Hit Points: Difference between revisions

From Homecoming Wiki
Jump to navigation Jump to search
imported>WolfWings (historical)
(→‎Maximum HP: Adding note about far simplier-to-calculate form at level 20 and beyond.)
imported>WolfWings (historical)
(→‎Maximum HP: Converting example to use a level range where the 'level modifier' actually matter.)
Line 277: Line 277:
'''( ( (Max HP Archetype Modifier - 1) * Level Modifier) + 1) * 1.5 * Level HP'''
'''( ( (Max HP Archetype Modifier - 1) * Level Modifier) + 1) * 1.5 * Level HP'''


Example: The Maximum HP for a Level 50 Tanker is: '''(((2-1)*1)+1)*1.5*1070.8970'''.
Example: The Maximum HP for a Level 10 Tanker is: '''(((2-1)*0.5)+1)*1.5*225.3041'''.


:Solving from left to right:
:Solving from left to right:
* First you would solve 2-1, leaving you with ((1*1)+1)*1.5*1070.9870.
* First you would solve 2-1, leaving you with ((1*0.5)+1)*1.5*225.3041.
* Second you would solve 1*1, leaving you with (1+1)*1.5*1070.9870.
* Second you would solve 1*1, leaving you with (0.5+1)*1.5*225.3041.
* Third, you would solve 1+1, leaving you with 2*1.5*1070.9870.
* Third, you would solve 1+1, leaving you with 1.5*1.5*225.3041.
* Fourth, you would solve 2*1.5, leaving you with 3*1070.9870.
* Fourth, you would solve 2*1.5, leaving you with 2.25*225.3041.
* Finally, you would solve 3*1070.9870.
* Finally, you would solve 2.25*225.3041.


:The answer is '''3212.691''', capped to one decimal.
:The answer is '''506.934225''', capped to one decimal.


:Note that at level 20 and beyond, the equation simplifies further to:
:Note that at level 20 and beyond, the equation simplifies further to:

Revision as of 11:42, 20 September 2008

Overview

Each Archetype has a base number of Hit Points that can be increased through Accolade Powers, Invention Set Bonuses, and powers such as Dull Pain and Frostwork. However, the number of Hit Points cannot be increased past a cap, which is again set by Archetype.

The following table lists the Base and Maximum Hit Points for every archetype at level 50:

Archetype Base HP Max HP
Archetypeicon blaster.png Blaster 1204.8 1606.4
Archetypeicon controller.png Controller 1017.4 1606.4
Archetypeicon defender.png Defender 1017.4 1606.4
Archetypeicon scrapper.png Scrapper 1338.6 2409.5
Archetypeicon tanker.png Tanker 1874.1 3212.7
Archetypeicon peacebringer.png Peacebringer 1070.9 2409.5
Archetypeicon warshade.png Warshade 1070.9 2409.5
Archetypeicon sentinel.png Sentinel {{{Sentinel}}}
V archetypeicon brute.png Brute 1499.3 3212.7
V archetypeicon stalker.png Stalker 1204.8 1606.4
V archetypeicon mastermind.png Mastermind 803.2 1606.4
V archetypeicon dominator.png Dominator 1017.4 1606.4
V archetypeicon corruptor.png Corruptor 1070.9 1606.4
V archetypeicon arachnos widow.png Arachnos Widow 1070.9 2409.5
V archetypeicon arachnos soldier.png Arachnos Soldier 1070.9 2409.5

How to Calculate

In order to calculate how many Hit Points an Archetype will have at a specific level, first locate the Level Modifier and Base HP numbers in the following table:

Level Level Modifier Level HP
1 0.2 100.0000
2 0.21 110.5000
3 0.23 121.7997
4 0.25 133.9275
5 0.27 146.9091
6 0.3 160.7676
7 0.35 175.5225
8 0.4 191.1898
9 0.45 207.7812
10 0.5 225.3041
11 0.55 243.7607
12 0.6 263.1478
13 0.65 283.4566
14 0.7 304.6722
15 0.75 326.7734
16 0.8 349.7323
17 0.85 373.5140
18 0.9 398.0770
19 0.95 423.3724
20 1 449.3441
21 1 475.9290
22 1 503.0570
23 1 530.6509
24 1 558.6270
25 1 586.8953
Level Level Modifier Level HP
26 1 615.3598
27 1 643.9188
28 1 672.4658
29 1 700.8901
30 1 729.0768
31 1 756.9086
32 1 784.2654
33 1 811.0261
34 1 837.0691
35 1 862.2729
36 1 886.5175
37 1 909.6852
38 1 931.6613
39 1 952.3353
40 1 971.6017
41 1 989.3612
42 1 1005.5210
43 1 1019.9950
44 1 1032.7080
45 1 1043.5910
46 1 1052.5850
47 1 1059.6440
48 1 1064.7290
49 1 1067.8130
50 1 1070.8970


Next, locate the Archetype Modifier in the following table:

Archetype Base HP Max HP
Archetypeicon blaster.png Blaster 1.125 1
Archetypeicon controller.png Controller 0.95 1
Archetypeicon defender.png Defender 0.95 1
Archetypeicon scrapper.png Scrapper 1.25 1.5
Archetypeicon tanker.png Tanker 1.75 2
Archetypeicon peacebringer.png Peacebringer 1 1.5
Archetypeicon warshade.png Warshade 1 1.5
Archetypeicon sentinel.png Sentinel {{{Sentinel}}}
V archetypeicon brute.png Brute 1.4 2
V archetypeicon stalker.png Stalker 1.125 1
V archetypeicon mastermind.png Mastermind 0.75 1
V archetypeicon dominator.png Dominator 0.95 1
V archetypeicon corruptor.png Corruptor 1 1
V archetypeicon arachnos widow.png Arachnos Widow 1 1.5
V archetypeicon arachnos soldier.png Arachnos Soldier 1 1.5

Base HP

( ( (Base HP Archetype Modifier - 1) * Level Modifier) + 1) * Level HP

Example: The Base HP for a Level 50 Controller is: (((0.95-1)*1)+1)*1070.8970.

Solving from left to right:
  • First you would solve 0.95-1, leaving you with ((-0.05*1)+1)*1070.9870.
  • Second you would solve -0.05*1, leaving you with (-0.05+1)*1070.9870.
  • Third, you would solve -0.05+1, leaving you with 0.95*1070.9870.
  • Finally, you would solve 0.95*1070.9870.
The answer is 1017.35215, capped to one decimal.
Note that at level 20 and beyond, Base HP simplifies further to:
  • Base HP Archetype Modifier * Level HP

Maximum HP

( ( (Max HP Archetype Modifier - 1) * Level Modifier) + 1) * 1.5 * Level HP

Example: The Maximum HP for a Level 10 Tanker is: (((2-1)*0.5)+1)*1.5*225.3041.

Solving from left to right:
  • First you would solve 2-1, leaving you with ((1*0.5)+1)*1.5*225.3041.
  • Second you would solve 1*1, leaving you with (0.5+1)*1.5*225.3041.
  • Third, you would solve 1+1, leaving you with 1.5*1.5*225.3041.
  • Fourth, you would solve 2*1.5, leaving you with 2.25*225.3041.
  • Finally, you would solve 2.25*225.3041.
The answer is 506.934225, capped to one decimal.
Note that at level 20 and beyond, the equation simplifies further to:
  • Max HP Archetype Modifier * 1.5 * Level HP

External Links

Power Data Standardization v2.0 (Issue 7) by iakona.