Allison King: Difference between revisions

From Homecoming Wiki
Jump to navigation Jump to search
imported>Eabrace (historical)
imported>Eabrace (historical)
Line 80: Line 80:


== Story Arc ==
== Story Arc ==
 
{{Mission:StoryArc The Library of Souls}}
{{ArcAward|m=21}}
 
=== The Library of Souls (30-34) ===
{{Mission StoryArc The Library of Souls}}


== Missions ==
== Missions ==

Revision as of 00:01, 23 September 2011

Overview

Allison King
File:AllisonKing1.jpg
Psychic
Zone Brickstown
Coordinates (-760, 0, -775)[Copy]
Level Range 30-34
Introduced By == Level 25-29 ==
Miriam Bloechl
Laura Brunetti
== Level 30-34 ==
Tina Chung
Jose Escalante
Jenny Firkins
Neal Kendrick
Phillipa Meraux
Lou Pasterelli
Merisel Valenzuela
Introduces == Level 30-34 ==
Tina Chung
Jose Escalante
Jenny Firkins
Neal Kendrick
Phillipa Meraux
Lou Pasterelli
Merisel Valenzuela
== Level 35-39 ==
Cadao Kestrel
Enemy Groups
v  d  e

Allison King is a hero contact in Brickstown at coordinates (-760, 0, -775)[Copy] Allison King is a Magic origin contact. Her level range is 30-34.

Introductions

Contact Introduced By

Level 25-29

Level 30-34

Contact Introduces

Multiple contact options
Some friends of mine want to get to know you better.
Single contact option
I have sensed that there is one who would wish to meet you.

Level 30-34

My friend Tina Chung asked me to send you over. She's a high tech P.I. specializing in illegal technology, and she always needs heroes like you to help her investigate the Freakshow and Nemesis. She works primarily with technological heroes and has access to Invention and Gadget Enhancements.

Tina can be harsh, but she is good at what she does. Don't let her get under your skin; if you prove yourself, she will accept you.

You should introduce yourself to Jose Escalante, an important business man who helps heroes fight criminals who impact business and commerce, such as the Council and the Devouring Earth. He works mostly with mutants and has access to Focus and Genetic Alteration Enhancements.

Jose is the kind of person that has kept Paragon City running, despite all the disasters we've faced. We can all learn a lot from him.

Jenny Firkins is an environmentally conscious scientist who has a personal stake in bringing down the Devouring Earth and Crey. She is very dedicated to her work with science heroes and has access to Invention and Genetic Alteration Enhancements.

Jenny cares very much about Paragon City, Character. I think you will find working with her a pleasure.

Neal Kendrick has a lot of dirt on the Freakshow and Nemesis. He used to be with the FCC, but now he concentrates on helping heroes with their investigations. He works primarily with technological heroes and has access to Invention and Gadget Enhancements.

You will enjoy working with Neal. He is determined and skilled.

I'd love for you to work with Phillipa Meraux, a former hero who now specializes in counter-terrorism. Go and see her if you want more information on the Rikti or Crey. She works primarily with natural heroes and has access to Gadget and Relic Enhancements.

Phillipa is very demanding, but her sources are top notch.

You might want to go introduce yourself to Lou Pasterelli. His politics are more than a little radical and he's had some run-ins with the authorities, but he can be a great help against the Devouring Earth and Crey. He works primarily with science heroes and has access to Invention and Genetic Alteration Enhancements.

Lou is a firebrand, but he knows how to get things done!

Merisel Valenzuela is dedicated to freedom, especial freedom of information. She has many details on the Devouring Earth and the Council. She's very dedicated to her work with mutants and has access to Focus and Genetic Alteration enhancements.

Good luck with Merisel, I think you will find her point of view refreshing.

Level 35-39

Don't listen to the rumors about Cadao Kestrel. He would never use his mastery of voodoo for any dark purpose, and he has excellent information on the Circle of Thorns. He loves to work with magic heroes and can provide Relic and Focus Enhancements.

Kestrel is a man of peace, Character. He will help you fight the Circle of Thorns menace.

