Day Jobs: Difference between revisions
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imported>Corebreach (historical) (updates) |
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== Overview == | == Overview == | ||
Introduced with [[Issue 13]], the Day Job system allows | Introduced with [[Issue 13]], the Day Job system allows characters to log out from a specific location, like a [[Hospital]] or [[Vault Reserve]] facility, and gain a temporary power or other benefit when they return to play after an extended period offline. Prolonged offline time in each Day Job is also worth [[Badges]]. All benefits granted by Day Jobs, other than badges, are temporary and expire after a certain amount of play time or number of uses. However, each time a character logs out from a Day Job area, the corresponding benefits are replenished. | ||
== Badges and Accolades == | == Basic Rewards, Badges, and Accolades == | ||
:''Main Article:'' [[Day Job Badges]] | :''Main Article:'' [[Day Job Badges]] | ||
Except for Patrol XP (see below), basic Day Job benefits expire after a certain amount of time spent logged in — there is no way to save them for when they would benefit you most. Most rewards take 10 days of offline time to accumulate the maximum benefit duration, which is usually 2 hours. There is no limit to the number of different Day Job benefits a character can have at once. | |||
When characters accumulate 21 total days of offline time (consecutively or otherwise) at a Day Job location, they earn a Badge associated with that Day Job. Characters with a Day Job badge recharge that Job's benefits faster than normal, and usually receive a better benefit from it as well. | |||
When players obtain Day Job badges, they unlock information about which Day Jobs to collect next | Finally, Accolades can be obtained by earning specific pairs of Day Job badges. These Accolades grant their own powers and benefits in addition to those provided by the Day Jobs themselves. Furthermore, many of these Accolade benefits expire after a certain number of uses instead of a certain amount of play time, so they can be saved until needed. Additional duration or [[charges]] for Day Job Accolades are earned by logging off from either of the areas associated with the two badges that unlocked the Accolade. | ||
When players obtain Day Job badges, they unlock information about which Day Jobs to collect next to earn the associated Accolade(s). | |||
== On Patrol == | == On Patrol == | ||
In addition to all of the Day Jobs, every character is "On Patrol" | In addition to all of the Day Jobs, every character is "On Patrol" while logged out of the game, regardless of location. When players log back into Paragon City or the Rogue Isles they gain 1 bar of Patrol [[Experience]] for every 24 hours they are logged out. Patrol Experience is shown in light blue on the experience bar. A player can earn up to 10 bars of Patrol Experience. The Patrol bonus boosts experience gains to 1.5 times the usual amount while the character has Patrol XP remaining. Unlike other basic Day Job bonuses, Patrol XP doesn't wear out with time. It lasts until it is "used" (by gaining regular XP) or until the character suffers [[Debt]] (see below). | ||
If your character has a number of Patrol Experience bars that exceeds the number you need to level up, this extra experience carries over to your next Security/Threat Level. | |||
Since a level 50 character does not earn experience, the Patrol bonus provides Influence/Infamy instead. {{red|TO DO: What is the ratio conversion rate?}} | |||
=== Patrol XP and Debt === | |||
A character cannot have both Patrol XP and Debt at the same time. If a character with unused Patrol XP is defeated, debt is taken off the Patrol XP first, with only the leftover amout, if any, suffered as actual debt. Likewise, if a character logs out with debt, Patrol XP reduces his debt first and does not start accumulating until the debt is gone. | |||
== See Also == | == See Also == |
Revision as of 01:56, 7 January 2009
Overview
Introduced with Issue 13, the Day Job system allows characters to log out from a specific location, like a Hospital or Vault Reserve facility, and gain a temporary power or other benefit when they return to play after an extended period offline. Prolonged offline time in each Day Job is also worth Badges. All benefits granted by Day Jobs, other than badges, are temporary and expire after a certain amount of play time or number of uses. However, each time a character logs out from a Day Job area, the corresponding benefits are replenished.
Basic Rewards, Badges, and Accolades
- Main Article: Day Job Badges
Except for Patrol XP (see below), basic Day Job benefits expire after a certain amount of time spent logged in — there is no way to save them for when they would benefit you most. Most rewards take 10 days of offline time to accumulate the maximum benefit duration, which is usually 2 hours. There is no limit to the number of different Day Job benefits a character can have at once.
When characters accumulate 21 total days of offline time (consecutively or otherwise) at a Day Job location, they earn a Badge associated with that Day Job. Characters with a Day Job badge recharge that Job's benefits faster than normal, and usually receive a better benefit from it as well.
Finally, Accolades can be obtained by earning specific pairs of Day Job badges. These Accolades grant their own powers and benefits in addition to those provided by the Day Jobs themselves. Furthermore, many of these Accolade benefits expire after a certain number of uses instead of a certain amount of play time, so they can be saved until needed. Additional duration or charges for Day Job Accolades are earned by logging off from either of the areas associated with the two badges that unlocked the Accolade.
When players obtain Day Job badges, they unlock information about which Day Jobs to collect next to earn the associated Accolade(s).
On Patrol
In addition to all of the Day Jobs, every character is "On Patrol" while logged out of the game, regardless of location. When players log back into Paragon City or the Rogue Isles they gain 1 bar of Patrol Experience for every 24 hours they are logged out. Patrol Experience is shown in light blue on the experience bar. A player can earn up to 10 bars of Patrol Experience. The Patrol bonus boosts experience gains to 1.5 times the usual amount while the character has Patrol XP remaining. Unlike other basic Day Job bonuses, Patrol XP doesn't wear out with time. It lasts until it is "used" (by gaining regular XP) or until the character suffers Debt (see below).
If your character has a number of Patrol Experience bars that exceeds the number you need to level up, this extra experience carries over to your next Security/Threat Level.
Since a level 50 character does not earn experience, the Patrol bonus provides Influence/Infamy instead. TO DO: What is the ratio conversion rate?
Patrol XP and Debt
A character cannot have both Patrol XP and Debt at the same time. If a character with unused Patrol XP is defeated, debt is taken off the Patrol XP first, with only the leftover amout, if any, suffered as actual debt. Likewise, if a character logs out with debt, Patrol XP reduces his debt first and does not start accumulating until the debt is gone.