Elusivity: Difference between revisions
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imported>Corebreach (historical) (created) |
imported>Aggelakis (historical) m (tweak) |
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Like Defense, Elusivity does not reduce the strength of any attacks that do hit, and each Elusivity bonus is specially marked to work only against attacks of certain types. | Like Defense, Elusivity does not reduce the strength of any attacks that do hit, and each Elusivity bonus is specially marked to work only against attacks of certain types. | ||
Unlike Defense, Elusivity provides more protection versus attacks that are likely to hit and less against those that aren't. | Unlike Defense, Elusivity provides more protection versus attacks that are likely to hit and less against those that aren't. | ||
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== See Also == | == See Also == | ||
* [[Attack Mechanics]] | * [[Attack Mechanics]] | ||
* [[Defense]] | |||
[[Category:Definition]] | [[Category:Definition]] | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |
Revision as of 08:00, 24 January 2009
Definition
Elusivity
Elusivity is a PvP-only protective measure that makes attacks less likely to hit. It serves the same role as Defense, but the mechanics behind it are different. A character with a total Elusivity of X% against an attack will be hit by it X% less often than if he had no Elusivity to it.
Like Defense, Elusivity does not reduce the strength of any attacks that do hit, and each Elusivity bonus is specially marked to work only against attacks of certain types.
Unlike Defense, Elusivity provides more protection versus attacks that are likely to hit and less against those that aren't.
Elusivity bonuses are only active in PvP Zones, including Arenas.