Heal: Difference between revisions
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# A Heal is any power that refills a target's [[Hit Points|health]] bar. Mechanically identical to [[damage]], a Heal simply has a negative damage [[Strength Modifier|strength]]. | #A Heal is any power that refills a target's [[Hit Points|health]] bar. Mechanically identical to [[damage]], a Heal simply has a negative damage [[Strength Modifier|strength]]. | ||
#*[[Medicine#Aid Other|Aid Other]], [[Empathy#Healing Aura|Healing Aura]] and [[Poison#Alkaloid|Alkaloid]] are examples of Healing powers. | |||
#**[[Empathy#Regeneration Aura|Regeneration Aura]], [[Traps#Triage Beacon|Triage Beacon]] and the Circle of Thorns' [[Thorn Crystal|Crystals of Health]] are ''not'' examples of Healing effects, but of [[Health Regeneration|Regeneration]]. | |||
#*Any healing will wake an ally affected with the [[Sleep]] status effect, but will not free them from any other [[Status Effect]]. | |||
[[Category:Definition]] | [[Category:Definition]] |
Latest revision as of 04:05, 12 June 2010
Definition
- Heal
- A Heal is any power that refills a target's health bar. Mechanically identical to damage, a Heal simply has a negative damage strength.
- Aid Other, Healing Aura and Alkaloid are examples of Healing powers.
- Regeneration Aura, Triage Beacon and the Circle of Thorns' Crystals of Health are not examples of Healing effects, but of Regeneration.
- Any healing will wake an ally affected with the Sleep status effect, but will not free them from any other Status Effect.
- Aid Other, Healing Aura and Alkaloid are examples of Healing powers.