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{{otheruses5|1=character costumes|2=the temporary costume powers|3=Temporary Powers|4=Halloween Event/Trick or Treat{{!}}Trick or Treat}}
{{otheruses4|1=character costumes|2=the temporary costume powers|3=Model Replacement Costume Powers}}
{{TOCright}}
{{TOCright}}
== Overview ==
== Overview ==
 
Characters have an extremely wide variety of costume choices, with every aspect of the character's appearance customisable. Almost all costume pieces, with the exception of the [[VEAT]]-specific pieces and some capes, are available to any character.  (While the missions for [[aura]]s and [[cape]]s still exist from the live game, they no longer are needed to use these costume pieces).
One of the greatest strengths of City of Heroes and City of Villains is the wide variety of costumes available to heroes and villains.  The costume creator is extraordinarily deep, with customization available for all aspects of a character's appearance.
<!-- This overview could really stand for some detail, perhaps a picture or some Character Creator 2.0 info? -->


== Modifying a Costume ==
== Modifying a Costume ==
Once a character has selected their costume, they may change these selections at any [[trainer]].


Once a character has selected his or her costume, he or she may change these selections at a special store known as a '''Tailor'''. In City of Heroes, there is a chain of stores called "Icon," which has branches in [[Steel Canyon]], [[Independence Port]], and [[Founders' Falls]]. In City of Villains, there is a chain of stores called "Face", which has branches in [[Cap au Diable]] and [[St. Martial]]. Additionally, [[Pocket D]] hosts [[Trina the Body Sculptress]] in the [[Tiki Room]].  For a fee, a hero or villain may change almost any aspect of his or her appearance, except for the fundamental properties of '''gender''', '''body type''', and '''overall height'''. A character may change any of his or her costume pieces, as well as any size and scaling properties except the ones mentioned, any number of times and at any level. To allow changes of '''gender''', '''body type''' and '''overall height''', purchase of [[Super Booster III: Superscience]] is required.
To change gender, body type, and overall height of a character, or to unlock [[#Extra Costume Slots|four more costume slots]], one must visit a special store known as a '''tailor'''. In [[Paragon City]], there is a chain of stores called "[[Icon]]", which has branches in [[Atlas Park]], [[Steel Canyon]], [[Independence Port]], and [[Founders' Falls]]. In the [[Rogue Isles]], there is a chain of stores called "[[Facemaker]]", which has branches in [[Mercy Island]], [[Cap au Diable]], and [[St. Martial]]. In [[Praetoria]], [[Rita Mayfair]] is in the [[Imperial City]] neighborhood. Additionally, [[Pocket D]] hosts [[Trina the Body Sculptress]] in the [[Tiki Lounge]], [[Echo Plaza]] has a sublet of Icon, and the [[Rikti War Zone]] has its own Icon employees.
 
Low-level characters will need to exercise caution on their ways to the Tailor stores, though, and will likely not be able to afford extensive changes without help.


=== Fees ===
=== Fees ===
<!-- Keep this section short -->
<!-- Keep this section short -->
Until level 10, there is no fee for costume changes.
Changing major style categories, like from "Full Masks" to "Helmets", is relatively expensive. Changing textures is less expensive, and changing color patterns is even cheaper. Individual color changes are free. Changing any face or body shape sliders costs a very high fixed price, no matter how many change or by how much. There is also one small, fixed overhead charge regardless of anything else. All these fees scale with the character's level.
Changing major style categories, like from "Full Masks" to "Helmets", is relatively expensive. Changing textures is less expensive, and changing color patterns is even cheaper. Individual color changes are free. Changing any face or body shape sliders costs a very high fixed price, no matter how many change or by how much. There is also one small, fixed overhead charge regardless of anything else. All these fees scale with the character's level.


