Electricity Manipulation: Difference between revisions

From Homecoming Wiki
Jump to navigation Jump to search
imported>SekoiaBot (historical)
m (Robot: Changing template: NoFuturePowerSet; cosmetic changes)
imported>SekoiaBot (historical)
m (Robot: Cosmetic changes)
Line 25: Line 25:
The following are powers in the {{PAGENAME}} powerset.
The following are powers in the {{PAGENAME}} powerset.


=== [[Image:ElectricityManipulation_BuildUp.png]] Build Up ===
=== [[File:ElectricityManipulation_BuildUp.png]] Build Up ===


Greatly boosts your attacks for a few seconds.  Slightly increases chance to hit.
Greatly boosts your attacks for a few seconds.  Slightly increases chance to hit.
Line 31: Line 31:
{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 16 (Blaster)}}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 16 (Blaster)}}}
{{PowerBlock_Effects|Self +Damage, +To-Hit}}
{{PowerBlock_Effects|Self +Damage, +To-Hit}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
Line 39: Line 39:
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:ElectricityManipulation_ChargedBrawl.png]] Charged Brawl ===
=== [[File:ElectricityManipulation_ChargedBrawl.png]] Charged Brawl ===


Your fists become electrically charged and deliver a powerful punch.  Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment.  A portion of drained Endurance may be returned to you.  Disturbing an overloaded target will disperse the electrical charge and release him.  
Your fists become electrically charged and deliver a powerful punch.  Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment.  A portion of drained Endurance may be returned to you.  Disturbing an overloaded target will disperse the electrical charge and release him.  
Line 46: Line 46:
{{PowerBlock_Damage|Minor(Smashing/Energy)}}
{{PowerBlock_Damage|Minor(Smashing/Energy)}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 2 (Blaster)}}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 2 (Blaster)}}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe -Endurance, Disorient}}
{{PowerBlock_Blank|Foe -Endurance, Disorient}}
Line 60: Line 60:
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:ElectricityManipulation_ElectricFence.png]] Electric Fence ===
=== [[File:ElectricityManipulation_ElectricFence.png]] Electric Fence ===


Surrounds and Immobilizes a single target in an Electric Fence.  Deals some damage over time and slowly drains some Endurance.  Useful for keeping villains at bay.  
Surrounds and Immobilizes a single target in an Electric Fence.  Deals some damage over time and slowly drains some Endurance.  Useful for keeping villains at bay.  
Line 67: Line 67:
{{PowerBlock_Damage|Minor Damage over Time(Energy)}}
{{PowerBlock_Damage|Minor Damage over Time(Energy)}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 1 (Blaster)}}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 1 (Blaster)}}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe Immobilize, -Endurance}}
{{PowerBlock_Blank|Foe Immobilize, -Endurance}}
Line 82: Line 82:
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:ElectricityManipulation_HavokPunch.png]] Havoc Punch ===
=== [[File:ElectricityManipulation_HavokPunch.png]] Havoc Punch ===


The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage.  Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment.  A portion of the drained Endurance may be given back to you.  Disturbing an overloaded target will disperse the electrical charge and release him.
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage.  Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment.  A portion of the drained Endurance may be given back to you.  Disturbing an overloaded target will disperse the electrical charge and release him.
Line 89: Line 89:
{{PowerBlock_Damage|Moderate(Smashing/Energy}}
{{PowerBlock_Damage|Moderate(Smashing/Energy}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 10 (Blaster)}}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 10 (Blaster)}}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe -Endurance, Sleep}}
{{PowerBlock_Blank|Foe -Endurance, Sleep}}
Line 105: Line 105:
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:ElectricityManipulation_LightningClap.png]] Lightning Clap ===
=== [[File:ElectricityManipulation_LightningClap.png]] Lightning Clap ===


You can clap your hands together to release a violent Lightning Clap.  The Lightning Clap can knock down most nearby foes, Disorienting many of them.  Lightning Clap deals no damage.
You can clap your hands together to release a violent Lightning Clap.  The Lightning Clap can knock down most nearby foes, Disorienting many of them.  Lightning Clap deals no damage.
Line 111: Line 111:
{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 20 (Blaster)}}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 20 (Blaster)}}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Foe Disorient, Knockback}}
{{PowerBlock_Blank|Foe Disorient, Knockback}}
Line 123: Line 123:
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:ElectricityManipulation_LightningField.png]] Lightning Field ===
=== [[File:ElectricityManipulation_LightningField.png]] Lightning Field ===


