [[File:Traps RemoteBomb.png]] Temporal Bomb === | ||
You can place a Temporal Bomb on the ground. The Temporal Bomb will detonate once the power is activated a second time, resulting in a massive explosion that can damage all nearby foes and send them flying, as well as create a Temporal Bubble that speeds up yourself and allies, while slowing down all enemies inside. If used while targeting an enemy in melee range, you can attach the Temporal Bomb to them instead! | |||
The Temporal Bomb is small, and almost impossible to detect. | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage| | {{PowerBlock_Damage|Heavy DMG(Fire/Lethal)}} | ||
{{PowerBlock_Recharge| | {{PowerBlock_Recharge|Extremely Long}} | ||
{{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] | {{PowerBlock_Level|[[File:archetypeicon controller.png|18px]] 30 (Controller)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] | {{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 30 (Corruptor)}} | ||
{{PowerBlock_Effects|Place Bomb: | {{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 26 (Defender)}} | ||
{{PowerBlock_Effects|Place Bomb: PBAoE}} | |||
{{PowerBlock_Blank|Foe Knockback}} | {{PowerBlock_Blank|Foe Knockback}} | ||
{{PowerBlock_Blank|Location AoE, Foe -Speed, -Recharge, -Recovery}} | |||
{{PowerBlock_Blank|Team +Speed, +Recharge, +Recovery}} | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}} | |||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Knockback}}}} | {{PowerBlock_Blank|{{Enhance Knockback}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|{{Enhance Slow}}}} | |||
{{PowerBlock Sets|{{Set PBAoE Damage}}}} | {{PowerBlock Sets|{{Set PBAoE Damage}}}} | ||
{{PowerBlock_Blank|{{Set Endurance Modification}}}} | |||
{{PowerBlock_Blank|{{Set Knockback}}}} | {{PowerBlock_Blank|{{Set Knockback}}}} | ||
{{PowerBlock_Blank|{{Set Slow Movement}}}} | |||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File:Traps_DroppedAoEBuffRegen.png]] Triage Beacon === | === [[File:Traps_DroppedAoEBuffRegen.png]] Triage Beacon === | ||
You can plant a Triage Beacon into the ground. The Beacon is immobile, but it emits a powerful healing aura. The Regeneration rate of you, or your allies, will be greatly increased as long as you are near the Triage Beacon. The Beacon is invulnerable. | |||
You can plant a Triage Beacon into the ground. | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
{{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] 4 (Corruptor)}} | {{PowerBlock_Level|[[File:archetypeicon controller.png|18px]] 4 (Controller)}} | ||
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 4 (Corruptor)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 2 (Defender)}} | {{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 2 (Defender)}} | ||
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 4 (Mastermind)}} | {{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 4 (Mastermind)}} | ||
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=== [[File:Traps DroppedAoEDamage.png]] Trip Mine === | === [[File:Traps DroppedAoEDamage.png]] Trip Mine === | ||
You can place a Trip Mine on the ground. Any foes that pass near the Trip Mine will cause it to explode, severely damaging all nearby foes and sending them flying. The Trip Mine is almost impossible to detect, but it is fragile and may be set off by an enemy's explosion. Even if destroyed, the Trip Mine will detonate. Setting a mine is delicate work, and if you are interrupted, you will fail. | |||
You can place a Trip Mine on the ground. | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Superior (Lethal/Fire)}} | {{PowerBlock_Damage|Superior(Lethal/Fire)}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] | {{PowerBlock_Level|[[File:archetypeicon controller.png|18px]] 28 (Controller)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] | {{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 28 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] | {{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 22 (Defender)}} | ||
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 28 (Mastermind)}} | |||
{{PowerBlock_Effects|Place Mine: Point Blank Area of Effect}} | {{PowerBlock_Effects|Place Mine: Point Blank Area of Effect}} | ||
