imported>Tbolling (historical) |
imported>Aggelakis (historical) |
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| == Hybrid Ability Details == | | == Hybrid Ability Details == |
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| EARLY BETA NOTES, SUBJECT TO CHANGE!
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| ASSAULT
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| T1
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| Assault Genome While active, this power gives all of your damaging powers a 20% chance to boost your own Smashing and Lethal damage for a short period of time.
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| This boost can stack up to 3 times.
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| T2
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| Assault Radial Genome While active, this power gives all of your damaging powers a 35% chance to boost your own Smashing, Lethal, Energy, and Negative Energy
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| damage for a short period of time. This boost can stack up to 3 times.
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| Assault Core Genome While active, this power gives all of your damaging powers a 35% chance to boost your own Smashing, Lethal, Fire, and Cold damage for a
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| short period of time. This boost can stack up to 3 times.
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| T3
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| Assault Total Radial Graft While active, this power gives all of your damaging powers a 55% chance to boost your own Smashing, Lethal, Energy, and Negative
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| Energy damage for a short period of time. This boost can stack up to 3 times.
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| Assault Partial Radial Graft While active, this power gives all of your damaging powers a 40% chance to boost your own Smashing, Lethal, Energy, Negative Energy,
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| Psionic, and Toxic damage for a short period of time. This boost can stack up to 3 times.
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| Assault Partial Core Graft While active, this power gives all of your damaging powers a 40% chance to boost your own Smashing, Lethal, Fire, Cold, Energy,
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| and Negative Energy damage for a short period of time. This boost can stack up to 3 times.
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| Assault Total Core Graft While active, this power gives all of your damaging powers a 55% chance to boost your own Smashing, Lethal, Fire, and Cold damage for
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| a short period of time. This boost can stack up to 5 times.
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| T4
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| Assault Core Embodiment While active, this power gives all of your damaging powers a 65% chance to boost your own damage for a short period of time. This boost
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| can stack up to 5 times.
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| Assault Radial Embodiment While active, this power gives all of your damaging powers an 80% chance to boost your own damage for a short period of time. This
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| boost can stack up to 3 times.
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| ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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| CONTROL
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| T1
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| Control Genome Toggle: Chance for Lethal damage to Controlled enemies. This ability gives a 10% chance for its effects to occur when
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| their conditions are met.
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| T2
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| Control Radial Genome Toggle: Chance for Lethal damage to Controlled enemies, Chance for Lethal damage to low health enemies. This
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| ability gives a 20% chance for its effects to occur when their conditions are met.
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| Control Core Genome Toggle: Chance for +1 Mag to Controls, Chance for Lethal damage to Controlled enemies. This ability gives a 20%
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| chance for its effects to occur when their conditions are met.
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| T3
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| Control Total Radial Graft Toggle: Chance for Lethal damage to Controlled enemies, Chance for Lethal damage to low health enemies.
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| This ability gives a 50% chance for its effects to occur when their conditions are met.
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| Control Partial Radial Graft Toggle: Chance for Psionic damage to Controlled enemies, Chance for Psionic damage to low health enemies.
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| This ability gives a 35% chance for its effects to occur when their conditions are met.
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| Control Partial Core Graft Toggle: Chance for +1 Mag to Controls, Chance for Psionic damage to Controlled enemies. This ability gives
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| a 35% chance for its effects to occur when their conditions are met.
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| Control Total Core Graft Toggle: Chance for +1 Mag to Controls, Chance for Lethal damage to Controlled enemies. This ability gives a
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| 50% chance for its effects to occur when their conditions are met.
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| T4
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| Control Core Embodiment Toggle: Chance for +1 Mag to Controls, Chance for Psionic damage to Controlled enemies. This ability gives
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| a 75% chance for its effects to occur when their conditions are met.
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| Control Radial Embodiment Toggle: Chance for Psionic damage to Controlled enemies, Chance for Psionic damage to low health enemies.
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| This ability gives a 75% chance for its effects to occur when their conditions are met.
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| +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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| MELEE
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| T1
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| Melee Genome This power grants the user a stacking Regeneration buff for each enemy within an 8 foot radius. The effect
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| reaches its maximum strength at 5 enemies.