While active, you emit a storm of electricity that constantly damages all nearby foes.  
While active, you emit a storm of electricity that constantly damages all nearby foes.  
Line 130: Line 130:
{{PowerBlock_Damage|Minor damage over time}}
{{PowerBlock_Damage|Minor damage over time}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 4 (Blaster)}}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 4 (Blaster)}}}
{{PowerBlock_Effects|Toggle}}
{{PowerBlock_Effects|Toggle}}
{{PowerBlock_Blank|Point Blank Area of Effect}}
{{PowerBlock_Blank|Point Blank Area of Effect}}
Line 143: Line 143:
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:ElectricityManipulation_PowerSink.png]] Power Sink ===
=== [[File:ElectricityManipulation_PowerSink.png]] Power Sink ===


Power Sink leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance.  If there are no foes within range, you will not gain any Endurance.  
Power Sink leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance.  If there are no foes within range, you will not gain any Endurance.  
Line 149: Line 149:
{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 35 (Blaster)}}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 35 (Blaster)}}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Foe -Endurance}}
{{PowerBlock_Blank|Foe -Endurance}}
Line 159: Line 159:
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:ElectricityManipulation_ShockingGrasp.png]] Shocking Grasp ===
=== [[File:ElectricityManipulation_ShockingGrasp.png]] Shocking Grasp ===


Shocking Grasp causes the target to be overcome with a violent electrical charge.  The seized target is left writhing in agony and is unable to defend himself.  Shocking Grasp also drains a significant amount of Endurance from the target and may return a portion of it to you.
Shocking Grasp causes the target to be overcome with a violent electrical charge.  The seized target is left writhing in agony and is unable to defend himself.  Shocking Grasp also drains a significant amount of Endurance from the target and may return a portion of it to you.
Line 166: Line 166:
{{PowerBlock_Damage|High Damage over Time(Energy)}}
{{PowerBlock_Damage|High Damage over Time(Energy)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 38 (Blaster)}}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 38 (Blaster)}}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe Hold, -Endurance}}
{{PowerBlock_Blank|Foe Hold, -Endurance}}
Line 180: Line 180:
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:ElectricityManipulation_ThunderStrike.png]] Thunder Strike ===
=== [[File:ElectricityManipulation_ThunderStrike.png]] Thunder Strike ===


A massive attack. You smash your foes with all the power of a lightning bolt.  The pummeled victim takes tremendous damage and may be Disoriented.  Any nearby foes may be knocked down and take some damage from the shockwave.   
A massive attack. You smash your foes with all the power of a lightning bolt.  The pummeled victim takes tremendous damage and may be Disoriented.  Any nearby foes may be knocked down and take some damage from the shockwave.   
Line 187: Line 187:
{{PowerBlock_Damage|High(Smashing/Energy)}}
{{PowerBlock_Damage|High(Smashing/Energy)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 28 (Blaster)}}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 28 (Blaster)}}}
{{PowerBlock_Effects|Melee Area of Effect}}
{{PowerBlock_Effects|Melee Area of Effect}}
{{PowerBlock_Blank|Foe Disorient, Knockback}}
{{PowerBlock_Blank|Foe Disorient, Knockback}}

Revision as of 01:54, 10 June 2009

Overview

Electricity Manipulation empowers you with various electrical melee attacks and support powers. Electricity Manipulation powers can drain foes' Endurance and temporarily halt their Endurance recovery. Some powers return a portion of drained Endurance to you. It is a Blaster secondary power set.