{{PowerBlock_Blank|Foe Knockback}} | {{PowerBlock_Blank|Foe Knockback}} | ||
Line 224: | Line 237: | ||
{{PowerBlock Sets|{{Set PBAoE Damage}}}} | {{PowerBlock Sets|{{Set PBAoE Damage}}}} | ||
{{PowerBlock_Blank|{{Set Knockback}}}} | {{PowerBlock_Blank|{{Set Knockback}}}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File:Traps_TargetedImmoblize.png]] Web Grenade === | === [[File:Traps_TargetedImmoblize.png]] Web Grenade === | ||
Upon impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is Slowed. The Web can bring down flying entities and halts jumping. | |||
Upon | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Fast}} | {{PowerBlock_Recharge|Fast}} | ||
{{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}} | {{PowerBlock_Level|[[File:archetypeicon controller.png|18px]] 1 (Controller)}} | ||
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 1 (Defender)}} | {{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 1 (Defender)}} | ||
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}} | {{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}} | ||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank|Foe Immobilize, -Recharge | {{PowerBlock_Blank|Foe Immobilize, -Recharge, -Fly}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
Line 242: | Line 256: | ||
{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|{{Enhance Slow}}}} | |||
{{PowerBlock Sets|{{Set Immobilize}}}} | {{PowerBlock Sets|{{Set Immobilize}}}} | ||
{{PowerBlock_Blank|{{Set Slow Movement}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
== Historical == | == Historical == | ||
{{Historical|type=section|reason=change}} | {{Historical|type=section|reason=change}} | ||
* This set was added to the game with the original release of [[Corruptor]]s and [[Mastermind]]s in [[Issue 6]]. | |||
* This set was [[Power Set Proliferation|proliferated]] to [[Defender]]s in [[Issue 16]]. | |||
* This set was proliferated to [[Controller]]s in [[Issue 25]]. | |||
* [[Issue 27 Page 7|Issue 27, Page 7]] replaced Time Bomb for Controllers, Defenders, and Corruptors with Temporal Bomb. | |||
<div style="margin-left: 32px;"> | |||
=== [[File:Traps AoEMassiveDamage.png]] Time Bomb === | |||
You can place a Time Bomb on the ground. The Time Bomb will detonate 15 seconds after being placed, resulting in a massive explosion that can devastate all nearby foes and send them flying. The Time Bomb is small, and almost impossible to detect. However, it is fragile and may be set off by an enemy's explosion. Even if destroyed, the Bomb will still detonate. | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Damage|Extreme(Lethal/Fire)}} | |||
{{PowerBlock_Recharge|Very Long}} | |||
{{PowerBlock_Level|[[File:archetypeicon controller.png|18px]] 30 (Controller)}} | |||
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 30 (Corruptor)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 26 (Defender)}} | |||
{{PowerBlock_Effects|Place Bomb: PBAoE}} | |||
{{PowerBlock_Blank|Foe Knockback}} | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | |||
{{PowerBlock_Blank|{{Enhance Damage}}}} | |||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock_Blank|{{Enhance Knockback}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | |||
{{PowerBlock Sets|{{Set PBAoE Damage}}}} | |||
{{PowerBlock_Blank|{{Set Knockback}}}} | |||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | |||
</div> | |||
== External Links == | == External Links == | ||
* {{ | * {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Controller|Type=Buff}} | ||
| | * {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Corruptor|Type=Buff}} | ||
* {{ | * {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Defender|Type=Buff}} | ||
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Mastermind|Type=Buff}} | |||
* {{ | |||
[[Category: | [[Category:Power Sets]] | ||
[[Category:Controller Secondary]] | |||
[[Category:Corruptor Secondary]] | [[Category:Corruptor Secondary]] | ||
[[Category:Defender Primary]] | [[Category:Defender Primary]] | ||
[[Category:Mastermind Secondary]] | [[Category:Mastermind Secondary]] |
Latest revision as of 05:13, 1 March 2024
Overview
Traps is a standard power set that is a primary set for Defenders and a secondary set for Controllers, Masterminds and Corruptors.