Information

Psychic

Allison King is a memory archaeologist. Instead of excavating ancient burials, she digs through the collective unconsciousness, using hypnotism and her limited psychic abilities. For years, she's been using this ability to help her clients recover from traumatic events or recapture their suppressed memories. Recently, though, she's started using her skills to fight crime. Her memory excavations turn up important details that eyewitnesses don't consciously remember. She's also an excellent interrogator, since she always knows when someone is lying. None of her assertions are admissible in court, of course, but she can at least set heroes on the right path.

Prior to Introduction

I am afraid you must speak to Active Contact.

Initial Contact

I pray that the visions I share with you will help bring wrongdoers to justice.

Greeting

  • I have seen terrible things this day.
  • My mind is plagued by the dangers to our city.

Too Busy

Same as No More Missions text

No More Missions

The time has come for us to part ways, Character.

Store

From the moment I saw you, I knew we would be great friends. Take a look at the new Enhancements I have uncovered. I hope you will call me if you ever need a friend.

  • Inspirations (all)
  • Level 30 Magic/Mutation Dual Origin Enhancements (100% base costs) (Power 10 only)
  • Level 30 Natural/Magic Dual Origin Enhancements (100% base costs) (Power 10 only)

I am pleased to say that I sense a good heart within you. Please take a look at these new Enhancements.

  • Level 35 Magic/Mutation Dual Origin Enhancements (100% base costs) (Power 10 only)
  • Level 35 Natural/Magic Dual Origin Enhancements (100% base costs) (Power 10 only)
  • Level 30 Magic Single Origin Enhancements (200% base costs)
  • Level 35 Magic Single Origin Enhancements (200% base costs)

Story Arc

Mission:StoryArc The Library of Souls

Missions

Defeat Council in Brickstown (31-35)

Briefing

The Council has recently made a habit of sending War Wolves to the streets of Brickstown to 'relax'. And by relax, I mean terrorize the local population. That can't be allowed to continue and I'm asking you to fight it. I would like to see you hit the streets of Brickstown and show the Council that people aren't their play toys.

They've been sending up a lot of War Wolves into Seven Gates and the Abyss Towers, but whatever you're fighting and wherever you're doing it, the message will get across.


Ambush!

After accepting the mission you will be ambushed by a single squad of Council soldiers


Mission Objective(s)

  • Defeat Council in Brickstown
    • Defeat 35 Council

You have defeated enough Council agents.

Enemies

Council


Debriefing

The Council's upper echelons have ordered the troops to curtail their wilder activity, for now. I know it may be kind of frightening to think that those calculating madmen are watching your actions so closely, but it's actually a good thing. Yeah, they're watching you. They're watching because they're afraid.

Go to Founders' Falls and battle the Council to distract them (30-34)

Briefing

Character, I need to ask you to help me out by running a bit of a distraction. Some of the other, less powerful heroes I work with are planning a raid against the Council, but I have reason to think that they're being watched by Ascendant agents. So I'd like to ask you to give the Council something else to think about. If you could hit their operations in Founders' Falls, that might help to keep their eyes off of the other team long enough for them to accomplish their mission.

Mission Acceptance

With your reputation, it shouldn't be too hard tofor to make the Council concentrate on you for a while. Just remember that if it's to work you'll need to do your fighting in Founders' Falls. If you're having trouble finding Council troops, you could try Liberty Town and Williams Square, but I'm sure they'll notice you wherever you fight in the zone.

Unnecessary Solicitation

I need your presence in Founders' Falls right now. I need you to distract the Council.

Ambush!

After accepting the mission you will be ambushed by a single squad of Council soldiers

Mission Objective(s)

  • Combat Council in Founders' Falls
    • Defeat 35 Council

Your distraction has allowed Contact's plan to go off just as planned.

Enemies

Council

Debriefing

Great job distracting the Council, Character. Those other heroes were able to pull off their raid without a hitch because those Council soldiers were so worried about you.

Hit the streets and defeat a few Council soldiers (30-34)

Briefing

My contacts have been telling me that the Council just brought in a new batch of recruits from training camps down in South America. From what I'm hearing this new batch is all ready to tear into the city. I'd like them to learn that the city can protect itself. I'd like you to hit the Council, and hit 'em hard. Teach this new batch just what they're going to be up against.

Mission Acceptance

It doesn't matter where you fight them as long as you beat them. If you're looking for Council operations, though, I'd recomend Brickstown and Founders' Falls.

