Death from Below: Difference between revisions
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Players can queue individually or in groups for Death from Below via the [[Team-Up Teleporter]] in the LFG Window, a selection on the [[Chat Window]]. When enough players are queued, they will be teleported to the beginning of the trial, which begins with defeating [[Hellions]]. | Players can queue individually or in groups for Death from Below via the [[Team-Up Teleporter]] in the LFG Window, a selection on the [[Chat Window]]. When enough players are queued, they will be teleported to the beginning of the trial, which begins with defeating [[Hellions]]. | ||
At the beginning of each section, a Longbow Hazard Trainer is present to provide training to | At the beginning of each section, a Longbow Hazard Trainer is present to provide training to heroes, and a Recon Arbiter for villains. It is very common for a low level character to gain several levels from one run of Death from Below. | ||
While not technically cooperative play, the trial is the same for both heroes and villains except for who assists by caption popups. | |||
=== {{UL|Defeat the Hellions in the sewers!}} === | === {{UL|Defeat the Hellions in the sewers!}} === | ||
{{divbox| | {{divbox|navy|Positron's assistance| | ||
'' '''Positron''' contacts the members of | '' '''Positron''' contacts the members of a hero team via caption popups with flavor text and suggestions.'' | ||
:Positron here. I'm monitoring your current progress in the sewers. | :Positron here. I'm monitoring your current progress in the sewers. | ||
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:To get to these Hydra Heads, you'll have to go through three levels of sewers. Unfortunately, they're filled with all sorts of criminals that have fled the surface. | :To get to these Hydra Heads, you'll have to go through three levels of sewers. Unfortunately, they're filled with all sorts of criminals that have fled the surface. | ||
:I'll keep in touch, good luck down there. Positron out.}} | :I'll keep in touch, good luck down there. Positron out.}} | ||
{{divbox|red|Arbiter Sand's assistance| | |||
'' '''Arbiter Sand''' contacts the members of a villain team via caption popups with flavor text and suggestions.'' | |||
Arbiter Sands here. I've been chosen to help you all out with this 'recon' mission. | |||
:So, let's go over the schedule that's been set up here. You're after these things call 'Hydra Heads' that live in the bottom of Paragon's sewer system. | |||
:These Hydra have some sort of chemical that can be powerful in the right hands. Surprising, right? Powerful monster has powerful chemical. | |||
:To get to these Hydra Heads, you'll have to go through three levels of sewers, which, from my readings, show that they're packed full of all of Paragon's little problems. | |||
:I'll call you all back once you've made some headway. Have fun in the sewers, I'll be sipping some coffee here in my office.}} | |||
{{Mission Objective|Primary=Defeat the Hellions in the sewers!|Additional= | {{Mission Objective|Primary=Defeat the Hellions in the sewers!|Additional= | ||
** | ** The Burners 0/11 | ||
** | ** Inferno Gang 0/11 | ||
** Burst Boys 0/11 | ** Burst Boys 0/11 | ||
** The Heaters 0/11}} | ** The Heaters 0/11}} | ||
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The Hellions boss, a Damned, will be an [[archvillain]] if team size is large enough and/or [[notoriety]] is high enough. As no minions spawn alongside the boss, there is no badge for defeating him. | The Hellions boss, a Damned, will be an [[archvillain]] if team size is large enough and/or [[notoriety]] is high enough. As no minions spawn alongside the boss, there is no badge for defeating him. | ||
{{divbox| | {{divbox|navy|Positron's assistance| | ||
:Blue Steel will handle the interrogations with those Hellions. We'll see if they can get us any information about what the gang is up to. | :Blue Steel will handle the interrogations with those Hellions. We'll see if they can get us any information about what the gang is up to. | ||
:A member of Longbow will meet you at the next level to help you train your abilities, if you need it. | :A member of Longbow will meet you at the next level to help you train your abilities, if you need it. | ||
:And trust me, you will need it. The Vahzilok have made the next area of the sewers their home.}} | :And trust me, you will need it. The Vahzilok have made the next area of the sewers their home.}} | ||
{{divbox|red|Arbiter Sand's assistance| | |||
:Not too surprising, the Hellions were never any sort of real threat to a group with your power. That was a compliment, by the way, I threw it out there, it's up to you to catch it. | |||
:We'll send an Arbiter to meet you at the next level, he'll help you train your powers and all that good stuff. | |||
:From what my dossier says, you'll be going up against the Vahzilok next. Sounds like fun, I really wish I could be there, but this coffee isn't going to drink itself, you know.}} | |||
=== {{UL|Defeat the Vahzilok in the sewers!}} === | === {{UL|Defeat the Vahzilok in the sewers!}} === | ||
{{divbox| | {{divbox|navy|Positron's assistance| | ||
