Fear: Difference between revisions
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==What is fear?== | |||
''Fear is the mind-killer. Fear is the little death that brings total obliteration.'' | |||
--Frank Herbert | |||
Or, in terms of CoX game mechanics, Fear is a status effect, like disorient, or knockback. An enemy under the affects of a Fear power will cower. A player who is Feared is immobilized. Mobs sometimes run a short distance, but mostly stand still and cower. Fear also causes an accuracy debuff. Most importantly, while Fear is in effect, the target cannot attack unless it is attacted first. Then the target can perform one counter-attack. Then it will go back to cowering, until the Fear effect wears off. Note that, unlike a hold, Fear does not detoggle its target. | Or, in terms of CoX game mechanics, Fear is a status effect, like disorient, or knockback. An enemy under the affects of a Fear power will cower. A player who is Feared is immobilized. Mobs sometimes run a short distance, but mostly stand still and cower. Fear also causes an accuracy debuff. Most importantly, while Fear is in effect, the target cannot attack unless it is attacted first. Then the target can perform one counter-attack. Then it will go back to cowering, until the Fear effect wears off. Note that, unlike a hold, Fear does not detoggle its target. |
Revision as of 19:31, 4 January 2007
What is fear?
Fear is the mind-killer. Fear is the little death that brings total obliteration. --Frank Herbert
Or, in terms of CoX game mechanics, Fear is a status effect, like disorient, or knockback. An enemy under the affects of a Fear power will cower. A player who is Feared is immobilized. Mobs sometimes run a short distance, but mostly stand still and cower. Fear also causes an accuracy debuff. Most importantly, while Fear is in effect, the target cannot attack unless it is attacted first. Then the target can perform one counter-attack. Then it will go back to cowering, until the Fear effect wears off. Note that, unlike a hold, Fear does not detoggle its target.