Unnecessary Solicitation

I need you to defeat some more Council soldiers to give any new recruits a proper welcome to Paragon City.

Ambush!

After accepting the mission you will be ambushed by a squad of Council soldiers

Mission Objective(s)

  • Combat Council menace
    • Defeat 35 Council

You have defeated enough Council agents

Enemies

Council

Debriefing

My contacts tell me that nearly a quarter of those new recruits have deserted after seeing you in action, Character. I guess they weren't as dumb as I took them for.

Hit the streets and defeat a few Circle of Thorns mystics (30-34)

Briefing

The Circle of Thorns have recently being increasing their numbers on the streets of Paragon City. With mystics and summoned fiends, they've been terrifying citizens everywhere. They have to constantly be confrontedand defeated. I would like to ask you to continue to battle the Circle of Thorns wherever they may be.

A great deal of recent activity has been occurring in Founders' Falls but anywhere you fight against them, your help would be welcomed.

Mission Objective(s)

  • Combat Circle of Thorns menace
    • Defeat 35 Circle of Thorns

You have defeated enough of the Circle of Thorns

Enemies

Circle of Thorns


Debriefing

Great job dealing with those Circle of Thorns, Hero.

Prevent Manetti from fleeing to an alternate dimension (30-35)

Briefing

Archon Eric Manetti is a name that still strikes fear into a lot of hearts. The FBI have him on the most wanted list now with over thirty murders, kidnappings, and assassinations under his belt, most of them performed in Paragon City. Every hero in the city has been gunning for him since he emerged from hiding and did away with an entire neighborhood on Striga Isle that had 'seen too much.' But it looks like he's come up with a clever way to avoid justice. According to my sources, he's preparing a raid on a Portal Corporation lab right now, intent on accessing an alternate dimension. Eric Manetti cannot be allowed to flee this dimension. And you only have 2 hours to stop him.

This one isn't going to be easy. Capturing Manetti himself is only part of it. Not only do you need to defeat him and his men, you'll also need to shut down any Portal Corporation computers or devices to prevent a portal opening to an alternate dimension. Portal Corporation keeps a tight lock on those portals, and for good reason! Anything might pop out of one!

Mission Objective(s)

The techs at Portal Corporation finally got around to installing heavy security doors, but they've proved no match for the determination of the Council

  • Stop Manetti, shut down portal - 2 hours timed
    • 4 machines to shut down

You defeated the Council and prevented Archon Manetti from fleeing to another dimension.

Enemies

Council


Notable NPCs



Debriefing

Good work. Manetti is still in this dimension and safely under lock and key. According to his jailers, he hasn't stopped raving about this alternate world. It seems he managed to locate one in which the Council is in supreme control. I hate to imagine a place like that. The Council has shown such disrespect for human life, it must be a terrible world indeed.

Rescue the magicians from the Circle of Thorns (30-35)

Briefing

You know the National Guild of Stage Magicians is holding its annual convention right here in Paragon City? I should have known that would be trouble. I just got a call from the convention chairman; some Circle of Thorns mystics broke in and made off with a handful of the attendees. I'm counting on you to rescue those magicians from the Circle of Thorns, Hero. I don't know what's in store for them, but I'm certain I don't want to find out.

This wasn't a random attack, according to the chairman, the Circle was very selective about their victims. Those people need to be rescued and whatever the Circle was planning for them needs to be stopped. You'll have to stop any bizarre rituals the Circle may be performing on those magicians and rescue any magicians being held hostage.

Mission Objective(s)

The pleas of a terrified human voice go completely unanswered; eventually, they peter off into sobs.

  • Stop stage magician sacrifice
    • 21 magicians to save (This is not a typo)
    • Find altar

You defeated the Circle of Thorns and rescued the kidnapped magicians

Enemies

Circle of Thorns


Notable NPCs

  • Magician x21 (NPC Hostage)



Clue
Circle of Thorns text

You found this book on the Circle of Thorns' altar. As you skim through it, some passages catch your attention. One reads:

"Legends speak of Ermeeth, the ancient god of Oranbega, the bringer of magic. The legends say he will watch over those who follow the circle eternally. If Ermeeth is real, it may be possible to contact him once more, using the blood of our greatest enemies for power."