:If only Dr. Vahzilok used his talents for good... perhaps things would have turned out much differently.}} | :If only Dr. Vahzilok used his talents for good... perhaps things would have turned out much differently.}} | ||
{{divbox|red|Arbiter Sand's assistance| | |||
:Did you know Dr. Vahzilok considers himself to be one of the good guys? I've heard about delusional, but he takes the cake. }} | |||
{{Mission Objective|Primary=Defeat the Vahzilok in the sewers!|Additional= | {{Mission Objective|Primary=Defeat the Vahzilok in the sewers!|Additional= | ||
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=== {{UL|Clear out the Lost!}} === | === {{UL|Clear out the Lost!}} === | ||
{{divbox| | {{divbox|navy|Positron's assistance| | ||
:Longbow has sent another one of their men out to assist you all down below. | :Longbow has sent another one of their men out to assist you all down below. | ||
:There are reports of psychic disturbances below. No doubt it's the Lost. Be extra careful, many heroes have gone after the Lost only to never be heard from again.}} | :There are reports of psychic disturbances below. No doubt it's the Lost. Be extra careful, many heroes have gone after the Lost only to never be heard from again.}} | ||
{{divbox|red|Arbiter Sand's assistance| | |||
:Like last time, we'll be sending an Arbiter down to the next level to assist you. | |||
:This report says the Lost have some sort of shanty town down below. Although, the operative spelled 'shanty' wrong. Sigh... do you see how hard it is trying to be an Arbiter when someone can't even spell shanty?}} | |||
{{Mission Objective|Primary=Clear out the Lost!|Additional= | {{Mission Objective|Primary=Clear out the Lost!|Additional= | ||
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{{BadgeBox|The Cleanser}} | {{BadgeBox|The Cleanser}} | ||
{{divbox| | {{divbox|navy|Positron's assistance| | ||
:Good work. We'll see if we can't help any of the Lost you brought in. | :Good work. We'll see if we can't help any of the Lost you brought in. | ||
:A representative from Longbow will meet you down below.}} | :A representative from Longbow will meet you down below.}} | ||
{{divbox|red|Arbiter Sand's assistance| | |||
:Good job kicking those mutated homeless out of their homes. | |||
:You know the drill, Arbiter, next level, etc. etc.}} | |||
=== {{UL|The Hydra Nest}} === | === {{UL|The Hydra Nest}} === | ||
{{divbox| | {{divbox|navy|Positron's assistance| | ||
:All that's left now is to deal with the two Hydra heads. Be extremely careful down there, you're entering its domain now!}} | :All that's left now is to deal with the two Hydra heads. Be extremely careful down there, you're entering its domain now!}} | ||
{{divbox|red|Arbiter Sand's assistance| | |||
:You'll be down in the belly of the beast, or whatever sort of intense metaphor you want to associate with the bottom of sewers. All that's left is to take down those hydras. For the glory of Arachnos, or whatever glory you'd rather associate with this whole thing.}} | |||
{{Mission Objective|Primary=The Hydra Nest|Additional= | {{Mission Objective|Primary=The Hydra Nest|Additional= | ||
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{{BadgeBox|Hydra Stomper}} | {{BadgeBox|Hydra Stomper}} | ||
{{divbox| | {{divbox|navy|Positron's assistance| | ||
:You did it! That should stop the Hydra from infecting the sewers beneath Paragon, at least for now. | :You did it! That should stop the Hydra from infecting the sewers beneath Paragon, at least for now. | ||
:The scientists at SERAPH will work on the samples you've collected to see if we can come up with a more permanent solution. | :The scientists at SERAPH will work on the samples you've collected to see if we can come up with a more permanent solution. | ||
:In the meantime, you can use some of the chemicals they developed to increase your own powers. Oh, and when you've reached Security Level 11, come see me some time in Steel Canyon. I could always use more help in defending our city. Positron out.}} | :In the meantime, you can use some of the chemicals they developed to increase your own powers. Oh, and when you've reached Security Level 11, come see me some time in Steel Canyon. I could always use more help in defending our city. Positron out.}} | ||
{{divbox|red|Arbiter Sand's assistance| | |||
:Well, that does it. Arachnos will happily take a portion of what you find, not a large amount, though. | |||
:We might be an all-seeing organization bent on world domination, but we're not inconsiderate. | |||
:Our scientists will whip up something interesting for you all to use, but you'll have to just pick one so there's enough to go around. Share and share alike, that's how I see it.}} | |||
== Rewards == | == Rewards == |
Revision as of 00:16, 19 September 2011
Overview
Death From Below is a new 'underground trial' available to both Heroes and Villains. It can be run at any level, and is therefore often used by new players. This trial provides exceptional rewards for new characters, including experience point bonuses and Single Origin Enhancements making it an excellent and popular tool for players looking to level new characters quickly.