Free Costume Change tokens exist, and can optionally be spent to cover the full cost of a costume change. These tokens are claimed through the [[Veteran Rewards]] system. They are also given automatically to all characters when a patch or Issue modifies costumes in a major way.  25% discount tokens may also be gained through the [[Day Jobs]] system, and the 57 month veteran reward includes a permanent 50% discount on all tailor feesThese discounts do not stack - if a player has the 57 month veteran reward, the player will no longer be able to use discount tokens.
=== Costume Change Tokens and Coupons ===
Free Costume Change tokens exist, and can optionally be spent to cover the full cost of a costume change. These tokens are granted every 10 levels during regular gameplay through Level 50, in the Veteran Level system starting at Veteran Level 3, or in [[Super Pack]]s as a reward drop.  Your current count of "free tailor sessions" is indicated in green text upon character log on to the game.
 
There are also 25% discount tokens which may be gained through the [[Day Jobs]] system
 
The choice of a free session or coupon discount is available at the Tailor screen beside the "Next" button, which cycles through "Pay Full Cost", "Use Discount Coupon" and "Use Free Tailor Token" (if any coupons or tokens are available, if not, the button won't appear)Clicking Next on the last tab in the Costume Editor confirms the purchase.


=== Saving and Loading ===
=== Saving and Loading ===
[[Issue 13]] released a ''Save'' and ''Load'' option in the costume edit screen, both at character creation and at the [[Tailor]]. These options allow players to save a character's costume into a [[costume file]] and load it onto another character of the same body type.
[[Issue 13]] released a ''Save'' and ''Load'' option in the costume edit screen, both at character creation and at the tailor. These options allow players to save a character's costume into a [[Costume File]] and load it onto another character of the same body type.


;Restrictions
;Restrictions
* Only costume options that have been unlocked will load. This includes in-game and account-based unlocks.
**'''Examples:'''
*#the [[Roman Costume Pieces]] (complete the [[Imperious Task Force]])
*#the [[Valkyrie Costume Pieces]] ([[Mac Special Edition|purchased pack]])
*#the [[Veteran Reward Costumes#Samurai Armor|Samurai Costume Pieces]] ([[Veteran Rewards Program|veteran reward]])
* Only costume options that are editable in the tailor screen can be loaded. Height changes and model changes are not allowed.
* Only costume options that are editable in the tailor screen can be loaded. Height changes and model changes are not allowed.
* The "load" option is unavailable when:
* The "load" option is unavailable when:
*#Trying to load an off-model costume like male pieces to a female model.
*#Trying to load an off-model costume like male pieces to a female model.
*#Trying to load a costume file that has illegal costume pieces, such as [[Statesman]]'s unique faceplate, or typos.
*#Trying to load a costume file that has illegal costume pieces, such as [[Statesman]]'s unique faceplate, or typos.
<br />


== Capes and Auras ==
== Extra Costume Slots {{Anchor|Costume Slot}} ==
 
At level 20, 30, and 40, a hero or villain may earn extra costume slots, which allow that character to have more than six costumes defined at a given time. New costume slots are initially identical to the character's first slot.
At level 20, a hero or villain may earn a [[capes|cape]]. 
* Heroes should visit [[City Representative]] in City Hall in [[Atlas Park]] to undertake a mission to unlock capes. 
* Villains should visit or contact by phone their original contact ([[Kalinda]] or [[Matthew Burke]]) in [[Mercy Island]] to undertake a mission to earn the right to wear a cape.
 
At level 30, a hero or villain may earn an [[auras|aura]]. 
* Heroes should visit the [[City Representative]] in City Hall in [[Atlas Park]] to undertake a mission to unlock auras. 
* Villains should visit or contact by phone [[Kalinda]] or [[Matthew Burke]] (Depending on their starting contact) to allow them to "unlock the power of the destined ones."
 
== Extra Costume Slots ==
 
At level 20, 30, and 40, a hero or villain may earn extra costume slots, which allow that character to have more than one costume defined at a given time. New costume slots are initially identical to the character's first slot.
 


At level 20...
At level 20...
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* Villains should visit [[Lovely Linda]] in the [[St. Martial]] branch of Face.
* Villains should visit [[Lovely Linda]] in the [[St. Martial]] branch of Face.