Debriefing

Well, I think the National Guild of Stage Magicians will take their business elsewhere next year. Still, the chairman asked me to pass along his thanks. He couldn't shed any light on this mysterious reference to the victims' bloodlines. According to the guild's records, those people come from all over the country, none of them even met before today. I wonder why the Circle thought they were connected? Maybe they know something we don't.

Retrieve one of the spirit thorns (30-35)

Briefing

The Circle of Thorns are planning to give the gift of a spirit thorn to a mystic they're trying to indoctrinate, but my contacts have had a lucky break and have pinpointed where the thorn is probably being kept for the time being. I'd like you to do a favor for the folks over at MAGI. Can you retrieve the spirit thorn used from the Circle of Thorns? The researchers at MAGI hope that if they can her hands on one, they can figure out exactly how the Circle is channeling power. You'll have to hurry, though, the Circle is very protective of those thorns. If they get the slightest inkling you're after one, they could guard it behind powerful wards and barriers, or even make it disappear into mist. You'll have at most 1 hour to prevail.

Mission Acceptance

Remember, the clock is ticking. You have to get the thorn before the Circle realizes what you're up to. The thorn is really your only objective, but getting it out of Oranbega won't be easy.

Unnecessary Solicitation

You have to get the thorn before the Circle realizes what you're up to. Remember that the clock is ticking and time is short. The thorn is really your only objective, but getting it out of Oranbega won't be easy.

Mission Objective(s)

The scent of incense hangs heavy in the air, and you stifle a sneeze.

  • Get spirit thorn from Circle (60:00)

You defeated the Circle of Thorns and recovered a spirit thorn.

Enemies

Circle of Thorns
Clue
Spirit thorn

This is one of the spirit thorns given by the Circle of Thorns to power-hungry mages. When thrust into the mage's heart, it can greatly amplify his or her power.

Debriefing

Thanks, Character. Azuria will be glad to get her hands on this.

Retrieve some Council robot parts, along with their programming instructions (30-35)

Briefing

As long as the Council can keep churning out their deadly robots, it's going to be difficult to gain any ground in the fight against them. We've got to figure out some way to shut those machines down faster. I've got a lead on a Council base where they're manufacturing robots. I need you to retrieve some Council robot parts, along with their programming instructions.

Mission Acceptance

You can take care of this one two ways: If you can clear out all of the enemies in that base, I can have people look through the robot construction and parts at their leisure. Or, if you would prefer a more surgical strike, you can concentrate only on finding sample parts and programs for the Council machines. Either way should work.

Unnecessary Solicitation

You can take care of this either by clearing out all of the enemies in that base, or if you would prefer a more surgical strike, you can concentrate only on finding sample parts and programs for the Council machines. Either way should work.

Mission Objective(s)

The Council's deadly robots bolster their ranks and challenge even the mightiest heroes. If you can retrieve these parts it could surely aid the battle against them.

  • Defeat the Council
    • 3 Robot parts to find, Access the computer

You defeated the Council and recovered the robot parts and programming.

Enemies

Council

Notable NPCs

You found some Zenith Mech Man parts.

Clue
Zenith Mech Man components

You found these parts in a Council base. These are key components used in the production of the Council's Zenith Mech Men.

You found some Zenith hoverbot parts.

Clue
Zenith Hoverbot components

You found these parts in a Council base. These are key components used in the Construction of the Zenith Hoverbot, one of the Council's deadly flying machines.

You found some Zenith Warcry parts.

Clue
Zenith Warcry components

You found these parts in a Council base. These are key components used in the construction of the Council's deadly Warcry heavy assault robots.

You found the robots' programming instructions.

Clue
Programming instructions

These files contains parts of the code used to program the Council's deadly robots. With this information, experts may be able to figure out how to fight the robots more effectively.

Debriefing

Thanks for this, Character. I'll send the parts to engineers I know and have a couple programmer associates of mine start to look at this code. It may take some time, but this could lead to new ways to fight the Council's killer machines.

Save the lawyers from the Circle of Thorns (30-35)

Briefing

Have you heard of the Patterson & Patterson, the deffense attorneys? They've been in the news a lot lately for their well-nigh miraculous success, no matter how hardened their client, they always seem to win an acquittal. Well, the Pattersons are in big trouble. I've heard rumors that the Circle of Thorns is going to raid their firm today, and they plan to sacrifice every last person inside. Do you think that you can save those lawyers from the Circle of Thorns?

The Pattersons even defended some Council soldiers who were involved in a munitions theft. Hard to believe, but they got them off.

Mission Objective(s)

A framed photo shows Warren Patterson himself shaking hands with the mayor of Paragon City. It's funny, but you could swear he looks slightly uncomfortable.

  • Defeat all mystics in law firm
    • 6 portal stones to destroy

You defeated the Circle of Thorns and rescued the lawyers

Enemies

Circle of Thorns


Notable NPCs

  • Warren Paterson, Esq (NPC Hostage)



Debriefing

So, old Warren Patterson sold his soul to a demon, huh? I guess that explains why every judge in Paragon City seemed to have gone soft in the noggin. But Warren reneged, he wouldn't surrender his soul. And the Circle came calling to collect. They probably hoped to gain the demon's allegiance by sacrificing Warren along with his entire staff. It probably would have worked, too.

Save the Wyatt mediums from the Circle of Thorns (30-35)

Briefing

You've heard of those magically-gifted Wyatt triplets; they sometimes call themselves the Weird Sisters? They were conducting a séance over at the van Horn mansion, when some Circle of Thorns mystics broke in and spirited them away. Someone's got to save the Wyatt mediums from the Circle of Thorns. It's been said that those women have great power; I'm sure the Circle plans to force them to help with its nefarious plots.

Mission Acceptance

Don't laugh, but I once had Jan Wyatt read my tea leaves. She's a sweet woman; I'd hate to see anything happen to her.

Unnecessary Solicitation

You might call this a multi-media project. Seriously, get on it.

Mission Objective(s)

A pale, blue shawl lies on the floor, the shimmery fabric has been trampled and ripped by the feet of the Circle's mystics

  • Save mediums from Circle

You rescued the Wyatt sisters and found a strange book. After calling your contact, you receive instructions to take the book to the mysterious Dr. Cheng for translation.

Enemies

Circle of Thorns


Notable NPCs

  • Alice Wyatt (NPC Hostage)
  • Tillie Wyatt (NPC Hostage)
  • Jan Wyatt (NPC Hostage)



Clue
Circle of Thorns text

You found this tome on a Circle of Thorns alter. When you hold it, you have an unsettling feeling beneath your skin, as though your blood longed to pour itself out across the black pages.


Note

  • All enemies in the last section have to be defeated, even though that is not one of the stated objectives.


Ambush!

After exiting the mission you will be ambushed by a single group of Circle of Thorns mystics


Mission Objective(s)

  • Take book to Dr. Cheng


Briefing

This book, my friend, is called the Codex of Bloodlines. It is a tool the Circle uses for tracing the ancestry of their victims. When a person's name is writ in blood upon the page, her entire family tree becomes written there as well. You see, here is the family tree of Tillie Wyatt. And here are those of the Circle's recent victims, as well as many of their followers. My word. Each person here can trace his or her bloodline all the way back to the mystical kingdom of Mu.

Mu? The last great stronghold of magic. In Mu, all men were sorcerers, as were all women and children. They were a warlike people, eventually destroyed by an enemy they had thought too weak to fight back. But a few refugees survived, and many of today's magic heroes can trace their ancestry back to Mu. It seems the Circle is aware of the power that still runs through that bloodline.

Look at this! All of the Wyatts' Mu blood comes from their father's side; their mother had none at all. If the Circle is aware of this, they will certainly try to kidnap Mr. Wyatt. His daughters' magic is potent, but he is the Circle's real prize!


Clue
The Codex of Bloodlines

This magical tome can trace a person's ancestry back to the time of the powerful pre-historic magic users. Any name written in its owner's blood blossoms out a crimson family tree on the book's black pages, in the arcane language of the Circle of Thorns.


Mission Objective(s)

You hear several voices raised in desperate appeal. Apparently, Jim Wyattisn't the only person whose ancestry has betrayed him to the Circle

  • Save Mr. Wyatt from Circle
    • 1 Clue
    • 6 hostages
    • Save Mr. Wyatt!

You rescued the hostages and found a list of names.