This trial in some ways replaces the Sewer Network, which was similar but less structured. The Sewer Network is still available for players who wish to adventure there.
Requirements
4-8 players, player levels 1-6.
Missions
Players can queue individually or in groups for Death from Below via the Team-Up Teleporter in the LFG Window, a selection on the Chat Window. When enough players are queued, they will be teleported to the beginning of the trial, which begins with defeating Hellions.
At the beginning of each section, a Longbow Hazard Trainer is present to provide training to heroes, and a Recon Arbiter for villains. It is very common for a low level character to gain several levels from one run of Death from Below.
While not technically cooperative play, the trial is the same for both heroes and villains except for who assists by caption popups.
Defeat the Hellions in the sewers!
Mission Objective(s)
- Defeat the Hellions in the sewers!
- The Burners 0/11
- Inferno Gang 0/11
- Burst Boys 0/11
- The Heaters 0/11
The Hellions spawn in groups of eleven; the boss will not spawn until all 44 are defeated. Due to the fast pace of the trial, it can be easy to miss one or two enemies; keep an eye on the enemy counter and make sure it's divisible by 11 before starting a new group. If it is not, an enemy was missed.
Mission Objective(s)
- Defeat the Hellion gang leader
The Hellions boss, a Damned, will be an archvillain if team size is large enough and/or notoriety is high enough. As no minions spawn alongside the boss, there is no badge for defeating him.
Defeat the Vahzilok in the sewers!
Mission Objective(s)
- Defeat the Vahzilok in the sewers!
- Heads of Research 0/11
- Medical Testers 0/11
- Surgeon Squads 0/11
- Disease Control 0/11
- Corpse Handlers 0/11
The Vahzilok spawn in groups of eleven; the boss will not spawn until all 55 are defeated. Due to the fast pace of the trial, it can be easy to miss one or two enemies; keep an eye on the enemy counter and make sure it's divisible by 11 before starting a new group. If it is not, an enemy was missed.
Mission Objective(s)
- Defeat the Vahzilok leader!
Dr. Meinst will be an archvillain if team size is large enough and/or notoriety is high enough. Defeat Dr. Meinst before defeating any Cadavers to receive the Cadaver Counter Badge.
You took out the mad Vahzilok doctor in the sewers beneath Paragon without killing any of of the Cadavers it was controlling.
Clear out the Lost!
Mission Objective(s)
- Clear out the Lost!
- Clear the Lost out of the caverns! 0/66
The Lost spawn in groups of eleven; Prophet will not spawn until all 66 are defeated. Due to the fast pace of the trial, it can be easy to miss one or two enemies; keep an eye on the enemy counter and make sure it's divisible by 11 before starting a new group. If it is not, an enemy was missed.
Mission Objective(s)
- Defeat the Lost Leader, Prophet!
The Prophet will be an archvillain if team size is large enough and/or notoriety is high enough. Defeat all the Lost worshipers before defeating the Prophet to receive The Cleanser Badge.
You defeated all of the Lost worshipers before tackling their leader, ensuring he had no followers to fuel his power.
The Hydra Nest
Mission Objective(s)
- The Hydra Nest
- Defeat the Hydra Heads 0/2
The Hydra heads are always archvillains, regardless of team size and notoriety. The Hydra heads have no attacks themselves; however, they are protected by Spawns that randomly spawn. Additionally, occasionally the sewer water will erupt in damaging geysers. There are two types of geysers: one that starts out as a swirling, which results in a geyser that does a small amount of damage, and another that starts out as a small bubbling, followed by a giant geyser that can kill nearly anyone standing in or near it. confirm which pre-geyser animation matches which damage amount
Defeat the two Hydra heads to earn the Hydra Stomper Badge.
You went into the depths of the sewers beneath Paragon City and took down two monstrous Hydra heads!
Rewards
Improved experience rewards from critters in the Trial, large chunks of (amount?) XP for completing each section of the trial, and archvillain XP for at least the two Hydra heads, if not the previous three bosses (depending on team size).
At least two Single Origin Enhancements around the level of the character, which can be well below level 22, when the standard store-purchased SOs can be slotted. If team size is big enough, a character can get at least five SOs from the four bosses. (Mid to high level characters may see SOs drop from the standard critters, as in normal content.)
Your choice of one of four temporary powers. The powers last for one week in-game or until level 22: