Defense: Difference between revisions

From Homecoming Wiki
Jump to navigation Jump to search
imported>Konoko (historical)
No edit summary
 
imported>Sekoia (historical)
(expanding a bit)
Line 1: Line 1:
Makes things harder to hit.{{stub}} Stacks defense types. Defense will be calculated on the higher defense value.
__NOTOC__ __NOEDITSECTION__
== Definition ==
'''Defense'''
 
Defense to an effect makes it less likely to occur but does not reduce its potency. There are two basic types of defense:
 
* Typed defense, which provides defense against damaging effects that cause specific types of damage (lethal, fire, etc.)
* Positional defense, which provides defense against damaging effects based on whether they are melee, ranged, or area of effect.
 
Defense only applies to effects that do damage. If the damaging effect does not hit, then none of its effects apply (such as damage or status effects). If an effect has no damage component, defense does not apply.
 
== See Also ==
 
* [[Resistance]]
* [[Protection]]
 
[[Category:Definition]]

Revision as of 18:57, 21 April 2007

Definition

Defense

Defense to an effect makes it less likely to occur but does not reduce its potency. There are two basic types of defense:

  • Typed defense, which provides defense against damaging effects that cause specific types of damage (lethal, fire, etc.)
  • Positional defense, which provides defense against damaging effects based on whether they are melee, ranged, or area of effect.

Defense only applies to effects that do damage. If the damaging effect does not hit, then none of its effects apply (such as damage or status effects). If an effect has no damage component, defense does not apply.

See Also