Electric Control: Difference between revisions

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== External Links ==
== External Links ==
* [http://goingrogue.na.cityofheroes.com/en/game-info/powersets/electric-control.html Electric Control at the official Going Rogue site]
* [http://web.archive.org/web/20111201232339/http://goingrogue.na.cityofheroes.com/en/game-info/powersets/electric-control.html Electric Control at the official Going Rogue site]
* [http://www.youtube.com/watch?v=_1l0-2qqElY YouTube Video of PAX Panel] (screenshots, starts at 2:19)
* [http://www.youtube.com/watch?v=_1l0-2qqElY YouTube Video of PAX Panel] (screenshots, starts at 2:19)
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Controller|Type=Control}}
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Controller|Type=Control}}

Revision as of 03:48, 1 November 2013

Overview

ParagonMarket PowerSet ElectricControl.png

Electric Control is a primary power set for Controllers and Dominators. This premium power set is available for 800 Paragon Points on the Paragon Market for Free and Premium Players, or free for VIP Players while subscribed. It is also available through the Going Rogue expansion. Template:UnlockController

"Electricity leaps and sparks at your command. You can use raw electrical power to paralyze, knockdown and drain the endurance of foes."

Power Table

The Electric Control power set is available as a primary set for Controllers and Dominators. The following table shows the level at which each power is available:

Power Level Effect
Electric Fence 1 Ranged, Moderate DoT(Energy), Foe Immobilize, -End, -Fly, -Knockback
Tesla Cage 1 Ranged, Moderate DMG(Energy), Foe Hold, -End
Chain Fences 2 Ranged AoE, Minor DMG(Energy), Foe Immobilize, -End, -Fly
Jolting Chain 6 Ranged Chain AoE, Minor DMG(Energy), Foe Knockdown, -End
Conductive Aura 8 Toggle: PBAoE, Foe -End, Self +Rec, +Regen
Static Field 12 Target (Location AoE), Foe Sleep, -End
Paralyzing Blast 18 Ranged AoE, Foe Hold, -End
Synaptic Overload 26 Ranged Chain AoE, Foe Confuse, -End
Gremlins 32 Summon Gremlins: Melee Minor DMG(Energy)

Powers

ElectricControl ChainFences.png Chain Fences

You can immobilize multiple foes in a chain of electricity, dealing minor damage to all foes in range and draining some endurance. This power also reduces Flight capacity in targets.

Damage Minor(Energy)
Recharge Moderate
Minimum Level Archetypeicon controller.png 2 (Controller)
V archetypeicon dominator.png 2 (Dominator)
Effects Ranged(Area of Effect)
Foe Immobilize, -Endurance, -Recovery
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Immobilization Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Immobilize
Endurance Modification

ElectricControl StunningAura.png Conductive Aura

While this power is active, the air around you becomes charged with electricity, leaping out and shocking foes that get too close. Foes will lose some endurance, while you gain Recovery and Regeneration per target hit.

Recharge Slow
Minimum Level Archetypeicon controller.png 8 (Controller)
V archetypeicon dominator.png 8 (Dominator)
Effects PBAoE
Foe -Endurance
Self +Recovery, +Regeneration
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Enhance Heal
Increase Attack Rate
Set Categories Healing/Absorb
Endurance Modification

ElectricControl ElectricFence.png Electric Fence

Surrounds and Immobilizes a single target in an Electric Fence. Deals some damage over time and slowly drains some Endurance. Useful for keeping villains at bay and bringing down fliers.

Damage Minor Damage over Time(Energy)
Recharge Fast
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon dominator.png 1 (Dominator)
Effects Ranged
Foe Immobilize, -Endurance, -Recovery
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Immobilization Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Immobilize
Endurance Modification

ElectricControl Gremlins.png Gremlins

Mastery over electricity allows you to create almost sentient elementals of lightning. These elementals are mischievous in nature, and enjoy creating havoc and interfering with electronic equipment or magical cantrips. They also never work alone, where there is one Gremlin, there is often another nearby.