 
During [[Halloween Event]]s, participating players are able to earn Halloween-themed [[Event Salvage]].  A full set of this salvage can then be turned in to unlock an extra costume slot at any character level.  This extra slot stacks with all existing slots, resulting in a possible total of five slots when a character reaches level 40. Although new costume salvage only drops during Halloween Events, the NPCs who accept it are permanent contacts, and the salvage itself can be saved, traded, or bought and sold through the [[Auction House]]s.
During [[Halloween Event]]s, participating players are able to earn Halloween-themed [[Event Salvage]].  A full set of this salvage can then be turned in to unlock an extra costume slot at any character level.  This extra slot stacks with all existing slots, resulting in a possible total of five slots when a character reaches level 40. Although new costume salvage only drops during Halloween Events, the NPCs who accept it are permanent contacts, and the salvage itself can be saved, traded, or bought and sold through the [[Consignment House]]s.


To turn in Halloween Event Salvage for the additional costume slot...
To turn in Halloween Event Salvage for the additional costume slot...
*Heroes should visit [[Annah]] in [[Croatoa]].
*Heroes should visit [[Annah]] in [[Croatoa]].
*Villains should visit [[Granny Beldam]] in [[Nerva Archipelago]].
*Villains should visit [[Granny Beldam]] in [[Nerva Archipelago]].
*Praetorians should visit [[Acantha]] in [[Imperial City]].
The maximum number of costume slots is ten. Purchased costume slots are account-wide, not character-specific. [[#Soldiers of Arachnos|VEAT slots]] would continue to automatically occupy one of the ten total slots available.
The last slot (10th) can be unlock either with the Halloween event, or by changing to the opposite alignment, and doing a costume mission there.
<br />


== Soldiers of Arachnos ==
== Soldiers of Arachnos ==
An [[Arachnos Soldier]]'s or [[Arachnos Widow]]'s original costume slot is forced to include unique, AT-specific accessories that give it a distinct appearance. To balance this, these Villain Epic Archetypes have one additional way to earn an extra costume slot, starting at level 10, by running missions for [[Brick Johnson]] in [[Port Oakes]]. AT-specific accessories cannot be added to any costume except the first slot. For this reason, the first newly-gained costume slot begins as a plain set of tights for these ATs, with only details like color scheme and facial features copied from the first slot.  After this costume is modified, it becomes the default for all further alternate costumes.
An [[Arachnos Soldier]]'s or [[Arachnos Widow]]'s original costume slot is forced to include unique, AT-specific accessories that give it a distinct appearance. To balance this, these Villain Epic Archetypes have one additional way to earn an extra costume slot, starting at level 10, by running missions for [[Brick Johnson]] in [[Port Oakes]]. AT-specific accessories cannot be added to any costume except the first slot. For this reason, the first newly-gained costume slot begins as a plain set of tights for these ATs, with only details like color scheme and facial features copied from the first slot.  After this costume is modified, it becomes the default for all further alternate costumes.


[[Soldiers of Arachnos]] ''can'' use both this extra slot and the Halloween Salvage slot to achieve six costumes total, but this is not fully supported. The sixth slot does not appear in the costume selection window, therefore it can only be switched to by using {{slashcommand|cc|5}}, described below. The sixth slot is a copy of the first non-Arachnos costume slot when the sixth slot was opened and cannot be edited at the Tailor. The first non-Arachnos costume slot can then be edited at the Tailor, allowing the character to have six unique costume options, as the sixth slot will not change to match.
[[Soldiers of Arachnos]] ''can'' use both this extra slot and the Halloween Salvage slot to achieve eleven costumes total, but this is not fully supported. The extra slot does not appear in the costume selection window, therefore it can only be switched to by using {{slashcommand|cc|5}}, described below. The extra slot is a copy of the first non-Arachnos costume slot when the extra slot was opened and cannot be edited at the Tailor. The first non-Arachnos costume slot can then be edited at the Tailor, allowing the character to have eleven unique costume options, as the extra slot will not change to match.


