Giant Monster: Difference between revisions
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A '''Giant Monster''' is an extraordinarly tough opponent to face. It usually requires more than one team to defeat them. Most of the Giant Monsters spawn on random timers in the various zones. In [[Issue 7]], the difficulty of Giant Monsters was raised. To earn credit for a Giant Monster's defeat, your team must account for 10% of the damage against them. | A '''Giant Monster''' is an extraordinarly tough opponent to face. It usually requires more than one team to defeat them. Most of the Giant Monsters spawn on random timers in the various zones. In [[Issue 7]], the difficulty of Giant Monsters was raised. To earn credit for a Giant Monster's defeat, your team must account for 10% of the damage against them. | ||
A Giant Monster will always [[Con System|Con]] as purple, no matter what level your character is. | |||
== List of Giant Monsters == | == List of Giant Monsters == |
Revision as of 14:09, 7 June 2006
Overview
A Giant Monster is an extraordinarly tough opponent to face. It usually requires more than one team to defeat them. Most of the Giant Monsters spawn on random timers in the various zones. In Issue 7, the difficulty of Giant Monsters was raised. To earn credit for a Giant Monster's defeat, your team must account for 10% of the damage against them.
A Giant Monster will always Con as purple, no matter what level your character is.
List of Giant Monsters
Located in Paragon City
Giant Monster Name | Location | Badge Awarded |
---|---|---|
Adamastor | Dark Astoria | ![]() |
Babbage | Boomtown | ![]() |
Eochai | Croatoa | ![]() |
Jack in Irons | Croatoa | ![]() |
Jurassik | Crey's Folly | ![]() |
Kraken | Perez Park | ![]() |
Lattice | Peregrine Island, The Hive | |
Lusca | Independence Port | ![]() |
Paladin | Kings Row | |
Quarry | Peregrine Island, The Hive | |
Stropharia | Peregrine Island, The Hive | |
Thorn | Peregrine Island, The Hive |
Located in the Rogue Isles
Giant Monster Name | Location | Badge Awarded |
---|---|---|
Caleb | Nerva Archipelago | ![]() |
Deathsurge | Cap Au Diable | ![]() |
Ghost of the Scrapyard | Sharkhead Isle | ![]() |
Changes
- Before their difficulty was raised, a team had to account for 25% or more of the damage to receive credit for the defeat.