Fortunata Teamwork: Difference between revisions
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=== [[File:FortunataTeamwork_FateSealed.png]] Fate Sealed === | |||
Fortunatas who possess Fate Sealed gain resistance to all control effects, empowers their own control attacks, and guarantees their psychic power's secondary effects. This power is always on and costs no Endurance. | |||
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{{PowerBlock_Level|[[File:V_archetypeicon_arachnos_widow.png|18px]] 1 (Arachnos Fortunata)}} | |||
{{PowerBlock_Effects|Auto: Self +Strength(Mez), +Resist(Mez), +Special}} | |||
{{PowerBlock_Enhancements|None}} | |||
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{{Historical|type=section|reason=change}} | {{Historical|type=section|reason=change}} | ||
* This set was added to the game with the original release of [[Arachnos Widow]]s in [[Issue 12]]. | * This set was added to the game with the original release of [[Arachnos Widow]]s in [[Issue 12]]. | ||
* [[Issue 27 Page 7|Issue 27, Page 7]] added the Fate Sealed power at level 1. | |||
== External Links == | == External Links == |
Latest revision as of 13:56, 1 March 2024
Overview
Fortunata Teamwork is a secondary career track power set for Arachnos Widows. It becomes available to the character once they reach Threat Level 24, at which time they can respec to take the powers at their minimum level requirements. Before level 24, the character only has access to the Teamwork power set. The other secondary career track power set is Widow Teamwork.
"Fortunatas receive advanced Teamwork Training, coupled with advanced defensive techniques of their own."
Power Table
The Fortunata Teamwork power set is available as a secondary career track set for Arachnos Widows. The following table shows the level at which each power is available:
Power | Level | Effect |
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1 | Auto: Self +Str(Mez), +Res(Mez), +Special |
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20 | Toggle: Self Stealth, +DEF(Melee, Ranged, AoE) |
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24 | PBAoE, Team +To-Hit, +DEF(All), +RES(Psionic) |
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24 | Ranged, Foe Confuse |
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28 | Ranged (Targeted AoE), Team +DMG, +To-Hit, +DEF(All), Res(Effects) |
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30 | PBAoE, Foe Confuse |
Powers
Aura of Confusion
Aura of Confusion can cause chaos within a group of foes. All affected foes within the area will turn and attack each other, ignoring the user and their allies. If you Confuse a foe before they noticed you, your presence will continue to go unnoticed. You will not receive any Experience Points for foes defeated entirely by confused enemies.
Recharge | Very Long |
Minimum Level | ![]() |
Effects | Point Blank Area of Effect |
Foe Confuse | |
Enhancements | ![]() |
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Set Categories | ![]() |
Confuse
You can Confuse an enemy, forcing him to believe his friends are not who they appear to be. If successful, the enemy will ignore you and attack his own allies. If you Confuse someone before he has noticed you, your presence will continue to be masked. You will not receive any Experience Points for foes defeated entirely by a Confused enemy.
Recharge | Moderate |
Minimum Level | ![]() |
Effects | Ranged |
Foe Confuse | |
Enhancements | ![]() |
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Set Categories | ![]() |
Fate Sealed
Fortunatas who possess Fate Sealed gain resistance to all control effects, empowers their own control attacks, and guarantees their psychic power's secondary effects. This power is always on and costs no Endurance.
Minimum Level | ![]() |
Effects | Auto: Self +Strength(Mez), +Resist(Mez), +Special |
Enhancements | None |
Set Categories | None |
Mask Presence
Mask Presence makes you almost impossible to detect. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Like most stealth powers, Mask Presence cannot be used at the same time as other Concealment powers.
Recharge | Moderate |
Minimum Level | ![]() |
Effects | Toggle: Self Stealth, +Defense(Melee, Ranged, Area of Effect |
Enhancements | ![]() |
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Set Categories | ![]() |
Mind Link
Your Mind Link Power will enable you to link the minds of all your teammates who are near you for the next 90 seconds. This shared link improves your team's chances to hit foes, your defensive abilities and dramatically reduces psionic damage.
Recharge | Long |
Minimum Level | ![]() |
Effects | Point Blank Area of Effect |
Team +To-Hit, +Defense(All), +Resistance(Psionic) | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Tactical Training: Vengeance
The loss of a comrade enrages the team. When a teammate is defeated in combat, activate this power to grant you and your teammates a bonus to chance to hit, Damage and Defense to all attacks. A Vengeful team has no fear, and Vengeance protects you and your Teammates from Fear effects. It also gives you and your team great resistance to Sleep, Hold, Disorient, Immobilize, Confuse, Taunt, Placate and Knockback. This power does not stack with multiple castings.
Recharge | Very Long |
Minimum Level | ![]() |
Effects | Ranged (Targeted Area of Effect) |
Team +Defense(All), +ToHit, +Damage, +Resistance(Effects) | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Historical
- This set was added to the game with the original release of Arachnos Widows in Issue 12.
- Issue 27, Page 7 added the Fate Sealed power at level 1.