==== The Crab Spider Backpack ====
==== The Crab Spider Backpack ====
The first costume slot operates oddly with Arachnos Soldiers who have [[Multiple Builds]]. If one build contains any powers from a [[Crab Spider Soldier|Crab Spider]] powerset, then all builds automatically use the Crab Spider backpack accessory in the first costume slot. This even causes it to replace the unique cape that would normally show on a build that contains powers from the [[Bane Spider Soldier|Bane Spider]] power set. [[Positron (Developer)|Positron]] describes this as an "unfortunate effect" of how the game currently works, though it's on the Known Issues list and may be fixed in the future.
The first costume slot operates oddly with Arachnos Soldiers who have [[Multiple Builds]]. If one build contains any powers from a [[Crab Spider Soldier|Crab Spider]] power set, then all builds automatically use the Crab Spider backpack accessory in the first costume slot. This even causes it to replace the unique cape that would normally show on a build that contains powers from the [[Bane Spider Soldier|Bane Spider]] power set. [[Positron (Developer)|Positron]] describes this as an "unfortunate effect" of how the game currently works, though it's on the Known Issues list and may be fixed in the future.
 
<br />


== Swapping Between Costumes ==
== Swapping Between Costumes ==
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=== Costume change emotes ===
=== Costume change emotes ===
:''Main Article'': [[cce (Slash Command)]]
:''Main Article'': [[cce (Slash Command)]]
:''Main Article'': [[Emotes#Costume Change Emotes|Emotes]]


With the release of the [[Super Booster II: Magic|Magic]] [[Super Booster]], Costume Change Emotes were introduced to the [["City Of" franchise]]. These specialized emotes, accessed through the costume change screen or the {{slashcommand|cce}} command, combine an animation and visual effects with the costume change. In [[Issue 15]], seven Costume Change Emotes were added, four of which are inherent to all characters and three which are unlockable.
Costume Change Emotes, accessed through the costume change screen or the {{slashcommand|cce}} command, combine an animation and visual effects with the costume change. In [[Issue 15]], seven Costume Change Emotes were added.


NOTE: Like all [[emotes]], these may be interrupted by performing another action, and will sometimes not play at all. However, your costume will be changed regardless of any interruptions.
NOTE: Like all [[emotes]], these may be interrupted by performing another action, and will sometimes not play at all. However, your costume will be changed regardless of any interruptions.


==== Standard Emotes ====
<br />
*{{slashcommand|cce|# CCBackflip}}
*{{slashcommand|cce|# CCSalute}}
*{{slashcommand|cce|# CCHowl}}
*{{slashcommand|cce|# CCEvilLaugh}}
 
==== Unlockable Emotes ====
===== In-Game Action =====
*{{slashcommand|cce|# CCPeacebringer}} (Peacebringer only)
*{{slashcommand|cce|# CCWarshade}} (Warshade only)
*{{slashcommand|cce|# CCVanguardSigil}} (purchased for 100 [[Vanguard Merit]]s at a [[Vanguard Crafting Table]])
 
===== Magic Emotes =====
Available by purchasing [[Super Booster II: Magic]].
 
*{{slashcommand|cce|# CCCast}}: Thrusts out one arm as in performing a magic trick, followed by a flash of light.
*{{slashcommand|cce|# CCLightning}}: Reaches one arm up, and is struck by lightning from above.
*{{slashcommand|cce|# CCPrestoChango}}: Reaches both arms up, and is surrounded by a cloud of smoke which fades.
*{{slashcommand|cce|# CCSpin}}: Winds up and spins around, creating a small tornado, followed by a flash of light.
 
===== Superscience Emotes =====
Available by purchasing [[Super Booster III: Superscience]].
 
*{{slashcommand|cce|# CCDrinkFormula}}: Chug an Erlenmeyer flask of green liquid, smash it on the ground, writhe as if in pain, followed by a sudden burst of yellow smoke.
*{{slashcommand|cce|# CCSuperSerum}}: Jab GIANT hypodermic needle into right arm, glow brightly while beating chest, glow fades.