Power Tables

Secondary

The Electricity Manipulation powerset is available as a secondary set for Blasters. The following table shows which powers are available and at what level:

Power Level Effect
Electric Fence 1 Ranged, Moderate Damge Over Time(Energy), Foe Immobilize, -Endurance
Charged Brawl 2 Melee, Moderate Damage(Smashing/Energy), Foe Disorient, -Endurance
Lightning Field 4 Toggle: Point Blank Area of Effect, Minor Damage Over Time(Energy), Foe -Endurance
Havoc Punch 10 Melee, High Damage(Smashing/Energy), Foe Sleep, -Endurance
Build Up 16 Self +Damage, +To-Hit
Lightning Clap 20 Point Blank Area of Effect, Foe Disorient, Knockback
Thunder Strike 28 Melee(Area of Effect), High Damage(Smashing/Energy), Foe Disorient, Knockback
Power Sink 35 Point Blank Area of Effect, Self +Endurance; Foe -Endurance
Shocking Grasp 38 Melee, High Damage(Energy), Foe Hold, -Endurance

Powers

The following are powers in the Electricity Manipulation powerset.

ElectricityManipulation BuildUp.png Build Up

Greatly boosts your attacks for a few seconds. Slightly increases chance to hit.

Recharge Long
Minimum Level Archetypeicon blaster.png 16 (Blaster)
Effects Self +Damage, +To-Hit
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories To Hit Buff

ElectricityManipulation ChargedBrawl.png Charged Brawl

Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.

Damage Minor(Smashing/Energy)
Recharge Fast
Minimum Level Archetypeicon blaster.png 2 (Blaster)
Effects Melee
Foe -Endurance, Disorient
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Enhance Sleep Duration
Set Categories Melee Damage
Sleep
Endurance Modification

ElectricityManipulation ElectricFence.png Electric Fence

Surrounds and Immobilizes a single target in an Electric Fence. Deals some damage over time and slowly drains some Endurance. Useful for keeping villains at bay.

Damage Minor Damage over Time(Energy)
Recharge Fast
Minimum Level Archetypeicon blaster.png 1 (Blaster)
Effects Ranged
Foe Immobilize, -Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Immobilization Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Immobilize
Endurance Modification

ElectricityManipulation HavokPunch.png Havoc Punch

The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.

Damage Moderate(Smashing/Energy
Recharge Moderate
Minimum Level Archetypeicon blaster.png 10 (Blaster)
Effects Melee
Foe -Endurance, Sleep
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Sleep Duration
Set Categories Melee Damage
Sleep
Endurance Modification
Knockback

ElectricityManipulation LightningClap.png Lightning Clap

You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.

Recharge Slow
Minimum Level Archetypeicon blaster.png 20 (Blaster)
Effects Point Blank Area of Effect
Foe Disorient, Knockback
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Disorient Duration
Set Categories Stuns
Knockback

ElectricityManipulation LightningField.png Lightning Field

While active, you emit a storm of electricity that constantly damages all nearby foes.

Damage Minor damage over time
Recharge Slow
Minimum Level Archetypeicon blaster.png 4 (Blaster)
Effects Toggle
Point Blank Area of Effect
Foe -Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Set Categories Melee AoE Damage
Endurance Modification

ElectricityManipulation PowerSink.png Power Sink

Power Sink leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance. If there are no foes within range, you will not gain any Endurance.

Recharge Long
Minimum Level Archetypeicon blaster.png 35 (Blaster)
Effects Point Blank Area of Effect
Foe -Endurance
Self +Endurance
Enhancements Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Set Categories Endurance Modification

ElectricityManipulation ShockingGrasp.png Shocking Grasp

Shocking Grasp causes the target to be overcome with a violent electrical charge. The seized target is left writhing in agony and is unable to defend himself. Shocking Grasp also drains a significant amount of Endurance from the target and may return a portion of it to you.

Damage High Damage over Time(Energy)
Recharge Slow
Minimum Level Archetypeicon blaster.png 38 (Blaster)
Effects Melee
Foe Hold, -Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Hold Duration
Increase Attack Rate
Set Categories Melee Damage
Holds
Endurance Modification

ElectricityManipulation ThunderStrike.png Thunder Strike

A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.

Damage High(Smashing/Energy)
Recharge Slow
Minimum Level Archetypeicon blaster.png 28 (Blaster)
Effects Melee Area of Effect
Foe Disorient, Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Disorient Duration
Set Categories Melee AoE Damage
Stuns
Knockback

External Links