Alignment Powers: Difference between revisions

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'''Alignment Powers''' are special [[Temporary Powers]] that are granted to characters of each of the four [[Alignment]]s.
'''Alignment Powers''' are special [[Temporary Powers]] that are granted to characters of each of the four [[Alignment]]s.


When a character completes a [[Morality Mission]] and selects a new Alignment, they will be given a "Countdown" power that will last for seven days. When the Countdown power expires, it will grant the Alignment power.
When a character completes a [[Morality Mission]] and selects their current alignment (referred to as "reaffirming" their alignment), they will be given a "Countdown" power that will last for seven days. When the Countdown power expires, it will grant the Alignment power.


Changing Alignments will revoke any existing Alignment Power and start over with a new one starting with the Countdown power. If a character does not currently have an Alignment Power, they can complete a Morality Mission of their own alignment to receive one.
Changing alignment during this time period cancels the Countdown power. Reaffirming alignment again during this time period does not have any adverse affects on the Countdown power; it will continue to count down from the first mission.


== List of Alignment Powers ==
== List of Alignment Powers ==

Revision as of 23:54, 28 September 2010

Overview

Alignment Powers are special Temporary Powers that are granted to characters of each of the four Alignments.

When a character completes a Morality Mission and selects their current alignment (referred to as "reaffirming" their alignment), they will be given a "Countdown" power that will last for seven days. When the Countdown power expires, it will grant the Alignment power.

Changing alignment during this time period cancels the Countdown power. Reaffirming alignment again during this time period does not have any adverse affects on the Countdown power; it will continue to count down from the first mission.

List of Alignment Powers

AlignmentPower CalltoJustice.png Call to Justice

Hero Alignment Power

You inspire your nearby allies to bring justice to your foes. Using this power will moderately increase the damage and to hit of yourself and all nearby allies.

Recharge 6 minutes
Effects PBAoE, Allies +DMG, +To Hit for 30 seconds
+40% Damage(All) for 30s
+10% ToHit for 30s


AlignmentPower Duplicity.png Duplicity

Rogue Alignment Power

You trick nearby enemies causing weaker enemies like minions to become confused for a short time. Affected foes will also have their Damage output decreased.

Recharge 3 minutes
Effects PBAoE, Foe Confuse, -Damage
2 magnitude Confuse for 10s
-10% Damage(All) for 15s


AlignmentPower FearIncarnate.png Fear Incarnate

Vigilante Alignment Power

You strike fear into the hearts of the guilty causing all nearby foes to tremble in fear for a short time. Fear Incarnate will only affect Minion and Underling class enemies. Affected foes will also have their To Hit chance reduced.

Recharge 3 minutes
Effects PBAoE, Foe Terrorize, -To Hit
2 magnitude Terririze for 10s
-10% ToHit(All) for 15s


AlignmentPower Frenzy.png Frenzy

Villain Alignment Power

You drive yourself into a blind rage to strike down your foes! Upon activating this power you will increase your recharge rate. All Hero Archetypes, Masterminds, Corruptors and Soldiers of Arachnos will receive a high damage increase, Dominators will have their Domination bar filled, Brutes will have their Rage bar filled and Stalkers will be put into a hidden state and receive a minor damage buff.

Recharge 6 minutes
Effects Self +Recharge, +Special
+30% Recharge for 20s
Brute: +100% Fury
Dominator: +100% Domination
Stalker: Hide, +40% Damage(All) for 20s
All Others: +60% Damage(All) for 20s

See Also