Alignment Powers: Difference between revisions
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When a character completes a [[Morality Mission]] and selects their current alignment (referred to as "reaffirming" their alignment), they will be given a "Countdown" power that will last for seven days. When the Countdown power expires, it will grant the Alignment power. | When a character completes a [[Morality Mission]] and selects their current alignment (referred to as "reaffirming" their alignment), they will be given a "Countdown" power that will last for seven days. When the Countdown power expires, it will grant the Alignment power. | ||
Changing alignment during this time period cancels the Countdown power. Reaffirming alignment again during this time period does not have any adverse affects on the Countdown power; it will continue to count down from the first mission. | Changing alignment during this time period cancels the Countdown power. The process must be started over from the beginning (reaffirm the character's new alignment). Reaffirming alignment again during this time period does not have any adverse affects on the Countdown power; it will continue to count down from the first mission. | ||
== List of Alignment Powers == | == List of Alignment Powers == |
Latest revision as of 23:55, 28 September 2010
Overview
Alignment Powers are special Temporary Powers that are granted to characters of each of the four Alignments.
When a character completes a Morality Mission and selects their current alignment (referred to as "reaffirming" their alignment), they will be given a "Countdown" power that will last for seven days. When the Countdown power expires, it will grant the Alignment power.
Changing alignment during this time period cancels the Countdown power. The process must be started over from the beginning (reaffirm the character's new alignment). Reaffirming alignment again during this time period does not have any adverse affects on the Countdown power; it will continue to count down from the first mission.
List of Alignment Powers
Call to Justice
- Hero Alignment Power
You inspire your nearby allies to bring justice to your foes. Using this power will moderately increase the damage and to hit of yourself and all nearby allies.
Recharge | 6 minutes |
Effects | PBAoE, Allies +DMG, +To Hit for 30 seconds |
+40% Damage(All) for 30s | |
+10% ToHit for 30s |
Duplicity
- Rogue Alignment Power
You trick nearby enemies causing weaker enemies like minions to become confused for a short time. Affected foes will also have their Damage output decreased.
Recharge | 3 minutes |
Effects | PBAoE, Foe Confuse, -Damage |
2 magnitude Confuse for 10s | |
-10% Damage(All) for 15s |
Fear Incarnate
- Vigilante Alignment Power
You strike fear into the hearts of the guilty causing all nearby foes to tremble in fear for a short time. Fear Incarnate will only affect Minion and Underling class enemies. Affected foes will also have their To Hit chance reduced.
Recharge | 3 minutes |
Effects | PBAoE, Foe Terrorize, -To Hit |
2 magnitude Terririze for 10s | |
-10% ToHit(All) for 15s |
Frenzy
- Villain Alignment Power
You drive yourself into a blind rage to strike down your foes! Upon activating this power you will increase your recharge rate. All Hero Archetypes, Masterminds, Corruptors and Soldiers of Arachnos will receive a high damage increase, Dominators will have their Domination bar filled, Brutes will have their Rage bar filled and Stalkers will be put into a hidden state and receive a minor damage buff.
Recharge | 6 minutes |
Effects | Self +Recharge, +Special |
+30% Recharge for 20s | |
Brute: +100% Fury | |
Dominator: +100% Domination | |
Stalker: Hide, +40% Damage(All) for 20s | |
All Others: +60% Damage(All) for 20s |