Electromagnetic Grenades: Difference between revisions
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These Electromagnetic Grenades, found in a Council base, generate a massive pulse of electromagnetic energy that is especially effective against robots. You have 30 grenades. | These Electromagnetic Grenades, found in a Council base, generate a massive pulse of electromagnetic energy that is especially effective against robots. You have 30 grenades. | ||
== How to Get == | == How to Get == | ||
To obtain this temporary power complete the [[Lars_Hansen#Seek_hidden_Council_supply_depots|Seek hidden Council supply depots]] mission from [[Lars Hansen]], by completing a raid secondary mission in a [[Mayhem Mission]], or clicking on the | To obtain this temporary power complete the [[Lars_Hansen#Seek_hidden_Council_supply_depots|Seek hidden Council supply depots]] mission from [[Lars Hansen]], by completing a raid secondary mission in a [[Mayhem Mission]], or clicking on the [[Glowie]] in a Arms deal secondary mission in a [[Safeguard Mission]]. | ||
== Power Summary == | == Power Summary == | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} |
Revision as of 11:05, 29 November 2006
Description
These Electromagnetic Grenades, found in a Council base, generate a massive pulse of electromagnetic energy that is especially effective against robots. You have 30 grenades.
How to Get
To obtain this temporary power complete the Seek hidden Council supply depots mission from Lars Hansen, by completing a raid secondary mission in a Mayhem Mission, or clicking on the Glowie in a Arms deal secondary mission in a Safeguard Mission.
Power Summary
Duration | Thirty uses |
Effects | Ranged (Targeted Area of Effect) |
Minor Damage (Energy) | |
Special Damage vs. Robots |