== Supergroup Mode ==
== Supergroup Mode ==
In addition, a player can set any of their costumes to appear differently while in [[Supergroup|Supergroup mode]]. This is done through a separate screen available at any time through either the Supergroup window, settings button, or at the tailor screen by selecting it over the "colors" options. Changes between Supergroup mode and normal costumes are limited to colors (using either or both of the two supergroup colors in place of any or all colors on the normal costume) and whether or not to use the "Supergroup chest detail", the Supergroup icon decided on by the Supergroup's leaders. This is individually selectable for each costume since [[Issue 13]]. Prior to that, Supergroup settings for costumes were across all costumes, and often led to bugginess if a costume shared a color with the Supergroup colors.
In addition, a player can set any of their costumes to appear differently while in [[Supergroup|Supergroup mode]]. This is done through a separate screen available at any time through either the Supergroup window, settings button, or at the tailor screen by selecting it over the "colors" options. Changes between Supergroup mode and normal costumes are limited to colors (using either or both of the two supergroup colors in place of any or all colors on the normal costume) and whether or not to use the "Supergroup chest detail", the Supergroup icon decided on by the Supergroup's leaders. This is individually selectable for each costume since [[Issue 13]]. Prior to that, Supergroup settings for costumes were across all costumes, and often led to bugginess if a costume shared a color with the Supergroup colors.
<br />


== See Also ==
== See Also ==
* [[Costume Colors]]
* [[Costume Colors]]
* [[Costume Sets]]
* [[Costume Sets]]
* [[Unlockable Costume Pieces]]


[[Category:Costumes]]
[[Category:Costumes]]

Latest revision as of 00:10, 10 March 2024

Overview

Characters have an extremely wide variety of costume choices, with every aspect of the character's appearance customisable. Almost all costume pieces, with the exception of the VEAT-specific pieces and some capes, are available to any character. (While the missions for auras and capes still exist from the live game, they no longer are needed to use these costume pieces).

Modifying a Costume

Once a character has selected their costume, they may change these selections at any trainer.

To change gender, body type, and overall height of a character, or to unlock four more costume slots, one must visit a special store known as a tailor. In Paragon City, there is a chain of stores called "Icon", which has branches in Atlas Park, Steel Canyon, Independence Port, and Founders' Falls. In the Rogue Isles, there is a chain of stores called "Facemaker", which has branches in Mercy Island, Cap au Diable, and St. Martial. In Praetoria, Rita Mayfair is in the Imperial City neighborhood. Additionally, Pocket D hosts Trina the Body Sculptress in the Tiki Lounge, Echo Plaza has a sublet of Icon, and the Rikti War Zone has its own Icon employees.

Fees

Until level 10, there is no fee for costume changes.

Changing major style categories, like from "Full Masks" to "Helmets", is relatively expensive. Changing textures is less expensive, and changing color patterns is even cheaper. Individual color changes are free. Changing any face or body shape sliders costs a very high fixed price, no matter how many change or by how much. There is also one small, fixed overhead charge regardless of anything else. All these fees scale with the character's level.

Costume Change Tokens and Coupons

Free Costume Change tokens exist, and can optionally be spent to cover the full cost of a costume change. These tokens are granted every 10 levels during regular gameplay through Level 50, in the Veteran Level system starting at Veteran Level 3, or in Super Packs as a reward drop. Your current count of "free tailor sessions" is indicated in green text upon character log on to the game.

There are also 25% discount tokens which may be gained through the Day Jobs system.

The choice of a free session or coupon discount is available at the Tailor screen beside the "Next" button, which cycles through "Pay Full Cost", "Use Discount Coupon" and "Use Free Tailor Token" (if any coupons or tokens are available, if not, the button won't appear). Clicking Next on the last tab in the Costume Editor confirms the purchase.

Saving and Loading

Issue 13 released a Save and Load option in the costume edit screen, both at character creation and at the tailor. These options allow players to save a character's costume into a Costume File and load it onto another character of the same body type.

Restrictions
  • Only costume options that are editable in the tailor screen can be loaded. Height changes and model changes are not allowed.
  • The "load" option is unavailable when:
    1. Trying to load an off-model costume like male pieces to a female model.
    2. Trying to load a costume file that has illegal costume pieces, such as Statesman's unique faceplate, or typos.


Extra Costume Slots

At level 20, 30, and 40, a hero or villain may earn extra costume slots, which allow that character to have more than six costumes defined at a given time. New costume slots are initially identical to the character's first slot.

At level 20...

At level 30...

At level 40...

During Halloween Events, participating players are able to earn Halloween-themed Event Salvage. A full set of this salvage can then be turned in to unlock an extra costume slot at any character level. This extra slot stacks with all existing slots, resulting in a possible total of five slots when a character reaches level 40. Although new costume salvage only drops during Halloween Events, the NPCs who accept it are permanent contacts, and the salvage itself can be saved, traded, or bought and sold through the Auction Houses.

To turn in Halloween Event Salvage for the additional costume slot...

The maximum number of costume slots is ten. Purchased costume slots are account-wide, not character-specific. VEAT slots would continue to automatically occupy one of the ten total slots available.

The last slot (10th) can be unlock either with the Halloween event, or by changing to the opposite alignment, and doing a costume mission there.


Soldiers of Arachnos

An Arachnos Soldier's or Arachnos Widow's original costume slot is forced to include unique, AT-specific accessories that give it a distinct appearance. To balance this, these Villain Epic Archetypes have one additional way to earn an extra costume slot, starting at level 10, by running missions for Brick Johnson in Port Oakes. AT-specific accessories cannot be added to any costume except the first slot. For this reason, the first newly-gained costume slot begins as a plain set of tights for these ATs, with only details like color scheme and facial features copied from the first slot. After this costume is modified, it becomes the default for all further alternate costumes.

Soldiers of Arachnos can use both this extra slot and the Halloween Salvage slot to achieve eleven costumes total, but this is not fully supported. The extra slot does not appear in the costume selection window, therefore it can only be switched to by using /cc 5, described below. The extra slot is a copy of the first non-Arachnos costume slot when the extra slot was opened and cannot be edited at the Tailor. The first non-Arachnos costume slot can then be edited at the Tailor, allowing the character to have eleven unique costume options, as the extra slot will not change to match.

The Crab Spider Backpack

The first costume slot operates oddly with Arachnos Soldiers who have Multiple Builds. If one build contains any powers from a Crab Spider power set, then all builds automatically use the Crab Spider backpack accessory in the first costume slot. This even causes it to replace the unique cape that would normally show on a build that contains powers from the Bane Spider power set. Positron describes this as an "unfortunate effect" of how the game currently works, though it's on the Known Issues list and may be fixed in the future.


Swapping Between Costumes

A character can swap between costume slots by typing the following into the chat command line.

/cc #

To utilize different slots, replace the pound sign (aka hash mark) with a number from 0-4. For instance, the first costume slot is:

/cc 0

If a character has five costume slots, the last slot is:

/cc 4

These commands can be inserted into binds and macros.

A hero or villain must wait 30 seconds between costume changes.

Costume change emotes

Main Article: cce (Slash Command)
Main Article: Emotes

Costume Change Emotes, accessed through the costume change screen or the /cce command, combine an animation and visual effects with the costume change. In Issue 15, seven Costume Change Emotes were added.

NOTE: Like all emotes, these may be interrupted by performing another action, and will sometimes not play at all. However, your costume will be changed regardless of any interruptions.


Supergroup Mode

In addition, a player can set any of their costumes to appear differently while in Supergroup mode. This is done through a separate screen available at any time through either the Supergroup window, settings button, or at the tailor screen by selecting it over the "colors" options. Changes between Supergroup mode and normal costumes are limited to colors (using either or both of the two supergroup colors in place of any or all colors on the normal costume) and whether or not to use the "Supergroup chest detail", the Supergroup icon decided on by the Supergroup's leaders. This is individually selectable for each costume since Issue 13. Prior to that, Supergroup settings for costumes were across all costumes, and often led to bugginess if a costume shared a color with the Supergroup colors.


See Also