Darkness Affinity: Difference between revisions

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Revision as of 00:14, 13 January 2012

Template:Issue22

Overview

Darkness Affinity is one of the power sets. Dark Affinity is a slightly altered version of Dark Miasma with some control-focused powers replaced. It is a secondary powerset for Controllers. Template:UnlockController

Focus the dark power of the Netherworld to weaken your foes. Dark Affinity focuses on draining your opponent.

Power Table

The Darkness Affinity powerset is available as a secondary set for Controllers. The following table shows which powers are available and at what level:

Power Level Effect
Twilight Grasp 1 Ranged, Foe -Regen, -DMG, -To-Hit, Team Heal
Tar Patch 2 Ranged (Location AoE), Foe -SPD, -Jump, -Fly, -Res(All)
Darkest Night 4 Toggle: Ranged (Targeted AoE), Foe -DMG, -To-Hit
Howling Twilight 10 Ranged (Targeted AoE), Minor DMG(Negative), Foe Disorient, -Regen, -Recharge, -SPD, Ally Rez
Shadow Fall 16 Toggle: PBAoE, Team Stealth, +DEF(All), +Res(Energy, Negative, Psionics, Fear)
[[File:|22px|top|link=|alt=]] 20
[[File:|22px|top|link=|alt=]] 28
Black Hole 35 Ranged (Targeted AoE), Foe Intangible
Dark Servant 38 Summon Dark Servant: Ranged, Debuff, Special

Powers

The following are powers in the Darkness Affinity powerset.

DarkMiasma BlackHole.png Black Hole

Opens up a Black Hole to the Netherworld that temporarily pulls in all foes within its grasp. The victims become phase shifted and are completely intangible. They are hard to see, and cannot affect or be affected by those in normal space.

Recharge Slow
Minimum Level Archetypeicon controller.png # (Controller)
Effects Ranged (Targeted Area of Effect)
Foe Intangible
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Intangibility Duration
Enhance Range
Increase Attack Rate
Set Categories None

DarkMiasma DarkServant.png Dark Servant

Summons a Dark Servant to your aid. The Dark Servant possesses an assortment of dark powers to weaken your foes. The summoned entity is not a willing servant, and it is only your power that binds it in this realm. The Dark Servant can be buffed and healed.

Powers

Chill of the Night (Toggle: PBAoE, Minor DoT(Negative), Foe -To-Hit)
Darkest Night (Toggle: Ranged (Targeted AoE), Foe -DMG)
Twilight Grasp (Ranged, Foe -DMG, -To-Hit, Team Heal)
Tenebrous Tentacles (Ranged (Cone), Moderate DMG(Negative/Smash), Foe Immobilize, -To-Hit
Petrifying Gaze (Ranged, Foe Hold)
Resistance (Auto, Self +Res(Negative), -Res(Energy))

The Mastermind version of Dark Servant has double the recharge time.

Recharge Very Long
Minimum Level Archetypeicon controller.png # (Controller)
Effects Summon Dark Servant: Ranged, Debuff, Special
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Heal
Enhance Hold Duration
Enhance Immobilization Duration
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Healing/Absorb
Holds
Immobilize
ToHit Debuff
Accurate Healing
Accurate ToHit Debuff

DarkMiasma DarkestNight.png Darkest Night

While active, you channel Negative Energy onto a targeted foe. Darkest Night decreases the damage potential and chance to hit of the target, and all foes nearby, as long as you keep the power active.

Recharge Slow
Minimum Level Archetypeicon controller.png 35 (Controller)
Effects Ranged (Targeted Area of Effect)
Foe -Damage, -To-Hit
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance ToHit Debuff
Set Categories ToHit Debuff

DarkMiasma HowlingTwilight.png Howling Twilight

Activating this power channels the power of the Netherworld to weaken your foes, in an attempt to revive all nearby fallen allies. You must stand near your defeated allies to revive them, then select a foe. The selected foe and all nearby foes will be Slowed, Disoriented, and drained of some life. Revived allies will have full Hit Points and Endurance and will suffer no ill effects and are left protected from XP Debt for 20 seconds

Damage Minor (Negative)
Recharge Very Long
Minimum Level Archetypeicon controller.png # (Controller)
Effects Ranged (Targeted Area of Effect)
Foe Disorient, -Regeneration, -Recharge, -Speed
Ally Resurrect
Enhancements Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Slow
Enhance Disorient Duration
Set Categories Ranged AoE Damage
Stuns
Slow Movement

DarkMiasma ShadowFall.png Shadow Fall

Envelops you and your nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make you harder to detect. Even if you are discovered, Shadow Fall grants a bonus to Defense bonus to all attacks and Resistance to Fear, while reducing Energy, Negative Energy, and Psionic Damage. You cannot use any other Concealment type power while using Shadow Fall.

Recharge Slow
Minimum Level Archetypeicon controller.png # (Controller)
Effects Toggle: PBAoE
Team Stealth, +Defense(All), +Resistance(Energy, Negative, Psionics, Fear)
Enhancements Enhance Defense Buffs
Enhance Damage Resistance
Reduce Endurance Cost
Increase Attack Rate
Set Categories Defense
Resist Damage

DarkMiasma TarPatch.png Tar Patch

Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets stuck in the Tar Patch cannot jump or fly.

Recharge Slow
Minimum Level Archetypeicon controller.png # (Controller)
Effects Ranged (Location Area of Effect)
Foe -Speed, -Jump, -Fly, -Resistance(All)
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Slow
Set Categories Slow Movement

DarkMiasma TwilightGrasp.png Twilight Grasp

You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's chance to hit and damage are reduced, while you and your nearby allies are healed.

Despite the description, the healing is instantaneous, not gradual. Furthermore, the description doesn't mention that this power also debuffs its target's health Regeneration rate.

The Mastermind version of Twilight Grasp has half the healing radius of the others.

Recharge Moderate
Minimum Level Archetypeicon controller.png # (Controller)
Effects Ranged
Foe -Regeneration, -Damage, -To-Hit
Team Heal
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Heal
Enhance Range
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Healing/Absorb
ToHit Debuff
Accurate Healing
Accurate ToHit Debuff

Historical

This section contains information that no longer applies to the current version of City of Heroes/Villains. It is provided for historical purposes.

External Links