Eliza Thorpe: Difference between revisions

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{{MeritAward|10}}
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=== An Unnatural Order (25-29) ===


{{Mission StoryArc An Unnatural Order}}
{{Mission StoryArc An Unnatural Order}}

Revision as of 19:31, 12 March 2009

Overview

Eliza Thorpe
File:Contact Eliza Thorpe 01.jpg
Missing Persons Investigator
Zone Talos Island
Coordinates (-3090, 110, 9065)[Copy]
Level Range 25-29
Introduced By

Georgia Fields

Polly Cooper
Introduces

Lou Pasterelli

Jenny Firkins
Enemy Groups
v  d  e

Eliza Thorpe is a hero contact in the Argo Highway neighborhood of Talos Island at coordinates (-3090, 110, 9065)[Copy] Eliza Thorpe is a Science origin contact. Her level range is 25-29.

Introductions

Contact Introduced By

New Contact(s)

You might want to go introduce yourself to Lou Pasterelli. His politics are more than a little radical and he's had some run-ins with the authorities, but he can be a great help against the Devouring Earth and Crey. He works primarily with science heroes and has access to Invention and Genetic Alteration Enhancements.

Lou is a firebrand, but he knows how to get things done!

Jenny Firkins is an environmentally conscious scientist who has a personal stake in bringing down the Devouring Earth and Crey. She is very dedicated to her work with science heroes and has access to Invention and Genetic Alteration Enhancements.

Jenny cares very much about Paragon City, Character. I think you will find working with her a pleasure.

Information

Missing Persons Investigator

Eliza Thorpe works for the city´s Missing Persons Bureau, an agency that specializes in finding the lost and preventing the kidnappings that occur all too frequently in Paragon City. A former FBI agent, Eliza moved to Paragon City to search for her parents, who went missing just after the Rikti War. She never found them, but her life was changed forver when she learned how many disapperances occur in Paragon City every day. She and her colleagues work hand in hand with the city´s heroes to try and stem the tide of kidnappings, but it is definitely a uphill battle. Eliza remains hopeful that the situation will improve if she keeps fighting the good fight, but she realizes she will need plenty of help. 

Prior to Introduction

Sorry, but I'm right in the middle of something. I think you should see if Active Contact is free.

Initial Contact

Looking forward to putting an end to some of this city's chaos with you.

Greeting

Missing At Least One Greeting Dialogue

Too Busy

It looks like you're already up to your eyeballs in work.

No More Missions

I have nothing more to assign you. Thank you so much for all you've done.

Store

Missing Store Unlock Dialogue

  • Inspirations
  • Level 25 Mutation/Science Dual Origin Enhancements (200% base costs)
  • Level 30 Mutation/Science Dual Origin Enhancements (200% base costs)
  • Level 30 Science Single Origin Enhancements (150% base costs)

Story Arc

Template:MeritAward

An Unnatural Order (25-29)

Template:Mission StoryArc An Unnatural Order

Missions

Template:Mission Common Save the congressman and his aides from the Devouring Earth

Template:Mission Intro Help Terra Volta Security Chief

Template:Mission Common Save the hostages and find out what the Devouring Earth are up to

Template:Mission Common Go to Terra Volta and combat the Lost

Template:Mission Common Stop the Lost attack

Template:Mission Common Defeat some Devouring Earth monsters

Template:Mission Common Go to Terra Volta and show the Lost they're not welcome

Check out the caverns

Briefing

I've got a bad feeling about this one; I think you should recruit a team. I heard some kids were partying in some caves near Talos Island, when a tired, unkempt woman crawled up from the depths of the cavern. It was Dr. Eileen Turner, the missing geologist. The kids gave her some food, but she said she had to return to the cavern before 'the Devoured' found her missing. She begged the kids to tell someone that the city faced great danger from under the earth. I think you should check out those caverns. You only have 90 minutes to deal with the situation. And you'll need at least one teammate.

It sounds like Dr. Turner is in the clutches of the Devouring Earth. No one knows who's the mastermind behind those monsters' mayhem. But whoever he is, he's willing to kill and destroy to achieve his extremist ecological goals.

Mission Objective(s)

You've wandered these twisted caverns for what seems like hours. You only hope you're not walking in circles.

  • Stop beasts' leader & its guards - 1:30 timed
    • Find woman, Disarm linked bombs, Disarm bombs simultaneously!

You have stopped the Devouring Earth's plot to divert an underground river and sink Paragon City.

Clue
The geologist's story

When you rescued Dr. Eileen Turner, she told you:

'They've had me down here for days. They kept ordering me to find the weak points in the cavern walls, so they can plant their bombs. They want to release an underground river and sink the whole city! Millions could perish. I tried to misdirect them, but I honestly believe they could smell my fear. Thank you, thank you so much!'

Notable NPCs

Enemies

Devouring Earth

Debriefing

If the Devouring Earth had succeeded, they might have sunk a good chunk of the city. It's a good thing you were on top of this one. Dr. Turner is recovering with relatives out in California, but she asked me to send you her thanks. She says that she thought she'd never see the sun again, until you showed up.


