Debilitative Action: Disorient Bonus: Difference between revisions
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imported>DeProgrammer (historical) m (+Alignment Merits) |
imported>Blondeshell (historical) m (+Incarnate Merit Costs) |
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Line 3: | Line 3: | ||
{{MeritCost|200}} | {{MeritCost|200}} | ||
{{AlignmentMeritCost|2}} | {{AlignmentMeritCost|2}} | ||
{{AstralMeritCost|32}} | |||
{{EmpyreanMeritCost|0}} | |||
== Effects == | == Effects == |
Revision as of 00:02, 23 August 2011
Debilitative Action: Disorient Bonus is an enhancement in the Debilitative Action set.
Proc: This enhancement has a chance of taking effect each time its power is used.
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Alignment Merits cannot now be used to purchase recipes The Alignment Merit cost of this recipe was 2 Merits. |
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Astral Merits cannot now be used to purchase recipes The Astral Merit cost of this recipe was 32 Merits. |
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Empyrean Merits cannot now be used to purchase recipes This recipe never could be. |
Effects
This enhancement adds a 2% chance to disorient your foe.
Recipe
This recipe cannot be bought from stores. It must be obtained by defeating enemies, from another player at the Auction House, or by trading. It is a rare drop.
This recipe may be sold to a store for 200 inf per level. However, other players may be willing to pay more for it through the Auction House.
The following tables show the requirements for crafting this enhancement:
Level | Crafting Requirements | |
---|---|---|
Inf | Invention Salvage | |
10 | 3,600 | ![]() ![]() ![]() ![]() ![]() |
11 | 4,380 | |
12 | 5,160 | |
13 | 5,940 | |
14 | 6,720 | |
15 | 7,500 | |
16 | 12,900 | |
17 | 18,300 | |
18 | 23,700 | |
19 | 29,100 | |
20 | 34,500 | |
21 | 35,080 | |
22 | 35,660 | |
23 | 36,240 | |
24 | 36,820 | |
25 | 37,400 |
Level | Crafting Requirements | |
---|---|---|
Inf | Invention Salvage | |
26 | 38,660 | ![]() ![]() ![]() ![]() ![]() |
27 | 39,920 | |
28 | 41,180 | |
29 | 42,440 | |
30 | 87,400 |