Enemies

Circle of Thorns


Notable NPCs

  • Descendant of Mu x6 (NPC Hostage)
  • Mr. Wyatt (NPC Hostage)



Clue
Book of names

You found this book in a Circle of Thorns base. It contains a list of people, all of whom can trace their ancestries back to the mystical kingdom of Mu.


Note

  • While the stated objective for this mission is save Mr. Wyatt, to complete the mission you must also save all of the Descendant of Mu hostages as well.


Debriefing

The Wyatts have been reunited, and they couldn't be more grateful. You did a great job on this one. Thanks to this book of names you recovered, we know the identities of many people the Circle no doubt planned to attack or recruit. I'll make sure that anyone in danger gets warning or protection from the Circle of Thorns. I hope they'll listen, but the allure of magic is a strong temptation for many in these desperate times. We'll just have to keep our eyes on them.

Stop production of Council robots and retrieve some parts for analysis (30-35)

Briefing

I need you to get over to a local warehouse on the double. I have it on good authority that the Council is producing some sort of advanced robots there. I want you to shut down the production of Council robots and retrieve some parts for analysis. We have to be prepared if we're going to face a new threat.

The Council's robots were originally developed by Vandal in the 1940's. They weren't called Zenith Mech Men then, since Vandal was working for another organization. Ever since his research came under the Council's control, they've been trying to push things farther. So be careful. You could be going up against just about anything.

Mission Objective(s)

The rumble of heavy machinery tells you that robots are being produced by the dozens

  • Stop Prototype A-12 and its guards
    • Recover robot parts

After calling in to your contact, you receive instructions to get over to a Council base where strange things are afoot. Frightened Council soldiers have been pouring out of the base in droves.

Enemies

Council
Rogue Robots


Notable NPCs


Ambush!

After finding the robot parts you will be ambushed by two waves of Council soldiers

Ambush! Invader detected!

After finding the robot parts you will be ambushed by a wave of Rogue Robots



Clue
Advanced robot parts

These robot parts are mostly metal, but there seems to be organic material included as well. A pack of blue fluid glows with a bioluminescent aura and quivers slightly at your touch.


Ambush!

After exiting the mission you will be ambushed by a wave of Rogue Robots


Mission Objective(s)

On the way here you passed a pair of Council soldiers running for their lives. They didn't even stop to attack you.

  • Investigate base, find clues

You defeated the robots and found their plan.

Enemies

Rogue Robots
Council


Notable NPCs



Clue
Base commander's story

After being taken into custody, the former Council base commander told you:

'Warcry robots are already nearly sentient, so when we got some new robots that were supposed to be smarter than any we'd had before, we didn't know what to expect. It was only days before they had begun replicating more of themselves and upgrading our old robots in secret. Now those machines have taken over this base. I have lost my command to a machine! As we speak, a Warcry robot is running my base! Please, I beg you to arrest me. It's the only way I might escape punishment.

Clue
Robot plan

You found this plan on a computer in the Council base. In cold, logical, detail it lays out the diagram of a chilling plan: The Rogue Robots plan to strike soon, uploading their core programs onto the Internet and then infiltrating as many computers and electronic devices as possible. If they succeed, they might be able to replicate their consciousness across the entire globe, and begin the destruction of humanity. They have already targeted the location they plan to use for the first upload.


Ambush!

After exiting the mission you will be ambushed by a wave of Rogue Robots


Mission Objective(s)

The lab's human occupants cower outside under police protection, having barely escaped the rogue robots with their lives. The machines themselves are intent on completing their plan

  • Stop robot coup, destroy code
    • 4 Computers to destroy

You defeated the Council robots and destroyed their code.

Enemies

Rogue Robots


Notable NPCs



Debriefing

Well, it looks like the Council has expressed its gratitude by knocking over a munitions plant upstate. Still, you did a good job cleaning up their mess. With the robots destroyed and their code deleted, we can hope we've put an end to their dreams of supplanting humanity.

Stop the university students from performing the Circle's rituals (31-35)

Briefing

There's a group of people who I think may be in trouble. They were all in the Magic Society, a school sponsored club over at Paragon City University. When they started investigating the rituals of the Circle of Thorns, the chancellor disbanded the club, but I think he may not have been fast enough to stop the Circle from returning the students' interest. A source told me they're planning to perform some Circle rituals in a nearby clearing. I need you to stop the university students from performing the Circle's rituals. I very much doubt they know what they're getting into.

