Enhancement Colors: Difference between revisions
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imported>Konoko (historical) No edit summary |
imported>Sekoia (historical) (+wip) |
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Future home of Enhancement Color Chart/code thingy. | Future home of Enhancement Color Chart/code thingy. | ||
Revision as of 08:24, 13 April 2007
Future home of Enhancement Color Chart/code thingy.
Accuracy | Enhances Accuracy | Yellow |
Confuse | Enhances Confuse Duration | Royal Purple |
Damage | Enhances Damage | Red |
Defense Buff | Enhances Defense Buffs | Light Purple1 |
Defense Debuff | Enhances Defense DeBuffs | Dark Purple |
Endurance | Reduces Endurance cost | Light Blue |
Fear | Enhances Fear Duration | Dark Purple |
Flight | Enhances Flight Speed | Deep Teal |
Heal | Enhances Heal | Green |
Hold | Enhances Hold Duration | Orange |
Immobilize | Enhances Immobilization Duration | Dirty Orange |
Intangible | Enhances Intangibility Duration | Pale Orange |
Interrupt | Decreases Interrupt Time | Light/Pale Grey Brown |
Jump | Enhances Jump | Pale Yellow/Orange |
Knockback | Enhances KnockBack distance | Grey (lightish) |
Range | Enhances Range | Puke/Pale Green |
Recharge | Increases attack rate | Brown |
Recovery | Enhances Endurance Modification | Blue |
Resistance | Enhances Damage Resistance | Light Purple2 |
Running | Enhances Running Speed | Light Deep Teal |
Sleep | Enhances Sleep Duration | Grey |
Slow | Enhances Slow powers | Dark Deep Teal |
Stun | Enhances Disorient Duration | Dark Grey |
Taunt | Enhances Taunt Effectiveness | Black |
ToHit Buffs | Enhances ToHit Buffs | Light Yellow/Green |
ToHut DeBuffs | Enhances ToHit Debuffs | dark yellow/green |