Energy Manipulation: Difference between revisions
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{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
{{Powers_LevelRow|Icon=EnergyManipulation_PowerThrust.png|Power=Power Thrust|Level=1|Effect=Melee, Minor Damage(Energy/Smashing), Foe | {{Powers_LevelRow|Icon=EnergyManipulation_PowerThrust.png|Power=Power Thrust|Level=1|Effect=Melee, Minor Damage(Energy/Smashing), Foe Knockback|Border=1}} | ||
{{Powers_LevelRow|Icon=EnergyManipulation_EnergyPunch.png|Power=Energy Punch|Level=2|Effect=Melee, Moderate Damage(Smashing/Energy), Foe | {{Powers_LevelRow|Icon=EnergyManipulation_EnergyPunch.png|Power=Energy Punch|Level=2|Effect=Melee, Moderate Damage(Smashing/Energy), Foe Disorient|Border=1}} | ||
{{Powers_LevelRow|Icon=EnergyManipulation_BuildUp.png|Power=Build Up|Level=4|Effect=Self | {{Powers_LevelRow|Icon=EnergyManipulation_BuildUp.png|Power=Build Up|Level=4|Effect=Self +Damage, +Accuracy|Border=1}} | ||
{{Powers_LevelRow|Icon=EnergyManipulation_BoneSmasher.png|Power=Bone Smasher|Level=10|Effect=Melee, High Damage(Smashing/Energy), Foe | {{Powers_LevelRow|Icon=EnergyManipulation_BoneSmasher.png|Power=Bone Smasher|Level=10|Effect=Melee, High Damage(Smashing/Energy), Foe Disorient|Border=1}} | ||
{{Powers_LevelRow|Icon=EnergyManipulation_ConservePower.png|Power=Conserve Power|Level=16|Effect=Self | {{Powers_LevelRow|Icon=EnergyManipulation_ConservePower.png|Power=Conserve Power|Level=16|Effect=Self Endurance Discount|Border=1}} | ||
{{Powers_LevelRow|Icon=EnergyManipulation_Stun.png|Power=Stun|Level=20|Effect=Melee, Minor Damage(Smashing/Energy), Foe | {{Powers_LevelRow|Icon=EnergyManipulation_Stun.png|Power=Stun|Level=20|Effect=Melee, Minor Damage(Smashing/Energy), Foe Disorient|Border=1}} | ||
{{Powers_LevelRow|Icon=EnergyManipulation_PowerBoost.png|Power=Power Boost|Level=28|Effect=Self | {{Powers_LevelRow|Icon=EnergyManipulation_PowerBoost.png|Power=Power Boost|Level=28|Effect=Self +Special|Border=1}} | ||
{{Powers_LevelRow|Icon=EnergyManipulation_BoostRange.png|Power=Boost Range|Level=35|Effect=Self | {{Powers_LevelRow|Icon=EnergyManipulation_BoostRange.png|Power=Boost Range|Level=35|Effect=Self Range Increase|Border=1}} | ||
{{Powers_LevelRow|Icon=EnergyManipulation_TotalFocus.png|Power=Total Focus|Level=38|Effect=Melee, Extreme Damage(Energy/Smashing), Foe | {{Powers_LevelRow|Icon=EnergyManipulation_TotalFocus.png|Power=Total Focus|Level=38|Effect=Melee, Extreme Damage(Energy/Smashing), Foe Disorient|Border=1}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|High Damage( | {{PowerBlock_Damage|High Damage(Smashing/Energy)}} | ||
{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 10 (Blaster)}}} | {{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 10 (Blaster)}}} | ||
{{PowerBlock_Effects|Melee}} | {{PowerBlock_Effects|Melee}} | ||
{{PowerBlock_Blank|Foe | {{PowerBlock_Blank|Foe Disorient}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
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{{PowerBlock_Recharge|Long}} | {{PowerBlock_Recharge|Long}} | ||
{{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 35 (Blaster)}}} | {{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 35 (Blaster)}}} | ||
{{PowerBlock_Effects|Self | {{PowerBlock_Effects|Self Range Increase}} | ||
{{PowerBlock_Enhancements|{{Reduce Recharge}}}} | {{PowerBlock_Enhancements|{{Reduce Recharge}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
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{{PowerBlock_Recharge|Long}} | {{PowerBlock_Recharge|Long}} | ||
{{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 4 (Blaster)}}} | {{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 4 (Blaster)}}} | ||
{{PowerBlock_Effects|Self | {{PowerBlock_Effects|Self +Damage, +Accuracy}} | ||
{{PowerBlock_Enhancements|{{Reduce Recharge}}}} | {{PowerBlock_Enhancements|{{Reduce Recharge}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Moderate Damage( | {{PowerBlock_Damage|Moderate Damage(Smashing/Energy)}} | ||
{{PowerBlock_Recharge|Fast}} | {{PowerBlock_Recharge|Fast}} | ||
{{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 2 (Blaster)}}} | {{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 2 (Blaster)}}} | ||
{{PowerBlock_Effects|Melee}} | {{PowerBlock_Effects|Melee}} | ||
{{PowerBlock_Blank|Foe | {{PowerBlock_Blank|Foe Disorient}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