Mission Acceptance

These are good kids, Character. They just need to be steered back to the straight and narrow. I've called in a few favors and had an emergency force field erected around the area. I hope I was fast enough to keep the Circle off their backs.

Defeat all villains in area

Unnecessary Solicitation

These students could be getting themselves, and us, into big trouble. Go stop them!

Mission Objective(s)

A bag of chips and some sodas lie forgotten on the ground. From the clearing, you hear a single scream, then silence.

  • Defeat all villains in area
    • 5 students to find

You defeated the Circle of Thorns and rescued some students.

Enemies

Circle of Thorns

Notable NPCs

  • Sheila (NPC Hostage)
  • Ken (NPC Hostage)
  • Sam (NPC Hostage)
  • Shelly (NPC Hostage)
  • The Ghost of Donald (NPC Hostage)
Clue
Ghost's story

The apparition of Donald, the dead boy, told you:

"...Robby had this...weird...thorn. He stuck in it... into his heart... before any of us could stop, he stuck it right in his heart!... and then ...he wasn't Robby anymore. He talked different... smiled different... walked different... but he still seemed to know me... he asked if I'd like to be like him... powerful and free... I guess I... sort of nodded... he grabbed me and started whispering... magic words... I'd never heard before... And I was outside my body... He said when they were through with us, they'd try the Dewar Corporation next. That's where his dad works.

I think I have to go now... I think I have to go..."

Clue
Ghost's body

This is the corpse of the ghostly student you encountered. There is no mark of violence upon it, it seems as if the boy's soul was simply wrenched from his body

Defeat lead mystic & his coven

Unnecessary Solicitation

I don't know how the Circle killed that student, but we have to stop it from happening to the folks at Dewar Corp.

From the moment I saw you, I knew we would be great friends. Take a look at the new Enhancements I have uncovered. I hope you will call me if you ever need a friend.

Mission Objective(s)

Dewar Corp. is one of the world's premier manufacturers of plastic. You can't imagine why it should interest the Circle of Thorns, unless their interest is personal.

  • Defeat lead mystic & his coven
    • Discover Circle's Plan

You saved some of the people from Dewar Corp. and found a note outlining the Circle's plan.

Enemies

Circle of Thorns

Notable NPCs

  • Hostage x2 (NPC Hostage)
  • Ghost x3 (NPC Hostage)
  • Robby's dad (NPC Hostage)
Clue
Note

This note bears the hastily scribbled fragments of many incantations. It says: 'The effect of the spell is still not certain. A larger test will be required. If all Founders' Falls can be severed from their bodies, it may be possible to do the same to all of Paragon City'

Stop Circle's soul severing rite

Unnecessary Solicitation

All of Founders' Falls would turn to ghosts? We can't let the Circle get away with this!

Mission Objective(s)

You tracked one of the Circle of Thorns mystics back to this outpost of Oranbega. You hope you'll be in time to stop the Circle's vile plot.

  • Stop Circle's soul severing rite
    • 6 ritual stones to destroy

You defeated the Circle of Thorns and stopped their plot to sever the souls of everyone in Founders' Falls.

Enemies

Circle of Thorns

Notable NPCs

  • Arales (Agony Mage) (Boss)

Debriefing

It's staggering to think of the damage those students almost caused. By attracting the Circle's attention, they nearly caused the death of every person in Founders' Falls. I'm sorry this Robby kid went over to the dark side like that. From everything his friends tell me, it seems he was a nice kid, a little intense maybe, but kind and sincere. I guess sometimes the need for power can make a person snap. As soon as he got a taste of it, he couldn't stop himself from wreaking havoc.

Stop the weapons sale and arrest the interested parties (30-35)

Briefing

I just got word about a major weapons purchase the Council is making today. I want it stopped, but, more importantly, I want to know who their supplier is. If we can find out where they're getting these weapons, we can prevent future sales. Will you stop the weapons sale and arrest the interested parties? I can give you the coordinates for where the deal should be going down, but stopping it won't be easy.

The deal's going down in a deserted neighborhood near Boomtown. I've already called for an emergency force field. What I care about is learning the source of those weapons. You find the lead negotiators, and we'll have the info we need.