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| T2
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| Melee Radial Genome This power grants the user a stacking Regeneration and Defense buff for each enemy within an 8 foot
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| radius. The effect reaches its maximum strength at 5 enemies.
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| Melee Core Genome This power grants the user a stacking Regeneration and Resistance buff for each enemy within an 8 foot
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| radius. The effect reaches its maximum strength at 5 enemies.
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| T3
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| Melee Total Radial Graft This power grants the user a stacking Regeneration, Defense, and Status Protection buff for each
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| enemy within an 8 foot radius. The effect reaches its maximum strength at 5 enemies.
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| Melee Partial Radial Graft This power grants the user a stacking Regeneration and Defense buff for each enemy within an 8
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| foot radius. The effect reaches its maximum strength at 8 enemies.
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| Melee Partial Core Graft This power grants the user a stacking Regeneration and Resistance buff for each enemy within an 8
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| foot radius. The effect reaches its maximum strength at 8 enemies.
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| Melee Total Core Graft This power grants the user a stacking Regeneration, Resistance, and Status Protection buff for each
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| enemy within an 8 foot radius. The effect reaches its maximum strength at 5 enemies.
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| T4
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| Melee Core Embodiment This power grants the user a stacking Regeneration, Resistance, and Status Protection buff for each
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| enemy within a 10 foot radius. The effect reaches its maximum strength at 10 enemies.
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| Melee Radial Embodiment This power grants the user a stacking Regeneration, Defense, and Status Protection buff for each
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| enemy within a 10 foot radius. The effect reaches its maximum strength at 10 enemies.
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| ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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| SUPPORT
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| T1
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| Support Genome While toggled on, this power provides a small boost in Damage(All) and Defense(Melee,Smashing,Lethal) to
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| all leaguemates within a 50 foot radius.
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| T2
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| Support Radial Genome While toggled on, this power provides a small boost in Damage(All), Accuracy, and Defense(Melee,AoE,
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| Smashing,Lethal,Energy,Negative) to all leaguemates within a 50 foot radius.
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| Support Core Genome While toggled on, this power provides a small boost in Damage(All) and Defense(Melee,AoE,Smashing,Lethal,
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| Energy,Negative) to all leaguemates within a 50 foot radius. This boost is doubled in strength for pets.
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| T3
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| Support Total Radial Graft While toggled on, this power provides a small boost in Damage, Accuracy, Defense(Melee,AoE,Smashing,
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| Lethal,Energy,Negative,Fire,Cold), and Special to all leaguemates within a 50 foot radius.
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| Support Partial Radial Graft While toggled on, this power provides a small boost in Damage, Accuracy, and Defense(Melee,AoE,
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| Smashing,Lethal,Energy,Negative,Fire,Cold) to all leaguemates within a 50 foot radius.
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| Support Partial Core Graft While toggled on, this power provides a small boost in Damage, Defense(Melee,AoE,Smashing,Lethal,
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| Energy,Negative,Fire,Cold), and Special to all leaguemates within a 50 foot radius. This boost is doubled in strength for pets.
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| Support Total Core Graft While toggled on, this power provides a small boost in Damage, Accuracy, and Defense(Melee,AoE,Smashing,
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| Lethal,Energy,Negative,Fire,Cold) to all leaguemates within a 50 foot radius. This boost is doubled in strength for pets.
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| T4
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| Support Core Embodiment While toggled on, this power provides a small boost in Damage, Accuracy, Defense(All), and Special to
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| all leaguemates within a 50 foot radius. This boost is doubled in strength for pets.
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| Support Radial Embodiment While toggled on, this power provides a small boost in Damage, Accuracy, Defense(All), and Special
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| to all leaguemates within an 80 foot radius.
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| === Activatable Powers === | | === Activatable Powers === |
| Abilities come in four rarity levels. The higher the rarity level, the more [[Incarnate Component]]s are needed to create them. Components to create them are currently only available by participating in [[Incarnate System]] content or upgrading [[Incarnate Thread Component|Incarnate Threads]]. | | Abilities come in four rarity levels. The higher the rarity level, the more [[Incarnate Component]]s are needed to create them. Components to create them are currently only available by participating in [[Incarnate System]] content or upgrading [[Incarnate Thread Component|Incarnate Threads]]. |