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{{PowerBlock_Recharge|Long}} | {{PowerBlock_Recharge|Long}} | ||
{{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 28 (Blaster)}}} | {{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 28 (Blaster)}}} | ||
{{PowerBlock_Effects|Self | {{PowerBlock_Effects|Self +Special}} | ||
{{PowerBlock_Enhancements|{{Reduce Recharge}}}} | {{PowerBlock_Enhancements|{{Reduce Recharge}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Minor Damage(Energy | {{PowerBlock_Damage|Minor Damage(Energy/Smashing)}} | ||
{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 1 (Blaster)}}} | {{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 1 (Blaster)}}} | ||
{{PowerBlock_Effects|Melee}} | {{PowerBlock_Effects|Melee}} | ||
{{PowerBlock_Blank|Foe | {{PowerBlock_Blank|Foe Knockback}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Minor Damage(Energy | {{PowerBlock_Damage|Minor Damage(Energy/Smashing)}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 20 (Blaster)}}} | {{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 20 (Blaster)}}} | ||
{{PowerBlock_Effects|Melee}} | {{PowerBlock_Effects|Melee}} | ||
{{PowerBlock_Blank|Foe | {{PowerBlock_Blank|Foe Disorient}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Extreme Damage(Energy | {{PowerBlock_Damage|Extreme Damage(Energy/Smashing)}} | ||
{{PowerBlock_Recharge|Long}} | {{PowerBlock_Recharge|Long}} | ||
{{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 38 (Blaster)}}} | {{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 38 (Blaster)}}} | ||
{{PowerBlock_Effects|Melee}} | {{PowerBlock_Effects|Melee}} | ||
{{PowerBlock_Blank|Foe | {{PowerBlock_Blank|Foe Disorient}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} |
Revision as of 18:29, 24 May 2007
Overview
Energy Manipulation allows you to channel energy to deliver deadly blows. These powers also help you focus your power to increase your own abilities. It is a Blaster secondary power set.
Power Tables
Blaster
The Energy Manipulation power set is available as a secondary set for Blasters. The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Power Thrust | 1 | Melee, Minor Damage(Energy/Smashing), Foe Knockback |
Energy Punch | 2 | Melee, Moderate Damage(Smashing/Energy), Foe Disorient |
Build Up | 4 | Self +Damage, +Accuracy |
Bone Smasher | 10 | Melee, High Damage(Smashing/Energy), Foe Disorient |
Conserve Power | 16 | Self Endurance Discount |
Stun | 20 | Melee, Minor Damage(Smashing/Energy), Foe Disorient |
Power Boost | 28 | Self +Special |
Boost Range | 35 | Self Range Increase |
Total Focus | 38 | Melee, Extreme Damage(Energy/Smashing), Foe Disorient |
Powers
The following are powers in the Energy Manipulation powerset.
Bone Smasher
The Bone Smasher is a slow attack, but makes up for it with a good amount of damage. Has a greater chance to Disorient than Energy Punch.
Boost Range
You can boost your powers to increase the range of your next few attacks.
Recharge | Long |
Minimum Level | 35 (Blaster) |
Effects | Self Range Increase |
Enhancements | Increase Attack Rate |
Reduce Endurance Cost |
Build Up
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your Accuracy.
Recharge | Long |
Minimum Level | 4 (Blaster) |
Effects | Self +Damage, +Accuracy |
Enhancements | Increase Attack Rate |
Reduce Endurance Cost | |
Enhance ToHit Buff |
Conserve Power
You can focus for a moment to conserve your Endurance. After activating this power, you expend less Endurance on all other powers for a while.
Recharge | Very Long |
Minimum Level | 16 (Blaster) |
Effects | Self Endurance Discount |
Enhancements | Increase Attack Rate |
Reduce Endurance Cost |
Energy Punch
Powerful focused punch that may Disorient your opponent!
Power Boost
Greatly boosts the secondary effects of your powers. Your powers effects like Heals, Defense Buffs, Endurance Drains, Disorients, Holds, Immobilizes, Knockbacks and more, are all improved. The effects of Power Boost lasts a short while, and only the next couple of attacks will be boosted.
Recharge | Long |
Minimum Level | 28 (Blaster) |
Effects | Self +Special |
Enhancements | Increase Attack Rate |
Reduce Endurance Cost |
Power Thrust
A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective.
Stun
Stun deals a little bit of damage, but Disorients its target a great deal. This attack can Disorient most opponents.
Total Focus
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, its recharge time is very long.