Health Regeneration: Difference between revisions

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== Overview ==
== Overview ==
'''Regeneration''' is the rate at which [[Hit Points]] are replenished over time for players and [[critter]]s. A higher Regeneration rate increases the frequency of regeneration ticks, while a lowered regeneration has the opposite effect.
'''Regeneration''' is the rate at which [[Hit Points]] are replenished over time for players and [[critter]]s. A higher Regeneration rate increases the frequency of regeneration ticks, while a lowered regeneration has the opposite effect.

Revision as of 23:53, 30 July 2010

Overview

Regeneration is the rate at which Hit Points are replenished over time for players and critters. A higher Regeneration rate increases the frequency of regeneration ticks, while a lowered regeneration has the opposite effect.

Regeneration is based on percentages, not fixed amounts of hit points (HP). During each regeneration tick, 5% of the character's current maximum health points will be regenerated. Thus, raising your maximum health through accolades, set bonuses, and Dull Pain type powers will also improve the amount of health gained each tick.

Player base health regeneration takes 4 minutes to go from 1 hit point to the maximum.

Many players confuse Regeneration with Recovery, which refers to the speed players regain their endurance; or with the powerset for Scrappers and Stalkers, which has several powers that improve regeneration.


Rank Regeneration Frequency Time to heal from 1 HP to 100% HP
Players 5% every 12 seconds 4 minutes
Minion 5% every 42 seconds 14 minutes
Lieutenant 5% every 23 seconds 7 minutes, 40 seconds
Boss 5% every 23 seconds 7 minutes, 40 seconds
Elite Boss 5% every 23 seconds 7 minutes, 40 seconds
Arch Villain 5% every 15 seconds 5 minutes
Hero 5% every 15 seconds 5 minutes
Giant Monster 5% every 10 seconds 3 minutes, 20 seconds

See Also