Force Mastery: Difference between revisions
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Revision as of 01:16, 19 November 2011
Overview
You have Mastery over Energy and Force to protect yourself and defeat your foes. Force Mastery is one of the Ancillary Power Pools available to Blasters.
Power Tables
The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Personal Force Field | 35 | Toggle: Self +DEF(All), Res(All DMG but Toxic), -Acc |
Repulsion Field | 35 | Toggle: PBAoE, Foe Knockback |
Temp Invulnerability | 41 | Toggle: Self +Res(Smash, Lethal) |
Repulsion Bomb | 41 | Ranged (Targeted AoE), Moderate DMG(Smash), Foe Knockdown, Disorient |
Force of Nature | 44 | Self +Res(All DMG but Psionics), +Recovery |
Powers
The following are powers in the Force Mastery powerset.
Force of Nature
When you activate this power, you not only become extremely resistant to most damage but also to most Disorient, Immobilization, Hold, Knockback and Sleep effects. Endurance recovery is also increased. Force of Nature costs very little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.
Recharge | Very Long |
Minimum Level | 44 (Blaster) |
Effects | Self +Resistance (All Damage except Psionics), +Recovery |
Enhancements | Enhance Endurance Modification |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Endurance Modification |
Personal Force Field
The Personal Force Field is almost impenetrable to all attacks, even Psionics and Enemy Teleportation, although attacks from more powerful foes may get through more easily. Personal Force Field will also reduce the damage of any attacks that do get through. The Personal Force Field works both ways; while it is active, you can only use powers that affect yourself. Cannot be used with Rest.
Recharge | Slow |
Minimum Level | 35 (Blaster) |
Effects | Toggle |
Self +Defense(All), +Resistance(All Damage but Toxic) | |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Repulsion Bomb
A powerful Repulsion Bomb is hurled at your foes dealing a moderate amount of damage and knocking them off of their feet. Foes struck by Repulsion Bomb have a good chance to become disoriented. You must be level 44 and have either Personal Force Field or Repulsion Field to select this power.
Damage | Moderate (Smashing) |
Recharge | Slow |
Minimum Level | 35 (Blaster) |
Effects | Ranged (Targeted AoE) |
Foe Knockdown, Disorient | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Ranged AoE Damage |
Stuns | |
Knockback |
Repulsion Field
This Toggle power creates a field that violently repels nearby foes. Each villain that is repelled costs you additional endurance.
Recharge | Slow |
Minimum Level | 35 (Blaster) |
Effects | Point Blank Area of Effect |
Toggle: Foe Knockback | |
Enhancements | Reduce Endurance Cost |
Enhance Knockback Distance | |
Increase Attack Rate | |
Set Categories | Knockback |
Temp Invulnerability
When you toggle on this power, you become highly resistant to Smashing and Lethal damage.
Recharge | Fast |
Minimum Level | 41 (Blaster) |
Effects | Toggle: Self +Resistance(Smashing, Lethal) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |