Grounded Badge: Difference between revisions
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== Note == | == Note == | ||
{{BadgeAlignedNames|h|Grounded|v|Pilot}} | * {{BadgeAlignedNames|h|Grounded|v|Pilot}} | ||
* {{BadgeAlignedRestriction|v}} | |||
== See Also == | == See Also == |
Revision as of 21:35, 9 September 2010
Description
missing description
Day Job Bonus
Auto: +Movement Speed
Your Running, Flight and Jumping speeds are increased slightly due to your benefits from your Day Job.
The Pilot boost grants a 10% fly, run, and jump speed and jump height bonus before the Pilot badge has been granted.
Auto: +Movement Speed
Your Running, Flight and Jumping speeds are increased slightly due to your benefits from your Day Job.
The Experienced Pilot boost grants a ##% fly, run, and jump speed and jump height bonus after the Pilot badge has been granted.
For every X hours logged out, a character gains Y minute duration, up to a maximum of 2 hours duration.
Accolade Requirement
Grounded | Template:DayJobBadge |
Template:DayJobBadge |
Where to Find
Villain Zones
- Breakout
- Mercy Island
- Cap au Diable
- Sharkhead Isle
- Nerva Archipelago
- St. Martial
- Grandville
- Bloody Bay
- Siren's Call
- Warburg
Note
This badge displays different names, depending on a character's current alignment.
- Grounded on heroes and vigilantes
- Pilot on villains and rogues
This badge is only awarded to characters of the
alignments. Although credit for this badge may be earned by
heroes or vigilantes,
the badge will not be awarded to a character until they change alignment.