"Traps are devices and gadgets you construct to cripple your foes. By using them strategically, you can gain a great tactical advantage. Traps include ambush devices, as well as gadgets that can be constructed to aid you and your allies."
Power Tables
Controller/Corruptor/Defender
The Traps power set is available as a primary set for Defenders and as a secondary set for Controllers and Corruptors. The following table shows the level at which each power is available:
Power | Level as Primary | Level as Secondary | Effect |
---|---|---|---|
Web Grenade | 1 | 1 | Ranged, Foe Immob, -Rech, -Fly |
Caltrops | 1 | 1 | Ranged (Location AoE), Minor DoT(Lethal), Foe -SPD |
Triage Beacon | 2 | 4 | Place Beacon: PBAoE, Team +Regen |
Acid Mortar | 6 | 10 | Place Trap: Ranged (Targeted AoE), Minor DoT(Toxic), Foe -DEF, -Res(All) |
Force Field Generator | 8 | 16 | Place Drone: PBAoE, Team +DEF, +Res(Disorient, Hold, Immob) |
Poison Trap | 12 | 20 | Place Trap: PBAoE, Foe Choke, Vomit, -Regen, -Rech |
Seeker Drones | 18 | 24 | Summon Seekers: Ranged, Foe Disorient, -DMG, -ACC, -Perception, Low DMG(Energy) |
Trip Mine | 22 | 28 | Place Mine: PBAoE, Superior DMG(Lethal/Fire), Foe Knockback |
Temporal Bomb | 26 | 30 | Place Bomb: PBAoE, Heavy DMG(Fire/Lethal), Foe Knockback, Location AoE, Foe -SPD, -Recharge, -Recovery, Team +SPD, +Recharge, +Recovery |
Mastermind
The Traps power set is available as a secondary set for Masterminds. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Web Grenade | 1 | Ranged, Foe Immob, -Rech, -Fly |
Caltrops | 1 | Ranged (Location AoE), Minor DoT(Lethal), Foe -SPD |
Triage Beacon | 4 | Place Beacon: PBAoE, Team +Regen |
Acid Mortar | 10 | Place Trap: Ranged (Targeted AoE), Minor DoT(Toxic), Foe -DEF(All), -Res(All) |
Force Field Generator | 16 | Place Drone: PBAoE, Team +DEF(All), +Res(Disorient, Hold, Immob) |
Poison Trap | 20 | Place Trap: PBAoE, Foe Choke, Vomit, -Regen, -Rech |
Seeker Drones | 24 | Summon Seekers: Ranged Minor DMG(Energy), Foe Disorient, -DMG, -To-Hit, -Perception |
Trip Mine | 28 | Place Mine: PBAoE, Superior DMG(Lethal/Fire), Foe Knockback |
Detonator | 30 | Sacrifice Henchman: PBAoE, Extreme DMG(Lethal/Fire), Foe Knockback |
Powers
Acid Mortar
You can place a small Mortar on the ground. If an enemy passes nearby, the Mortar will fire an Acid grenade at the target. The grenade will explode in a small shower of acid on impact. This acid eats through armor, causing minor damage over time. It reduces the target's Defense as well as their Damage Resistance. The mortar will last up to 60 seconds and will fire up to 10 grenades. It can be destroyed by your foes.
Damage | Minor DoT(Toxic) |
Recharge | Slow |
Minimum Level | 10 (Controller) |
10 (Corruptor) | |
6 (Defender) | |
10 (Mastermind) | |
Effects | Place Trap: Ranged (Targeted AoE) |
Foe -Resist(All), -DEF | |
Acid Mortar | Acid Mortar (Ranged (Targeted AoE), Minor DoT(Toxic), Foe -Resist(All), -DEF) |
Resistance (Auto: Self Res( S20 L50 F20 C30 E20 N20 P70 T50 ), Prot( Ho 100 St 100 Sl 100 Kb 100 Co 100 Fr 100 ), Resist(Debuffs), +Perception, -Regeneration, Immobilize) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Ranged Damage (except Masterminds) |
Ranged AoE Damage (Masterminds only) | |
Defense Debuff | |
Accurate Defense Debuff | |
Universal Damage |
Caltrops
You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any enemy that passes over the Caltrops will be forced to move at a slower rate. They will also take some trivial lethal damage over time.
Damage | Minor Damage over Time(Lethal) |
Recharge | Slow |
Minimum Level | 1 (Controller) |
1 (Corruptor) | |
1 (Defender) | |
1 (Mastermind) | |
Effects | Ranged (Location Area of Effect) |
Foe -Speed | |
Enhancements | Enhance Damage |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Ranged AoE Damage |
Slow Movement | |
Universal Damage |
Detonator
A good Mastermind always plans ahead, but a great one knows when to make a strategic sacrifice. You have equipped all your henchmen with explosives. When the time is right, select a henchman and set off the Detonator. Undead and Robots are easily rigged and will blow up instantly, devastating nearby enemies. Ninjas, Soldiers and other free thinking henchmen will try to place the explosive on the ground and get away. But you know... the fuse is short.
Damage | Extreme (Lethal/Fire) |
Recharge | Very Long |
Minimum Level | 30 (Mastermind) |
Effects | Sacrifice Henchman: Point Blank Area of Effect |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Knockback | |
Universal Damage |
Force Field Generator
You can build a Force Field Generator Drone. The Drone will generate a Dispersion Bubble that gives all nearby allies increased Defense against all attacks including Psionic. The Dispersion Bubble also protects allies from Immobilization, Disorient and Hold effects. The Drone will follow you and can be buffed and healed or even destroyed like any friendly entity. However, the Drone is not a Henchman and cannot be given commands. You can only ever have one Force Field Generator.
Recharge | Slow |
Minimum Level | 16 (Controller) |
16 (Corruptor) | |
8 (Defender) | |
16 (Mastermind) | |
Effects | Place Drone: PBAoE |
Team +DEF, +Resist(Hold, Immobilize, Disorient) | |
Force Field Generator | Fly (Auto: Self Fly) |
Dispersion Bubble (Auto: PBAoE, Team Def( All10% ), Prot( Ho 6.92 Im 6.92 St 6.92 )) | |
Resistance (Auto: Self Res( L20 C20 E-20 P30 ), Prot( St 1.0 Sl 4.0 Fr 4.0 ), Res( Sl 33% Fr 33% )) | |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Poison Trap
You can build a Poison Gas Trap on the ground. Any foes that pass near the Poison Trap will cause it to detonate and release its toxic vapors. The poison is a very noxious gas, and any foes in the affected area may start to choke or even vomit. Affected foes Regeneration rate and attack rate will be reduced as well. The trap is almost impossible to detect, but it is fragile and may be set off by an enemy's explosion. Even if destroyed, the trap will detonate.
Recharge | Long |
Minimum Level | 20 (Controller) |
20 (Corruptor) | |
12 (Defender) | |
20 (Mastermind) | |
Effects | Place Trap: Point Blank Area of Effect |
Foe Choke, Vomit, -Regeneration, -Recharge | |
Enhancements | Reduce Endurance Cost |
Enhance Hold Duration | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Holds |
Seeker Drones
You create two Seeker Drones. These Seeker Drones follow you until they detect an enemy and then they will zero in on their targets and detonate on impact. The small explosive flash of energy does only minor damage, but the concussion can weaken foes. Affected targets will have reduced Damage, Accuracy, and Perception and may even be Disoriented for a short while. You can only ever have two Seeker Drones out at one time and they can be destroyed by your foes.
Damage | Minor(Energy) |
Recharge | Long |
Minimum Level | 24 (Controller) |
24 (Corruptor) | |
18 (Defender) | |
24 (Mastermind) | |
Effects | Summon Seekers: Ranged |
Foe Disorient, -Damage, -Accuracy (except Masterminds), -Perception, -To-Hit (Masterminds only) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Enhance ToHit Debuff | |
Set Categories | Ranged Damage (except Masterminds) |
Ranged AoE Damage (Masterminds only) | |
Stuns | |
ToHit Debuff | |
Accurate ToHit Debuff | |
Universal Damage |
Temporal Bomb
You can place a Temporal Bomb on the ground. The Temporal Bomb will detonate once the power is activated a second time, resulting in a massive explosion that can damage all nearby foes and send them flying, as well as create a Temporal Bubble that speeds up yourself and allies, while slowing down all enemies inside. If used while targeting an enemy in melee range, you can attach the Temporal Bomb to them instead!
The Temporal Bomb is small, and almost impossible to detect.
Damage | Heavy DMG(Fire/Lethal) |
Recharge | Extremely Long |
Minimum Level | 30 (Controller) |
30 (Corruptor) | |
26 (Defender) | |
Effects | Place Bomb: PBAoE |
Foe Knockback | |
Location AoE, Foe -Speed, -Recharge, -Recovery | |
Team +Speed, +Recharge, +Recovery | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Melee AoE Damage |
Endurance Modification | |
Knockback | |
Slow Movement | |
Universal Damage |
Triage Beacon
You can plant a Triage Beacon into the ground. The Beacon is immobile, but it emits a powerful healing aura. The Regeneration rate of you, or your allies, will be greatly increased as long as you are near the Triage Beacon. The Beacon is invulnerable.
Recharge | Very Long |
Minimum Level | 4 (Controller) |
4 (Corruptor) | |
2 (Defender) | |
4 (Mastermind) | |
Effects | Place Beacon: Point Blank Area of Effect |
Team +Regeneration | |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Trip Mine
You can place a Trip Mine on the ground. Any foes that pass near the Trip Mine will cause it to explode, severely damaging all nearby foes and sending them flying. The Trip Mine is almost impossible to detect, but it is fragile and may be set off by an enemy's explosion. Even if destroyed, the Trip Mine will detonate. Setting a mine is delicate work, and if you are interrupted, you will fail.
Damage | Superior(Lethal/Fire) |
Recharge | Slow |
Minimum Level | 28 (Controller) |
28 (Corruptor) | |
22 (Defender) | |
28 (Mastermind) | |
Effects | Place Mine: Point Blank Area of Effect |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Set Categories | Melee AoE Damage |
Knockback | |
Universal Damage |
Web Grenade
Upon impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is Slowed. The Web can bring down flying entities and halts jumping.
Recharge | Fast |
Minimum Level | 1 (Controller) |
1 (Corruptor) | |
1 (Defender) | |
1 (Mastermind) | |
Effects | Ranged |
Foe Immobilize, -Recharge, -Fly | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Immobilization Duration | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Immobilize |
Slow Movement |
Historical
- This set was added to the game with the original release of Corruptors and Masterminds in Issue 6.
- This set was proliferated to Defenders in Issue 16.
- This set was proliferated to Controllers in Issue 25.
- Issue 27, Page 7 replaced Time Bomb for Controllers, Defenders, and Corruptors with Temporal Bomb.
Time Bomb
You can place a Time Bomb on the ground. The Time Bomb will detonate 15 seconds after being placed, resulting in a massive explosion that can devastate all nearby foes and send them flying. The Time Bomb is small, and almost impossible to detect. However, it is fragile and may be set off by an enemy's explosion. Even if destroyed, the Bomb will still detonate.
Damage | Extreme(Lethal/Fire) |
Recharge | Very Long |
Minimum Level | 30 (Controller) |
30 (Corruptor) | |
26 (Defender) | |
Effects | Place Bomb: PBAoE |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Set Categories | Melee AoE Damage |
Knockback | |
Universal Damage |
External Links
- Traps for Controllers at City of Data v2.0
- Traps for Corruptors at City of Data v2.0
- Traps for Defenders at City of Data v2.0
- Traps for Masterminds at City of Data v2.0