Go to Terra Volta and defeat Devouring Earth

Briefing

The Terra Volta reactor has been under constant attack by the Devouring Earth. They see the reactor and its power complex as an affront to nature. Not to mention that the War Walls it powers stop their progress through Paragon City. I'd like to ask you to lend a hand in the defense of Terra Volta, as many heroes have in the past.

The Devouring Earth have been spotted around Rogers Industriesand Carter Engineering. But you can probably find the monsters anywhere you see ruined buildings.

Mission Objective(s)

  • Defeat Devouring Earth in Terra Volta
    • Defeat 30 Devouring Earth

You have cleared enough Devouring Earth out of Terra Volta

Enemies

Devouring Earth


Debriefing

Good work in Terra Volta, Hero.Whatever you feelings on nuclear power, Terra Volta is vital to the continued existence of the city. That old reactor probably should be shut down, but right now it's the only thing that can provide power for the War Walls. If the Devouring Earth ever succeeded in destroying it, the chaos would be unimaginable.


Protect the lab from the Lost

Briefing

A Portal Corporation research lab that works on monitoring the teleportation grid just came under attack from the Lost. They need help, fast. The teleportation grid is one of the things that keeps Paragon City's heroes alive. I need you to protect that lab from the Lost. They think that their security might be able to hold off the Lost for up to 2 hours, and who knows what the Lost will do after that. That teleportation equipment is critical. If it's destroyed, we'll have to consider this mission a failure.

That teleportation grid is integral to this city. If the Lost take it down, we could lose a lot of fine heroes.

Mission Objective(s)

The Lost hit the place by surprise, blasting their way in with scavenged Rikti weapons. The Lab's defenses didn't last a minute.

  • Defeat Lost leader, his men - 2:00 timed
    • 6 scientists to save, 3 machines to save

The Lost's attack on the Lab is over.

Clue
Quantum Flux Discovery

When you rescued her, Dr. Harlie Arcadia told you:

'We were conducting a routine study of the teleportation grid the city uses to rescue heroes in mortal danger, when we noticed some strange perturbations in the network. Firstly, it seems that the network is handling far more traffic than it should be. And secondly, some of this traffic isn't matter moving across the grid, but some sort of quantum flux. I don't know if it's related to this attack, but I thought you should know in case it is.'

Clue
Quantum Flux Complexity

When you rescued him, Dr. Albert Quigley told you:

'Shortly before we were attacked we'd discovered a strange quantum flux in the teleportation network. The astounding thing about these strange patterns was their astounding complexity. I have no idea what it could be, but our attackers kept asking what we knew about it.'

Clue
Quantum Flux Theory

When you rescued her, Dr. Victoria Lazlowe told you:

'I had a theory about the strange quantum fluctuations my colleagues had discovered. They can explain more about the discovery itself, but the complexity and the pattern of the fluctuations looks to me at least like some kind of communication. Like something has either been using the teleport grid to communicate or it's communication has been picked up accidentally by the grid. I suppose we should have expected an attack, but not from the Lost. How could they use the grid at all?'

Notable NPCs

  • Hod (The Lost Pariah Prelate)
  • 3 Lab Workers (Hostages)
  • Dr. Harlie Arcadia (Hostage)
  • Dr. Albert Quigley (Hostage)
  • Dr. Victoria Lazlowe (Hostage)

Enemies

The Lost

Debriefing

From what the scientists you rescued say, it seems that the attack might have been triggered by their discovery of that strange quantum flux on the teleportation grid. I wonder if it really is some kind of communication, like Dr. Lazlowe theorized. And why would that interest the Lost at all? It may be a long time before anyone knows. But today you saved a lot of lives, and that's what's important.

Stop the spread of the drug Shift

Briefing

There's been some rumors circulating around about a nasty new drug called Shift that the Family has been selling sporadically. It's a euphoric hallucinogen with a nasty addictive side, but they've already sold out of their supplies. Here's the twist, though. Analysis of captured samples of the drug link it chemically to the mutagens found in the system of captured members of the Lost. My sources have pinned down where the Family are going to be buying themselves a new supply of this stuff. If you can shut this down now, maybe you can stop the spread of this Shift.

I knew I could count on you.

Mission Objective(s)

You can hear the sounds of talking inside. It sounds like a lot of deals are being made.

  • Stop villains' leader, his men
    • 2 drugs to find, Find drug data!

You have stopped the transaction between the Family and the Lost and stopped the spread of the drug 'Shift'.

Clue
Lost mutagens

This sickly liquid is a sample of the mutagens that the Lost use to alter their initiates into something other than human. Oddly, the abhorrent looking sludge has a strangely compelling odor.

Clue
Shift creation notes

These roughly written yet extensive notes detail step by step the process of altering the Lost Mutagen into the experimental drug called Shift.

Clue
Shift sample

These ampoules of clear green fluid are samples of the drug called 'Shift'.

Notable NPCs

Enemies

The Lost


Debriefing

The way you shut down 'Shift' has knocked the drug right off the streets. It seems the Family felt it was a little to hot to move, and now none of the other street gangs are touching the stuff after you took such decisive action. I'll make sure that all of the samples you took go to right people, just in case the Lost find a new distributor.

External Links