Mission Objective(s)

You tread carefully. If let the Council sound the alarm, you may never find out who their weapons supplier is

  • Arrest negotiators & his men

You defeated the villains and stopped the weapons sale

Enemies

Council
Crey


Notable NPCs



Debriefing

Countess Crey herself asked me to pass along her personal thanks. She said that Dr. Arkozan was a rogue employee, one she's had grave doubts about for some time. She's grateful to you for stopping the illegal sale of Crey weaponry.

Come to think of it, though, doesen't it seem kind of odd that Arkozan got that far with the deal in the first place? Maybe it's just a side effect of having a company the size of Crey Industries to watch over, but you'd think that if the Countess had doubts about Arkozan, she would have placed a closer watch on him.

Talk to the Crey's Folly Security Chief (32-33)

Briefing

The Freakshow's presence on Crey's Folly is becoming a stranglehold. Talk to the Security Chief and see if you can make a dent.

Mission Acceptance

Good luck, Character.

Talk to the Security Chief

Unnecessary Solicitation

You need to help out the Security Chief!

Mission Objective(s)

  • Talk to the Security Chief

Briefing

The Freaks are rampant in this zone, especially in the Paragon Water Works and near the Crey Factories. Do what you can to contain them. Here's some info to get you started.


Clue
Crey's Folly briefing

It wasn't long ago that Crey's Folly was the center of industry in Paragon City. Back in the 1980s, Crey chose it as the site for most of their facilities. But all their holdings turned to rubble when the area became a major target in the Rikti War. Before long, people started calling the place Crey's Folly. Now, the Freakshow has their hooks on the place. The Freaks would be no worse than any other street thugs, if not for their state-of-the-art cybernetic equipment. Armed with that kind of power, the Freakshow have set up their own little kingdom in Crey's Folly. It's generally a good idea to enter this zone with at least a couple of other heroes.

Keep peace in Crey's Folly

Unnecessary Solicitation

You should help the Security Chief deal with those Freaks in Crey's Folly.

Mission Objective(s)

  • Keep peace in Crey's Folly
    • Defeat 35 Freakshow

You have defeated 35 Freaks.

Enemies

Freakshow

Debriefing

Eventually we are going to have to try and take that zone back with numbers, Character. You made a nice dent today, though.

Talk to Longbow Warburg Liaison

Briefing

This mission involves the PvP zone 'Warburg'. While conducting missions in this zone, you may be attacked by other hostile players. Only accept this mission if you are willing to experience PvP content

Things are dicey over in Warburg. There's a rogue Arachnos Marshal in charge of the place, not to mention every villain and his mother roaming the streets looking for a chance to grab some power. You should speak to the Longbow Warburg Liaison over in Kings Row. She can tell you more about the zone and how to get there. Remember that Warburg is a PvP zone. Only enter Warburg if you're willing to experience Player versus Player content. Warburg is also a free-fire zone, outside the safe areas, anyone can attack anyone else who isn't part of their team-up.

Mission Acceptance

Warburg is a Free-Fire PvP zone. While in Warburg, you may be attacked and defeated by other players.

Don't kid yourself; Warburg is pretty dangerous. You can get to Warburg by using the Helicopter on top of the Police Station in Kings Row.

Unnecessary Solicitation

Warburg is a Free-Fire PvP zone. While in Warburg, you may be attacked and defeated by other players.

Don't kid yourself; Warburg is pretty dangerous. You can get to Warburg by using the Helicopter on top of the Police Station in Kings Row.

Mission Objective(s)

  • Talk to Longbow Warburg Liaison

Debriefing

Hello, Character. I'm the Longbow Liaison for the Free-Fire PvP zone of Warburg. Warburg is a Player Vs. Player zone. It is also free-fire, meaning that anyone can attack anyone else outside of the safe areas, whether they're heroes or villains. Warburg is VERY dangerous, and if you go there, you almost certainly will be attacked by other people. Do not enter Warburg unless you are willing to engage in Player vs. Player combat.

If you are interested in entering Warburg, you can get there by speaking to the helicopter pilot on the Roof of the building. To get to him, enter through the doors behind me. Once there, you can talk to Warzone Agent Goddard to get missions inside the zone. He can be found within the safe area.

Debriefing

I hope the Warzone Liaison gave you the info you need to help out in Warburg.

External Links