Enhancement Colors: Difference between revisions

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imported>Konoko (historical)
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imported>Sekoia (historical)
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Future home of Enhancement Color Chart/code thingy.
Future home of Enhancement Color Chart/code thingy.



Revision as of 08:24, 13 April 2007

Future home of Enhancement Color Chart/code thingy.

Accuracy Enhances Accuracy Yellow
Confuse Enhances Confuse Duration Royal Purple
Damage Enhances Damage Red
Defense Buff Enhances Defense Buffs Light Purple1
Defense Debuff Enhances Defense DeBuffs Dark Purple
Endurance Reduces Endurance cost Light Blue
Fear Enhances Fear Duration Dark Purple
Flight Enhances Flight Speed Deep Teal
Heal Enhances Heal Green
Hold Enhances Hold Duration Orange
Immobilize Enhances Immobilization Duration Dirty Orange
Intangible Enhances Intangibility Duration Pale Orange
Interrupt Decreases Interrupt Time Light/Pale Grey Brown
Jump Enhances Jump Pale Yellow/Orange
Knockback Enhances KnockBack distance Grey (lightish)
Range Enhances Range Puke/Pale Green
Recharge Increases attack rate Brown
Recovery Enhances Endurance Modification Blue
Resistance Enhances Damage Resistance Light Purple2
Running Enhances Running Speed Light Deep Teal
Sleep Enhances Sleep Duration Grey
Slow Enhances Slow powers Dark Deep Teal
Stun Enhances Disorient Duration Dark Grey
Taunt Enhances Taunt Effectiveness Black
ToHit Buffs Enhances ToHit Buffs Light Yellow/Green
ToHut DeBuffs Enhances ToHit Debuffs dark yellow/green