Editor's Note:

Gremlins take less damage from Smashing, Lethal, and Energy attack, can jump quite high, and can travel quickly.

Recharge Very Long
Minimum Level Archetypeicon controller.png 32 (Controller)
V archetypeicon dominator.png 32 (Dominator)
Effects Summon 2 Gremlins
Gremlin Powers Inherent Brawl.png Electric Brawl (Melee Smash/Energy)
ElectricalBolt LightningBolt.png Jolting Chain (Ranged, High DMG(Energy), Foe -End)
Invulnerability TemporaryInvulnerabilty.png Resist Energy (Auto, Res( S30 L30 E40 ), +Jump Speed, +Run Speed)
ElectricArmor PBAoEMinorDamage.png Shock (PBAoE Foe DMG(Energy))
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Pet Damage
Recharge Intensive Pets

ElectricControl JoltingChain.png Jolting Chain

You can send a bolt of electricity through multiple opponents, causing a muscle spasm and dealing minor damage. Each foe is knocked down, and the electric charge can fork several times, jumping to several opponents rapidly.

Damage Minor Damage (Energy)
Recharge Moderate
Minimum Level Archetypeicon controller.png 6 (Controller)
V archetypeicon dominator.png 6 (Dominator)
Effects Ranged(Chain AoE)
Foe Knockdown, -Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Knockback
Endurance Modification

ElectricControl ParalyzingBlast.png Paralyzing Blast

Summoning a large amount of energy, you can completely paralyze a group of foes in cages of electricity for a short time. These foes may be drained of some endurance as well.

Recharge Very Long
Minimum Level Archetypeicon controller.png 18 (Controller)
V archetypeicon dominator.png 18 (Dominator)
Effects Ranged (Area of Effect)
Foe Hold, -Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Hold Duration
Enhance Range
Increase Attack Rate
Set Categories Holds

ElectricControl StaticField.png Static Field

You can build up a Static Field at a nearby location. Any foes in the field may lose control of their muscles due to the static charge, and will shake violently. Foes may also be drained of some endurance, and some of that endurance may be transferred to nearby allies. Any attack will interrupt the effect temporarily and foes will re-gain control, although their movement and attack rates will be reduced. This effect can last for some time, and will continue to paralyze foes in the field.

Recharge Slow
Minimum Level Archetypeicon controller.png 12 (Controller)
V archetypeicon dominator.png 12 (Dominator)
Effects Target(Location AoE)
Foe Sleep, Slow, -Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Sleep Duration
Enhance Slow
Set Categories Sleep
Slow Movement

ElectricControl SynapticOverload.png Synaptic Overload

This power can subtly scramble the synapses of any target affected, causing hallucinations and confusion amongst foes. The electric charge lasts for some time, and will jump slowly to other opponents causing wide spread confusion. Foes may not be aware that this has happened, and will not be alerted to your presence. You will also not receive experience for any damage dealt by confused opponents.

Recharge Slow
Minimum Level Archetypeicon controller.png 26 (Controller)
V archetypeicon dominator.png 26 (Dominator)
Effects Ranged (Chain AoE)
Foe Confuse, -Endurance
Enhancements Enhance Accuracy
Enhance Confusion Duration
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Confuse

ElectricControl TeslaCage.png Tesla Cage

Tesla Cage confines the target in an electrical prison. The target is overwhelmed by the electrical charge and is left helpless and can be attacked. The target is drained of some Endurance and some of that Endurance may be transferred back to you.

Damage Minor (Energy)
Recharge Moderate
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon dominator.png 1 (Dominator)
Effects Ranged
Foe Hold, -Recovery
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Hold Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Holds
Endurance Modification

Historical

This section contains information that no longer applies to the current version of City of Heroes/Villains. It is provided for historical purposes.

External Links