Enhancement Set Bonuses: Difference between revisions
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All of the currently existing [[Very Rare Recipe Drops|Purple]] set bonuses are level 7. Level 6 bonuses are allowed for in the code, but no sets have been established yet that use them. | All of the currently existing [[:Category:Very Rare Recipe Drops|Purple]] set bonuses are level 7. Level 6 bonuses are allowed for in the code, but no sets have been established yet that use them. | ||
===Base Values=== | ===Base Values=== |
Revision as of 04:16, 6 June 2009
Parent Articles: Invention Origin Enhancements → Invention Origin Enhancement Sets
Overview
Set bonuses are earned from slotting more than one distinct Enhancement from the same set into the same power. Set bonuses apply to the character at all times, regardless of the power into which the set is slotted.
Bonuses, Restrictions, and ED
Set Bonuses are constant percent benefits, unaffected by the level of the enhancement or the character. An Invention Enhancement's level affects the strength of its basic enhancement bonus, whereas Global IO benefits, such as Stealth or a chance of causing extra damage, may depend on the level of the character.
Each IO Set consists of three to six different Enhancement versions. Multiples of the same set and version Enhancement cannot be slotted into one power, although they can be spread across multiple powers. Multiple distinct partial sets can also be slotted into one power, and will all give partial set benefits.
Enhancement Diversification does not apply to special benefits or set bonuses. Hence, they are often used to get around the limitation of ED, and in some cases can provide greater percent improvement than the old pre-ED slotting.
The Law of Fives
While a character can slot the same (full or partial) set multiple times in different powers, he cannot benefit from more than five copies of any one set bonus of the exact same attribute and amount. This is a stronger restriction than simply being limiting to five copies of each set. It means that if two different sets give the same size bonus to the same thing, the character can't get more than 5x that bonus even if he uses a mix of sets.
- Example: The Kinetic Combat set can give +1.5% Max Health and +3.3% Immobilization Resistance. The Mako's Bite set can give +1.5% Max Health and +2.75% Immobilization Resistance. If a character slots four partial sets of both, he will receive the full total of 24.2% Immobilization Resistance but only +7.5% Max Health because he cannot get more than five Max Health bonuses of exactly +1.5%.
Castle further elaborated on the rule of five in I13 Closed Beta saying that the exclusion of more than five of the same bonuses is based on the name of the bonus and not its value. For example, a character can benefit from up to five global benefits of Luck of the Gambler: Defense/Increased Recharge Speed, which gives a global +7.5% bonus to Recharge Rate, as well as up to five set bonuses of +7.5% Recharge. That's because under the Real Numbers in a character's Combat Numbers window, you will see the Luck of the Gambler with a total of 37.5% Recharge bonus (5 x 7.5%) and Huge Recharge Bonus with 37.5% Recharge bonus -- two different named bonuses, even though they have the same value bonus for the same attribute.
Set Bonus Values
Each bonus has a power level. Generally, the higher level sets give bigger bonuses. The bonuses in the tables on the Invention Origin Enhancement Sets page are color coded to show what level they belong to. Generally, the colors are selected to follow the Con System that regular players should be well familiar with. Bonus strength is in relation to Level One (base) bonuses.
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
---|---|---|---|---|---|---|---|
Color | Green | Blue | Black | Orange | Red | Purple | Purple |
Bonus Multiplier | x1 (base) | x1.5 | x2 | x2.5 | x3 | x3.5 | x4 |
Combat Attribute Descriptor | Tiny | Small | Moderate | Large | Huge | ? | Ultimate |
All of the currently existing Purple set bonuses are level 7. Level 6 bonuses are allowed for in the code, but no sets have been established yet that use them.
Base Values
Below are the Level One base values for the set bonuses. Multiply this value by the level multiplier (see above) to get the actual bonus value.
Bonus Type | Base Strength |
---|---|
+Accuracy | (special) |
+Damage | 1.00% |
+Endurance | 0.90% |
+Health | 0.75% |
-Recharge Time | 2.50% |
+Recovery | 1.00% |
+Regeneration | 4.00% |
+RunSpeed | 2.00% |
+SpeedFlying | 2.00% |
+SpeedJumping | 2.00% |
+Movement Speed | 2.00% |
Improved Healing | 2.00% |
Improved Knockback | 2.00% |
Improved Slow | 1.00% |
Confuse Dur | 1.00% |
Fear Dur | 1.10% |
Hold Dur | 1.00% |
Immob Dur | 2.00% |
Sleep Dur | 2.00% |
Stun Dur | 1.00% |
Confuse Res | 1.10% |
Fear Res | 1.10% |
Hold Res | 1.10% |
Immob Res | 1.10% |
Sleep Res | 1.10% |
Stun Res | 1.10% |
Bonus Type | Base Strength |
---|---|
+AoE Def | 1.25% |
+Melee Def | 1.25% |
+Ranged Def | 1.25% |
+Cold Def | 1.25% |
+Cold Res | 1.25% |
+Energy Def | 1.25% |
+Energy Res | 1.25% |
+Fire Def | 1.25% |
+Fire Res | 1.25% |
+Lethal Def | 1.25% |
+Lethal Res | 1.25% |
+Negative Energy Def | 1.25% |
+Negative Energy Res | 1.25% |
+Psionic Def | 1.25% |
+Psionic Res | 1.25% |
+Smashing Def | 1.25% |
+Smashing Res | 1.25% |
+Toxic Res | 1.25% |
+Fire/Cold Def | 0.63% |
+Fire/Cold Res | 0.63% |
+Pos/Neg Energy Def | 0.63% |
+Pos/Neg Energy Res | 0.63% |
+Smashing/Lethal Def | 0.63% |
+Smashing/Lethal Res | 0.63% |
+Toxic/Psionic Res | 0.63% |
Debt Protection | 1.00% |
+Accuracy set bonuses follow a unique schedule:
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
---|---|---|---|---|---|---|---|
Color | Green | Blue | Black | Orange | Red | Purple | Purple |
Bonus | 3% | 5% | 7% | 9% | 11% | 13% | 15% |